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The birth of virtual currency

Publish: 2021-03-29 01:09:25
1. The popularity of the whole blockchain CHANYE has declined since 19 years. The currencies of several large platforms have tended to be stable. The security of smart contracts on small platforms is difficult to guarantee, and the risk is high. It is easy to attack and collapse. If you invest rather than speculate, you'd better not choose.
2. No one is sure whether it will become a hundred fold coin, only when it is a hundred fold later. However, to select a hundred times coin, it must take some time to study. Such as instry prospects, historical prices, field potential, project strength and so on
the AOS you mentioned is a privacy project in the blockchain instry, and the track is good. The project is a European project. Foreigners speak about technology, while Chinese speak about price. The professional belief of European and American people is still relatively high. The technology is very good. You can take a look at the price by yourself. There are unlimited opportunities for any currency that hasn't been raised. Just arrange it properly& quot;
3. Where does virtual currency come from

when it comes to virtual currency, many people may be familiar with it. But there are also many people who are not clear about the concept of virtual currency. They will think that sina u, Netease popo and Shanda Yuanbao are all part of virtual currency. What's more, they think that these so-called virtual currencies will affect the status of RMB and proce adverse effects such as virtual inflation
first of all, let's understand the two meanings of virtual currency in economics
the prototype of the first virtual currency is composed of the weights of the currencies of a country's major trading partners, which is a non-existent currency in order to maintain the stability of the country's exchange rate.
4. At present, the official version of the project has not been released, and it has not started global promotion. The leverage has begun to double, and a hundred times can be expected.
5.

The main background of net currency is the difficulty of domestic micro electronic payment. Online game operators use this channel is not cheap vouchers to charge fees. Originally, only RMB was allowed to be exchanged for net currency, but reverse exchange was not allowed. However, with the development of online game instry, people spontaneously exchange various kinds of online currency, and even use online currency to buy physical procts or services that only RMB can buy, forming a purchasing power similar to currency. The boundary between virtual currency and real currency is graally blurred
in fact, in countries with developed financial environment, virtual currency has appeared for a long time, and its purpose is to make profits. For example, the virtual currency "Wangdou" first introced by beenz. Beenz has reached an agreement with MasterCard that consumers can not only save their online beans into smart cards, but also use them in traditional stores. This business model is to sell virtual net beans to some websites for 1 cent each, and then send them to netizens or let them win through various ways. These virtual currencies can be consumed as cash in online stores. In the end, beenz will buy it back from the website operator for 0.5 cents each for a profit. In 2000, there were about 750 million beenz beans in circulation, equivalent to 60 or 70 million yuan. It was also at that time that China's online currency appeared. China bonus provided virtual currency to consumers in the form of points. Points accumulated to a certain amount, can be used to exchange phone cards, network cards, T-shirts and other prizes
in online games, virtual goods such as virtual gold coins, virtual equipment, virtual animals and plants, and virtual people have great attraction for players, which promotes the consumption of these virtual goods. However, e to the backwardness of domestic electronic payment methods and security concerns, players often use cash in advance to buy the virtual currency issued by operators, Then use these vouchers to buy virtual goods online. As long as the content of the game is attractive enough, players will buy the virtual currency issued by the game operator through various channels. The development of online game instry has led to the surge of virtual currency types and circulation
in order to gather popularity, expand the number of game users, and improve the interest and loyalty of players, all game operators provide a considerable amount of free virtual currency, and players can win virtual currency through the game process. Therefore, online game operators actually have unlimited rights to issue virtual currency. If virtual money is only used to buy virtual goods, because the supply of virtual goods is artificially set, and the manufacturing time can be almost ignored, even if there are transactions between different types of virtual money, it will not have any impact on the real economy. However, if virtual currency can be used to buy real goods and services, excessive issuance will certainly cause inflation. At this time, whether the virtual currency is converted into real currency is not important
many domestic network enterprises have broken through the boundary between the virtual economy and the real economy. For example, Netease popo rewards users with money according to their online time. This virtual currency can pay for SMS. The exchange rate in this application can be calculated with the payment capacity of a short message worth 1000 yuan equal to 0.4 yuan; In addition, it can also be used as a voucher for purchasing physical goods in Netease mall. Holders of Shanda point coin can buy paid download services on the Internet. In addition to the company's paid services, q-coin can also be used to purchase other game point cards, virtual goods, and even some video and software download services
the emergence of money is an abstract unit of quantity for the convenience of exchanging different resources. If there are enough people to recognize the value of a virtual currency, it may become a substitute unit of material exchange. For example, with the popularity of QQ, Q coin has graally become a circulating equivalent exchange unit. Adam Smith, a famous economist, used barter to explain the origin of money in 1776: "the armor of Diomedes is only worth 9 cows, while the armor of glaucus is worth 100 cows. In Abyssinia, salt is a common medium of Commerce and trade; More than 200 years later, many people are exchanging various kinds of game currency for real life needs, and the Internet world has begun to dece the origin of currency again

6. In real time transaction, the transaction shall be made according to the current price
in the case of hanging order transaction, the transaction will be made according to the price you give (if it can be done), and if the real-time price is the best, the real-time price will be used.
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