R4 mining machine memory
In the same 4GB server memory, the differences between 2rx4 and 4rx8 are as follows: different particles in memory, different physical banks, different compatibility
First, memory particles are different:
1.2rx4: the number of memory particles of 2rx4 is 8
2.4rx8: the number of memory particles in 4rx8 memory is 16
Second, physical banks are different:
1.2rx4: 2rx4 physical banks are a group of 64 bits
The physical bank of
2.4rx8: 4rx8 has two groups of 64 bits
Third, different compatibility
1, 2rx4: the compatibility of 2rx4 is worse than that of 4rx8, and the overclocking performance is worse
2, 4rx8: the compatibility of 4rx8 is better than that of 2rx4, and the overclocking performance is better
{rrrrrrr}
extended data:
difference between server memory mole and ordinary memory:
1. Server memory mole: it has some unique technology, so it has high stability and error correction performance
Ordinary memory mole: it is a computer component that CPU can address through bus and read and write
2. Different characteristics
1. Server memory mole: the intuitive way to distinguish server memory from ordinary memory is to see whether the words on the note have ECC mole
Ordinary memory mole: the part that reads and writes in bus mode; Memory is not just a data warehouse. In addition to a small number of essential programs in the operating system, the commonly used programs, such as windows, Linux and other system software, including typing software, game software and other application software Server memory mole: the more advanced aspect than parity correction technology is not only to find errors, but also to correct these errors. After these errors are corrected, the computer can correctly perform the following tasks to ensure the normal operation of the server Common memory mole: parity check code is widely used in debugging code, adding a check bit to each data character (or byte), and can detect all odd (even) parity errors in a characterresources: network server memory
Keil compile, 0 error, 0 warning. It's probably a matter of your keil settings
solution:
1. I don't know if you have deleted starup.a51 under the sourcegroup group. If not, right-click on
starup.a51 and select remove & quot; Starup.A51", Try compiling again
2. Code address overlap will also prompt this error, but I checked the code, no problem, if there is still
in the problem, change the starting address to 100h, org0100h
if there are any more questions, hi me
what I'm using now is 3W. It's estimated that it's not enough for a machine with more than $1W.
three graphics cards will soon be 1w5.
of course, the monitor will take care of itself
let me give you a suggestion
- Intel Core i7 4960x CPU
- 32GB 1866mhz memory Corsair dominion platinum DHX
- 4x SLI NVIDIA GTX 780 Ti 3gb (evga superclocked ACX cooler Edition)
- Copper Pipe liquid cooling
- 240gb Corsair neutral GTX SSD
- 1TB 7200rpm storage HDD
- ASUS x79 chipset motherboard
- 1200W Corsair ax1200i PSU
- Blu ray player / DVD writer
in case of chassis, Black Ops aventum II
except that I don't need so many graphics cards, I have two graphics cards, four for me useless
method 1: buy a memory mole and make sure it's OK<
method 2: right click my computer - Advanced - performance, click "Settings", then click "advanced", click "change" at the bottom, and select "custom size"
Enter 512 or 1024, preferably not too large. After entering, click "Settings", and finally click "OK"
to start the game again.
SP = SP - 9×4
address = SP;
for i = 0 to 7
Memory[address] = Ri;
address = address + 4;
Memory[address] = LR;
详见私信
ddr4-sdram provides lower power supply voltage and higher bandwidth than DDR3 / ddr2-sdram. However, e to the inconsistency between voltage standard, physical interface and ddr3-sdram, ddr4-sdram is not downward compatible with the previous generation of DDR3 / DDR2 / DDR. At present, most of the processor procts launched by two major x86 processor manufacturers, ultramicro and Intel, support ddr4-sdram.
stringlist of the list = new ArrayList ()
is (int i = 0; I < s. Length, I +) {
string SS = s [i]
if (stringlist. Size() = 0) {
Yes INT J = 0;& lt; stringList.size; J +) {
if (SS= Stringlist. Get (x)) {
stringlist. Add (SS)
} other {
stringlist.add (SS)
system. Out. Println ("with different words: + stringlist. Size() +" a ")
the algorithm is problematic. At least, the wording of SS = stringlist. Get (J) is bad. The comparison between objects is equal to the method to be used, unless you want to compare whether the object is its own object, not its content
the simple method is as follows:
stringlist of the list = new arraylist()
is (int i = 0; I & lt; S length;. I + +) {
if) {/ / use the method contained in the list to determine whether to repeat
stringlist. Add (s [one]) (! stringList.containsS [I]; / / Only add stringlist without
}
}
system. Out. Println ("with different words: +). Dimension () + "a");