How to play ADC Ethereum
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ADC is very important for the requirement of tool compensation. Therefore, it is necessary to practice more skills of knife mending. Most of the time, when doing this kind of practice, you must play a good effect online in the early stage
then, in the later stage of the alignment period, their own equipment should be basically shaped, in fact, from the number of heads, as well as some equipment. More often, when playing games, all you need to know is that ADC is very fragile, and you need auxiliary protection to protect yourself well
so when playing, you need to know a lot of skills, so most of the time, the skills that players can master are also very good choices. In general, when doing this operation, ADC must ensure that its station does not have problems, not too far ahead. If there are many control skills on the opposite side, mercury must be out
ADC is a hero who can stably play high damage continuously, but in addition, it is relatively fragile, so it is necessary to pay attention to such skills
the most basic thing of an ADC is to mend the sword and economy. Any ADC needs economy, and then economy brings equipment. The main source of economy is mending the sword and head. In this game mechanism, the early stage of an ADC won't make you too strong. In the later stage, you can hit nearly 1000 at a average of five or six hundred, and the attack speed is still so fast, However, a single skill of a mage can only do 500 or 600 damage, so if you don't have full assurance in the early stage, don't be strong. Obscenity grows
also, we must keep the distance. The biggest advantage of ADC and Zhongdan is the distance. They can keep the distance from the opposite side and play their own injuries.
Every position in the League of heroes is crucial, no matter which way there is a deviation, it will have an impact on the team later in the game. Especially the next road is the most obvious. ADC, as the core output of the team, plays a very important role. If you want to play ADC well, you should first start from the following points, let's have a chat
As an ADC, the first step is the development of complementary Dao. Complementary Dao means that when the local unit's blood volume is low, the hero gives him the last blow, which is complementary Dao. Mending the sword is a technique that requires hard work and practice. Good mending can not only increase your financial resources and make you grow faster, but also control the line in the process of alignment. It is very important to know that the next line control is to decide whether the line is short or long with the change of the situation, so mending is the primary task of ADC
that's all about the topic of this issue. I don't know what you guys have to add to it? Welcome to leave a message in the comments below to share the discussion with you
qualifying ADC mentality
a stable ADC has at least 75 soldiers or more in 10 minutes. If you can't fill 75 posts, then I can only say that you are not suitable for my posts. From 1800 to 2000, many players have the heart of self expansion. How can they call self expansion? For example, they have just won a set, and then how much they kill, how many minutes and how much equipment they have. I hope you don't pay attention to this. Headwind and tailwind can't be decided by one person. Lol is a team game. If you have too much self expansion, there will be a lot of mistakes
for example, I believe too much in my own judgment and operation to show. And sell yourself. The position of ADC does not require strength, nor does it require a stable farm to build up equipment advantages, and then use their own alignment skills [which will be described below] to suppress the development of opposite ADC, interfere with the complementary knife, and suppress the complementary knife. In fact, it is not much different from killing the opposite ADC. But we must pay attention to the position of our eyes, no eye too much pressure line was caught, leading to their disadvantage, is completely should not
There are many kinds of ADC players like it. For example, if there is a problem with their cooperation, they will ask for assistance. Even though others are not willing to help, they choose assistance to protect you. They just want to win the game. Will try their best to play, so ADC and auxiliary communication is very necessary. Do not conflict with the auxiliary, if there is a conflict, then the next road can be GG< UL >
ADC alignment skills general chapter
alignment skills are obtained by constantly fighting on one's own and gaining experience in the course of suffering losses. A simple explanation is that the grass on the next road, maybe some players who play ADC will think that the grass on the next road is useless, and then they don't like to enter the grass to mend the knife, and they don't like to enter the grass. This is totally wrong. The grass is the first step to gain an advantage, the heart advantage. Maybe someone will ask me what is the psychological advantage. For example, when you call ADC, the opposite assistant is a gem. 1J enters their grass, ADC is outside to make money, and then suddenly enters their own grass. Do you think that he wants to beat me or stun me? There are many kinds of ideas. However, the initiative lies in the grass opposite
