Virtual currency meter
network virtual currency can be roughly divided into
the first category is familiar game currency. In the era of stand-alone games, the protagonist accumulates money by knocking down the enemy, entering the gambling house to win money, and using these to buy Herbs and equipment, but it can only be used in his own game console. At that time, there was no "market" between players. Since the establishment of Internet portal and community, the realization of game networking, virtual currency has a "financial market", players can trade game currency
the second type is the special currency issued by the portal website or instant messaging service provider, which is used to purchase the services in the website. The most widely used is Tencent's q-coin, which can be used to purchase membership, QQ show and other value-added services
the third kind of virtual currency on the Internet, such as bitcoin (BTC), Wright currency (LTC), Fuyuan currency (FTC), etc. bitcoin is an electronic currency proced by open-source P2P software. Some people also translate bitcoin as "bitcoin", which is a kind of network virtual currency. It is mainly used for Internet financial investment, and it is also a new payment system. Fuyuan coin is an applied digital currency, similar to business points. Buy jewelry to get Fuyuan coin, which can be used to buy jewelry.
The 60 kinds of illegal virtual currencies are as follows (ranking in no particular order):
1 ~ 10: MBI, m3, Diablo, Asian currency, star currency, Jinyuan shopping alliance e-currency, Changjiang international virtual currency, five element currency, micro media e-currency, bonus point currency
11 ~ 20: virtual gold coin, HGC, central coin, LFG, Sri, huiai coin, nautical coin, CPF, Yifen, K coin
21 ~ 30: R coin, Baichuan coin, kbao, Zhongfu Tongbao, Hongtong coin, Raines electronic currency, global BlackRock No.1 financial currency, Glasberg, BCI, m coin
31 ~ 40: Wing coin, ev coin, performance coin, FIS, u coin, ES, zangbao net performance coin, huiai e-coin, Jianye disk e-coin and subsidy coin
41 ~ 50: hftag, Kaixin compound currency, kuailine virtual currency, Shihua currency, ente currency, CPM, carat currency, supreme currency, Wuhua union virtual currency, Meisheng E
51 ~ 60: Chinese currency, Mimi virtual currency, FIS, world Yunlian cloud currency, Liwu currency, Vicat currency, mark currency, kindness currency, Wuji currency, ATC
extended materials:
well known virtual currencies, such as network currency of network company, Q currency of Tencent company, Q point and voucher of Shanda company, micro currency launched by Sina (used for micro game, Sina reading, etc.), chivalrous Yuanbao (used for chivalrous road game), and Wenyin (used for bixue Qingtian game)
the popular digital currencies in 2013 are bitcoin, Leyte coin, infinite coin, quark coin, zeta coin, BBQ coin, pennies (Internet), invisible gold bar, red coin and prime currency
At present, there are more than 100 kinds of digital currency in the world. Popular in the circle & quot; The legend of "bitcoin, Wright silver, infinite copper, pennies aluminum"according to the notice and announcement issued by the people's Bank of China and other departments, virtual currency is not issued by the monetary authority, does not have legal compensation and mandatory monetary attributes, is not a real currency, does not have the same legal status as currency, cannot and should not be used as currency in the market circulation, and citizens' investment and transaction of virtual currency are not protected by law
1. The essence of interpretation is different:
virtual currency: virtual currency refers to non real currency
currency: currency (CCY) is the medium of purchasing goods and preserving wealth. It is the contract between the owner of property and the market about the right of exchange. In essence, it is the agreement between the owners
2. Different types:
virtual currency: game currency, special currency, etc.
currency: coin, paper currency, deposit currency, etc.
