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Is network virtual currency a commodity

Publish: 2021-03-22 01:10:34
1.

virtual currency is the currency used for electronic circulation. Now the scope of virtual currency is very large, including q-coin, bitcoin and so on. With the development of digital currency, virtual currency is becoming more and more abundant, which may become the mainstream in the future. For example, BTC, EOS, bcbot and so on are not only virtual currencies, but also algorithms, landing projects and technologies

virtual currency is mainly issued by online game service providers to purchase game props, such as equipment, clothing, etc. But at present, the use of virtual currency has gone far beyond this category. Virtual currency can be used to buy game cards, physical objects and download services of some movies and software

extended data:

real risk

as the proct of e-commerce, virtual currency has begun to play an increasingly important role, and it is more and more connected with the real world. However, with the growth of virtual currency, the relevant laws and regulations are lagging behind, which has laid many hidden dangers

fraud

the private transaction of online virtual currency has realized the two-way circulation between virtual currency and RMB to a certain extent. The activity of these traders is to buy all kinds of virtual currencies and procts at a low price, and then sell them at a high price to earn profits. With the increase of such transactions, there are even virtual mints. In addition to the virtual currency provided by the main company, there are also some people who specialize in "virtual coin making" to obtain virtual currency by playing games and then resell it to other players

Taking Wenzhou as an example, there are about seven or eight such "virtual mints" with four or five hundred practitioners. This not only creates a bubble for the price of the virtual currency itself, but also causes trouble for the normal sale of the issuing company. It also provides a platform for selling and collecting money and money laundering for various cyber crimes. p>

impact system

in modern financial system, the issuers of money are generally central banks, which are responsible for the management and supervision of money operation. As the equivalent exchange goods used to replace the real currency circulation on the Internet, the virtual currency on the Internet is essentially the same as the real currency. The difference is that the issuers are no longer central banks, but Internet companies

if the development of virtual currency makes it form a unified market, each company can exchange with each other, or virtual currency is integrated and unified, and all of them are based on the same standard and price, then in a sense, virtual currency is currency, which is likely to form a threat impact on the traditional financial system or economic operation

reference: network virtual currency

2. Commodity is the proct of labor for exchange. Basic attribute value: the value of commodity is the undifferentiated human labor condensed in commodity. Use value: that is, the property that goods can meet people's needs

virtual currency and goods in the network are labor procts used for exchange in the virtual world, but they can not be used as goods in real life. However, if the goods in online games are exchanged with q-coin and q-coin is exchanged with real money in real life, then the goods in online games condense human labor and have value, It's a commodity.
3. To a certain extent, virtual currency can be exchanged and traded in the form of RMB... Compared with Q currency and other online game currencies... But the premise is that it needs to be paid in RMB... So virtual currency is only a form of online payment of RMB... Today, it is still difficult to use it as RMB
virtual currency is a kind of currency that has value but can't be directly exchanged for real goods Therefore, virtual currency is not a commodity.
4. D
if we do not include the electronic currency of the banking system, the network virtual currency can be roughly divided into
the first category is the familiar game currency. In the era of stand-alone games, the protagonist accumulates money by knocking down the enemy, entering the gambling house to win money, and using these to buy Herbs and equipment, but it can only be used in his own game console. At that time, there was no "market" between players. Since the establishment of Internet portal and community, the realization of game networking, virtual currency has a "financial market", players can trade game currency
the second type is the special currency issued by the portal website or instant messaging service provider, which is used to purchase the services in the website. The most widely used is Tencent's q-coin, which can be used to purchase membership, QQ show and other value-added services.
5. The concept of bitcoin was first proposed by Nakamoto in 2009. According to Nakamoto's idea, open source software was designed and released, and P2P network was built on it. Bitcoin is a kind of P2P digital currency. Point to point transmission means a decentralized payment system
unlike most currencies, bitcoin does not rely on specific currency institutions. It is generated by a large number of calculations based on specific algorithms. Bitcoin economy uses a distributed database composed of many nodes in the whole P2P network to confirm and record all transactions, and uses cryptography design to ensure the security of all aspects of currency circulation. The decentralized nature and algorithm of P2P can ensure that it is impossible to artificially manipulate the value of bitcoin through mass proction. The design based on cryptography can make bitcoin only be transferred or paid by the real owner. This also ensures the anonymity of money ownership and circulation transactions. The biggest difference between bitcoin and other virtual currencies is that the total amount of bitcoin is very limited and it has a strong scarcity. The monetary system used to have no more than 10.5 million in four years, after which the total number will be permanently limited to 21 million.
6. This is not illegal, is it
7. Virtual currency refers to non real currency. Well known virtual currencies, such as online currency of Internet company, q-coin of Tencent company, q-point and voucher of Shanda company, micro currency launched by Sina (used for micro games, Sina reading, etc.), chivalrous Yuanbao (used for chivalrous road game), silver grain (used for bixue Qingtian game), and popular digital currencies in 2013 include bitcoin, Laite coin, infinite coin, quark coin, zeta coin, etc Barbecue coins, pennies (Internet), invisible gold bars, red coins, prime coins. At present, hundreds of digital currencies are issued all over the world. Popular in the circle & quot; The legend of "bitcoin, Wright silver, infinite copper, pennies aluminum"
according to the notice and announcement issued by the people's Bank of China and other departments, virtual currency is not issued by the monetary authority, does not have legal compensation and mandatory monetary attributes, is not a real currency, does not have the same legal status as currency, cannot and should not be used as currency in the market, and citizens' investment and transaction of virtual currency are not protected by law
the content of this article comes from: financial code of the people's Republic of China: application edition, China Law Press
8. The virtual currency represented by bitcoin is legal in China. In the bitcoin risk notice issued by the central bank and other five ministries and commissions at the end of 2013, bitcoin was clearly defined as a special Internet commodity. People can buy and sell it freely at their own risk, denying its monetary attribute. Zhou Xiaochuan, governor of the central bank, compared bitcoin to a tradable asset like a stamp. There are related reports on bitcoin home

bitcoin is a consensus network, contributing to a new payment system and a fully digital currency. It is the first decentralized peer-to-peer payment network, which is controlled by its users without a central management organization or middleman. From the user's point of view, bitcoin is much like Internet cash. Bitcoin can also be regarded as the most outstanding three style bookkeeping system.
9. Investment should be cautious, please study carefully before deciding
virtual currency is a currency that can buy goods and services in a specific community in a virtual space. It has the monetary function of medium of exchange and unit of account
virtual currency can be roughly divided into three categories
the first category
has nothing to do with real currency, and can only be used in a closed virtual environment, usually online games, such as world of Warcraft
the second type of one-way exchange can only be used in a virtual environment, and sometimes physical goods and services can be purchased, such as frequent flyer award program, microsoft points, Nintendo points, Facebook credits and Amazon coin
the third type of two-way exchange, which has a buying price and a selling price, is the same as "real" currency, including those issued by issuers, such as second life Linden coin, two-way exchangeable game currency, etc., as well as decentralized cryptocurrencies, such as bitcoin, Leyte coin, Ethereum, etc; Virtual currency & quot; But cryptocurrency is only one of the subcategories of virtual currency.
10. Not yet. Bitcoin is better. It can only be used in some places.
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