1. may not. At present, China does not accept
bitcoin to buy air tickets.
2. Beta coin was born on November 1, 2014, and runs synchronously all over the world. It is a kind of point-to-point electronic currency without central organization and transaction transfer party does not rely on trust mechanism. Internet financial investment, digital virtual currency financing and JPM gold coin are based on the Internet and have no national boundaries, so they are not controlled by any country or government. The transaction transfer party does not rely on the peer-to-peer electronic currency of the trust mechanism
According to the police, this mode of operation is suspected of pyramid selling. The public and investors should be more cautious in dealing with such investments that claim high returns. They should not blindly follow suit
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extended materials :
beta is suspected of pyramid selling
beta, Morgan and BBT are all typical online pyramid selling. They cheat by using wechat circle of friends. Most of them start with relatives and friends to promote high return, make chicken soup every day, and weave dreams of becoming rich under the guise of virtual currency and static benefit, The main purpose is to attract people to join, and make use of the Internet to send a large number of joining methods and benefits. Most of them ask and answer questions themselves, or have been brainwashed by pyramid schemes
the new type of MLM: it does not restrict personal freedom, does not accept ID cards and mobile phones, and does not take big classes collectively. Instead, it uses capital operation as a banner to pull people to cheat money, drives luxury cars, wears gold and silver, and uses money to attract your relatives and friends to join, and finally makes you lose all your money
3. First of all, I would like to introce an article to you http://book.sina.com.cn/longbook/1086922015_ "Virtual capitalism": in the early 1970s, the Bretton Woods system established after the Second World War collapsed, and money broke away from gold. The world monetary system began to enter an era free from the constraints of material proction growth. With the development of various financial derivatives, the virtual economy expanded rapidly, The main body of the world capitalist economy has transferred from the material proction sector to the non-material proction sector, which leads to a series of profound changes in the capitalist economy. This new stage can be called "virtual capitalism".
4. Virtual capital is a derivative form of interest bearing capital, which is accompanied by the process of monetary capitalization. Virtual capital generally refers to the price of securities such as bonds and stocks, which is the most general virtual capital
5. Weight is a relative concept for a certain indicator. The weight of an index refers to the relative importance of the index in the overall evaluation
weight explanation
weight in the evaluation process
weight means that in the evaluation process, it is the quantitative allocation of the importance of different aspects of the evaluated object, and the role of each evaluation factor in the overall evaluation is treated differently. In fact, an evaluation without emphasis is not an objective evaluation
for example,
for example, if you give it 100 points, your boss gives it 60 points, if the average, it is (100 + 60) / 2 = 80 points. But because the weight of what the boss says is heavier than you, if the weight of the boss is 2, you are 1, then the average is weighted average, and the result is (100 * 1 + 60 * 2) / (1 + 2) = 73.3 points, which obviously inclines to your boss. If the boss's weight is 1 and your weight is 3, the result is (100 * 3 + 60 * 1) / (1 + 3) = 90. This is the calculation of the average according to different weights, so it is also called weighted average
in terms of websites,
is the judgment of search engines on the authority of websites. These can refer to the above, for example, if the website with high weight points to you in the way of links, it is the affirmation of your website, otherwise why will the website with high weight give you links? The search engine gives you some weight according to this way
Edit this section of website weight
concept
website weight can be summarized as: the "treatment" performance of websites and websites in the eyes of search engines. Another idea is that the "numerical effect" brought by all the favorable factors in the search engine algorithm is recognized by the search engine. In a disguised form, we can think of it as this: the same article title is issued on all major websites. At this time, for the search engine, it can't intuitively consider which website's article should be ranked first in the search or the first few pages. At this time, the index of website weight appears: who has the highest weight, the search engine will put it in the first place or the first few items (in disguise, it can be understood as the bidding ranking under the weight)
weight and ranking
website weight is not ranking, because ranking is based on a single page, and website weight is considered as a whole. Website weight determines the website ranking, this statement is too one-sided, ranking is a comprehensive algorithm factor, website weight may account for part of it, does not represent all. But for such a case: the above mentioned search ranking under the same title, the weight is obvious
how to improve the weight
1. The website links, a high weight station to give you a connection, and that station links less. 2. The snapshot update interval of the website, the weight of the station included on the day of release is definitely higher than that of the website updated only a few days ago. Of course, this is in the case of other factors being the same
3. The originality of the website depends on the degree of inclusion. The weight of the network to an original website is quite high
4. The clarity of the theme, the theme of the website, is a core keyword. This is concive to professionalism, can improve the weight of the website
