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How to play ADC Ethereum

Publish: 2021-05-20 02:32:37
1. It's no different from stocks. Just change the name. Buy low and sell high! Of course, you can also buy or drop, which is different from a shares

I hoard a lot of bitcoin in bitoffer, and the rate is low
2.

ADC is very important for the requirement of tool compensation. Therefore, it is necessary to practice more skills of knife mending. Most of the time, when doing this kind of practice, you must play a good effect online in the early stage

then, in the later stage of the alignment period, their own equipment should be basically shaped, in fact, from the number of heads, as well as some equipment. More often, when playing games, all you need to know is that ADC is very fragile, and you need auxiliary protection to protect yourself well

so when playing, you need to know a lot of skills, so most of the time, the skills that players can master are also very good choices. In general, when doing this operation, ADC must ensure that its station does not have problems, not too far ahead. If there are many control skills on the opposite side, mercury must be out

ADC is a hero who can stably play high damage continuously, but in addition, it is relatively fragile, so it is necessary to pay attention to such skills

3. In the early stage, the sabre mending was obscene and developed. In the middle stage, the sabre mending was slowly developed. In the later stage, the sabre mending was necessary
the most basic thing of an ADC is to mend the sword and economy. Any ADC needs economy, and then economy brings equipment. The main source of economy is mending the sword and head. In this game mechanism, the early stage of an ADC won't make you too strong. In the later stage, you can hit nearly 1000 at a average of five or six hundred, and the attack speed is still so fast, However, a single skill of a mage can only do 500 or 600 damage, so if you don't have full assurance in the early stage, don't be strong. Obscenity grows
also, we must keep the distance. The biggest advantage of ADC and Zhongdan is the distance. They can keep the distance from the opposite side and play their own injuries.
4.

Every position in the League of heroes is crucial, no matter which way there is a deviation, it will have an impact on the team later in the game. Especially the next road is the most obvious. ADC, as the core output of the team, plays a very important role. If you want to play ADC well, you should first start from the following points, let's have a chat

As an ADC, the first step is the development of complementary Dao. Complementary Dao means that when the local unit's blood volume is low, the hero gives him the last blow, which is complementary Dao. Mending the sword is a technique that requires hard work and practice. Good mending can not only increase your financial resources and make you grow faster, but also control the line in the process of alignment. It is very important to know that the next line control is to decide whether the line is short or long with the change of the situation, so mending is the primary task of ADC

that's all about the topic of this issue. I don't know what you guys have to add to it? Welcome to leave a message in the comments below to share the discussion with you

5. I've played ADC for more than 500 games. 1. First of all, you need to control the grass. This is very important. Let the assistant stay in the grass. You can go in after you make up the soldiers. This will make the other side lose your vision. You can also follow the good one for the next action. 2. If there is a strong control like wood on the opposite side in the group war, you should stay away from your teammates. Remember not to be caught alone 3. If someone wants you to run backward, he will run after you. He would rather not output than die. As long as you don't die, you will have deterrent power. 3. Don't go to the front of the regiment for the sake of greedy soldiers, and then be charged, and then be accused, and then lose the dragon, and then... 4 remember ADC, as long as the regiment doesn't die first, you won't lose.
6. < UL >
  • qualifying ADC mentality

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    a stable ADC has at least 75 soldiers or more in 10 minutes. If you can't fill 75 posts, then I can only say that you are not suitable for my posts. From 1800 to 2000, many players have the heart of self expansion. How can they call self expansion? For example, they have just won a set, and then how much they kill, how many minutes and how much equipment they have. I hope you don't pay attention to this. Headwind and tailwind can't be decided by one person. Lol is a team game. If you have too much self expansion, there will be a lot of mistakes

    for example, I believe too much in my own judgment and operation to show. And sell yourself. The position of ADC does not require strength, nor does it require a stable farm to build up equipment advantages, and then use their own alignment skills [which will be described below] to suppress the development of opposite ADC, interfere with the complementary knife, and suppress the complementary knife. In fact, it is not much different from killing the opposite ADC. But we must pay attention to the position of our eyes, no eye too much pressure line was caught, leading to their disadvantage, is completely should not

