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Measures for the administration of online game virtual currency

Publish: 2021-05-16 09:34:31
1.

On June 28, 2009, the Ministry of culture and the Ministry of Commerce jointly issued the "notice on strengthening the management of virtual currency in online games", which made it clear that virtual currency is expressed in the form of prepaid recharge card, prepaid amount or points of online games, but does not include game props obtained in game activities; Virtual currency shall not be used to pay for, purchase physical procts or exchange for any procts and services of other enterprises< The following is the full text of the Circular of the Ministry of culture and the Ministry of Commerce:
the Circular of the Ministry of culture and the Ministry of Commerce on strengthening the management of virtual currency in online games
the cultural departments (bureaus) and commercial departments (bureaus) of all provinces, autonomous regions and municipalities directly under the central government, the Cultural Bureau and commercial bureau of Xinjiang proction and Construction Corps, Beijing, Tianjin, Shanghai and Chongqing Ningxia Hui Autonomous Region Cultural market administrative law enforcement corps:
with the rapid development of online games, online game virtual currency is widely used in online game business services. The virtual currency of online games not only promotes the development of online game instry, but also brings new economic and social problems. Mainly reflected in: first, the lack of protection of user rights and interests; Second, market behavior lacks supervision; Third, the online game virtual currency in the use of disputes
in order to standardize the operation order of online game market, according to the spirit of Interim Provisions on Internet culture management, notice on Further Strengthening the management of Internet cafes and online games (Wen Shi Fa [2007] No. 10) and notice on standardizing the operation order of online games and banning the use of online game gambling (Gong Tong Zi [2007] No. 3), etc, With the consent of the people's Bank of China and other departments, the notice on strengthening the management of virtual currency of online games is as follows

2.