extended data:
formation of virtual currency market:
Internet leads to the emergence of a new market, which is a virtual market based on cyberspace. The Internet provides a lot of communication places for consumers, and also provides business market for enterprises. Enterprises must change from proct centered to service centered to customer centered
with the development of computer artificial intelligence technology and database technology, enterprises can conveniently collect customers' information, understand customers' needs in time, change business strategies and grasp economic arteries in real time
the difference between digital currency, electronic currency and virtual currency
in fact, digital currency is a kind of indexed RMB, a legal encrypted digital currency and an alternative currency in the form of electronic currency. Digital currency can be divided into two types: non cryptocurrency (e-gold, XRP) and cryptocurrency (bitcoin)
it can not be completely equivalent to the virtual currency in the virtual world, because it is often used for real goods and services transactions, not limited to online games and other virtual spaces. It is different from Alipay and WeChat, and Alipay, WeChat payment and mobile phone banks are all electronic money, not digital money. The popular digital currencies in 2016 include bitcoin, lightcoin, bitstock, etc. At present, there are thousands of digital currencies issued all over the world
virtual currency refers to the non real currency, especially the currency in the network virtual economy. The issuer is not the central bank, and it can only circulate in a specific virtual environment. In the case of the connection between virtual and reality, virtual currency has its real value. Well known virtual currencies, such as online currency of Internet company, q-coin of Tencent company, q-point, roll counting of Shanda company, u-coin meter ticket launched by Sina (used for igome game), chivalrous Yuanbao (used for chivalrous road game), and grain silver (used for bixue Qingtian game). Digital currency can be used for real goods and services transactions, but only the digital currency issued by the state is legal digital currency. For example, bitcoin is illegal digital currency
since the beginning of the year, the relevant person in charge of the people's Bank of China has said that the future of mobile payment is bright, and the central bank is actively studying the relevant research results and practical experience at home and abroad to strive for the early issuance of digital currency. At the digital currency seminar of the people's Bank of China held on January 20, the relevant person in charge of the people's Bank of China disclosed that the central bank has set up a special research team since 2014 to conct in-depth research on the digital currency issuance and business operation framework, key technologies, circulation environment, etc., and strive to launch the digital currency issued by the central bank as soon as possible. At present, the research has achieved phased results
what benefits will digital currency bring to our lives
for this problem, the relevant person in charge of the central bank said that if the digital currency is successfully issued, it will bring many conveniences: it can effectively rece the high cost of the issuance and circulation of traditional paper money, and improve the convenience and transparency of economic transaction activities; It can rece money laundering, tax evasion and other illegal and criminal acts, enhance the central bank's control over money supply and money circulation, better support economic and social development, and help the comprehensive realization of Inclusive Finance; It helps to build a new financial infrastructure, further improve the payment system, improve the efficiency of payment and clearing, and promote the upgrading of economic quality and efficiency. More digital currencies can focus on bitMom
Internet know, library, experience and other columns is
unlike the wealth of other forums, the wealth of the Internet can only be earned, not traded, let alone traded in real currency. It is a real virtual currency.
virtual currency originally refers to non real currency.
in the case that virtual currency is connected with reality, virtual currency has its real value. Well known virtual currencies such as Tencent's q-coin, q-point, Shanda's roll, Sina's u-coin meter ticket (used in igome game), chivalrous Yuanbao (used in chivalrous road game), and so on, In the era of stand-alone games, the protagonists accumulate money by knocking down the enemy and winning money in gambling houses to buy Herbs and equipment, At that time, there was no "market" between players. Since the Internet established the portal and community and realized the game networking, there has been a "financial market" for virtual currency, and players can trade game currency.
the second type is the special currency issued by portal websites or instant messaging service providers, Tencent's q-coin is the most widely used to purchase services on this website. It can be used to purchase membership, QQ show and other value-added services.
Third, the difference between real currency and virtual currency
the first feature: different value formation mechanisms.
general currency and virtual currency have different value bases, the former represents utility, The latter represents value.
as a general equivalent, the "price" of currency is called value in language, but actually refers to utility. Virtual currency does not represent the "effect" of general "price", but the value itself.
virtual currency is not a general equivalent, but a manifestation of value relativity, or a symbol of expression; It can also be said that virtual currency is a personalized currency.
the second feature is that the monetary decision mechanism is different.
general currency is decided by the central bank, while virtual currency is decided by indivials.
reflected in the monetary decision mechanism, real currency is decided by the central bank; The virtual money market (such as stock market and game money market) is determined by forces outside the central bank, The economy formed by stock market and derivative financial market is called fictitious economy. The essence of fictitious economy is information economy with indivial as the center.
the third characteristic is that the value exchange mechanism is different.
the value conversion of general currency is completed in the money market; The value exchange between general currency and virtual currency is completed through the overall exchange of the two markets. Under special conditions, there is an immature exchange relationship between indivial markets. Therefore, it can be said that general currency and virtual currency are in different markets.
some people worry that game virtual currency may cause inflation, Just as the imbalance of supply and demand in the commodity market can not directly lead to the imbalance of supply and demand in the money market, it must be through the issuance of additional money in the overall market to lead to inflation; At present, the stock market is a unified market, but the game market is not.
for example, the ratio of a certain game virtual currency to RMB may initially be 800000 to 1, Then it may change to 8 million to 1. Maybe the virtual currency of a castle today will be enough to buy a Tomahawk tomorrow; If the virtual currency forms a unified market, it may indeed exert pressure on the money market. The problem is that there is no such unified market now. The issuers of game currency are independent of each other and do not have the status of financial subject, let alone the exchange with currency at the level of financial market. What's more, whether it is base currency or value-added currency, The currency volume (m) and the currency price level (V, i.e. the velocity of circulation) have not changed, so it can not be considered that there will be monetary inflation or deflation.
for the current game currency depreciation, it is better to explain that the service conditions of a game as a value-added service have changed, As the demand for virtual currency increases, the price of services involved and the price level of virtual currency decrease. Due to the change of supply and demand conditions of such services, the price of services decreases. This is a phenomenon that can be explained by a real commodity market