5. There are website codes. Make good use of tags like H1 and strong.
6. Sina pager assistant is a very useful auxiliary tool for pager games. Today we will talk about how Sina pager assistant makes scripts so that you can make auxiliary tools for various web games
7. The principle and method of making game auxiliary program is to call external (game) EXE file dialogue principle 1 can use parameter 2 to use process communication to transfer host information and some information with parameters, and use process communication to verify whether it is the game in my project. It depends on what kind of game auxiliary program is. The auxiliary program of stand-alone game is nothing more than reading the data in memory for modification. The auxiliary program of online game is to intercept the data packet for modification. Excerpt: auxiliary programs are now divided into many kinds, such as keyboard simulation, mouse, data packet modification, and local memory modification, But it seems that the memory of the server has not been modified. Modifying the game is nothing more than modifying the local memory data, or intercepting API functions and so on. Here I can think of a way to make an introction, I hope you can make a good auxiliary program to make the game manufacturers better improve their technology. I saw an article about the theoretical analysis of magic baby. It's written as inter process communication. What auxiliary program did you develop. Then you have to start the main program. The real auxiliary program is the simulated client. You don't need to start the main program. There's too much work to do. First of all, we need to intercept the network packet, use dynamic debugging software to intercept the network packet, that is, the rectveto function, and then find the encrypted place, which is all assembly, and then translate it into the language you write auxiliary programs. Then decrypt the intercepted packet and come up with the communication protocol of login. Then do a program to send the encrypted information and get the data returned by the server. In the process of decryption, analyze the task properties. It will take at least one day to decode the login information. This is the best of the best. Generally, it takes a long time to crack most communication protocols, but it is not interprocess communication. In this way, you can modify the network packet to send simulation information. It takes a month to complete all the communication protocols. So auxiliary program does not have special company, only have a little bit function commonly. To what, instant movement, is not to send a normal data, the coordinates of the past can be sent. But some well done online games, its host will judge you in such a short period of time, it is impossible to move so far. So some auxiliary programs can only go through the wall, and so on, that is to move a little distance. The server solution is to thicken the wall so that you can't pass it in a short time. Haha, the auxiliary program fails. I can provide the program I wrote to intercept network packets, decryption work to do their own. Should be my compilation is not very, can only get the assembly forum, please brother translation. Dynamic debugging tool softice, TRW2000, TRW2000 domestic software, simple and easy to use. Support 98 softi CE, powerful function. Support 982000. If you want to leave a message here, I will rewrite my original program and provide it to you. QQ login these information can be intercepted, but messy code! You have to crack the encryption algorithm yourself. Let me say two sentences: 1. Online games, several ways of communication between client and server. A. directly through the wi nsock programming interface, most online games use this way. b. Through the HTTP protocol for communication, some online games use IE components for communication. Few C, an assumption: can communicate with the soap protocol, has not seen such a large-scale online games, may soon have. 2. The construction of server-side program is usually a database service program that accepts client data submission and responds to client data request. Many online games use SQL server as the database, the service program is actually very simple, that is, to accept data submission and respond to data requests. Some server-side programs give the client-service model, and only when the client requests data can he transmit data to the client. In this way, the server-side evolves into the server-side of an ordinary database application. Data synchronization between customers is also based on the request response model. The server usually does not actively send data to the client. There is a flaw in this model, that is, the client can speed up the frequency of requests to get more corresponding servers, which is the basic principle of some auxiliary programs. Some servers can send data to clients actively, so as to avoid the interference of such auxiliary programs. This kind of server-side structure is more complex, it needs to record the linked customer information and so on. In order to speed up the response time and balance the load, some servers use COM + technology. Every time a client requests data or updates data, it needs to provide a connection flag or the current client's status. In addition, in order to speed up the response speed, the server does not record the state of the client at all, nor does it go to the database to request data for verification. The client must remember the current state by itself. In order to prevent malicious helper programs, it usually checks the relationship between the new data and the status submitted by the client. 