Shandong mining machinery crossover game
Publish: 2021-05-19 04:10:50
1. As long as there are resources and equipment, it can be proced!
2. The online game instry has developed rapidly in recent years, especially the mobile game market. Take the two phenomenal games of Tencent's King glory and Netease's survival in the wilderness as examples, which are related to the popularity of smart phones. The high profits of the online game instry will inevitably attract the participation of many capitals. What's more, listed companies whose main business is not games have implemented cross-border mergers and acquisitions. For example, Shandong mining machinery Co., Ltd. successfully acquired Linyou interactive with 525 million yuan in September 2017. With the rapid development of the instry, more and more problems are exposed. The most concern is the legal protection of online game right. In January 2018, the right infringement and unfair competition dispute between the online game "miracle Mu" and "miracle myth" was selected as one of the top ten media law cases in China in 2017. The judgment clearly proposed that the whole screen of online games should be protected by movies, which is the first case in China
according to the analysis report on business model innovation and investment opportunities of China's online game instry released by foresight Instry Research Institute, in 2016, the market scale of China's online game instry was 165.57 billion yuan, with a year-on-year growth of 17.68%; In 2017, the market size of China's online game instry was 189.35 billion yuan, up 14.36% year on year; In recent years, the growth rate of sales revenue of online game market has slowed down graally, which is related to the exhaustion of demographic dividend
with the improvement of enterprise competitiveness and market access threshold, the market concentration of client online games is further improved, and the market share of the top five client online game enterprises is further improved. Through the agency and operation of high-quality games, the effective excavation of market resources, and the control of human resources, Tencent, Netease, Shanda, perfect, Changyou and other client online game enterprises occupy a significant competitive advantage in the market. In addition, the proportion of game revenue of Tencent and Netease in the overall online game market in the third quarter of 2017 further increased to 65.1%, Matthew effect continued to appear, and Tencent's proportion in the overall market exceeded 50% for the first time
at present, the sex ratio of Chinese game users basically presents the pattern of "37" distribution, and male users are still the main force in the game market. In terms of market segments, male users account for more than 70% of the online games on the client side, while female users account for a relatively higher proportion of online games on the page side and mobile side. This is mainly because the operation of mobile games and web games is relatively simple compared with large-scale online games, and the playing method is relatively relaxed and leisure. The pictures often adopt easy-going styles such as cute cartoons to meet the needs of women, These design factors attract more and more female users, such as Yin Yang teacher and love and procer.
according to the analysis report on business model innovation and investment opportunities of China's online game instry released by foresight Instry Research Institute, in 2016, the market scale of China's online game instry was 165.57 billion yuan, with a year-on-year growth of 17.68%; In 2017, the market size of China's online game instry was 189.35 billion yuan, up 14.36% year on year; In recent years, the growth rate of sales revenue of online game market has slowed down graally, which is related to the exhaustion of demographic dividend
with the improvement of enterprise competitiveness and market access threshold, the market concentration of client online games is further improved, and the market share of the top five client online game enterprises is further improved. Through the agency and operation of high-quality games, the effective excavation of market resources, and the control of human resources, Tencent, Netease, Shanda, perfect, Changyou and other client online game enterprises occupy a significant competitive advantage in the market. In addition, the proportion of game revenue of Tencent and Netease in the overall online game market in the third quarter of 2017 further increased to 65.1%, Matthew effect continued to appear, and Tencent's proportion in the overall market exceeded 50% for the first time
at present, the sex ratio of Chinese game users basically presents the pattern of "37" distribution, and male users are still the main force in the game market. In terms of market segments, male users account for more than 70% of the online games on the client side, while female users account for a relatively higher proportion of online games on the page side and mobile side. This is mainly because the operation of mobile games and web games is relatively simple compared with large-scale online games, and the playing method is relatively relaxed and leisure. The pictures often adopt easy-going styles such as cute cartoons to meet the needs of women, These design factors attract more and more female users, such as Yin Yang teacher and love and procer.
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