Several stages of virtual currency
1. Germination stage: the real germination stage of blockchain was from 2007 to 2009. In 2008, a Japanese American with the pseudonym of Nakamoto first expounded a new fantasy report on electronic money in the form of a synonym on the cryptography discussion group, and bitcoin came out. As early as 2007, Nakamoto began to explore a series of new technologies to create a new currency. On October 31, 2008, bitcoin white paper was released, and on January 3, 2009, bitcoin system officially began to operate
the main technologies supporting bitcoin system include hash function, distributed ledger, blockchain and asymmetric encryption; It can be seen that these technologies build the initial version of the blockchain, and it can also be said that the blockchain is the underlying technology of bitcoin. During the three years from 2007 to 2009, bitcoin was an experimental stage in which a very small number of people participated, and the real commercial activities had not really started
2. "Geek" niche stage: here, "geek" refers to people who are crazy about Internet technology and take technological innovation as fashion and life. On February 6, 2010, the first exchange of bitcoin appeared. On May 22 of the same year, someone bought two hamburgers with 10000 bitcoins. On July 17 of the same year, the exchange Mt. GOx was established, marking the official inflow of bitcoin into the market. Nevertheless, the only people who can really understand and enter the market to participate in bitcoin trading are geeks who are keen on Internet technology. They discuss bitcoin technology on the forum, mine for bitcoin on their own computers, and then buy and sell bitcoin on Mt. GOx. Now these geeks have become billionaires
3. Market brewing stage: the price of bitcoin was $13 at the beginning of 2013, but on March 18 of the same year, the government of Cyprus closed the bank and stock market e to the financial crisis, which made the price of bitcoin soar, and the highest price rose to $266 in April. On August 20 of the same year, the German government confirmed the currency status of bitcoin. On October 14, China network announced the opening of bitcoin payment channel. In November, the US Senate hearing also confirmed the legitimacy of bitcoin. On November 19, the price of bitcoin rose to US $1242, forming a new high. Nevertheless, the foundation for blockchain to enter the mainstream social economy is not yet available, and the soaring price of bitcoin is only e to over optimistic expectations. The containment of China's banking system, the collapse of Mt. GOx and other events made the price of bitcoin continue to fall. At the beginning of 2015, the price of bitcoin has dropped below $200. From 2013 to the beginning of 2015, the public began to understand bitcoin and blockchain
4. The mainstream period of blockchain: on June 23, 2016, the United Kingdom left the European Union, the fifth nuclear test of North Korea in September, Trump's election in November and other events, the uncertainty of the world's mainstream economy led to the recovery of bitcoin with the function of risk aversion. The market demand was large, and the increase of trading volume made the price of bitcoin soar from $400 in 2016 to $20000 in 2017, The wealth effect of bitcoin and the transaction overflow caused by network congestion of bitcoin have led to the outbreak of other series of virtual currencies, as well as a variety of blockchain applications, resulting in the emergence of a large number of blockchain assets that are 100 times, even 1000 times and 10000 times, which has aroused the crazy pursuit of the world, Subsequently, the Chicago Mercantile Exchange launched bitcoin futures trading, marking that bitcoin has officially entered the mainstream investment proct series, and bitcoin and blockchain have entered the global attention
5. Instry landing stage: after the market frenzy in 2017, the virtual currency and blockchain have been adjusted in terms of market, supervision, cognition, etc. in 2018, returning to rationality. In 2017, many blockchain projects that follow the blockchain technology will graally die out with the cooling of the market, and the projects with real blockchain applications will be initially implemented. 2018 is not only the first year of the blockchain, but also a gold rush period for the blockchain. After the waves wash away the sand, what remains is relatively good gold
from the perspective of the history of blockchain development, blockchain technology is not yet mature and is currently in the growth period. The specific practical application of blockchain is only used in the financial field. It still needs a long way to go to apply blockchain from other instries. However, we should grasp the trend of blockchain and actively learn from the new field of blockchain.
There are four stages of currency experience:
1, accidental barter
accidental barter refers to the human's initial commodity exchange at the end of the primitive society. It occurs under the extremely accidental situation that both sides of the tribe have surplus procts. At this time, commodity exchange has great contingency, so it is called accidental barter
With the development of proctivity and social division of labor, the frequency of barter has increased, and the types of commodities participating in the exchange have also increased. At this time, commodity exchange is the expanded barter When the scope of the transaction is expanded and the variety is increased, the exchange of things is very difficult. Even if it can be established, it will cost too much manpower, material resources and time. The low exchange efficiency has seriously hindered the development of commodity proction Therefore, the general equivalent is a special commodity separated from the commodity world as a unified expression of the value of all other commodities. This is the proct of the development of commodity proction and exchange to a certain stage The general equivalent is fixed on gold and silver.
