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Where to query and record game virtual currency

Publish: 2021-03-23 17:12:05
1. For the issuance of game currency, you need to apply for the "network culture business license" (hereinafter referred to as "Wen Wang Wen")
the materials to be submitted are:
1. Copy of the business license (the original must be provided for verification and returned after verification)
2. The transfer of articles of association must be stamped with the material certification seal of the Administration for Instry and Commerce (Note: bring the original of the company's license and official seal, and the original ID card of the file checker to the Bureau for Instry and Commerce of the place where the company is registered)
3. A of the ID card of the legal representative of the company (the original must be provided for verification when submitting materials, and returned after verification)
4. Copy of the ID card of the natural person shareholder of the company (if there are shareholders in the form of enterprise in the company's equity structure, the of the business license of the enterprise, the of the articles of association, and the of the ID card of the legal person and shareholder of the enterprise shall also be provided. If there are shareholders in the form of enterprise in the company, it shall be traced down to the ultimate natural person shareholder according to the above materials When submitting the materials, the original of the shareholder's ID card or license shall be provided for verification and returned after verification. Second class or below indirect controlling shareholders can provide a .)
5. A of the website domain name certificate (the domain name must be recorded in the name of the applicant company)
6. The webpage should be accessible normally, with user registration, guardianship of minor parents, anti addiction and other necessary sections
2. Online game virtual currency trading service enterprises shall abide by the following provisions:
(1) they shall not provide trading services for minors
(2) it is not allowed to provide transaction services for online games that have not been reviewed or filed
(3) when providing services, it is necessary to ensure that the user registers with a valid ID card and bind a bank account consistent with the user's registration information
(4) after receiving the notice from interested parties, government departments and judicial organs, they should assist in verifying the legitimacy of the transaction. If the transaction is verified to be illegal, measures shall be taken immediately to terminate the transaction service and relevant records shall be kept
(5) the transaction records and accounting records among users should be kept for no less than 180 days.
3. Well, my opinion is No. first of all, virtual currency in online games has no financial norms and no issuing cost. If allowed to participate in currency exchange, it is bound to disrupt the financial order (see the relationship between total social procts and money demand for details). Second, if virtual currency can be exchanged with real currency, it is bound to affect the fairness of the game, Third, virtual currency can be exchanged with real currency, which will tempt game companies to participate, which is not concive to the long-term development of game companies. Fourth, the exchange of real currency and virtual currency will lead to many legal problems (after buying with money, virtual currency will have real value. Game companies' adjustment behaviors, such as adjusting prices, issuing rewards and closing cheating accounts, will involve laws. Price adjustment will be described as "stealing money", and the issuance of rewards will be limited by the maximum amount of rewards, Sealing a cheating account is a blatant robbery. Can you be sure how much of it is legitimate income? A little price adjustment leads to many lawsuits, some rewards have to pay taxes, and cheating is rampant. But if you want to seal him up, you have to file a case for investigation. Can you play such a game? Can such a game be operated?
4. You said that is the encryption digital currency, the source code son in the open source website may inquire. You can also go to the official website of bitcoin foundation to find the source code of bitcoin

network virtual currency can be roughly divided into
the first category is familiar game currency. In the era of stand-alone games, the protagonist accumulates money by knocking down the enemy, entering the gambling house to win money, and using these to buy Herbs and equipment, but it can only be used in his own game console. At that time, there was no "market" between players. Since the establishment of Internet portal and community, the realization of game networking, virtual currency has a "financial market", players can trade game currency
the second type is the special currency issued by the portal website or instant messaging service provider, which is used to purchase the services in the website. The most widely used is Tencent's q-coin, which can be used to purchase membership, QQ show and other value-added services
the third kind of virtual currency on the Internet, such as bitcoin (BTC), Fuyuan coin (FTC), Wright currency (LTC), etc. bitcoin is an electronic currency proced by open-source P2P software. Some people also translate bitcoin as "bitcoin", which is a kind of network virtual currency. It is mainly used for Internet financial investment, and can also be directly used in daily life as a new currency.
5. The game publishing filing is in the General Administration of press and publication. No matter where your company is, the game publishing filing is handled in the General Administration of press and publication. In addition, the game operation filing is in the Ministry of culture. I have the game publishing filing materials. You can go to the official website for the game publishing filing, For detailed information, you can search [Hantang Xintong] which is all about the game filing materials. I also read it there<
game publishing materials:
(1) game introction

(2) test account number and password (5 groups)

(3) game screening thesaurus

(4) game script

(5) color game screenshot (with picture description)

(6) anti addiction system

(7) publishing house Review report (8) publishing contract (9) publishing and network supervision agreement (10) of enterprise legal person business license (11) of network culture business license (12) of computer software right registration certificate
6. To be a professional player, you need to analyze the potential popularity of the game, and you need a tool to play the game. The cost should not be too high. You can choose an auxiliary skill to upgrade. You can often communicate with high-level players to make your name known. When you first start, you can work for free. After a period of time, you can charge. When you don't have a job, you can upgrade your number, When there is no potential for the game, decisively sell accounts... Such a cycle... Very boring
7. Virtual currency can only be traded online, it needs to be on a special website
8.

China cultural market net China cultural market net main responsibilities of China cultural market net draw up cultural market development plan and policy, draft relevant laws and regulations; To guide the comprehensive law enforcement of the cultural market, and promote the integration of law enforcement forces of the culture, radio and television, press and publication departments at the sub provincial level and below the prefecture level

  • supervise the business activities in the cultural field; To supervise the market of artistic performance, cultural entertainment and cultural artworks; Undertake the pre-approval work of online music and art entertainment, online animation (excluding animation programs in online audio-visual), online performance drama (Festival), online performance business and mobile music

  • coordinate the animation and game instry planning, instrial base, project construction, exhibition trade and market supervision, and guide the work of instry associations; Review the content of imported Internet Literature and art procts in the use link

  • responsible for the license management of Internet cafes and other online service business places, and the content supervision of the proction, import and operation of electronic game machines; Supervise the online game service (excluding the pre approval of online publishing of online games)

  • to guide the supervision of private institutions engaged in performing activities

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