on the contrary, if you have a soraca on your side, it's very simple to have a soraca, which controls the view of the grass on the opposite side. However, you can think of ways to prevent the other side's first-hand control and output skills, or use your own remote skills to consume the opposite side, so the next grass is the first step to build up the next advantage
< UL >
ADC pressing skills general chapter
now for the line pressing skills, many people think that the line technique is to brush the blood volume of the opposite ADC with the skill, then keep the blood volume of the opposite ADC at 2 / 3, and then cooperate with the auxiliary set to take away the opposite ADC
but in the case of equal level, it almost doesn't work, because when you run out of skills, as long as the ADC of the other party can play, it will definitely hit you back, because you use up the output skills, and you can't go back and continue to consume them. So down, in fact, you did not take advantage of yourself, but consumed your own blood. It's simpler and more general. When the soldier on his side has no blood, the ADC on the opposite side must go out to mend the knife. Then when he mends the knife, Ping a goes out. You can flatten him. Don't underestimate Ping A. It's very important to flatten A. when you get to him for the first time, the hatred of his soldier must be on you
now there are two options. The first one is to hand in your own AoE skill. When you output a skill, you can hit it first and rece the health of the opposite ADC. You should remember that you leveled him first. Therefore, if he plays with you, you will have an advantage. As soon as the output skill is finished, the opposite side should fight back and immediately enter the grass. In this way, the soldier's hatred will disappear, Come out and fight with him again, it will consume you and you will certainly take advantage of it. The next road is a snowball route. If you have one more level and 10 more patches, you will be strong. The second choice is relatively simple. After a, go directly into the grass to eliminate the soldier's hatred value. Earn 1 is a bit, I am more familiar with this routine, a little makes a lot, your attack power, such as a very simple 63 point attack power to go out, you will consume a ADC 10 times, you can think, and save blue. It didn't reach the line again. It's more cost-effective to take advantage of it again
It's a common problem for ADC. When you're on your way safely and steadily, someone will catch you at this time, but there's still a small soldier with resial blood in front of you. Do you accept it or not. Take it and go back to the hot spring. Here I want to tell you one thing. When someone comes to catch you, you know, don't accept the resial blood soldiers, because once you accept them and die, it's very likely that Bruce Lee will lose them and the tower outside the road. In this way, you can give five people a tower or the advantage of Bruce Lee's economy and experience2. Like to show the operation, all kinds of playing grass and walking. There are people showing grass in many wonderful scenes, but have you found that people who show grass do not want to show themselves every time, but are forced into the grass, and then complete the so-called divine manipulation according to their good reaction and steady operation. Keep in mind that ADC is not an operational location. ADC is the core output of the team. All people want to operate ADC by themselves. The most basic thing to complete this is stability. ADC will play in 25 minutes. If you make any mistakes, the assistant will flash to save you, and the upper half will give up the output to share the damage for you. Because ADC is more important than anyone after 25 minutes. These two points are common problems that ADC likes to make
After a long period of development, ADCs can take shape in 25 minutes. After forming, it can bring certain advantages to the team, increase the maximum output damage, and establish various advantages for the team. Next, I'd like to share with you my understanding of group warfare by playing ADCfirst, when you finish the first big piece of equipment, you should get used to looking at the opposite ADC's equipment, looking at the opposite single and field fighting equipment, and then according to the observation, I recommend that when the opposite single is very meat and the armor is very high. You can choose when you are against the wind. Red medicine + light language. The attack and a small amount of blood it brings to itself are considerable. However, when a single tank on the opposite side is full of meat, you can easily cut to the back row. If someone protects you in the back row at this time, but you can't move the tank, your front row will die. The people who protect you are almost consumed. If their front row is still smartly pestering you, it means that your regiment has lost. Also, remember not to flash away from the battlefield. In this way, you are giving up four teammates who are creating an output environment for you
