Interstellar 2 exploration
Publish: 2021-03-26 15:38:39
1. 1. Brush gold! At first, like many people, I used to brush Figure 8. Now I use figure 9. It's been a day. Sincerely suggest that if you can brush in Figure 9, don't go to figure 8. Figure 10 is not open yet. It is currently in the heap resource
in addition to the same benefits such as mining, blue and purple clothing (but the probability of equipment welfare is too small, which is invalid for Africans.), Figure 9 shows the most stable way to proce small gold nuggets and big gold nuggets. Africans can brush at least one big gold nugget and two small gold nuggets, about 350 gold coins
source of nugget: assassin in Figure 9. Source of big gold nuggets: Figure 9 mining, or killing assassins in rare cases
2! In the later period, there was a great demand for Mithril, and a master's heraldry was 10000. The first nine pictures no doubt Figure 4 is the most suitable way to brush the road of exile. It is not only clear and fast, does not delay the brush of gold coins, but also can get the secret silver. Today, I have followed this route for more than ten times, at least 7 Mithril badges and at most 11 Mithril badges. About every brush, I get 300 + Mithril. Moreover, the secret silver is very stable, and Africans can still proce it Don't think about it if you have a purple face. Brush a dozen times and circle one. Sometimes it's useless
Secret silver badge source: Wolf, expeditionary knight
specific playing method: the main team brushes the gold coin of Wangcheng, the second team brushes the secret silver of exile Road, alternate operation! You don't have to worry about the lack of energy, and you can refresh the map
the composition of my previous home team:
swordsman 1000 swordsman 900 priest 850 Paladin 600
the second team can send 2-3 people, with a score of 600-700, two outputs and one milk
the roadmap of Mithril
the original load is about 450, but now it is 550. The figure below shows a more efficient route.
in addition to the same benefits such as mining, blue and purple clothing (but the probability of equipment welfare is too small, which is invalid for Africans.), Figure 9 shows the most stable way to proce small gold nuggets and big gold nuggets. Africans can brush at least one big gold nugget and two small gold nuggets, about 350 gold coins
source of nugget: assassin in Figure 9. Source of big gold nuggets: Figure 9 mining, or killing assassins in rare cases
2! In the later period, there was a great demand for Mithril, and a master's heraldry was 10000. The first nine pictures no doubt Figure 4 is the most suitable way to brush the road of exile. It is not only clear and fast, does not delay the brush of gold coins, but also can get the secret silver. Today, I have followed this route for more than ten times, at least 7 Mithril badges and at most 11 Mithril badges. About every brush, I get 300 + Mithril. Moreover, the secret silver is very stable, and Africans can still proce it Don't think about it if you have a purple face. Brush a dozen times and circle one. Sometimes it's useless
Secret silver badge source: Wolf, expeditionary knight
specific playing method: the main team brushes the gold coin of Wangcheng, the second team brushes the secret silver of exile Road, alternate operation! You don't have to worry about the lack of energy, and you can refresh the map
the composition of my previous home team:
swordsman 1000 swordsman 900 priest 850 Paladin 600
the second team can send 2-3 people, with a score of 600-700, two outputs and one milk
the roadmap of Mithril
the original load is about 450, but now it is 550. The figure below shows a more efficient route.
2. Can't mine, illusion can only attack without damage
3. Interstellar 2 doesn't exist through the mine. I didn't watch the game you said, but I generally understand that the method is to select all the engineers, and then keep pressing the right button to order all the farmers to collect the same piece of crystal ore. It's better to connect three pieces of ore. in the U-shaped mining area, let the crystal ore on the left and right block the dog from surrounding your engineers, When all the engineers gather in the center of the U-shaped mining area, watch the time to control the engineers. When the dog approaches, control all the engineers to attack a dog (click shortcut key a, and then select a dog). In this way, more than a dozen engineers can attack the jump dog at the same time, and your engineers have gathered, so the enemy dog can't gather the wounded engineers.
