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How many kinds of Internet virtual currency

Publish: 2021-05-16 14:02:51
1.

Internet currency of Internet company, QQ currency of Tencent company, q-point, voucher of Shanda company, micro currency launched by Sina (used for micro games, Sina reading, etc.), chivalrous Yuanbao (used for chivalrous road game), and silver pattern (used for bixue Qingtian game)

network virtual currency can be roughly divided into:

the first category is familiar game currency. In the era of stand-alone games, the protagonist accumulates money by knocking down the enemy, entering the gambling house to win money, and using these to buy Herbs and equipment, but it can only be used in his own game console. At that time, there was no "market" between players. Since the establishment of Internet portal and community, the realization of game networking, virtual currency has a "financial market", players can trade game currency

the second type is the special currency issued by the portal website or instant messaging service provider, which is used to purchase the services in the website. The most widely used is Tencent's q-coin, which can be used to purchase membership, QQ show and other value-added services

the third kind of virtual currency on the Internet, such as bitcoin (BTC), Wright currency (LTC), etc. bitcoin is an electronic currency proced by open-source P2P software. Some people also translate bitcoin as "bitcoin", which is a kind of network virtual currency. It is mainly used for Internet financial investment, and can also be directly used in daily life as a new currency

extended materials

strict law enforcement:

(23) enterprises engaging in online game virtual currency issuance and trading services without permission shall be investigated and dealt with by cultural administrative departments at or above the provincial level in accordance with the Interim Provisions on Internet culture management

(24) for the online game virtual currency issuing and trading service enterprises that violate the requirements of this circular, the cultural administrative department and the competent commercial department shall notify them to rectify within a time limit. Those who fail to rectify within the time limit shall be investigated and dealt with by relevant departments according to law

(25) establish a coordination mechanism for the management of virtual currency in online games, and intensify the crackdown on illegal activities such as "number theft", "private service", "plug-in", illegal profits, money laundering, etc. All departments should regularly communicate, coordinate and cooperate with each other, timely report the relevant situation, and do a good job in the management of online game virtual currency within their respective responsibilities

(26) the online game virtual currency issued by the online game operation enterprise shall not coincide with the name of the props in the game. The administrative provisions for props in online games shall be formulated separately by the cultural administrative department of the State Council in conjunction with relevant departments

source: Internet virtual currency

2. Virtual currency refers to non real currency. Well known virtual currency, such as network company's network currency, Tencent company's Q currency, Q point, Shanda company's voucher; The popular digital currencies in 2013 include bitcoin, Leyte coin, Fuyuan coin, doggy coin and so on
network virtual currency can be roughly divided into

the first category is familiar game currency. In the era of stand-alone games, the protagonist accumulates money by knocking down the enemy, entering the gambling house to win money, and using these to buy Herbs and equipment, but it can only be used in his own game console. At that time, there was no "market" between players. Since the establishment of Internet portal and community, the realization of game networking, virtual currency has a "financial market", players can trade game currency
the second type is the special currency issued by the portal website or instant messaging service provider, which is used to purchase the services in the website. The most widely used is Tencent's q-coin, which can be used to purchase membership, QQ show and other value-added services
the third kind of virtual currency on the Internet, such as bitcoin (BTC), Fuyuan coin (FTC), Wright currency (LTC), etc. bitcoin is an electronic currency proced by open-source P2P software. Some people also translate bitcoin as "bitcoin", which is a kind of network virtual currency. It is mainly used for Internet financial investment, and can also be directly used in daily life as a new currency.
3. In 2014, there were more than 1600 kinds of coins, 99% of which were money swindlers. You can take a look at Babbitt.
4. There are thousands of virtual currencies in the world, but a large part of them are pyramid schemes. Bitcoin home has exposed the pyramid schemes such as Vicat and Baichuan. Since 2013, the popular digital currencies include bitcoin, Ruitai coin, Laite coin, doggy coin and so on.
5. What is the relationship between ubank and blockchain? What is the relationship between enterprises and indivial investors. It's not easy to talk about the concrete.
6. The frog's route is from the river to the pond. If they gather in a lot, the route should be blocked by a certain building. You can check the nearest pond, and then move the buildings on the route, so that the frog can continue to move forward until it reaches the pond.
7. Internet currencies include bitcoin, Leyte coin, infinite coin, zeta coin, red coin, invisible gold bar, pole coin, pennies exchange rate, etc

network currency is regarded as the basis and means. Currency that is stored in a computer system in the form of money and functions by means of electronic information transmission

the difference between network currency and currency

[diversification of issuing institutions]
a country's currency is monopolized by the central bank or a specific institution, and the central bank bears the cost and benefit of issuing Q currency. The issuing mechanism of network currency is different from it. The issuing institutions include not only the central bank, but also general financial institutions and even non-financial institutions, among which non-financial institutions are the majority

[high risk and traditional currency]
traditional currency is legal currency guaranteed by the reputation of the central bank and the state, while network currency is developed and designed by different institutions, and its guarantee depends on the reputation and assets of each issuer

[with deposit characteristics]
since Internet money can be transferred on different accounts according to customers' instructions, Internet money can become an interest bearing asset of various deposits at any time, which is unmatched by paper money

[breaking the traditional regional restrictions]
generally speaking, as long as the two sides agree, the network currency can use multi-national currency transactions, while the traditional QQ currency can only circulate in a certain region

some experts said that since virtual currency can be issued indefinitely, although its circulation may affect its "exchange rate", virtual currency will replace RMB as the general equivalent of online transactions, which will certainly impact China's financial order< In this regard, Han Ping, deputy to the National People's Congress and director of the personnel department of the people's Bank of China, said that the development of e-money is very rapid, and relevant departments are constantly investigating and studying.
8. Xinyuansu
xingyuansu
Xinyuansu
idea: the Pinyin of Yuanyuan includes Wanyu Zhongyu's Pinyin Yu. Using virtual currency is a kind of fate between you and me
new, innovative. The long-term development of a business is inseparable from innovation
star, star language and star wish. There are more than ten million stars, including the elements of Wanyu
it sounds catchy, innovative and fashion!
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