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Virtual currency devaluation

Publish: 2021-03-30 00:41:57
1. If two blocks use different virtual landlords, the virtual currency can be appreciated and depreciated. If the exchange rate of a country is relatively high and that of another country is relatively low, the virtual currency based on the blockchain should face even greater depreciation
2. In winter, don't come in, especially Shanzhai coin. 90% of the so-called good projects went crazy in June. bitcoin, Ethereum and other real virtual currencies can be bought for speculation, which has gone crazy in the last half month.
3.

because the birth of bitcoin makes many investors abandon the legal currency issued by the government and choose bitcoin one after another, which leads to the appreciation of bitcoin bitcoin now also has a strong development prospect, and has become one of the most popular investment types in the world. Investors are enthusiastic about bitcoin



nowadays, people's life is inseparable from the Internet society. Although virtual currency is a new trend, it is not bitcoin I hope more people will not become victims

4. 1. It's stipulated that operators can't convert game currency into RMB

2. Specifically, whether the equipment is suitable or the materials are suitable, you should be very clear that you are playing this game, and you should know what is more valuable
5. Of course, a lot of online games, for example, just play when each player's money is not much, the price of the goods is correspondingly low, when the time is long, more experts, more money, in order to buy good goods, it is inevitable that someone bidding, time is long, natural things are not worth money, money is also not worth money
6. I'll teach you how to judge whether the projects on the market are reliable

first of all, do you want to see if this project is air? Does the project side disclose detailed information, have a long-term plan, and do the coins they issue have real application scenarios

you see, for example, there are a lot of coins on defi now, and the project party is not clear. Even if it grows tens of thousands of times in a short period of time, from tens of u to hundreds of u, there is no practical application scenario, and it is inevitable that it will plummet to zero in the end

the most important thing is to see whether the project can realize the value of its own currency. This kind of thing is not just a matter of trading on the last exchange. Like ZZT, it supports the exchange procts, and supports the payment of hotels, gas stations and pharmacies in Tajikistan. With the implementation of these offline use scenarios, we can feel that the project party really wants to operate the currency, at least not a project to cut a wave of leeks and run away

secondly, take a look at their background, team, project white paper, online planning and so on. More research, more thinking, improve the level of certification, otherwise has been only leeks, cut by the project side.
7. Make a little profit. I think it's similar to the nature of stocks
8. First, virtual money is not money. Q currency can only be cashed in but not cashed out, which means that it has no measure of value, means of circulation, means of storage and world currency, but only limited means of payment. Although perhaps now Taobao let Q coin have limited liquidity. But it can't devalue the real currency. So if Tencent now uses its goodwill as a guarantee for Q currency, guarantee 1q to 1RMB, can Q currency become currency? I don't think so. Q-coin with limited circulation and payment can be regarded as a kind of Tencent bond that does not need to be issued through the issuing institution. Its value depends entirely on how much you trust Tencent. Wait a minute. It also has one thing in common with the famous derivative mortgage backed security. There are only perform and under perform, but there is no over perform like ordinary corporate bonds. That is to say, its price can not exceed the par value. Have you ever seen a company issuing bonds that devalue its currency? As for the bitcoin on the first floor, it's really IMBA. I even read articles on the threat of bitcoin in the publications of the safe. However, circulation and payment are still restricted. Personal point of view, please tap
Adoption
9. If you are an indivial, the benefit from the currency value belongs to currency transaction, including exchange, forward and other monetary instruments
on the whole, the beneficiary of currency depreciation is the country
10. First of all, make it clear that inflation will inevitably lead to currency devaluation and price rise, which means inflation. The two are opposite propositions. Let's look at the relationship among the real world, real currency, virtual world and virtual currency. If we use real currency of the real world to buy virtual currency of the virtual world, because these virtual currencies are not the currency circulating in the virtual world, but the currency created out of thin air through the virtual world, these currencies can be called hot money, hot money_ Network, and the purchase of virtual currency behavior can be regarded as hot money inflow, hot money inflow_ What is the meaning of hot money inflow. The direct impact of the inflow of hot money is to make the amount of money in circulation exceed the actual economic needs, which will lead to currency devaluation and inflation. I think the main idea must be like this... But“ Whether the behavior of "hot money inflow" will happen or not depends entirely on the purchase proportion. Taking world of Warcraft as an example, the ratio of real currency to virtual currency is 30:80000. If the official gold coin purchase is lower than this, all players will not buy the official gold coin at all. Instead, they will choose to sell some cards or go directly to 5173 to buy g. but if the official gold coin purchase is higher than this, Then all players will buy the official gold coins instead of selling some cards, which will cause inflation. Of course, inflation is not only related to hot money, but also to proctivity and other factors. In view of the respondents' limited understanding of economics, I will not elaborate on it. For example, the price of burlap in world of Warcraft has soared to 500 gold. As a primary raw cloth for a game, it should not be so expensive, Obviously, inflation has nothing to do with hot money, mainly because of its low proctivity. To put it bluntly, there are few people to beat and the output is low, so it is expensive.
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