    There are many kinds of ADC players like it. For example, if there is a problem with their cooperation, they will ask for assistance. Even though others are not willing to help, they choose assistance to protect you. They just want to win the game. Will try their best to play, so ADC and auxiliary communication is very necessary. Do not conflict with the auxiliary, if there is a conflict, then the next road can be GG

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  • ADC alignment skills general chapter

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    alignment skills are obtained by constantly fighting on one's own and gaining experience in the course of suffering losses. A simple explanation is that the grass on the next road, maybe some players who play ADC will think that the grass on the next road is useless, and then they don't like to enter the grass to mend the knife, and they don't like to enter the grass. This is totally wrong. The grass is the first step to gain an advantage, the heart advantage. Maybe someone will ask me what is the psychological advantage. For example, when you call ADC, the opposite assistant is a gem. 1J enters their grass, ADC is outside to make money, and then suddenly enters their own grass. Do you think that he wants to beat me or stun me? There are many kinds of ideas. However, the initiative lies in the grass opposite

    on the contrary, if you have a soraca on your side, it's very simple to have a soraca, which controls the view of the grass on the opposite side. However, you can think of ways to prevent the other side's first-hand control and output skills, or use your own remote skills to consume the opposite side, so the next grass is the first step to build up the next advantage

    < UL >
  • ADC pressing skills general chapter

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    now for the line pressing skills, many people think that the line technique is to brush the blood volume of the opposite ADC with the skill, then keep the blood volume of the opposite ADC at 2 / 3, and then cooperate with the auxiliary set to take away the opposite ADC

    but in the case of equal level, it almost doesn't work, because when you run out of skills, as long as the ADC of the other party can play, it will definitely hit you back, because you use up the output skills, and you can't go back and continue to consume them. So down, in fact, you did not take advantage of yourself, but consumed your own blood. It's simpler and more general. When the soldier on his side has no blood, the ADC on the opposite side must go out to mend the knife. Then when he mends the knife, Ping a goes out. You can flatten him. Don't underestimate Ping A. It's very important to flatten A. when you get to him for the first time, the hatred of his soldier must be on you

    now there are two options. The first one is to hand in your own AoE skill. When you output a skill, you can hit it first and rece the health of the opposite ADC. You should remember that you leveled him first. Therefore, if he plays with you, you will have an advantage. As soon as the output skill is finished, the opposite side should fight back and immediately enter the grass. In this way, the soldier's hatred will disappear, Come out and fight with him again, it will consume you and you will certainly take advantage of it. The next road is a snowball route. If you have one more level and 10 more patches, you will be strong. The second choice is relatively simple. After a, go directly into the grass to eliminate the soldier's hatred value. Earn 1 is a bit, I am more familiar with this routine, a little makes a lot, your attack power, such as a very simple 63 point attack power to go out, you will consume a ADC 10 times, you can think, and save blue. It didn't reach the line again. It's more cost-effective to take advantage of it again

    It's a common problem for ADC. When you're on your way safely and steadily, someone will catch you at this time, but there's still a small soldier with resial blood in front of you. Do you accept it or not. Take it and go back to the hot spring. Here I want to tell you one thing. When someone comes to catch you, you know, don't accept the resial blood soldiers, because once you accept them and die, it's very likely that Bruce Lee will lose them and the tower outside the road. In this way, you can give five people a tower or the advantage of Bruce Lee's economy and experience

    2. Like to show the operation, all kinds of playing grass and walking. There are people showing grass in many wonderful scenes, but have you found that people who show grass do not want to show themselves every time, but are forced into the grass, and then complete the so-called divine manipulation according to their good reaction and steady operation. Keep in mind that ADC is not an operational location. ADC is the core output of the team. All people want to operate ADC by themselves. The most basic thing to complete this is stability. ADC will play in 25 minutes. If you make any mistakes, the assistant will flash to save you, and the upper half will give up the output to share the damage for you. Because ADC is more important than anyone after 25 minutes. These two points are common problems that ADC likes to make

