C1pro miner
660proc1, proc2, proc3, proc3fix, profix3 beautified version can be tested on real machine
< file FSID = 413558313642678 "link = / share / link? Shareid = 1477270325 & UK = 1395551744" name = [theory whole system, 6. XX stability test] CMF golden finger. Rar "wealth = > 3 / >Sony D100 voice recorder
which one is better, recommend three easy-to-use voice recorders
Sony's procts have been very popular, this voice recorder has a good reputation, it uses a high-sensitivity microphone, excellent frequency characteristics. It not only has 192hz / 24bit recording quality, but also has DSD audio coding recording mode, which makes the sampling rate of this recorder as high as 2.8224mhz. In addition, it uses DSD file playback, you can clearly feel the details of the performance, it is a very good recorder, worthy of recommendation
Olympus LS100 voice recorder
which one is better, recommend three easy-to-use voice recorders
the appearance of this voice recorder is very good, cool shape makes it more energetic. It has built-in replaceable lithium-ion batteries, as well as functional buttons, which can not only be used for music creation, but also for live recording of performances. This recorder is equipped with XLR phantom power supply, and the adjustment files of recording are set independently, which can help users adapt to various scenes. Audio playback support linear PCM format and MP3 format, sound quality has good low frequency performance, and high resolution
TASCAM dr-100mkiii tape recorder
which one is better, recommend three easy-to-use tape recorders
this tape recorder is very suitable for people who need to record frequently. Compared with Sony D100, it is cheaper and more cost-effective. It has a powerful Lo port output, which is the reason why many people like it. Compared with the previous generation, the screen has been upgraded, and the al battery design is adopted. It has excellent enrance, and the most important thing is its excellent performance in sound playback. It is a recorder worth recommending
the recorder is more professional than the mobile phone recorder, especially in noisy environment. If you don't know which recorder is good in the market, you might as well take a look at the three recommended ones, which are all very worthwhile to start with!
ajmp proc0; Stored in byte 0
ajmp proc1; Stored in the second byte
ajmp proc2; Stored in the 4th byte
ajmp proc3; Stored in the 6th byte
...
ajmp procn
R2 contents are 0, 1, 2, 3...
must be multiplied by 2, in order to smoothly transfer to the position of 0, 2, 4, 6... Bytes
what is the purpose of add a, R2? This is multiplying by 2.
different camera raw file extensions are different
CR2 is Canon camera raw file extensions
different camera manufacturers raw file extensions:
Fuji *. RAF
Canon *. CRW, *. CR2
Kodak *. KDC
Minolta *. MRW
Nikon *. Nef
Olympus *. ORF
Adobe *. DNG
Pentax *. PTX, *. PEF
Sony *. ARW
Shima *. X3f
Panasonic *. RW2
FA 1:
you are using Canon camera, I have encountered the same problem before. Go to Canon's official website and download a software called digital photo professional. You can see the pictures and convert CR2 to other formats. Canon camera comes with the CD also has this software< Method 2:
to use photo
1, you need CS4 version, CS3 is a raw file that can't open 5D2
2. At the same time, a camera raw plug-in needs to be installed in CS4. The latest version seems to be 5.6.
combat effectiveness is a comprehensive value that integrates all kinds of players' performance, and it is a value that reces complexity to simplicity
combat effectiveness consists of three parts: (1) basic score; (2) winning rate plus component; (3) winning field plus component
in short, if a person wins more games, has a higher winning rate, and has higher points in qualifying, the combat effectiveness will be higher
the algorithm of each part will be discussed in detail
2. Where can I find the combat effectiveness
we have the combat effectiveness details page of most players, which can be accessed http://lolbox.owan.com/playerSearch.php Make a query
in addition, it is recommended that you download the lol box so that you can see the combat effectiveness of both sides before the game starts< Third, how to correctly understand the combat effectiveness
the most important factor in the combat effectiveness is the rank. The most variable factor is the winning rate plus component, and the most stable growth factor is the winning field plus component
it objectively and comprehensively summarizes a person's combat data. If you want to improve your combat effectiveness, you can start from the above parts
in our practice, 95% of the players feel that this score is accurate, but occasionally "failure" occurs, as follows:
(1) Q: the other side has a person with high combat effectiveness, or it seems that the average combat effectiveness of our team is very weak, but we still win
A: the success or failure of lol is not only related to the basic combat effectiveness of players, but also directly related to the mentality, hero collocation, play and other factors. Combat effectiveness is only an auxiliary reference factor
(2) my combat effectiveness fluctuates a lot. Why
A: (1) when the number of games played is less than 100, the combat effectiveness will fluctuate greatly, but after playing more games, it will fluctuate stably
(2) if you perform well in qualifying, the combat effectiveness will increase greatly; On the contrary, if you fall down in qualifying, the combat effectiveness will decline greatly
(3) if your data collected by the box is not complete, the combat effectiveness will not be calculated correctly, so you can use the box to play more games to record normally