1、 (1) the virtual currency of online games mentioned in this Notice refers to the virtual currency issued by online game operators, which is purchased directly or indirectly by game users using legal tender in a certain proportion, and exists outside the game program and stored in the server provided by online game operators in the form of electromagnetic recording, And a virtual exchange tool expressed in specific digital units. Online game virtual currency is used to exchange the online game services provided by the issuing enterprise within a specified scope and within a specified time. It is expressed in the form of prepaid recharge card, prepaid amount or points, but does not include the game props obtained in the game activities
(2) cultural administrative departments should strictly enforce market access and strengthen the management of online game virtual currency issuers and online game virtual currency trading service providers. Those engaged in the business of "online game virtual currency issuing service" and "online game virtual currency trading service" shall be managed in accordance with the "decision of the State Council on Setting Administrative License for administrative examination and approval items that really need to be retained" (Order No. 412 of the State Council) and the "Interim Provisions on the administration of Internet culture". All enterprises providing the above two services must meet the relevant conditions for the establishment of operational Internet cultural units, apply to the provincial cultural administrative department where the enterprises are located, and report to the Ministry of culture for examination and approval after the initial examination by the provincial cultural administrative department“ Online game virtual currency issuing enterprises refer to online game operation enterprises that issue and provide virtual currency service“ "Online game virtual currency transaction service enterprise" refers to the enterprise that provides platform service for online game virtual currency transaction among users. The same enterprise shall not operate the above two businesses at the same time
(3) in addition to submitting relevant materials in accordance with the law, enterprises applying to engage in the business of "online game virtual currency issuance service" must submit the form of virtual currency expression, scope of issuance, unit purchase price, return method at the time of service termination, user purchase method (including cash, bank card, online payment, etc.) in the business development report User rights protection measures, technical security measures, etc< (4) engaging in the business of "online game virtual currency trading service" must comply with the relevant provisions of the competent department of Commerce on e-commerce (platform) services. In addition to the materials submitted in accordance with the law, such enterprises should submit the service (platform) mode, user purchase method (including cash, bank card, online payment and other purchase methods), user rights protection measures, user account binding with real name bank account, technical security measures, etc. in the business development report< (5) enterprises that have engaged in online game virtual currency issuing or trading services shall apply to the cultural administration department for relevant business operations within three months from the date of printing and distributing this circular. Those who fail to apply within the time limit shall be investigated and dealt with by the cultural administrative department in accordance with the Interim Provisions on the administration of Internet culture. A of the approval document from the cultural administration department shall be sent to the Ministry of Commerce and the people's Bank of China< (6) online game operators should issue appropriate amount of online game virtual currency according to their own business conditions and proct operations. Malicious issuance for the purpose of occupying prepaid funds is strictly prohibited. The total amount of virtual currency issued by online game operation enterprises shall be submitted to the provincial cultural administrative department of the place where the enterprise is located on a quarterly basis
(7) except for legal currency purchase, online game operators shall not provide online game virtual currency to users in any other way. When issuing online game virtual currency, online game operators must keep users' recharge records. The storage period of the record shall not be less than 180 days from the date of user recharge< (8) the use of online game virtual currency is limited to the virtual services provided by the issuing enterprise itself, and shall not be used to pay for or purchase physical procts or exchange for any procts or services of other enterprises< (9) online game operators should take necessary measures and complaint handling proceres to protect the legitimate rights and interests of users, and explain them in a prominent position on the website where the enterprise provides services to users
(x) in case of disputes in the use of virtual currency in online games, the user shall present a valid personal identity card consistent with the registered identity information. After verifying the identity of users, online game operators should provide virtual currency recharge and transfer records, and handle them according to the complaint handling proceres. When the legitimate rights and interests of users are infringed, online game operators should actively assist in obtaining evidence and coordinating solutions< (11) if an online game operator plans to terminate the provision of its procts and services, it shall make an announcement 60 days in advance. When the service is terminated, for the virtual currency that the user has purchased but has not used, the online game operator must return it to the user in legal currency or other ways accepted by the user
if the online game service is interrupted continuously for 30 days e to the stop of service access, technical failure and other reasons of the online game operation enterprise, it shall be deemed to be terminated
(12) online game operation enterprises shall not change the unit purchase price of online game virtual currency. When new types of virtual currency are issued, they shall report to the cultural administration department for record according to the materials listed in Article 3 of this circular
(XIII) if online game operators do not support online game virtual currency transactions, they should take technical measures to prohibit the transfer function of online game virtual currency between user accounts
(14) when providing online game virtual currency related transaction services, online game virtual currency transaction service enterprises must require sellers to register with their real names by using valid identity documents, and require them to bind domestic bank accounts consistent with the real name registration information. Online game virtual currency transaction service enterprises must keep relevant transaction records and accounting records among users, and the retention period shall not be less than 180 days from the date of transaction< (15) online game virtual currency trading service enterprises should establish accountability system and technical measures for illegal transactions, strictly screen the authenticity of trading information, and prohibit illegal transactions. Knowing that the virtual currency of online games is illegally obtained or reported and verified, the false transaction information should be deleted and the transaction service should be terminated in time< (16) online game virtual currency trading service enterprises shall not provide trading services for minors
(17) online game virtual currency issuing enterprises and transaction service enterprises should actively take measures to protect personal information security. When relevant departments investigate according to law, they must actively cooperate and provide relevant records
(18) if online game operators provide virtual currency transfer services between users, they should take technical measures to keep the transfer records, and the relevant records should be kept for no less than 180 days< (19) all localities should cooperate with the public security organs to strictly punish online games with gambling color in accordance with the requirements of the notice on regulating the operation order of online games and banning gambling with online games (GTZ [2007] No. 3) issued by the Ministry of public security, the Ministry of culture and other departments, We will severely crack down on the illegal and criminal activities of gambling by using the virtual currency of online games
(20) online game operators are not allowed to allocate game props or virtual currency by drawing lots, betting, random selection and other accidental means on the premise that users directly invest cash or virtual currency
(21) online game virtual currency issuing and trading service enterprises should actively cooperate with the management department and take technical measures to crack down on "number theft", "private service" and "plug-in"
(22) the Ministry of culture shall notify the people's Bank of China of online payment services provided on the "private service" and "plug-in" websites of online games recognized by the Ministry of culture< (23) the cultural administrative departments at or above the provincial level shall investigate and deal with the enterprises that engage in the issuance and trading services of online game virtual currency without permission in accordance with the Interim Provisions on the administration of Internet culture
(24) for the online game virtual currency issuing and trading service enterprises that violate the requirements of this circular, the cultural administrative department and the competent commercial department shall notify them to rectify within a time limit. Those who fail to rectify within the time limit shall be investigated and dealt with by relevant departments according to law
(25) establish a coordination mechanism for the management of virtual currency in online games, and intensify the crackdown on illegal activities such as "number theft", "private service", "plug-in", illegal profits, money laundering, etc. All departments should regularly communicate, coordinate and cooperate with each other, timely report the relevant situation, and do a good job in the management of online game virtual currency within their respective responsibilities
(26) the online game virtual currency issued by the online game operation enterprise shall not coincide with the name of the props in the game. The administrative provisions for props in online games shall be formulated separately by the cultural administrative department of the State Council in conjunction with relevant departments
notice is hereby given<
Ministry of culture
Ministry of Commerce
June 4, 2009