    After a long period of development, ADCs can take shape in 25 minutes. After forming, it can bring certain advantages to the team, increase the maximum output damage, and establish various advantages for the team. Next, I'd like to share with you my understanding of group warfare by playing ADC

    first, when you finish the first big piece of equipment, you should get used to looking at the opposite ADC's equipment, looking at the opposite single and field fighting equipment, and then according to the observation, I recommend that when the opposite single is very meat and the armor is very high. You can choose when you are against the wind. Red medicine + light language. The attack and a small amount of blood it brings to itself are considerable. However, when a single tank on the opposite side is full of meat, you can easily cut to the back row. If someone protects you in the back row at this time, but you can't move the tank, your front row will die. The people who protect you are almost consumed. If their front row is still smartly pestering you, it means that your regiment has lost. Also, remember not to flash away from the battlefield. In this way, you are giving up four teammates who are creating an output environment for you

    Second, what to do when the team has a poor lineup, such as moganna, Stoneman and scorpion on the opposite side, which can easily disrupt the formation and control the heroes in the back row. However, there is nothing on your side that can stop your hero from cutting you. This is a necessary item for group warfare. A lot of ADCs like to put out the output device, which proces endless yellow x, and then saves money to proce red X. but if you are charged with a regiment battle, I don't think the other side will give you any chance, and they will definitely open the regiment, and then they will beat you first, and then your teammates will be defeated. The dragon may not be guaranteed. When you have mercury, it's not the same. Mercury is an artifact, The other side will certainly worry about you. For example, the hero scorpion is afraid of the mercury ribbon. When you have this prop, it is basically a life preserver, and Scorpion will no longer want to make you big. For example, moganna comes first to flash the big. The mercury ribbon can completely remove the big effect of moganna. At this time, you can quickly run to the back of your order or field, In this way, the position of the group battle is the same. Although the field player and the previous player are greatly advanced, your position will be behind them in the future. After the Vertigo effect is removed, they will certainly protect you and let you output at ease. Sometimes you don't want others to protect you. When you see someone who wants to cut himself, you can run to the back or side of the previous player or the previous player, Because sometimes on the single, and play wild sometimes also be entangled, can't protect you

    the third point, about ADC, how to find the opportunity to play money in the later stage, in the 30 minutes after the game, basically take-up everything is ADC's business, but I have to choose when to take-up, when not to take-up, I put forward my opinions here, personal opinions, when the opposite AP takes blue buf, when someone takes-up, When you see the opposite adcap return to the city with your own eyes, you can choose to take in the line. Don't take in the line that you see. If you take in the line blindly, the five people on the opposite side, even if they don't take the Dragon by force, line out your vision in the position of the dragon. Then your whole team will be very passive. There are a lot of grass on the side of the dragon, and the whole team can't make any mistakes, It led to the failure of a wave of regimental warfare. So we should think a little more about ADC's take-up, and think about it for the whole team. Fourth, Shun sub Bureau and rolling Bureau. In fact, I don't have to say much about this. Basically, I don't make too many mistakes. For example, I lead the team to the group extinction by Tailang, lose the dragon, and then be overturned. I have no choice but to blame myself. It's basically OK to play in a stable way. Pay more attention to the above problems. It shouldn't be a big problem