4. You can build a new base directly at the new mine site
P group Xingling hub 400 crystal (shortcut key BN)
t group command center 400 crystal (shortcut key BC)
Z group incubator 300 crystal (shortcut key BH)
PS: T group buildings can fly (you can fly after building a new base at home)
hope to adopt
P group Xingling hub 400 crystal (shortcut key BN)
t group command center 400 crystal (shortcut key BC)
Z group incubator 300 crystal (shortcut key BH)
PS: T group buildings can fly (you can fly after building a new base at home)
hope to adopt
5. Now, Ethereum can be traded on many trading platforms. Domain kingdom can also judge the direction of price rise and fall in the shortest 30 seconds to make profits.
6. Tanji, cyan, 91 played with him last time. Because Tanji was encountered in several competitions, and Tanji would send a set from Renyi, 91 felt that Tanji was the only professional player who could win. Of course, he was ecated. After all, the peak was no longer there
7. Human units:
units Crystal ore High energy gas Occupancy supply Proction time Proction building Health value Energy value Armor value
SCV fifty - one seventeen command centre forty-five - 0
marine fifty - one twenty-five barracks forty-five - 0
looters one hundred twenty-five two thirty barracks one hundred and twenty-five - 1
Reaper fifty fifty one forty-five barracks fifty - 0
ghost two hundred one hundred two forty barracks one hundred two hundred 0
evil fire one hundred - two thirty Heavy instry plant ninety - 0
siege tank one hundred and fifty one hundred and twenty-five three forty-five Heavy instry plant one hundred and sixty - 1
Raytheon three hundred two hundred six sixty Heavy instry plant four hundred two hundred 1
Viking one hundred and fifty seventy-five two forty-two Xinggang one hundred and twenty-five - 0
Medical Transportation one hundred one hundred two forty-two Xinggang one hundred and fifty two hundred 1
machine
iron crow one hundred two hundred two sixty Xinggang one hundred and forty two hundred 1
Banshee one hundred and fifty one hundred three sixty Xinggang one hundred and forty two hundred 0
combat Cruise four hundred three hundred six ninety Xinggang five hundred and fifty two hundred 3
ship
Protoss unit:
unit Crystal ore High energy gas Occupancy supply Proction time Proction building Health value Shield value Energy value Armor value
probe fifty - one seventeen Xingling hub twenty twenty - 0
fanatics one hundred - two thirty-eight Portal one hundred fifty - 1
Hunter one hundred and twenty-five fifty two forty-two Portal eighty eighty - 1
Mechanical sentry fifty one hundred two thirty-seven Portal forty forty two hundred 1
detector twenty-five seventy-five one forty Mechanical table forty twenty - 0
immortal two hundred and fifty one hundred four fifty-five Mechanical table two hundred one hundred - 1
catadioptric prism two hundred - two fifty Mechanical table one hundred forty - 0
Colossus three hundred two hundred six seventy-five Mechanical table two hundred one hundred and fifty - 1
Phoenix one hundred and fifty one hundred two thirty-five Stargate one hundred and twenty sixty two hundred 0
void ship 250
high level sanctuary fifty one hundred and fifty two fifty-five Portal forty forty two hundred 0
warrior
dark temple fifty one hundred and fifty two fifty-five Portal forty forty two hundred 0
warrior
Consul - - - twelve high templar ten three hundred and fifty - 0
Samurai
aircraft carrier three hundred and fifty two hundred and fifty six one hundred and twenty Stargate three hundred one hundred and fifty - 2
carrier four hundred four hundred eight one hundred and sixty Xingling hub three hundred and fifty three hundred and fifty two hundred 2
Zerg units:
units Crystal ore High energy gas Occupancy supply Proction time Proction building Health value Energy value Armor value
larva - - - - - twenty-five - 10
worker bees fifty - one seventeen larva forty - 0
Wang Chong one hundred - - twenty-five larva two hundred - 0
springworm fifty - one twenty-four larva thirty-five - 0
post worm one hundred and fifty - two fifty Hatchery one hundred and seventy-five two hundred 1
Agkistrodon acutus one hundred fifty two thirty-three larva eighty - 0
explosive insects twenty-five twenty-five - twenty Springworm thirty - 0
Euglena fifty one hundred - seventeen overlord two hundred two hundred 1
cockroaches seventy-five twenty-five two twenty-seven larva one hundred and forty-five - 1
infected patients one hundred one hundred and fifty two fifty larva ninety two hundred 0
Yilong one hundred one hundred two thirty-three larva one hundred and twenty - 0