Second, what to do when the team has a poor lineup, such as moganna, Stoneman and scorpion on the opposite side, which can easily disrupt the formation and control the heroes in the back row. However, there is nothing on your side that can stop your hero from cutting you. This is a necessary item for group warfare. A lot of ADCs like to put out the output device, which proces endless yellow x, and then saves money to proce red X. but if you are charged with a regiment battle, I don't think the other side will give you any chance, and they will definitely open the regiment, and then they will beat you first, and then your teammates will be defeated. The dragon may not be guaranteed. When you have mercury, it's not the same. Mercury is an artifact, The other side will certainly worry about you. For example, the hero scorpion is afraid of the mercury ribbon. When you have this prop, it is basically a life preserver, and Scorpion will no longer want to make you big. For example, moganna comes first to flash the big. The mercury ribbon can completely remove the big effect of moganna. At this time, you can quickly run to the back of your order or field, In this way, the position of the group battle is the same. Although the field player and the previous player are greatly advanced, your position will be behind them in the future. After the Vertigo effect is removed, they will certainly protect you and let you output at ease. Sometimes you don't want others to protect you. When you see someone who wants to cut himself, you can run to the back or side of the previous player or the previous player, Because sometimes on the single, and play wild sometimes also be entangled, can't protect you
the third point, about ADC, how to find the opportunity to play money in the later stage, in the 30 minutes after the game, basically take-up everything is ADC's business, but I have to choose when to take-up, when not to take-up, I put forward my opinions here, personal opinions, when the opposite AP takes blue buf, when someone takes-up, When you see the opposite adcap return to the city with your own eyes, you can choose to take in the line. Don't take in the line that you see. If you take in the line blindly, the five people on the opposite side, even if they don't take the Dragon by force, line out your vision in the position of the dragon. Then your whole team will be very passive. There are a lot of grass on the side of the dragon, and the whole team can't make any mistakes, It led to the failure of a wave of regimental warfare. So we should think a little more about ADC's take-up, and think about it for the whole team. Fourth, Shun sub Bureau and rolling Bureau. In fact, I don't have to say much about this. Basically, I don't make too many mistakes. For example, I lead the team to the group extinction by Tailang, lose the dragon, and then be overturned. I have no choice but to blame myself. It's basically OK to play in a stable way. Pay more attention to the above problems. It shouldn't be a big problem
first, replenishing soldiers is not going on the road, it's not a fight between two strong men. They pay more attention to "forbearance" in order to make a big hit in the regiment war. If they want to play a role in the regiment war, they will get money, and replenishing soldiers is the biggest source of ADC's economy
ADC does not calculate how many soldiers you have made up, but how many soldiers you have missed. Replenishment is a basic skill. There is no shortcut, only more training. Don't try to kill people all the time
Second, cooperation - it's not easy to stage the myth that ADC takes the first place by itself. ADC needs to cooperate with his teammates, especially the assistant. If the position of gem can stun ash, then you should stand in the position where an e can enter the battlefield
if Nunu's hockey ball hits the female gun, then VN will be able to make 3 attacks while slowing down. Your assistant is hit by the opposite ADC, don't be afraid, you go to hit the opposite ADC, so you can earn money