    7. This guide will mainly introce the basic knowledge that is very useful for novice ADCs. What is ADC? Ad carry = attack damage carry represents Heroes: good luck, ash, shiver, graves, Tristana, Edgar, ezerell, Kutch, and Kramer. Ranged heroes cause physical damage (reced by armor). Ordinary attack is the main part of their damage. They usually go down the road, Relying on farm with an assistant (it costs a lot of money) and being very dangerous (better than other characters when equipped) every team should balance AP / ad damage so that the enemy can't just stack one defensive attribute. When you are an ADC in the team, you should be able to piss off your enemies or at least output enough damage. It is necessary to pay for farm. Due to the existence of auxiliary and eye, the chance of killing in the next path is quite small, so we should try our best to be perfect in the mending. ADCs are very dependent on the development of money, so the basis of the next competition is the number of compensation. Having more patches than your rivals' ADCs means that you have an advantage in the next road. The timing of mending is the most important, but each hero has a different attack animation, it takes a certain amount of time to adapt. It's easy to harass the enemy when he tries to mend the sword. Because of the existence of attack interval, he can't counterattack your harassment. Similarly, you are easily harassed when trying to mend the knife, so the position where you stop to mend the knife is also very important. In most cases, it's worthwhile to be ordered several times in exchange for a mending knife, but if you feel that you're going to get a bad kick in order to mend the knife, don't go up (for example, when the auxiliary is not available and you're 1V2). It's also very important to mend the sabre under the tower. It's very helpful to assist (for example, to help the long-range soldiers), but once you have 2 Duolan, you should be able to mend the sabre under the tower perfectly. Mend the knife well and don't move lazily. Every knife you miss should reflect on yourself! The red and the essence are fixed in AD (thank you for reminding) that online communication between teammates and assists is the key. Know when to go up and when to retreat. Most of the time, such tacit understanding comes from personal experience and the position and action of teammates. If you harass the enemy, your assistance should obviously provide you with assistance. Similarly, if your assistance is harassed, you should also be in a position where you can not only keep mending but also help him get rid of the enemy safely. Signal (ALT + left button) is also very useful, marking an enemy to indicate that you want to kill him or retreat signal (Ctrl + left button) is a very fast way of communication. Many things can be prepared in advance with signals, such as killing at the moment of 6. There are some auxiliary and ADC Combination online is very powerful... I will not explain the reason in detail, but list some combinations, you can try. Big mouth + nunusona + policewoman solaka + male gun wind female + lucky sister plane + Leona cannon + Niu Shao, these online combinations are very good, and can adapt to various teams. Sometimes you may not have an assistant with you, which means that you may lose money online in the face of traditional AD + assistant combination, and you may not be able to enjoy all the CCQ that soldiers steal money. It's really painful, but please try to make up for it by fighting with your teammates, and pay attention to maintaining vision and necessary communication. I will graally add all kinds of online combinations to this guide, starting from "paoniang + niushao". If you stone as much as you can on the blue side, make sure you get to level 2 faster. Level 2 is very important for the combination of gunner + cow, cow less W + Q + ignite, gunner W + e + normal attack. This can deal more than 500 damage to a single target and kill almost any target. So what if you make sure you get the advantage of 2 first? push! If you can't hit the Stoneman, push the line as hard as you can to make sure that when you are level 2, there is only level 1 on the opposite side. Once you reach level 2, you should suppress the enemy. When the last soldier who is promoted from level 1 to level 2 dies, you should be in position. At level 2-5, you will have another chance to kill when you reach level 6. The big move of less cattle makes it possible to cross the tower. The killing idea is similar to level 2. If you can't kill the enemy at levels 2 and 6: when you push the line under the tower, Niu Shao can consider swimming in the middle. At the same time, it's very important to communicate with the middle and wild heroes. Level 6-11, a lot of money, this stage is difficult to kill the enemy, because the gun mother did not have the AP outbreak is very suck. In the later stage of the game, the gun girl's excellent output ability and tank ability make a very standard tank / DPS combination. The combination of airplane + Leona airplane + Leona is probably the most powerful of all the auxiliary combinations of ADC + to 6. Most of the damage comes from the perfect combination of E and Leona's passivity. Because the shooting interval of Gatling machine gun is very short, you can use it to trigger the passive effect of Leona's every skill. Most of the time, the combination is that the plane drives the e skill forward, Leona lifts the W, flies over to stun the enemy, and then you can easily receive a head. As soon as possible, it will cause such a situation: the soldier line is kept out of the attack range of your tower, but the opposite ADC does not dare to come up to mend the sword at all. This combination is very aggressive, so the next road will become the focus of the opponent's field goal... There are several ways to deal with this situation. 