corrupt one hundred and fifty one hundred two forty larva two hundred - 2
tunnel insects one hundred and fifty one hundred two forty larva two hundred - 2
thunder beast three hundred two hundred six seventy larva five hundred - 1
nest insect Lord one hundred and fifty one hundred and fifty two thirty-four Corruptor two hundred and twenty-five - one
units Crystal ore High energy gas Occupancy supply Proction time Proction building Health value Energy value Armor value
SCV fifty - one seventeen command centre forty-five - 0
marine fifty - one twenty-five barracks forty-five - 0
looters one hundred twenty-five two thirty barracks one hundred and twenty-five - 1
Reaper fifty fifty one forty-five barracks fifty - 0
ghost two hundred one hundred two forty barracks one hundred two hundred 0
evil fire one hundred - two thirty Heavy instry plant ninety - 0
siege tank one hundred and fifty one hundred and twenty-five three forty-five Heavy instry plant one hundred and sixty - 1
Raytheon three hundred two hundred six sixty Heavy instry plant four hundred two hundred 1
Viking one hundred and fifty seventy-five two forty-two Xinggang one hundred and twenty-five - 0
Medical Transportation one hundred one hundred two forty-two Xinggang one hundred and fifty two hundred 1
machine
iron crow one hundred two hundred two sixty Xinggang one hundred and forty two hundred 1
Banshee one hundred and fifty one hundred three sixty Xinggang one hundred and forty two hundred 0
combat Cruise four hundred three hundred six ninety Xinggang five hundred and fifty two hundred 3
ship
Protoss unit:
unit Crystal ore High energy gas Occupancy supply Proction time Proction building Health value Shield value Energy value Armor value
probe fifty - one seventeen Xingling hub twenty twenty - 0
fanatics one hundred - two thirty-eight Portal one hundred fifty - 1
Hunter one hundred and twenty-five fifty two forty-two Portal eighty eighty - 1
Mechanical sentry fifty one hundred two thirty-seven Portal forty forty two hundred 1
detector twenty-five seventy-five one forty Mechanical table forty twenty - 0
immortal two hundred and fifty one hundred four fifty-five Mechanical table two hundred one hundred - 1
catadioptric prism two hundred - two fifty Mechanical table one hundred forty - 0
Colossus three hundred two hundred six seventy-five Mechanical table two hundred one hundred and fifty - 1
Phoenix one hundred and fifty one hundred two thirty-five Stargate one hundred and twenty sixty two hundred 0
void ship 250
high level sanctuary fifty one hundred and fifty two fifty-five Portal forty forty two hundred 0
warrior
dark temple fifty one hundred and fifty two fifty-five Portal forty forty two hundred 0
warrior
Consul - - - twelve high templar ten three hundred and fifty - 0
Samurai
aircraft carrier three hundred and fifty two hundred and fifty six one hundred and twenty Stargate three hundred one hundred and fifty - 2
carrier four hundred four hundred eight one hundred and sixty Xingling hub three hundred and fifty three hundred and fifty two hundred 2
Zerg units:
units Crystal ore High energy gas Occupancy supply Proction time Proction building Health value Energy value Armor value
larva - - - - - twenty-five - 10
worker bees fifty - one seventeen larva forty - 0
Wang Chong one hundred - - twenty-five larva two hundred - 0
springworm fifty - one twenty-four larva thirty-five - 0
post worm one hundred and fifty - two fifty Hatchery one hundred and seventy-five two hundred 1
Agkistrodon acutus one hundred fifty two thirty-three larva eighty - 0
explosive insects twenty-five twenty-five - twenty Springworm thirty - 0
Euglena fifty one hundred - seventeen overlord two hundred two hundred 1
cockroaches seventy-five twenty-five two twenty-seven larva one hundred and forty-five - 1
infected patients one hundred one hundred and fifty two fifty larva ninety two hundred 0
Yilong one hundred one hundred two thirty-three larva one hundred and twenty - 0
corrupt one hundred and fifty one hundred two forty larva two hundred - 2
tunnel insects one hundred and fifty one hundred two forty larva two hundred - 2
thunder beast three hundred two hundred six seventy larva five hundred - 1
nest insect Lord one hundred and fifty one hundred and fifty two thirty-four Corruptor two hundred and twenty-five - one
8. In SC2, when the farmer receives the acquisition command, the unit ignores the collision volume. When the opposite side is sealed with non construction units (such as Protoss fanatics), the farmer points directly to the opposite mine.