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4. Generally speaking, the scope of online game currency is very limited and fixed within a certain range. Price fluctuation can not be changed at will. The prices of cryptocurrencies such as bitcoin, Ruitai and Laite are not fixed. The fluctuation is very large and the risk is also very large.
5.

In recent years, with the rapid development of online games, the cultural departments (bureaus) and commercial departments (bureaus) of all provinces, autonomous regions and municipalities directly under the central government, the cultural bureaus and commercial bureaus of Xinjiang proction and Construction Corps, and the administrative law enforcement corps of cultural markets in Beijing, Tianjin, Shanghai, Chongqing and Ningxia Hui Autonomous Region have been developing rapidly, Online game virtual currency is widely used in online game business services. The virtual currency of online games not only promotes the development of online game instry, but also brings new economic and social problems. Mainly reflected in: first, the lack of protection of user rights and interests; Second, market behavior lacks supervision; Third, the online game virtual currency in the use of disputes

6.
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7.

There are 78 kinds of RMB 50 yuan in 2005, The first large group is < br / < br / < br / < br / < br / < br / < br /
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there were 78 kinds of crown numbers in the first group, among which ah, AI and AJ were used as supplementary crown numbers

In order to meet the requirements of economic development and market currency circulation, on October 1, 1999, on the 50th anniversary of the founding of the people's Republic of China, the people's Bank of China successively issued the fifth set of RMB (1999 edition). The fifth set of RMB has six denominations: 1 yuan, 5 yuan, 10 yuan, 20 yuan, 50 yuan and 100 yuan, of which 1 yuan has two kinds of notes and coins

the fifth set of RMB inherits the traditional experience of China's printing technology and draws lessons from the advanced technology of foreign banknote design, which has greatly improved its anti-counterfeiting performance and currency processing modernization. The front of each denomination currency adopts the head portrait of Chairman Mao Zedong in the early days of the founding of the people's Republic of China, the background adopts the Chinese famous flower pattern, and the back main scene pattern fully shows China's long history and magnificent mountains and rivers, and carries forward China's great national culture through the selection of representative patterns with national characteristics

in the fifth set of RMB, the 10 cents, 2 cents, 5 cents and 2 yuan notes in the fourth set of RMB were cancelled, and 20 yuan notes were added

< H2 > extended materials:

50 yuan back: Potala Palace

in order to make the fifth set of 50 yuan coupons for Potala Palace, two senior artists from Shanghai banknote printing and mint came to Lhasa for investigation. They searched for a long time, and finally found the "best angle" on the top of a water plant. They first took photos and sketched here. After repeated modification and carving, they finally designed the patterns on the RMB

Potala Palace was built in the 7th century ad for Songzanganbu, the king of Tibet, who married Princess Wencheng of the Tang Dynasty in Tibet. In Lhasa, a palace with 999 houses was built on the red mountain, which is more than 3700 meters above sea level. The main building of the palace has 13 floors and is 115 meters high

< H2 > reference: Internet - the fifth set of RMB
8.