if you have any comments and suggestions on combat effectiveness indicators, you can leave a message at the end of this article or email me [email protected] Welcome your advice and improve the formula of combat effectiveness< 4. Detailed algorithm of combat effectiveness
1. Basic score
all players participating in the qualifying game will initialize their qualifying score (also known as rank score or ELO score) to 1200 points by default, which can be divided into three types: team 3v3, team 5v5 and single 5v5 (two person team is considered as single person); Scores below 1200 will not be displayed and can be found in the game
the basic score in combat effectiveness is converted based on the official rank score of the game. The detailed rules are as follows:
(1) one rank average is calculated by weighted average of three kinds of rank; If a player has never played a qualifying game, the average rank score is 1100
(2) basic score = average rank score * 1.2 * (1 + (average rank score-1000) / 2000) ^ 1.6
in brief, if the player's rank score is higher, the basic score is higher, showing exponential growth. A 1300 player's rank bonus is 1900, while a 2000 player's rank bonus is 4600
in addition, rank also has a bonus effect in the calculation of the other two combat effectiveness components, so the most effective way to improve combat effectiveness is to play qualifying
in addition, if a player only plays computer games, his basic score is 600 + level * 10
2. Winning rate plus composition
winning rate is the number of winning games / total games, which is represented by winratio below< The detailed rules are as follows:
(1) because more than 95% of the players often play match games, the winning rate is only the winning rate of match games; If this person doesn't play a match match, the winning rate will be the one in qualifying
(2) if the winning rate exceeds 70%, it will be only 70%; It is extremely rare to win more than 70% of matches in more than 100 matches
(3) if the winning rate is more than 50%, the formula of winning rate plus component is 750 + 100 * (winratio-50) ^ 0.7; If the winning rate is less than 50%, the formula of winning rate plus composition is 750 - (100 * (50 - $winratio) ^ 0.7). (4) based on the third step above, adjust the winning field:
- if the winning field is less than 20, the winning rate plus component is winratioscore * winning field / 20
- if the winning field is greater than 50, 100, 150, 300, 500, then multiply winratioscore by 1.1, 1.15, 1.2, 1.25, 1.3
(5) on the basis of the fourth step above, carry out rank condition: multiply by 0.65 * (Rank / 1000) ^ 1.1, if 0.65 * (Rank / 1000) ^ 1.1 & lt; 1, the original score remains unchanged. Finally, multiply by 1.2 (optimize on May 5, 2012 to increase the proportion of winning points)
(6) players who only play computer games do not calculate the winning rate
the highest score of this item is about 3000; If a person's winning rate is less than 35%, he may only get 0 point
theoretically, the score of this part will change greatly, but considering that the official matching system is perfect, it is difficult to win more than 60% after a certain number of matches, and the actual fluctuation of this part is not too big
3. The more winning games, the more points
the score of this game will increase steadily, which mainly reflects whether a player is old enough
accounting calculates the winning field plus components of the following modes, and takes the highest one
(1) for the match match, 2 points will be added for each match, up to 3000 points
(2) the formula of rank score is (rank-1000) * 1.5 + total score of qualifying * 3
the total wins of qualifying will also be included in the total wins of last season
the upper limit is 3500 points
(3) for computer only players,
the number of wins is 1.5
CREATE PROCEDURE proc_select--建立存储过程
@Sno char(10) output,--输入输出参数
@Sname varchar(20) out,--输出参数
@Cno char(4) out,--输出参数
@grade tinyint out--输出参数
AS
SELECT @Sname=Sname,@Sno=Student.Sno,@Cno=cno,@grade=grade --select里面写输出参数
FROM Student,SC --从学生表,选修表中查询
where @Sno=Student.Sno--where里面写输入参数
/*根据给定学号查询*/
CREATE PROC proc_lab4 --存储过程中含有游标
@Sno char(10)
as
declare @ssno char(10),@ssname char(20),@ccname char(20),@scg int--声明四个变量
declare cursor_s cursor--声明游标
for
select Student.Sno,Sname,Cname,grade
from Student,Course,SC--从三个表中选择学号、姓名、课程名、成绩
where Student.Sno=SC.Sno and Course.Cno=SC.Cno and Sname=@Sname;--连接
open cursor_s--打开游标
fetch next from cursor_s into @ssno,@ssname,@ccname,@scg
while @@fetch_status=0
begin
print @ssno+@ssname+@ccname+convert(char(10),@scg)
fetch next from cursor_s into @ssno,@ssname,@ccname,@scg
end
close cursor_s--关闭游标
deallocate cursor_s--释放游标
exec proc_lab4 '201215121'
--只带输入参数
CREATE PROC p2
@sno char(10)
as
select Student.Sno,Sname,Cname,grade
from Student,SC,Course
where Student.Sno=SC.Sno and SC.Cno=Course.Cno
and Sname=@sname
the player's winning point will be divided by 2.5 and added to the rank conversion score
basic score = rank conversion score * 1.2 * (1 + (rank conversion score-1000) / 2000) ^ 1.6
that is to say, if the player's rank and winning point are higher, the basic score is also higher, showing an exponential growth
in addition, the rank conversion score will also have a bonus effect in the calculation of the other two combat effectiveness components, so the most effective way to improve combat effectiveness is to play qualifying
in addition, if a player only plays computer, his basic score is 1.2 * (600 + level * 10)
look at my answer in such detail, adopt me
good people live a safe life
void cchat:: dodataexchange (cdataexchange * PDX). You can put the first two sentences in the initialization function call