at this time, the farmer is judged as the acquisition command, so he can cross the unit.
in the early stage, this method can be used to deal with some extreme rush, which has a miraculous effect All the farmers pull on a mine and right-click continuously to make it unable to disperse.. when the jumpers or fanatics approach, reflexive a can instantly surround and stack together to attack..
rush of building sealing type can click the outside mine top, reflexive a in front of the building, and then point the mining cycle.. 10 + farmers can stack together to attack, and will not cause the farmers behind because the building has too few attack surface It can't output..
it's all by hand. If you have any questions, please raise them again
at this time, the farmer is judged as the acquisition command, so he can cross the unit.
in the early stage, this method can be used to deal with some extreme rush, which has a miraculous effect All the farmers pull on a mine and right-click continuously to make it unable to disperse.. when the jumpers or fanatics approach, reflexive a can instantly surround and stack together to attack..
rush of building sealing type can click the outside mine top, reflexive a in front of the building, and then point the mining cycle.. 10 + farmers can stack together to attack, and will not cause the farmers behind because the building has too few attack surface It can't output..
it's all by hand. If you have any questions, please raise them again
9. First of all, the idea should be fresh. The current version of zvp 14d bare double is a very stealthy tactic. It's really difficult for the protoss to defend the bunker
the mainstream is to start with 14d and 15d blood pool, and then open double mines, so operators will not lose. Even if the protoss directly naked double, Zerg base is not much slower; And the 14d blood pool double mine, facing the protoss naked double, can directly 6 dogs, the protoss is too late to block the mouth, 6 dogs on the main mine can interfere with the protoss for a long time
therefore, the basic tactics are: 10d farmers to explore the way (2 people can save the way), protoss farmers to investigate in place, Zerg 14d / 15d blood pool, Zerg farmers to investigate in place
1. Protoss BF is down, Zerg make up to 15d, go down to open No.2 mine. (Protoss investigate the farmer's position or point crystal to disturb No.2 mine, Zerg directly drive to No.3 Mine, then a farmer's house, blood pool is ready, two dogs come out, clean up the interference of No.2 mine, No.3 open)
2. Protoss naked double, no BF, operators can follow the above routine, want to disturb the Protoss, You can make up for one less farmer's egg at the same time of double opening, and six dogs will attack the protoss' home at the first time
the above is the normal start of zvp
of course, there are also some problems. You need to make a blood pool first, and the protoss needs to tr you. Several details need to be done well
1. Now there are neutral buildings on the downhill of TIANTI main mine. The three crystals can't seal the mouth, and the protoss can only tr the second mine
2. Tr No.2 coal mine does not do architecture, but directly drags the farmers. Generally, 3-4 farmers bite a bunker, and the bunker can't get up. When the dog comes out, the protoss is the direct GG rhythm
3. When tr No.2 mine goes to the back of the mine to do architecture, it is nothing more than to surround the bunker with 2-3 crystals, so that your farmers can't reach it. The peasants should be quick. When they see the next bunker ordered by the protoss, they immediately drag 3-4 peasants down. One chases the protoss peasants to fight, and the other two go to patrol on both sides of the crystal. They are not allowed to build architecture. The second mine is a big advantage
4. Three or more Protoss bunkers are built to go back to the base and explode the dog rush
there is also a sharp rush tactic. If you find that the protoss BF comes first and tr seals your second mine, you can directly investigate the farmers to build a base at the other mine. The protoss can only drag the farmers + bunker to destroy the base, so that everyone can delay the second mine. If the protoss let you build the base with carelessness, the time to blow up the base and wait for the bacteria blanket to disappear can make his double open say goodbye
finally, let's talk about a little skill, although it doesn't work much now. In the past, there was no neutral building on the downhill of the main mine. Protoss could easily seal the map of the intersection with three crystals. Zerg could break it. Drag all the peasants to the farthest crystal of No.2 mine to pass through the mine. All the peasants will concentrate in front of one crystal. Then crystal a can attack at the same time and explode the crystal in 3-4 times Then, finally, the answer on the first floor is very long. It's bullshit to say that the protoss peasants will be driven away, and then the dogs and the queen will hold the No.2 mine. The No.2 architectural base of No.2 mine of No.2 mine of No.2 mine of No.2 mine of No.2 mine of No.2 mine of No.2 mine of No.2 mine of No.2 mine of No.2 mine of No.2 mine of No.2 mine of No.2 mine of No.2 mine of No.2 crystal can be made on any map.