thirdly, the most difficult part is the concept which is also the most difficult to express in language. ADC wants to make sure that he does not die, never let the opposite tank touch your fragile body, life and death in an instant, the distance between life and death is your 500-600 range. Don't underestimate the distance of 500-600. How many times have you let go the blood? If you can run one more step, you won't be stunned? Be familiar with your range of attack, and know if the opposite akali can come at your side. It's hard to walk< Common attack: this type of ADC mainly relies on continuous common attack to output damage. ADC - ash, VN, big mouth, policewoman, woman gun, cannon, mother wheel. With a certain equipment base, their normal attack damage is very high, and most of them have a bonus, such as the critical hit of VN three times, the% health damage of big mouth, the head blow of policewoman, and so on. This kind of ADC generally does not have displacement escape skills (small guns, policewomen do), so it is more demanding on the accuracy of walking. God will not treat everyone badly, giving you high damage, and the price is easy to die
2. Skill explosion type: ADC of this type can rely on a set of skills to proce high explosion, and it is easy to get the head with the summoner skills. ADC - male gun, EZ, airplane (these three were once ADC Sansheng). There are displacements, explosions, killing and running, and the operation is relatively simple and violent. Suitable for novices. The disadvantage is that in case of encountering the "general attack" ADC that can play, it may not break out and be consumed slowly. Another drawback is that there are some desperate, not smooth in the early stage, it is difficult to play well in the later stage. There are many examples of VN turnovers, but there are few stories about men who were killed four times
3. Abnormal invincible class: if you play well, you are absolutely super God, absolutely worthy of ADC's C. If you don't play well, don't play. ADC - Devin, mouse, verus. In particular, dravin, national clothing seems to be relatively unpopular, but there are a lot of Draven masters in Meifu. The positioning of these three ADCs is quite special, so it's hard to get started. But once you practice them, you will definitely make the opposite "Future Warrior" ezerell a better player< Different periods in ADC game:
1. Initial alignment: you can stand up and down when you are in the first two levels. Everyone has two or three blood bottles and the 500 blood bottles. You can kill half of the ADC's blood when you are in the first two levels. If you kill half of the ADC's blood and you have half of your own blood, it's unwise. The first two levels are a magical world. There are too many things that will happen. We should see every opportunity (i.e. go to the river to get the first eye, go to the field and show up on the road, and the number of small soldiers on both sides). Decisively to play the first wave of damage, can stand a power to see the first two levels, this is the golden period of ADC golden period (the other is late). The first two levels are good, you can press down all the way, if you don't do it well, you have to be pressed. There are a lot of points: 1. When dravin has two axes in his hand, he will have an e at level 2 to fight a wave; 2. Level 2 combo of men's gun and gem; 3. When the first level is successful, the ADC of the opposite side of a will be at least 5 times, and the second level will be decisive. But please remember, the premise is your own safety. If you don't consider the threat from the field and small soldiers on the line, you are likely to die
2. Medium term alignment: characters with outburst should be prepared for level 6 at this time. Whether to draw back or push, whether to keep magic or release skills should be considered carefully. When ADC reaches level 6, it's already at level 6. It's also the most active time to fight wild. Often, a level 6 fight on ADC's way down will change the whole situation - the ownership of TA or Bruce Lee. At this time, you can choose the right time to play a wave. It's a waste of resources to put them there. Of course, it's right to play conservatively. But when you have a big move, many heroes will become another hero immediately. You'd better try it
3. Later alignment: if the tower has not been pushed down, the task at this time is to push the tower more than to supplement the troops. Before the regiment war, which side had more defense towers, which side had an invisible advantage
4. Medium term group War: in the flash period of ADC like outbreak, there is an increasing demand for moving. If you don't develop well on the line in the mid-term group battle, tell your teammates that they can give you a good vision and make up for your own AFK, so that your teammates can be more stable and don't fight if they can. ADC needs selfishness. There's no way. ADC without equipment is a live target or "spectator". If you have an advantage in the early stage, take your assistant and teammates to the front of the tower or the longlanhong area for "forced fighting". The advantages are accumulated bit by bit
4. Late stage: don't die, don't die. If ADC is dead, GG may be lost. If you are caught carelessly or you make a wrong move, you should be scolded. We give you ADC so much support, your "C" to "C" out. Don't die later, let alone first. At this time, it became the world of VN, big mouth and others. To live to the end, it means four kills and five kills to harvest the head
