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Monetary protection of virtual property

Publish: 2021-05-14 03:57:09
1. You can ask on Weibo or directly add teacher Li's Weibo
2. At present, virtual property also belongs to the category of personal property, which is protected by law
if someone steals your virtual property and the amount is large, it will constitute theft and you can call the police.
3.

In the face of more and more virtual property disputes, China's legislation shows obvious lag. China's "consumer protection law" does not stipulate the relevant rights and interests of players' virtual property data, and the rights of players to the data referring to their virtual property do not belong to any of the nine consumer rights stipulated in the "consumer protection law". In the "decision on maintaining Internet Security" and "Regulations on the security protection of computer information system" and other laws and regulations and administrative regulations that have been promulgated and implemented, the protection of network virtual property is also a blank. In China, network virtual property has not been effectively protected. The reason is that the current laws, including the Constitution and the general principles of civil law, only recognize citizens' legitimate income, savings, housing and other legitimate property, but do not make clear provisions on the legitimacy of virtual property. In the consumer protection law, the rights of Internet users to virtual property do not belong to any of the existing consumer rights, so many players have no way to complain after losing their property. Therefore, in order to protect the legitimate interests of network players and promote the healthy development of network instry, it is urgent to speed up the solution of the key issues such as "the legitimacy of network virtual property identification, the formulation of relevant laws and regulations to protect network virtual property"
it can be seen that there are no specific laws and regulations to protect the network virtual property. In real life, the disputes about the network virtual property are increasing, and a series of malignant cases have appeared

4. "Virtual property" is a new word with the development of Internet games, which refers to a non materialized, digital form of property existing in the Internet space. It includes online game account, game currency, all kinds of equipment owned by game account, as well as a series of information procts such as Internet users' e-mail and network paging

at present, there is no legislation on network virtual property in China. If there is a dispute, it can be dealt with according to the general principles of civil law and contract law. Article 24 of the law on the protection of consumers' rights and interests in China stipulates that business operators shall not make unfair and unreasonable provisions on consumers by means of standard contracts, notices, statements, shop notices, etc., or rece or exempt their civil liability for damaging the legitimate rights and interests of consumers

generally speaking, the law of virtual property protection in China is absent.
5.

According to reports, according to the general provisions of the civil law, if the law has provisions on the protection of data and network virtual property, such provisions shall be followed

"'virtual property 'is not the type of property rights stipulated by law," said Zhao Hu, a lawyer of Zhongwen law firm. Recharge and equipment in games are often regarded as "virtual property", but they are not clearly defined in law. Since recharge and equipment in games do not belong to property rights, such disputes do not belong to property law, In addition, the tort law and other relevant laws have no content on the protection of "virtual property"

According to Zhao Hu, it depends on whether there is a seal agreement in the agreement signed by both parties. If the agreement can be sealed without notice, it also depends on whether the signed agreement is a standard contract and Bawang clause, and then judge whether the agreement is valid

"before judging the invalidity of an agreement, it is generally assumed that the agreement is still valid," said Zhao Hu, unless it can be proved that the agreement of both parties excludes the other party's main rights and is unreasonable. For example, after the title, whether the player can appeal through some channels, whether there are relief measures, etc., these are the main rights of the player. If the agreement excludes the main rights, or violates the main rights of the player, this agreement should be problematic, and in the field of online games, this situation is actually more common

6.

Division and confirmation of virtual property subject
(ownership of virtual property)
Article 14 the subject of virtual property is game player
there are two ways to obtain network virtual property: one is through personal labor, virtual property, experience value, etc. Players need to pay a lot of time and energy in this process, and also accompanied by the cost of buying a lot of game equipment; The other is that players buy directly from game operators, or get money from virtual "currency" trading malls and private transactions
(1) the ownership of the virtual property is the agreement between the player and the operator
the data of the virtual property on the server is displayed in the storage space, which is the legitimate possession of the operator, but the operator only keeps the data on behalf of the player, and has no right to modify it arbitrarily
the operator's "careless custody" is a breach of contract; If the operator disposes independently, it is infringement. The penalty for breach of contract or infringement is 200-8000 yuan. If the circumstances are serious, it can be increased as appropriate, but not more than 10000 yuan at most
(2) the right to use virtual property is in the hands of players
in the world of virtual architecture, players have the right to use virtual property to continue to practice or trade, and the right to use it is in their hands
(3) the usufruct of virtual property belongs to the player< (4) the disposal right of virtual property belongs to the player
in the virtual society, players have the right to dispose of their property in the virtual world by selling or donating, and the right to dispose of the virtual property is the player
Article 15 players shall not infringe upon the rights of others when they are practicing or exercising their rights in the game

7. I can see that you understand little about love

I didn't understand your topic. Do you take Maomao as your virtual property
it is also suggested that you should change your user name to "Maomao" and "Xiongxiong" and keep a lower posture when you are together
the way to defeat him before is not to threaten and frighten him by breaking up, to make him pay attention to you by psychological tactics, or to suppress each other by impulse, but to win his heart by gentleness, consideration, understanding and tolerance, to make each other closer and closer to each other step by step, but to leave space for them without feeling depressed and tired
people are realistic, so people's feelings are also realistic, so two people's love is realistic. Don't think of it as too romantic and nihilistic. Water and nourish your feelings all the time, keep them fresh, and plan for the future, so as not to lose the "cherished opportunity".
8. As long as the virtual property has real money value, it will be protected by law. Now some equipment in online games can be bought with real money, so it also has real money value. At present, there have been disputes over online games in China
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