the commodity used as the general equivalent is different in different regions and periods, which is not concive to the development of commodity economy objectively. Because gold and silver are rare and easy to be separated and stored, they are graally fixed as general equivalents, and money comes into being
extended data:
money is a fixed commodity separated from commodities and serves as a general equivalent
In essence, money is a contract between the owner and the market about the right of exchange, which is essentially an agreement between the owners. I give what I have to the market in exchange for what I need. Money is the agreement in this process, which reflects the economic cooperation between indivials and societythe nature of money contract determines that money can have different forms, such as general equivalent, precious metal money, paper money, electronic money and so on. It can be used as a medium of transaction, storage value, deferred payment standard and accounting unit
According to issuers, money can be divided into public money (fiat money), private money and regional money (community money). Generally speaking, public money is issued by the government. When it exists, it is generally dominant. Private money and regional currency are issued by non-governmental organizations According to the classification of materials, people used different goods as money in different historical periods. It can be divided into shell, bead, stick, metal currency (see commodity currency), paper currency and digital currency. In terms of nature, it can be divided into real money and virtual moneyreference: network currency
There is no definition and distinction between game currency and stock, derivative financial instruments, especially electronic currency. In fact, there is an internal thread that can run through these different forms of virtual currency, which is the performance maturity of personalized value. We can summarize it logically as follows:
Bank e-money
Bank e-money was initially a kind of "pseudo virtual money". It only has the form of virtual currency, such as digitization and symbolization, but it does not have the essence of virtual currency and has nothing to do with personalization. For example, it is just the counterpart of paper money; It may be issued by the central bank; It may be in the same market as the money market. However, bank e-money has broken through the extension of money, that is, it can also be issued not by the central bank, but by information service providers, as was the case with several early e-money. The second breakthrough is the liquidity of bank e-money, which far exceeds that of ordinary money. Therefore, it implies a challenge to the pricing power of currency price level. For example, in overnight lending, if the same money is turned over several times in the form of electronic money, although from the traditional monetary point of view, nothing has happened, but from the perspective of virtual money circulation speed, it has actually changed the conditions of money price level
credit information currency
stock is the most typical credit information currency. Its essence is virtual and it is a kind of virtual currency with personalized characteristics. It is the most realistic foundation of the current virtual economy. Stock market and derivative financial instrument market constitute a large-scale and unified virtual money market. They are not only based on entity business, but also supported by a wide range of information services such as trust business and insurance business. The so-called unified market refers to that the market as a whole can be exchanged with the money market at the overall level of national income. Historically, only when money forms a unified market, that is, the main body of the national economy is monetized, can the adjustment of money quantity and interest rate on the national economy be discussed. The same is true for the virtual economy. This issue is not without dispute. Although the scale of the virtual economy is several times larger than that of the real economy, a large part of the real economy has not entered the unified market. If the game currency is compared with stocks, its progress in this respect is far from satisfactory. Only through the two stages of entertainment instrialization and instrial entertainment, it is possible to reach the level of unified market
analyzing the stock market and derivative financial instrument market, the biggest difference between the stock market and the general money market is that its circulation speed cannot be directly determined by the central bank. For example, as a virtual currency, the price level of stock index can not be directly determined by the central bank like the interest rate, but by the so-called "confidence" of people. The fundamentals of the central bank and the real capital market can only indirectly determine the stock market, not directly. So I think the stock market is an information market, not a money market
compared with the mature virtual money market, the main characteristics of the stock market are incomplete. The stock market integrates the noise at all reference points (i.e. indivial gain and loss values) into a unified reference value, which is combined with the standard value (utility value on the basis and general equilibrium value) to form the continuous fluctuation of the market around the utility value. Although it is different from the money market with the central bank as the center for orderly centripetal movement, it is not different from the money market. From the point of view of the real virtual money market, the characteristic of this market is the incommensurable personalized fixed value. In this sense, the centralized stock market has not achieved this function, and the independent role of the stock market as the so-called "casino" has not been played. Thirdly,
the fundamental function of personalized credit voucher