the mainstream is to start with 14d and 15d blood pool, and then open double mines, so operators will not lose. Even if the protoss directly naked double, Zerg base is not much slower; And the 14d blood pool double mine, facing the protoss naked double, can directly 6 dogs, the protoss is too late to block the mouth, 6 dogs on the main mine can interfere with the protoss for a long time
therefore, the basic tactics are: 10d farmers to explore the way (2 people can save the way), protoss farmers to investigate in place, Zerg 14d / 15d blood pool, Zerg farmers to investigate in place
1. Protoss BF is down, Zerg make up to 15d, go down to open No.2 mine. (Protoss investigate the farmer's position or point crystal to disturb No.2 mine, Zerg directly drive to No.3 Mine, then a farmer's house, blood pool is ready, two dogs come out, clean up the interference of No.2 mine, No.3 open)
2. Protoss naked double, no BF, operators can follow the above routine, want to disturb the Protoss, You can make up for one less farmer's egg at the same time of double opening, and six dogs will attack the protoss' home at the first time
the above is the normal start of zvp
of course, there are also some problems. You need to make a blood pool first, and the protoss needs to tr you. Several details need to be done well
1. Now there are neutral buildings on the downhill of TIANTI main mine. The three crystals can't seal the mouth, and the protoss can only tr the second mine
2. Tr No.2 coal mine does not do architecture, but directly drags the farmers. Generally, 3-4 farmers bite a bunker, and the bunker can't get up. When the dog comes out, the protoss is the direct GG rhythm
3. When tr No.2 mine goes to the back of the mine to do architecture, it is nothing more than to surround the bunker with 2-3 crystals, so that your farmers can't reach it. The peasants should be quick. When they see the next bunker ordered by the protoss, they immediately drag 3-4 peasants down. One chases the protoss peasants to fight, and the other two go to patrol on both sides of the crystal. They are not allowed to build architecture. The second mine is a big advantage
4. Three or more Protoss bunkers are built to go back to the base and explode the dog rush
there is also a sharp rush tactic. If you find that the protoss BF comes first and tr seals your second mine, you can directly investigate the farmers to build a base at the other mine. The protoss can only drag the farmers + bunker to destroy the base, so that everyone can delay the second mine. If the protoss let you build the base with carelessness, the time to blow up the base and wait for the bacteria blanket to disappear can make his double open say goodbye
finally, let's talk about a little skill, although it doesn't work much now. In the past, there was no neutral building on the downhill of the main mine. Protoss could easily seal the map of the intersection with three crystals. Zerg could break it. Drag all the peasants to the farthest crystal of No.2 mine to pass through the mine. All the peasants will concentrate in front of one crystal. Then crystal a can attack at the same time and explode the crystal in 3-4 times Then, finally, the answer on the first floor is very long. It's bullshit to say that the protoss peasants will be driven away, and then the dogs and the queen will hold the No.2 mine. The No.2 architectural base of No.2 mine of No.2 mine of No.2 mine of No.2 mine of No.2 mine of No.2 mine of No.2 mine of No.2 mine of No.2 mine of No.2 mine of No.2 mine of No.2 mine of No.2 mine of No.2 mine of No.2 crystal can be made on any map.