2 protection 2 refers to two auxiliary roles (nanny + lightsoldier) to protect two output roles Two hurt ones (c). At present, there are two kinds of Luke cooperation mode, two auxiliary and 2C combination (2 guarantee 2), and three auxiliary guarantee 1C (3 guarantee 1). These two kinds of collocations are a common team cooperation mode in Drucker nowadays

if you encounter an absolute strong master C with very high output damage and very strong consciousness and operation ring group formation, it will naturally be three guarantees and one, three occupation auxiliary roles, to protect his absolute output. Otherwise, two guarantees and two guarantees are the main ones, and three guarantees and one guarantee can't pass the Luke team mode

extended data:

1, opening hours

the opening hours of Luke raid mode are consistent with that of Hanfu, which is open twice a week, and can be solved every Tuesday and Saturday. It should be noted that you must first take the pre task and get the access to Luke team mode channel. To complete the task, you need 5 refined time and space stone materials. After entering the channel of the attack team, you can find NPC Erica to complete the task

2. Admission materials

the admission tickets of Luke team mode are 5 refined space-time stones and 10 data chips, and the acquisition method will not be explained here. At the same time, I would like to remind you that if you fail, Luke's tickets will be returned indefinitely and collected through the mailbox. Therefore, if you fail once or twice, don't be discouraged. Only by persisting can you have a good result

The maximum number of members of Luke's team is 8, which is the same as Andersen's team. It can be divided into two stages, and each stage is limited to 35 minutes. In the first stage, there is a limit of 8 resurrections for a single ngeon, and in the second stage, the whole team shares a limit of 20 resurrections

therefore, the use of resurrection coin should be minimized at the beginning of the first stage and the second stage, and the peak of resurrection coin use should be at the end of the second stage. Luke mode has no team buff, doll and other consumables restrictions, just like Andersen

Some other game terms:

1. Main C: Antun and Luke are the most common. Your equipment is good, which is the main output of the whole team. After all, except for the , no one basically forms a team to brush the picture

Soy sauce C: most of them are auxiliary occupations with good equipment, but they can't brush the

Heaven: you can brush Optimus Prime in Antun

4. Going up the mountain: the most important boss of Antun in the second stage, with good technology and good equipment

5. Milk: father and mother are commonly known as milk, which can add status and damage to teammates. Father is divided into essence milk and body milk, essence milk refers to the mental higher intelligence, body milk is the higher physical strength, the higher strength

6. Light Soldier: it refers to Qigong master, and it is also a kind of auxiliary. It mainly adds the blade of light and the breath of the sun, and occasionally needs to put a protective cover

Hun Zi: they don't do anything to make a group into a picture, and they are not an assistant. Some of them even don't bother to press the keyboard

8. Liver Emperor: it doesn't cost money to play games, even a lot of trumpets carry bricks to raise trumpets, and the epic decomposition makes trumpets brush the abyss

Ouhuang: it shows that you are very lucky. Antun gives out his own weapon twice at a time. He paints 90 sets of epic fragments less than 10%, and the abyss is double yellow

Non chieftain: black face, bad luck, 100 thousand or more tickets did not graate, did not paint a set of epic with their own

