Turning Internet into virtual currency
Publish: 2021-05-16 06:12:05
1. In the future, the virtual currency of the network may be equivalent to the real currency, and even online shopping can be paid with virtual currency to obtain goods< At present, the types of virtual currency can be divided into three categories, as follows:
game currency:
game currency is the currency circulating in online games, which is used to purchase various virtual props and services in the game. In the virtual game world, players can trade game currency in the virtual "financial market"
integral gold coin
this kind of network virtual currency is used in the marketing of website business, which is a kind of "incentive measure" launched by the website in order to attract netizens and lock customers. The integral gold coin is mainly used for the consumption of various virtual goods in the website. It is used to price and purchase various virtual procts and services
Internet consumer currency
for example, PayPal coin issued by PayPal in the United States is mainly used for online shopping. It seems that the emergence of this virtual currency is to compete with real currency for territory. Consumers can turn the money in their bank account into PayPal coin when they apply to the company - which is equivalent to bank card payment, but the service charge is much lower, And exchange rates don't have to be taken into account in international transactions.
game currency:
game currency is the currency circulating in online games, which is used to purchase various virtual props and services in the game. In the virtual game world, players can trade game currency in the virtual "financial market"
integral gold coin
this kind of network virtual currency is used in the marketing of website business, which is a kind of "incentive measure" launched by the website in order to attract netizens and lock customers. The integral gold coin is mainly used for the consumption of various virtual goods in the website. It is used to price and purchase various virtual procts and services
Internet consumer currency
for example, PayPal coin issued by PayPal in the United States is mainly used for online shopping. It seems that the emergence of this virtual currency is to compete with real currency for territory. Consumers can turn the money in their bank account into PayPal coin when they apply to the company - which is equivalent to bank card payment, but the service charge is much lower, And exchange rates don't have to be taken into account in international transactions.
2. Well, my opinion is No. first of all, virtual currency in online games has no financial norms and no issuing cost. If allowed to participate in currency exchange, it is bound to disrupt the financial order (see the relationship between total social procts and money demand for details). Second, if virtual currency can be exchanged with real currency, it is bound to affect the fairness of the game, Third, virtual currency can be exchanged with real currency, which will tempt game companies to participate, which is not concive to the long-term development of game companies. Fourth, the exchange of real currency and virtual currency will lead to many legal problems (after buying with money, virtual currency will have real value. Game companies' adjustment behaviors, such as adjusting prices, issuing rewards and closing cheating accounts, will involve laws. Price adjustment will be described as "stealing money", and the issuance of rewards will be limited by the maximum amount of rewards, Sealing a cheating account is a blatant robbery. Can you be sure how much of it is legitimate income? A little price adjustment leads to many lawsuits, some rewards have to pay taxes, and cheating is rampant. But if you want to seal him up, you have to file a case for investigation. Can you play such a game? Can such a game be operated?
3.
In a narrow sense, virtual currency refers to the substitute currency circulating in the network virtual world. In addition to the virtual currencies issued by major online game companies with various names, Tencent Q currency is also widely used. At present, the network transaction of the virtual world has greatly exceeded people's imagination, and has formed a huge online transaction market of proction, supply and marketing. Moreover, a group of professional workers specialized in "coin printing" came into being; There are also special exchange shops for various game currencies
4. If there is no way to transfer virtual currency into legal currency, no matter how it is issued, there is no real harm
however, once it is legally linked with fiat money, it means that fiat money has the obligation to convert virtual money into fiat money. This is very dangerous
because there is no limit to the issuance of virtual currency, once there is a legal link, it is equivalent to the unlimited issuance of legal currency
although QQ coin seems to have the function of currency and can buy a lot of things on QQ, in the final analysis, it is all virtual things, and its essence is commodity.
however, once it is legally linked with fiat money, it means that fiat money has the obligation to convert virtual money into fiat money. This is very dangerous
because there is no limit to the issuance of virtual currency, once there is a legal link, it is equivalent to the unlimited issuance of legal currency
although QQ coin seems to have the function of currency and can buy a lot of things on QQ, in the final analysis, it is all virtual things, and its essence is commodity.
5. Virtual currency can be divided into game currency and network token
game currency is mainly circulated by game companies and professional gamers through online tasks and ground sales
network token: it is a kind of virtual currency equivalent to normal currency that can circulate on the network. Such as the common Q coin. This is mainly to facilitate users in a variety of consumer activities on the network. In the early stage, free quantitative distribution is used to guide consumers to a virtual consumption habit. In the later stage, special sales channels are set up.
game currency is mainly circulated by game companies and professional gamers through online tasks and ground sales
network token: it is a kind of virtual currency equivalent to normal currency that can circulate on the network. Such as the common Q coin. This is mainly to facilitate users in a variety of consumer activities on the network. In the early stage, free quantitative distribution is used to guide consumers to a virtual consumption habit. In the later stage, special sales channels are set up.
6. No, the "currency" of game software is used in the game and will not flow into reality. Its attribute should be "goods" rather than money“ Charging money to play games "is like & quot; I bought two apples to eat; It's the same. It's the use of RMB to buy virtual goods or services, rather than exchange RMB for us dollars and other currencies. So you don't use the word "exchange rate" exactly. It's not a concept, so if game or software developers don't change the "exchange rate", they will never depreciate in the case of official recharge. For example, if you spend 10 yuan on QQ, you can charge 10 qq COINS. If you sell it to others, you can sell it for 7 yuan and 5 yuan. However, in the end, you will still use this Q coin in the virtual goods or services provided by Tencent, and your collection of Q coin will not have any value. So the equivalent is that you spend money directly on the purchase of Tencent's virtual goods or services. Therefore, virtual goods should be equivalent to "goods", rather than "currency". Therefore, no matter how many Q coins Tencent issues (in fact, as long as someone buys it, it can issue unlimited), it is only providing "goods", not "issuing currency". Of course, there is a virtual currency, which is not directly provided by a game or software developer. It is called "bitcoin". This virtual currency has real value. If you are interested, you can see the difference.
7. Housing mortgage purchase proceres:
1. The commercial housing purchased by the buyer must be the commercial housing of the real estate development company which has signed a mortgage agreement with the bank
2. Sign the house purchase contract with the real estate development enterprise, and pay the down payment according to 20% of the total house purchase price
3. Submit an application for housing mortgage loan to the bank and relevant information
4. The bank shall investigate the borrowers and the information provided, and inform the borrowers to go through the loan proceres if they meet the conditions
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6. The borrower will mortgage the purchased commercial housing to the bank, the real estate enterprise will register with relevant departments for mortgage, and submit the "other property ownership certificate" to the bank for safekeeping.
1. The commercial housing purchased by the buyer must be the commercial housing of the real estate development company which has signed a mortgage agreement with the bank
2. Sign the house purchase contract with the real estate development enterprise, and pay the down payment according to 20% of the total house purchase price
3. Submit an application for housing mortgage loan to the bank and relevant information
4. The bank shall investigate the borrowers and the information provided, and inform the borrowers to go through the loan proceres if they meet the conditions
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6. The borrower will mortgage the purchased commercial housing to the bank, the real estate enterprise will register with relevant departments for mortgage, and submit the "other property ownership certificate" to the bank for safekeeping.
8. Go to the online post bar game to have a look
9. Should not, can only be replaced by & quot; Empathy & quot;, You are & quot; Know & quot; Enter & quot; Internet currency & quot; Search, and then will tell you how to use, how to increase the network currency
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