10. I can guarantee that I play by hand -
first of all, the Chinese service gold group P, the landlord is willing to add friends to communicate
it seems that some terms of the building group are not very clear, in fact, they are very simple, most of them are shortcut keys of the game, I'll explain while playing below
1. First of all, the more farmers, the better. Economy is the essence of the game. But there is a marginal decline in interstellar mining. 24 farmers in a mining area are maximized (3 in a mining area), but 24 * 50 + 400 = 1600. Such a mining area has too much burden, costs need to be recovered for a long time, and the weak period of mining is even greater (the money has gone to mine, and the soldiers are few). In actual combat, we can confuse the opponents through fake mining and real soldiers. In fact, two farmers for each mine have good benefits, which I usually do. Gas mines are the most efficient for every three farmers
2. To tell you the truth, I only know swordsmen and pancakes, which scared me. Pancakes are too learned. If I use them well, at least it's the diamond group
let's talk about the beginning. It's basically universal. You can make small improvements according to your habits and needs
9 farmers (9 / 10 in the upper right corner), take the first crystal tower (be), and then 12 farmers put down the portal (BG). Generally, according to the actual situation, one of the above two farmers goes out to explore the way. Then 14 farmers released the Ba and 16 farmers put down the second crystal tower. As soon as your BG is ready, put down the control core (by), and the time of the second gas mine will be set according to the next tactical demand for gas. When the control core is checked, upgrade the folding door
in the early stage of operation, attention should be paid to the use of star acceleration in the main base, and different buildings should be selected according to the tactics
because the last patch weakens the protoss folding gate technology, the 4bg tactics are not so powerful. Now it's usually a 3-fold-over door with a mechanical platform (VR), which is more practical and has the same technological route as Juxiang
I think the Scout inside (commonly known as little Tinker Bell) is a Protoss artifact
if the giant elephant creates a miracle, the protoss will have to
it's very tiring to fight. It's nearly 700 years old, so if you think what I said is OK, you can continue to ask
in addition, it's useful to watch more videos
first of all, the Chinese service gold group P, the landlord is willing to add friends to communicate
it seems that some terms of the building group are not very clear, in fact, they are very simple, most of them are shortcut keys of the game, I'll explain while playing below
1. First of all, the more farmers, the better. Economy is the essence of the game. But there is a marginal decline in interstellar mining. 24 farmers in a mining area are maximized (3 in a mining area), but 24 * 50 + 400 = 1600. Such a mining area has too much burden, costs need to be recovered for a long time, and the weak period of mining is even greater (the money has gone to mine, and the soldiers are few). In actual combat, we can confuse the opponents through fake mining and real soldiers. In fact, two farmers for each mine have good benefits, which I usually do. Gas mines are the most efficient for every three farmers
2. To tell you the truth, I only know swordsmen and pancakes, which scared me. Pancakes are too learned. If I use them well, at least it's the diamond group
let's talk about the beginning. It's basically universal. You can make small improvements according to your habits and needs
9 farmers (9 / 10 in the upper right corner), take the first crystal tower (be), and then 12 farmers put down the portal (BG). Generally, according to the actual situation, one of the above two farmers goes out to explore the way. Then 14 farmers released the Ba and 16 farmers put down the second crystal tower. As soon as your BG is ready, put down the control core (by), and the time of the second gas mine will be set according to the next tactical demand for gas. When the control core is checked, upgrade the folding door
in the early stage of operation, attention should be paid to the use of star acceleration in the main base, and different buildings should be selected according to the tactics
because the last patch weakens the protoss folding gate technology, the 4bg tactics are not so powerful. Now it's usually a 3-fold-over door with a mechanical platform (VR), which is more practical and has the same technological route as Juxiang
I think the Scout inside (commonly known as little Tinker Bell) is a Protoss artifact
if the giant elephant creates a miracle, the protoss will have to
it's very tiring to fight. It's nearly 700 years old, so if you think what I said is OK, you can continue to ask
in addition, it's useful to watch more videos
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