9. Decree No. 49 of the Ministry of culture of the people's Republic of China on the Interim Measures for the administration of online games, which was deliberated and adopted at the ministerial meeting of the Ministry of culture on March 17, 2010, is hereby promulgated and shall come into force as of August 1, 2010. Minister Cai Wu June 3, 2010? Chapter I general provisions of the Interim Measures for the administration of online games Article 1 in order to strengthen the administration of online games, standardize the business order of online games, and maintain the healthy development of the online game instry, these measures are formulated in accordance with the decision of the Standing Committee of the National People's Congress on maintaining Internet security, the measures for the administration of Internet information services, and the relevant provisions of national laws and regulations. Article 2 These measures are applicable to business activities in the form of R & D and proction of online games, online operation of online games, issuance of online game virtual currency, online game virtual currency trading services, etc. The online games mentioned in these Measures refer to the game procts and services that are composed of software programs and information data and provided through Internet, mobile communication network and other information networks. Online game operation refers to the operation of providing game procts and services to the public through information network and using user system or charging system. Online game virtual currency is a virtual exchange tool that is issued by online game business units, purchased directly or indirectly by online game users using legal tender in a certain proportion, exists outside the game program, stored in the server in the form of electromagnetic recording, and expressed in specific digital units. Article 3 the administrative department for culture under the State Council is the competent department for online games, and the administrative department for culture under the people's government at or above the county level shall be responsible for the supervision and administration of online games within their respective administrative areas according to the division of responsibilities. Article 4 to engage in online game business activities, we should abide by the constitution, laws and administrative regulations, give priority to social benefits, give priority to the protection of minors, carry forward the ideological and cultural and moral norms that reflect the development of the times and social progress, follow the principles concive to the protection of public health and moderate play, and safeguard the legitimate rights and interests of online game users according to law, Promote the all-round development of people and social harmony. Article 5 the online game instry association and other social organizations shall accept the guidance of the cultural administrative department, formulate the instry self-discipline norms in accordance with the laws, administrative regulations and articles of association, strengthen the professional ethics ecation, guide and supervise the members' business activities, safeguard the members' legitimate rights and interests, and promote fair competition. Chapter II business units Article 6 units engaged in online game operation, online game virtual currency issuance, online game virtual currency trading services and other online game business activities shall meet the following conditions and obtain the "online culture business license": (1) name, residence, organization and articles of association of the unit 2 Determine the business scope of online games 3 Employees who meet the requirements of the state 4 A registered capital of not less than 10 million yuan 5 It meets the requirements of laws, administrative regulations and relevant state regulations. Article 7 to apply for the network culture business license, an application shall be submitted to the cultural administrative department of the province, autonomous region or municipality directly under the central government. The cultural administrative department of a province, autonomous region or municipality directly under the central government shall make a decision of approval or disapproval within 20 days from the date of receiving the application. If it is approved, the "network culture business license" shall be issued and announced to the public; In case of disapproval, the applicant shall be notified in writing and the reasons shall be explained The term of validity of the license is three years. If it is necessary to continue its business operation at the expiration of the term of validity, it shall apply for renewal 30 days before the expiration of the term of validity. Article 8 If an online game business entity that has obtained the "online culture business license" changes its website name, website domain name or legal representative, registered address, business address, registered capital, equity structure and licensed business scope, it shall go through the change proceres with the original license issuing authority within 20 days from the date of change. The online game business unit shall mark the "network culture business license" and other information on the enterprise website, proct client, user service center and other prominent positions; The domain name of the website actually operated shall be consistent with the declared information. Chapter III content criteria Article 9 online games shall not contain the following contents: (1) violating the basic principles established by the constitution 2 Endangering national unity, sovereignty and territorial integrity 3 Divulging state secrets, endangering State security or damaging state honor and interests 4 Inciting national hatred or discrimination, undermining national unity, or infringing national customs and habits 5 Advocating heresy and superstition 6 Spreading rumors, disrupting social order or undermining social stability 7 Publicizing obscenity, pornography, gambling, violence, or abetting a crime 8 Insulting or slandering others or infringing upon their legitimate rights and interests 9 Violating social morality 10 Other contents prohibited by laws, administrative regulations or state regulations. Article 10 the administrative department of culture under the State Council shall be responsible for the examination of the contents of online games, and shall employ relevant experts to undertake the consultation and transactional work related to the examination, filing and appraisal of the contents of online games. The cultural administrative department of the State Council will no longer conct repeated examination of online game publications that have been pre approved by relevant departments, and allow them to operate online. Article 11 the cultural administration department of the State Council shall, in accordance with the law, examine the contents of the imported online games. Imported online games shall not be operated online until they have been examined and approved by the cultural administration department of the State Council. To apply for content review, the following materials shall be submitted: (1) application