1. Anti gank, when you feel the chrysanthemum is tight, gank will come and call your father to squat down. 2. Do a good job of vision, not only in the normal eye position, but also in the enemy's field area (if you are blue, insert your eyes in the purple blue buff). This gives you a lot of "space" to write, and even makes anti gank more efficient. In the case of such a strong aggressive combination, you can easily push the line under the enemy's tower and then insert the eye. I suggest you go to see my plane strategy and xpecial's Leona strategy to better understand these two heroes. Nima, do you want to translate it again when you have time? I like this combination, and it has been used many times in recent training. This combination is perfect in the early and late stages, both offensive and defensive. The men's gun is a very strong line hero. The first level has Q as a burst and passive as a defense. The later smoke bomb is also very useful, and it also has a strong burst / continuous output. The same is true of fengnv. From the first level, she is a very powerful hero on the line, with decelerating and flying as the attack, shield and big move as the defense. The cooperation between the two heroes is very good. If used properly, they can easily win the game. At level 1, you should play very aggressively to ensure that you can reach an important level like level 2 first. At level 2, immediately go up and piss off the opponent's ADCs or AIDS, because if they are still at level 1, they will be very weak. Whenever a male gun uses the e skill, fengnv should give the shield immediately. Q skill will do great damage and will probably force enemy ADCs to go home. If the other party is forced to go home, especially in the early stage, fengnv should use the hurricane to assist the male gun to quickly clear the troops with Q. When a man's gun is at a distance where an e can join the battle, fengnv should try to harass the enemy. Generally speaking, the wind female + male gun has the natural advantage of dominating this way, at the same time, it is also very powerful in the later game. All you need to do is to be flexible, so it's easy to gain an advantage. It's great to pay a lot of money for the costume / Rune / talent, but it doesn't make any sense if you don't make the most efficient and correct equipment. I have all the ADCs in my other strategies. If you don't know what to buy, go and have a look The rune and talent are the same as above. Walking is one of the most difficult skills to learn in lol. This requires you to be map conscious and have a deep understanding of the game. In short, the principle of ADC is to output as much damage as possible without death. You obviously don't want to be too aggressive in chasing people to die, or too far away to kill the hero in the front row. To get a good move, you need to focus on the position and action of all 10 heroes. The CD of big moves, the CD of Summoner skills, what items they have and where they are all very important information. There's no better way to learn to walk than to die many, many times. In the end, you will know exactly how much damage you can take and what position is the safe output position. For novices, there may be too many things to consider when they move. They just need to die many times and then know that "the goods killed me, stay away from the goods next time". To sum up, I like to play ADC, because as the game goes on, I can more and more dominate the process of the game. It's easy to play money and walk, but it's hard to master. I hope this guide can bring some light to the novice player's ADC road Author: don't touch me. Do you wash your hands
    8. ADC has three main points:
    first, replenishing soldiers is not going on the road, it's not a fight between two strong men. They pay more attention to "forbearance" in order to make a big hit in the regiment war. If they want to play a role in the regiment war, they will get money, and replenishing soldiers is the biggest source of ADC's economy
    ADC does not calculate how many soldiers you have made up, but how many soldiers you have missed. Replenishment is a basic skill. There is no shortcut, only more training. Don't try to kill people all the time
    Second, cooperation - it's not easy to stage the myth that ADC takes the first place by itself. ADC needs to cooperate with his teammates, especially the assistant. If the position of gem can stun ash, then you should stand in the position where an e can enter the battlefield
    if Nunu's hockey ball hits the female gun, then VN will be able to make 3 attacks while slowing down. Your assistant is hit by the opposite ADC, don't be afraid, you go to hit the opposite ADC, so you can earn money