ADC specific tips and tips:
EZ: your Q is one of the best skills in the league. To be accurate, you should be able to use Q
ADC flat a will cause a lot of damage, so try to ensure that you are always outputting the opponent's armor to rece flat a damage, so try to hit the player with low armor. If you can't directly hit the player with low armor, you can also hit the nearest one. If there are many crispy skins, you can hit the one with the greatest threat
in a group battle, when the first round of skills is finished and the team mate tears the opponent's formation, you can hit the nearest person you can, no matter whether the person is meat or not, whoever cuts your face will be hit. Then, after you have made the double defense moves, after you kill the one on your face, you go to selectively kill the main output point of the opponent's crispy skin
in a group battle, the general situation is that there are six people fighting in a group, and you have to fight with the person opposite
no matter before or ring a group battle, don't expose yourself to the vision of five people on the other side. It's better that only 23 people can see you
the last is the most important. Out loading.. The fixed three pieces of each hero will not change, but the order of the outfit and the choice of the defensive outfit depend on the opposite lineup
it's hard to say about the loading of ADC, because according to the loading and lineup of the opposite side and the priority of the line-up period. With the wind Bureau: drink blood sword, against the wind Bureau: endless blade, not shun not against: Black cutter in addition to the three must be out of the ADC, consider the big outfit
a set of offensive runes, runes and runes, sometimes red and cream. Attack speed Rune and blast damage Rune are better. Choose different runes according to different characters, such as: Wynn, attack speed rune. Explorer EZ, Picheng policewoman, gun bandit, attack rune
ice Archer loves shooting, bad luck sister Xiao (good luck sister), and explosion rune. These players can feel their own
the game is flexible and changeable, and the basic skills of consciousness and recruitment are very important for ADC
DC flat a will cause a lot of damage, so try to ensure that you are always outputting the opponent's armor to rece flat a damage, so try to hit the player with low armor as far as possible. If you can't directly hit the player with low armor, you can also hit the closest one. If there are many crispy skins, you can hit the one with the greatest threat
in a group battle, when the first round of skills is finished and the team mate tears the opponent's formation, you can hit the nearest person you can, no matter whether the person is meat or not, whoever cuts your face will be hit. Then, after you have made the double defense moves, after you kill the one on your face, you go to selectively kill the main output point of the opponent's crispy skin. During the group battle, the general situation is that there are six people fighting in groups, and you have to fight with one person on the opposite side. No matter before or ring a group battle, don't expose yourself to the view of five people. It's better that only 23 people can see you. Last but not least. Out loading.. The fixed three pieces of each hero will not change, but the order of the outfit and the choice of the defensive outfit depend on the opposite lineup. It's hard to say about the ADC's appearance, because according to the appearance and lineup of the opposite side and the priority of the line-up period. With the wind Bureau: drink blood sword, against the wind Bureau: endless blade, not shun not against: Black cutter in addition to the three must be out of the ADC, consider the big outfit.. A set of offensive runes, runes and runes, sometimes red and cream. Attack speed Rune and blast damage Rune are better. Choose different runes according to different characters, such as: Wynn, attack speed rune. Explorer EZ, Picheng policewoman, gun bandit, attack rune. Ice Archer loves shooting, bad luck sister Xiao (good luck sister), explosion rune. These players can feel their own game is flexible, consciousness and basic skills are very important, for ADC
it's hard to say about the loading of ADC, because according to the loading and lineup of the opposite side and the priority of the line-up period. Following the wind Bureau: drinking blood sword, against the wind Bureau: endless blade, it is not unyielding: the black cutter will take out three items of ADC, consider
a set of attack power runes, a set of runes, sometimes red and essence. Attack speed Rune and blast damage Rune are better. Choose different runes according to different characters, such as: Wynn, attack speed rune. Explorer EZ, Picheng policewoman, gun bandit, attack rune
ice Archer loves shooting, bad luck sister Xiao (good luck sister), and explosion rune. These players can feel for themselves