Shanghai virtual currency company
the association is just a special institution issued by the state, which is convenient for foreign currency exchange, a special commodity economy. In addition, money is not a problem of chaos. If money circulation and the country's economic imbalance account for the proportion of total output value, it may lead to one of the two consequences, one is inflation. Second, economic crisis. The annual macro-control and evaluation of GDP determine the amount of money in the next year. In order to maintain the economic balance of the country. Now, we can think about how the virtual currency in online games came from the society. The answer is very simple, most of the money in the game through killing monsters and winning virtual technology, no game will be a special currency issue. In other words, game currency can grow indefinitely. Therefore, this game is a very common case of inflation. Similarly, other virtual items in the game only need to be added in an appropriate way (such as plug-ins), or you can ignore the daily economic law and increase infinitely. If the property is suffering from these two completely different economic laws and influences, what will be the consequences?
bitcoin trading platforms: bitcoin China, okcoin, fire coin, bitcoin trading network, China bitcoin
mining machine manufacturers: bitcoin mainland, Ajie mining machine, Avalon mining machine
Shanzhai currency trading platform: biter, Fuyuan currency trading platform, bitera.
It's illegal to issue coins in China. Illegal enterprises can't be registered in China Article 3 of the regulations of the people's Republic of China on the administration of RMB has made clear provisions. The relevant laws and regulations are as follows:
regulations of the people's Republic of China on the administration of RMB
Article 3 the legal tender of the people's Republic of China is RMB. No unit or indivial may refuse to pay all public and private debts within the territory of the people's Republic of China in Renminbi
Article 28 No unit or indivial is allowed to print or sell token tickets to replace RMB in circulation on the market
extended information:
People's Bank of China's "risk tips on preventing illegal fund-raising in the name of" virtual currency "and" blockchain "
under the banner of" financial innovation "and" blockchain ", By issuing so-called "virtual currency", "virtual assets" and "digital assets" to absorb funds, the legitimate rights and interests of the public are infringed. This kind of activity is not really based on blockchain technology, but hypes the concept of blockchain, illegal fund-raising, pyramid selling and fraud. It mainly has the following characteristics:
1. Obvious networking and cross-border. Relying on the Internet and chat tools for transactions, and using online payment tools to balance funds, the risks spread widely and spread quickly. Some lawless elements set up websites by renting overseas servers to carry out activities for domestic residents and control illegal activities remotely. Some indivials claim in the chat tool group that they have obtained the investment quota of overseas high-quality blockchain projects and can invest on their behalf, which is most likely fraud. Most of these illegal funds flow overseas, which makes it very difficult to supervise and trace
Second, deception, temptation and concealment are strong. They use hot concepts to hype, fabricate various "tall and tall" theories, and some also use celebrity "big V" platforms to publicize. They use airdrop "candy" as temptation to claim that "currency value only rises but not falls", "investment cycle is short, income is high, and risk is low", which has strong bewitching. In practice, criminals illegally make huge profits by manipulating the price trend of the so-called virtual currency, setting profit and withdrawal thresholdin addition, some criminals also issue tokens under the guise of ICO, IFO, IEO and other fancy items, or speculate in the way of IMO in the name of sharing economy, which has strong concealment and confusion
Thirdly, there are many kinds of illegal risks. Through public publicity, criminals use "static income" (currency appreciation profit) and "dynamic income" (development offline profit) as t to attract public investment, lure investors and development personnel to join, and constantly expand the fund pool, which is characterized by illegal fund-raising, pyramid selling, fraud and other illegal behaviorsbut there is no problem, so it can not be determined
few investors and poor liquidity; Lack of supervision and serious manipulation.
in short, the Internet is the front desk, which is used to attract users, gather users, and then let these users go offline to buy goods, enjoy services or entertainment. Through the author's long-term attention, there are several modes that are relatively active or growing well at present: 1. Group buying can't talk about e-commerce without group buying, and o2o can't do without group buying. It can be said that group buying is the focus of e-commerce in the past two years, which has changed the lifestyle of young people. Group buying is subdivided from e-commerce, and its business scope basically covers all aspects of local life services
after the fierce battle of thousands of groups in the past two years, most of the group buying websites encountered survival crisis or even went bankrupt
it can be seen that the group buying mode has come to an end, and the surviving websites are also changing one after another to find their own way out
the mode of group buying website is very simple, that is, small profit but quick turnover, which is a disguised price war. The only value of this strategy is to deal with inventory or attract traffic for offline businesses. However, consumers are profit-making. The reason why we choose group buying is that it is cheap. Therefore, these customers are destined to be loyal customers of meituan or hand in hand group buying websites, not those of offline businesses. Businesses do not get any benefits. The huge traffic has not turned into repeat customers, Naturally, there is no passion to participate in group buying. Without the support of businesses, the group buying website is an empty shell
2 coupons
traditional coupons are similar to q-cards, which store the discount promotion information of offline businesses. When you go to offline businesses for consumption, you can use this kind of card to print coupons on the terminal and enjoy the discount service of businesses. At present, this model has a lot of deformation, so we will not introce it one by one
at present, mobile phone coupons are more popular. They combine the o2o mode which is the most basic on the Internet. Users only need to show the coupons on their mobile phones to businesses when they have meals. Businesses attract consumers by using coupons for marketing
in this mode, the business gets the benefit of attracting customer flow. Of course, this is brought by sacrificing the price. But the coupon operators do not have a clear profit point, we are only in the circle of users, when the number of users is large enough to a certain extent, then use other ways to make profits
3 promotion platform
at the beginning of the article, Ctrip mode can be said to be the oldest o2o mode. It makes use of the smoothness of Internet information. In the Internet world, a piece of information can easily get the attention of a large number of users, and then lead these online users to offline consumption
however, with the development of time, the cost of getting traffic from the Internet is getting higher and higher. A new mode of operation has emerged, which is to attract traffic offline and serve users online. I believe this mode will replace coupons as the latest o2o mode
this model is a promotional proct platform. In short, it is to convert the discount of coupons into virtual currency, and then users can use virtual currency to exchange their favorite procts online
at present, the best way to do this is to recruit operators in various cities, so that operators can develop businesses, so as to cover all cities in the country in the shortest time. When consumers go to these stores for consumption, they can get the virtual currency grain, and then use the virtual currency to exchange gifts in their own grain mall
in this way, the paradox of group buying network can be solved: these users will only become loyal users of group buying network's cheap goods, but will not be converted into users of offline businesses, and businesses will lack driving force. The success of the macranet model lies in the fact that in order to accumulate virtual currency and exchange better goods, users will go to various businesses for shopping, so that all businesses form an alliance. In this alliance, users are interconnected, and the customer flow and return customers of each business will increase significantly.