form for content review of imported online games 2 Import online game content manual 3 Copy or photo of right trade or operation agency agreement, original right certificate and power of attorney of Chinese and foreign texts 4 Copies of the "network culture business license" and "business license" of the applicant 5 Other documents required for content review. Article 12 those who apply for the content examination of Imported Online Games shall be the online game operation enterprises that have obtained exclusive authorization according to law. If the operation enterprise of the imported online game is changed, the changed operation enterprise shall, in accordance with the provisions of Article 11 of these measures, make a new declaration to the cultural administrative department of the State Council. The approved Imported Online Games shall be marked with the approval number at the designated position of the operation website and the prominent position in the game. Article 13 domestic online games shall, within 30 days from the date of online operation, go through the filing proceres with the cultural administration department of the State Council in accordance with the provisions. For domestic online games that have been filed, the filing number shall be marked at the designated position of the operation website and the prominent position in the game. Article 14 If the content of imported online games needs to be substantially changed after online operation, the online game operation enterprise shall report the content to be changed to the cultural administration department of the State Council for content examination. In case of any substantial change in the content of domestic online games, the online game operation enterprise shall, within 30 days from the date of the change, file with the cultural administration department of the State Council for the record. Substantial changes in the content of online games refer to significant changes in the story background, plot language, place name setting, task design, economic system, trading system, proction and construction system, social system, confrontation function, role image, sound effect, map props, action presentation, team system, etc. Article 15 an online game operation enterprise shall establish a self-examination system, specify special departments, and assign professional personnel to be responsible for the self-examination and management of online game content and business behavior, so as to ensure the legitimacy of online game content and business behavior. Chapter IV business activities Article 16 an online game business unit shall, in accordance with the contents, functions and applicable groups of online games, formulate user guidance and warning instructions for online games, and mark them on the website and prominent position of online games. Online games targeting minors shall not contain contents that ince minors to imitate behaviors violating social morality and crimes, as well as contents that harm minors' physical and mental health such as terror and cruelty. Online game business units shall, in accordance with the provisions of the state, take technical measures to prohibit minors from contacting inappropriate games or game functions, limit their game time, and prevent minors from inlging in the Internet. Article 17 An online game business unit shall not authorize any unit without online game operation qualification to operate online games. Article 18 an online game business unit shall abide by the following provisions: (1) it is not allowed to set up a compulsory confrontation in online games without the consent of online game users 2 The promotion and publicity of online games shall not contain the contents prohibited in Article 9 of these measures 3 It is not allowed to ince online game users to obtain online game procts and services by investing legal tender or virtual currency of online game by random sampling or other accidental means. Article 19 an online game operation enterprise that issues online game virtual currency shall abide by the following provisions: (1) the scope of use of online game virtual currency is limited to the exchange of online game procts and services provided by itself, and shall not be used for payment, purchase of physical objects or exchange of procts and services of other units 2 Issuing virtual currency of online games shall not be for the purpose of occupying users' prepaid funds maliciously 3 Save the purchase records of online game users. The storage period shall not be less than 180 days from the date of the user's last service acceptance 4 Submit the types, prices and total amount of online game virtual currency issuance to the provincial cultural administrative department of the place of registration for the record. Article 20 an online game virtual currency trading service enterprise shall abide by the following provisions: (1) it shall not provide trading services for minors 2 It shall not provide trading services for online games that have not been examined or filed 3 When providing services, it is necessary to ensure that users register with valid identity documents and bind a bank account consistent with the user's registration information 4 After receiving the notice from the interested parties, government departments and judicial organs, they shall assist in verifying the legality of the transaction. If the transaction is verified to be illegal, measures shall be taken immediately to terminate the transaction service and relevant records shall be kept 5 The transaction records and accounting records among users shall be kept for no less than 180 days. Article 21 online game operation enterprises shall require online game users to register their real names with valid ID cards and keep their registration information. Article 22 If the online game operation enterprise terminates the operation of the online game or the operation right of the online game is transferred, it shall make an announcement 60 days in advance. The virtual currency of the online game that has not been used by the online game user and the game service that has not yet expired shall be returned to the user in legal currency or in other ways accepted by the user according to the proportion at the time of purchase. If the online game service is interrupted continuously for more than 30 days e to the stop of service access, technical failure and other reasons of the online game operation enterprise, it shall be deemed to be terminated. Article 23 an online game business unit shall protect the legitimate rights and interests of online game users, and publish the dispute settlement method in a prominent position of the service website. The administrative department of culture under the State Council shall be responsible for formulating the necessary provisions of the online game service format agreement. The service agreement between the online game operator and the user shall include all the contents of the essential terms of the online game service format agreement, and other terms of the service agreement shall not be consistent with the essential terms of the online game service format agreement
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