    thirdly, the most difficult part is the concept which is also the most difficult to express in language. ADC wants to make sure that he does not die, never let the opposite tank touch your fragile body, life and death in an instant, the distance between life and death is your 500-600 range. Don't underestimate the distance of 500-600. How many times have you let go the blood? If you can run one more step, you won't be stunned? Be familiar with your range of attack, and know if the opposite akali can come at your side. It's hard to walk< Common attack: this type of ADC mainly relies on continuous common attack to output damage. ADC - ash, VN, big mouth, policewoman, woman gun, cannon, mother wheel. With a certain equipment base, their normal attack damage is very high, and most of them have a bonus, such as the critical hit of VN three times, the% health damage of big mouth, the head blow of policewoman, and so on. This kind of ADC generally does not have displacement escape skills (small guns, policewomen do), so it is more demanding on the accuracy of walking. God will not treat everyone badly, giving you high damage, and the price is easy to die
    2. Skill explosion type: ADC of this type can rely on a set of skills to proce high explosion, and it is easy to get the head with the summoner skills. ADC - male gun, EZ, airplane (these three were once ADC Sansheng). There are displacements, explosions, killing and running, and the operation is relatively simple and violent. Suitable for novices. The disadvantage is that in case of encountering the "general attack" ADC that can play, it may not break out and be consumed slowly. Another drawback is that there are some desperate, not smooth in the early stage, it is difficult to play well in the later stage. There are many examples of VN turnovers, but there are few stories about men who were killed four times
    3. Abnormal invincible class: if you play well, you are absolutely super God, absolutely worthy of ADC's C. If you don't play well, don't play. ADC - Devin, mouse, verus. In particular, dravin, national clothing seems to be relatively unpopular, but there are a lot of Draven masters in Meifu. The positioning of these three ADCs is quite special, so it's hard to get started. But once you practice them, you will definitely make the opposite "Future Warrior" ezerell a better player< Different periods in ADC game:
    1. Initial alignment: you can stand up and down when you are in the first two levels. Everyone has two or three blood bottles and the 500 blood bottles. You can kill half of the ADC's blood when you are in the first two levels. If you kill half of the ADC's blood and you have half of your own blood, it's unwise. The first two levels are a magical world. There are too many things that will happen. We should see every opportunity (i.e. go to the river to get the first eye, go to the field and show up on the road, and the number of small soldiers on both sides). Decisively to play the first wave of damage, can stand a power to see the first two levels, this is the golden period of ADC golden period (the other is late). The first two levels are good, you can press down all the way, if you don't do it well, you have to be pressed. There are a lot of points: 1. When dravin has two axes in his hand, he will have an e at level 2 to fight a wave; 2. Level 2 combo of men's gun and gem; 3. When the first level is successful, the ADC of the opposite side of a will be at least 5 times, and the second level will be decisive. But please remember, the premise is your own safety. If you don't consider the threat from the field and small soldiers on the line, you are likely to die
    2. Medium term alignment: characters with outburst should be prepared for level 6 at this time. Whether to draw back or push, whether to keep magic or release skills should be considered carefully. When ADC reaches level 6, it's already at level 6. It's also the most active time to fight wild. Often, a level 6 fight on ADC's way down will change the whole situation - the ownership of TA or Bruce Lee. At this time, you can choose the right time to play a wave. It's a waste of resources to put them there. Of course, it's right to play conservatively. But when you have a big move, many heroes will become another hero immediately. You'd better try it
    3. Later alignment: if the tower has not been pushed down, the task at this time is to push the tower more than to supplement the troops. Before the regiment war, which side had more defense towers, which side had an invisible advantage
    4. Medium term group War: in the flash period of ADC like outbreak, there is an increasing demand for moving. If you don't develop well on the line in the mid-term group battle, tell your teammates that they can give you a good vision and make up for your own AFK, so that your teammates can be more stable and don't fight if they can. ADC needs selfishness. There's no way. ADC without equipment is a live target or "spectator". If you have an advantage in the early stage, take your assistant and teammates to the front of the tower or the longlanhong area for "forced fighting". The advantages are accumulated bit by bit
    4. Late stage: don't die, don't die. If ADC is dead, GG may be lost. If you are caught carelessly or you make a wrong move, you should be scolded. We give you ADC so much support, your "C" to "C" out. Don't die later, let alone first. At this time, it became the world of VN, big mouth and others. To live to the end, it means four kills and five kills to harvest the head
    ADC specific tips and tips:
    EZ: your Q is one of the best skills in the league. To be accurate, you should be able to use Q
