The scope of game virtual currency
Internet currency of Internet company, QQ currency of Tencent company, q-point, voucher of Shanda company, micro currency launched by Sina (used for micro games, Sina reading, etc.), chivalrous Yuanbao (used for chivalrous road game), and silver pattern (used for bixue Qingtian game)
network virtual currency can be roughly divided into:
the first category is familiar game currency. In the era of stand-alone games, the protagonist accumulates money by knocking down the enemy, entering the gambling house to win money, and using these to buy Herbs and equipment, but it can only be used in his own game console. At that time, there was no "market" between players. Since the establishment of Internet portal and community, the realization of game networking, virtual currency has a "financial market", players can trade game currency
the second type is the special currency issued by the portal website or instant messaging service provider, which is used to purchase the services in the website. The most widely used is Tencent's q-coin, which can be used to purchase membership, QQ show and other value-added services
the third kind of virtual currency on the Internet, such as bitcoin (BTC), Wright currency (LTC), etc. bitcoin is an electronic currency proced by open-source P2P software. Some people also translate bitcoin as "bitcoin", which is a kind of network virtual currency. It is mainly used for Internet financial investment, and can also be directly used in daily life as a new currency
extended materials
strict law enforcement:
(23) enterprises engaging in online game virtual currency issuance and trading services without permission shall be investigated and dealt with by cultural administrative departments at or above the provincial level in accordance with the Interim Provisions on Internet culture management
(24) for the online game virtual currency issuing and trading service enterprises that violate the requirements of this circular, the cultural administrative department and the competent commercial department shall notify them to rectify within a time limit. Those who fail to rectify within the time limit shall be investigated and dealt with by relevant departments according to law (25) establish a coordination mechanism for the management of virtual currency in online games, and intensify the crackdown on illegal activities such as "number theft", "private service", "plug-in", illegal profits, money laundering, etc. All departments should regularly communicate, coordinate and cooperate with each other, timely report the relevant situation, and do a good job in the management of online game virtual currency within their respective responsibilities (26) the online game virtual currency issued by the online game operation enterprise shall not coincide with the name of the props in the game. The administrative provisions for props in online games shall be formulated separately by the cultural administrative department of the State Council in conjunction with relevant departmentssource: Internet virtual currency
the materials to be submitted are:
1. Copy of the business license (the original must be provided for verification and returned after verification)
2. The transfer of articles of association must be stamped with the material certification seal of the Administration for Instry and Commerce (Note: bring the original of the company's license and official seal, and the original ID card of the file checker to the Bureau for Instry and Commerce of the place where the company is registered)
3. A of the ID card of the legal representative of the company (the original must be provided for verification when submitting materials, and returned after verification)
4. Copy of the ID card of the natural person shareholder of the company (if there are shareholders in the form of enterprise in the company's equity structure, the of the business license of the enterprise, the of the articles of association, and the of the ID card of the legal person and shareholder of the enterprise shall also be provided. If there are shareholders in the form of enterprise in the company, it shall be traced down to the ultimate natural person shareholder according to the above materials When submitting the materials, the original of the shareholder's ID card or license shall be provided for verification and returned after verification. Second class or below indirect controlling shareholders can provide a .)
