Virtual currency and online game gambling
virtual currency is a network currency
gambling is a speculation
recently, the four ministries and commissions jointly issued a notice, requiring local authorities to supervise online game service providers to carry out business activities in accordance with the law, to prevent providing convenient conditions for online gambling activities, and online game service providers shall not charge or use "virtual currency" and other means to collect commissions related to game winning or losing in disguised form; In order to set up games such as using game points to win or lose, guessing and so on, it is necessary to set the number of game points winning or losing per game and per day for users. It is not allowed to provide game points trading, exchange or "virtual currency" or other services to exchange cash or property in disguised form. It is not allowed to provide game points transfer services such as giving or transferring between users
it is reported that Tencent no longer provides the service of game currency or game points in disguised form to exchange cash and property. If netizens want game currency, they can give it as a gift when they buy props. For some paid games, they charge a fixed "game matching fee" to avoid virtual currency gambling in disguised form
those who open casinos shall be sentenced to fixed-term imprisonment of not more than three years, criminal detention or public surveillance, and shall also be fined; If the circumstances are serious, he shall be sentenced to fixed-term imprisonment of not less than three years but not more than 10 years and shall also be fined.
Gambling through the Internet is illegal
Article 70 of the law of the people's Republic of China on penalties for public security administration provides conditions for gambling for the purpose of making profits, or those who participate in gambling with large gambling capital shall be detained for less than five days or fined less than 500 yuan; If the circumstances are serious, he shall be detained for not less than 10 days but not more than 15 days and fined not less than 500 yuan but not more than 3000 yuan
Article 303 of the criminal law of the people's Republic of China who, for the purpose of making profits, gathers people to gamble or takes gambling as a business shall be sentenced to fixed-term imprisonment of not more than three years, criminal detention or public surveillance and shall also be fined. Those who open casinos shall be sentenced to fixed-term imprisonment of not more than three years, criminal detention or public surveillance and shall also be fined; If the circumstances are serious, he shall be sentenced to fixed-term imprisonment of not less than three years but not more than 10 years and shall also be fined
extended information:
about the number of gamblers, the amount of gambling money and the identification of website agents in online gambling crime:
the number of member accounts of gambling websites can be identified as the number of gamblers. If it is verified that an account number is used by more than one person or multiple account numbers are used by one person, the number of gamblers should be calculated according to the actual number of users. The amount of gambling capital can be determined by multiplying the number of points bet or won on the Internet by the amount actually represented by each point
if the funds are directly or indirectly converted into virtual currency, game props and other virtual goods, and used as chips to bet, the amount of gambling money shall be determined according to the amount of funds required to purchase the virtual goods or the amount of funds actually paid
compared with the AI evaluation in Master Lu's Android version, the new aimark still uses three mature neural network models, and introces the correct probability of image recognition into the scoring system
in the past six months, Master Lu AI evaluation has received millions of test data, and has also concted tests and adjustments with AI core SOC proct suppliers such as arm, Qualcomm, Hisilicon, MediaTek and Samsung, so as to determine to add the precision system to the original evaluation system
I. perception V3, resnet34 and vgg16 networks respectively complete the same 100 standard picture recognition tasks, obtain the answer of probability value top 5, obtain the answer and the time to complete the test
2. The faster the test is completed, the higher the score is
3. The higher the correct rate of the answers to the test, the higher the score is
4. The correct rate of the answers to the test is related to the time score. If the correct rate is too low, the final score will be relatively low. No matter how fast the speed is, the accuracy will be greatly reced. Complete the test quickly and accurately is "clever AI".
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