3. There are many ways to improve the time rhythm of the client. One way is to improve the rhythm of the clock hardware. The motherboard cooperating with Intel Series CPU has no difference in the time control mode from the early 8086. It can be modified directly. Under wi N2000, you need to obtain the permission of ring0, It can be obtained through servi ce program. There is also an API for intercepting time and frequency, such as SetTimer, which is replaced by its own function, but it depends on the way the game controls the rhythm. This kind of method has no effect on the server-side rhythm control of online games. b. Modify the memory of the client, so as to directly modify the attributes you need to modify. This method is generally useless. If the server strengthens the verification, it is very difficult to work. But it's also very effective. C. There are many ways to control the communication between the client and the server. The common ways are to intercept the API of wi nsock and use the network filter driver. There are also many ways to increase the filter layer of wi nsock and use the small port network driver. Another way is to use the proxy server to intercept. The effect of modifying network packets is similar to that of directly modifying memory data, but it is much more flexible and can adopt more strategies. It depends on how to verify the validity of data on the server side. The validity verification on the server side can not be perfect. There are always loopholes to be drilled, which requires constant experiments and conjectures, So it's much simpler. D. Completely own client, the effect is the same as control communication, but the consumption of system resources is much less. After all, a large graphics client takes up a lot of resources, which is suitable for hang up game players, who can hang up a lot of roles at the same time. E. Hacker's way, invades the server, directly modifies the database, this method is the most effective, bypasses all server's inspection, but must be careful GM's inspection, does not get many, one day promotes 2-3 levels to be possible, otherwise, certainly causes the suspicion. If the other side's SQL server server is not behind the firewall, then it is easier. There are a lot of methods to adopt. It is also possible to directly attack the server program, or provide other services on the server. The only goal is to implant Trojans. The classic attack is buffer overflow attack. If the server program of the other party is not well written, a best packet can make him make mistakes. Implanted your Trojan horse, you can write a little easier to use client auxiliary program. Watch out for jail. If you know the inside story of the telecom room, you can attack any server close to it, such as other servers in the same network segment, and then make a detour attack. Not all servers are iron buckets. One is a bit vulnerable, and others may suffer. 4. Packet decoding, there are a lot of network monitoring software can be used, you can directly see the client and server communication, decryption needs to rely on their own wisdom. Speed up a bit, with two computers, one as a proxy server, intercept, and record communication, the simplest you move the role, see what data sent, decryption do not need to do, directly send it again, but if his whole packet encryption, rather than a data encryption, it is difficult to see. Usually, the encryption mechanism is not complex, because the server can't bear the pressure of decryption and encryption. He won't use too complex encryption. The analysis of data package mainly depends on guess. The basic method is comparison. 1. Completely isolate a data packet, remove other information about the agent, or other additional information, which requires you to be familiar with the network protocol. 2. Comparing packets and observing the contents of different packets, the key is to identify the same structure between different packets. 3. Differential comparison of different packets. For the slight difference between the state of the previous packet and the next packet, the client only changes a little. Observe the direct difference between the two packets. 4. Different users, the same operation of the packet comparison.
8. It's all programs. College students majoring in computer can do it when they learn programming. But it also depends on personal ability
9. Weight is a relative concept for a certain indicator. The weight of an index refers to the relative importance of the index in the overall evaluation
weight means that in the process of evaluation, it is the quantitative distribution of the importance of different aspects of the evaluated object, and the role of each evaluation factor in the overall evaluation is treated differently. In fact, an evaluation without emphasis is not an objective evaluation.