5. A of the website domain name certificate (the domain name must be recorded in the name of the applicant company)
6. The webpage should be accessible normally, with user registration, guardianship of minor parents, anti addiction and other necessary sections
the first category is the familiar game currency. In the era of stand-alone games, the protagonist accumulates money by knocking down the enemy, entering the gambling house to win money, and using these to buy Herbs and equipment, but it can only be used in his own game console. At that time, there was no "market" between players. Since the establishment of Internet portal and community, the realization of game networking, virtual currency has a "financial market", players can trade game currency
the second type is the special currency issued by the portal website or instant messaging service provider, which is used to purchase the services in the website. Tencent is the most widely used company, which can be used to purchase membership, QQ show and other value-added services
the first category is familiar game currency. In the era of stand-alone games, the protagonist accumulates money by knocking down the enemy, entering the gambling house to win money, and using these to buy Herbs and equipment, but it can only be used in his own game console. At that time, there was no "market" between players. Since the establishment of Internet portal and community, the realization of game networking, virtual currency has a "financial market", players can trade game currency
the second type is the special currency issued by the portal website or instant messaging service provider, which is used to purchase the services in the website. The most widely used is Tencent's q-coin, which can be used to purchase membership, QQ show and other value-added services
the third kind of virtual currency on the Internet, such as bitcoin (BTC), Fuyuan coin (FTC) and Wright currency (LTC). Bitcoin is an electronic currency proced by open-source P2P software. Some people also translate bitcoin as "bitcoin", which is a kind of network virtual currency. It is mainly used for Internet financial investment, and can also be directly used in daily life as a new currency.
game currency is mainly circulated by game companies and professional gamers through online tasks and ground sales
network token: it is a kind of virtual currency equivalent to normal currency that can circulate on the network. Such as the common Q coin. This is mainly to facilitate users in a variety of consumer activities on the network. In the early stage, free quantitative distribution is used to guide consumers to a virtual consumption habit. In the later stage, special sales channels are set up.
Business Internet cultural units refer to Internet information service providers engaged in business Internet cultural activities with the approval of cultural administrative departments and telecommunications regulatory agencies, among which business Internet cultural activities refer to profit-making activities, which obtain benefits by charging Internet users or by means of e-commerce, advertising, sponsorship, etc, Activities to provide Internet cultural procts and services. Those who engage in commercial Internet cultural activities within the territory of the people's Republic of China shall apply for the establishment of commercial Internet cultural units
we are honored to answer your questions. If you have any questions, please ask. If you are satisfied, please accept them
scope of use of virtual currency: it is not allowed to pay for the purchase of physical procts
the notice also clearly points out that the scope of application of virtual currency of online games is limited to the exchange of virtual services provided by the issuing enterprise itself, and shall not be used to pay for, purchase physical procts or exchange for any procts and services of other enterprises< It is worth noting that the above "notice" points out that the cultural administrative departments should strictly enforce market access, strengthen the management of the issuers and transaction service providers of online game virtual currency, and require the same enterprise not to operate online game virtual currency issuance and transaction business at the same time
of course, cryptocurrencies such as bitcoin, Leyte and decent are not in its scope.
There are 78 kinds of RMB 50 yuan in 2005, The first large group is < br / < br / < br / < br / < br / < br / < br /
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there were 78 kinds of crown numbers in the first group, among which ah, AI and AJ were used as supplementary crown numbers
the fifth set of RMB inherits the traditional experience of China's printing technology and draws lessons from the advanced technology of foreign banknote design, which has greatly improved its anti-counterfeiting performance and currency processing modernization. The front of each denomination currency adopts the head portrait of Chairman Mao Zedong in the early days of the founding of the people's Republic of China, the background adopts the Chinese famous flower pattern, and the back main scene pattern fully shows China's long history and magnificent mountains and rivers, and carries forward China's great national culture through the selection of representative patterns with national characteristics
in the fifth set of RMB, the 10 cents, 2 cents, 5 cents and 2 yuan notes in the fourth set of RMB were cancelled, and 20 yuan notes were added
< H2 > extended materials:50 yuan back: Potala Palace
in order to make the fifth set of 50 yuan coupons for Potala Palace, two senior artists from Shanghai banknote printing and mint came to Lhasa for investigation. They searched for a long time, and finally found the "best angle" on the top of a water plant. They first took photos and sketched here. After repeated modification and carving, they finally designed the patterns on the RMB
Potala Palace was built in the 7th century ad for Songzanganbu, the king of Tibet, who married Princess Wencheng of the Tang Dynasty in Tibet. In Lhasa, a palace with 999 houses was built on the red mountain, which is more than 3700 meters above sea level. The main building of the palace has 13 floors and is 115 meters high
< H2 > reference: Internet - the fifth set of RMB