virtual currency is to synthesize value on the spot of personality, rather than to determine a rational value in isolation at an equilibrium point separated from the real world. The significance of virtual currency is to establish a value system centered on the final consumer. After the full realization of virtual currency, the single currency with general equivalent function will tend to be backward. Game currency is the experimental field of virtual currency at a higher stage, and it is difficult to be a major task. The ideal virtual currency is the value symbol of the real world. In the general equivalent exchange, the specific use value and the corresponding subject of the specific use value, namely the non-homogeneous needs and personalized needs of people, are completely filtered out. Virtual currency will change all this, through the virtual way, people's heterogeneous needs and personalized needs will be anchored to the fundamentals by indivial reference point, and the value will be synthesized. Therefore, virtual currency must have two sides, one is to have the function of commodity exchange, the other is to have the function of barter. Through the former to overcome the relativity and subjectivity of value, through the latter to achieve personalized value confirmation. In order to achieve this goal, virtual currency must realize a huge transformation, which is to transform to dialogue system and become interactive currency. The bargaining here is aimed at the level of currency price. Recall that the transformation from text to dialogue, which has been realized for decades, is the direction of the transformation of virtual currency. The value of game currency is uncertain. When people exchange game currency, it is uncertain whether the ultimate happiness they may get is above or below the currency value until they participate in the game. The game is a dialogue process. Of course, various value-added functions of game currency have not been developed in combination with personalized information services. If this kind of value-added business is fully developed, game currency will not be used because of the different businesses providing services, which may become an advantage over stocks
a fully personalized virtual currency may be a kind of currency card with additional information, and its value is to be confirmed. Virtual currency with specific undetermined function and resial value, on the one hand, its information can have room for reinterpretation like text, on the other hand, it has the potential of karaoke like redevelopment. Its information value has an open interface and can be added again. If they are exchanged in the secondary market like the stock market, they may float up and down in the basic par value with their personalized information, and they will have more attractiveness like stocks. Game currency only has the function of value circulation, but not the function of market platform, so it is only an imperfect virtual currency. The reason is the lack of corresponding instrial base
I can only give you the explanation of ancient Chinese examples, foreign, ha ha, limited by knowledge, sorry.
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stage of physical currency
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stage of metal currency
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stage of substitute currency
- < P > stage of credit currency
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stage of electronic currency
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inflation, which is generally defined as: under the credit currency system, The devaluation of currency and the continuous rise of price level caused by the fact that the amount of money in circulation exceeds the actual needs of the economy -- in a more popular language, the price level in a given economy generally continues to increase within a given period of time, resulting in the continuous decline of the purchasing power of money
the characteristics of the financial crisis are people's more pessimistic expectations based on the economic future, the currency value of the whole region has a significant depreciation, the total economic volume and economic scale have a significant rection, and the economic growth has been hit, which is often accompanied by a large number of business failures, the rising unemployment rate, and the general economic depression, Sometimes even accompanied by social unrest or national political instability
Money is a commodity separated from commodity and fixed as a general equivalent. The essence of money is the general equivalent. Money is a tool to measure price, a medium to buy goods, and a means to preserve wealth. It is a contract between the owner of the property and the market about the right of exchange. In essence, it is an agreement between the owners
the emergence of money experienced four stages: barter, metal money, gold and silver and paper money. With the further development of economy, metal currency also shows the inconvenience of use, and a large number of metal coins need to be used in large transactions. According to incomplete statistics, more than 20000 tons of gold have been worn out since human beings used gold as currency
The earliest currency in China is seashell. Seashells are often found in the prehistoric Yangshao culture, Longshan culture, Dawenkou Culture sites, Erlitou culture sites and tombs of the Shang and Zhou dynasties in the Xia Dynasty. There is also a record of "xuanbei after the Xia Dynasty" in Yantielun CuO coin. Seashells are proced from the warm sea in the south of the distant exchange of goods, is a beautiful and precious decoration It can be traced back to the Xia Dynasty, when China entered the class society and the state came into being. In Shang Dynasty and Western Zhou Dynasty, it was the main currency in circulation. In the late Shang Dynasty and the Western Zhou Dynasty, there were bronze imitation shells without characters. In the Eastern Zhou Dynasty, it developed into a copper shell ant nose coin with inscriptions, forming a formal metal coin, which mainly circulated in the southern Chu regionMondex is e-mondex (e-cash), which is mainly used to replace banknotes and coins for daily small consumption. Mondex card not only has the characteristics of cash, but also has a better characteristic than cash, that is, it can safely use electronic channels (such as telephone, Internet, etc.) to realize the long-distance conversion of people to people, people to businesses, people to banks. China's e-commerce is in its infancy, online financial services are less developed, and the construction of e-money system is slow. Mondex is the closest electronic currency to cash at present
e-cash is a digital currency developed by digicash for online transactions. It is a currency circulating in the form of data. The cash value is converted into a series of encrypted serial numbers, which are used to represent the currency value of various amounts in reality. After the user opens an account in the bank which carries out e-cash business and stores money in the account, he can shop in the store which accepts e-cash.
generally speaking, the form of money has gone through four stages: physical money, metal money, substitute money and credit money.