    9. The most important thing about ADC is to mend the knife, which is also the most basic. We should all know this. Lol can't reverse complement, so in a sense, it can't restrain the level of the opponent's hero, so the efficiency of mending the sword is very important. When mending the sword, use the a key, and try not to use the right key, because when we are walking, we find that the reaction of a is faster than that of the right key, and clicking the right key is easy to cause the right key not to arrive, which causes the hero to go to the front earlier, Cause unnecessary harm. And pay attention to the small map while adding soldiers to the line. From time to time, the reinforcements interfere with the other side, restrain the other side's reinforcements, and make him lose his economy. Of course, we should ensure that we will not lose our reinforcements. Sometimes it is very unwise to do things that we may not be able to accomplish at the expense of our own interests
    ADC flat a will cause a lot of damage, so try to ensure that you are always outputting the opponent's armor to rece flat a damage, so try to hit the player with low armor. If you can't directly hit the player with low armor, you can also hit the nearest one. If there are many crispy skins, you can hit the one with the greatest threat
    in a group battle, when the first round of skills is finished and the team mate tears the opponent's formation, you can hit the nearest person you can, no matter whether the person is meat or not, whoever cuts your face will be hit. Then, after you have made the double defense moves, after you kill the one on your face, you go to selectively kill the main output point of the opponent's crispy skin
    in a group battle, the general situation is that there are six people fighting in a group, and you have to fight with the person opposite
    no matter before or ring a group battle, don't expose yourself to the vision of five people on the other side. It's better that only 23 people can see you
    the last is the most important. Out loading.. The fixed three pieces of each hero will not change, but the order of the outfit and the choice of the defensive outfit depend on the opposite lineup
    it's hard to say about the loading of ADC, because according to the loading and lineup of the opposite side and the priority of the line-up period. With the wind Bureau: drink blood sword, against the wind Bureau: endless blade, not shun not against: Black cutter in addition to the three must be out of the ADC, consider the big outfit
    a set of offensive runes, runes and runes, sometimes red and cream. Attack speed Rune and blast damage Rune are better. Choose different runes according to different characters, such as: Wynn, attack speed rune. Explorer EZ, Picheng policewoman, gun bandit, attack rune
    ice Archer loves shooting, bad luck sister Xiao (good luck sister), and explosion rune. These players can feel their own
    the game is flexible and changeable, and the basic skills of consciousness and recruitment are very important for ADC
    DC flat a will cause a lot of damage, so try to ensure that you are always outputting the opponent's armor to rece flat a damage, so try to hit the player with low armor as far as possible. If you can't directly hit the player with low armor, you can also hit the closest one. If there are many crispy skins, you can hit the one with the greatest threat
    in a group battle, when the first round of skills is finished and the team mate tears the opponent's formation, you can hit the nearest person you can, no matter whether the person is meat or not, whoever cuts your face will be hit. Then, after you have made the double defense moves, after you kill the one on your face, you go to selectively kill the main output point of the opponent's crispy skin. During the group battle, the general situation is that there are six people fighting in groups, and you have to fight with one person on the opposite side. No matter before or ring a group battle, don't expose yourself to the view of five people. It's better that only 23 people can see you. Last but not least. Out loading.. The fixed three pieces of each hero will not change, but the order of the outfit and the choice of the defensive outfit depend on the opposite lineup. It's hard to say about the ADC's appearance, because according to the appearance and lineup of the opposite side and the priority of the line-up period. With the wind Bureau: drink blood sword, against the wind Bureau: endless blade, not shun not against: Black cutter in addition to the three must be out of the ADC, consider the big outfit.. A set of offensive runes, runes and runes, sometimes red and cream. Attack speed Rune and blast damage Rune are better. Choose different runes according to different characters, such as: Wynn, attack speed rune. Explorer EZ, Picheng policewoman, gun bandit, attack rune. Ice Archer loves shooting, bad luck sister Xiao (good luck sister), explosion rune. These players can feel their own game is flexible, consciousness and basic skills are very important, for ADC
    it's hard to say about the loading of ADC, because according to the loading and lineup of the opposite side and the priority of the line-up period. Following the wind Bureau: drinking blood sword, against the wind Bureau: endless blade, it is not unyielding: the black cutter will take out three items of ADC, consider
    a set of attack power runes, a set of runes, sometimes red and essence. Attack speed Rune and blast damage Rune are better. Choose different runes according to different characters, such as: Wynn, attack speed rune. Explorer EZ, Picheng policewoman, gun bandit, attack rune
    ice Archer loves shooting, bad luck sister Xiao (good luck sister), and explosion rune. These players can feel for themselves
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