What about Ethereum hash value
Update introction:
version 1.6 improves the data processing problem ring verification.
Generally, the hash value will be involved in the charging and withdrawing of coins. On the platform, if the coins are successfully withdrawn, a hash value will be generated, and it is the only one used to record your block transaction. You can consult customer service or view it by yourself
⑤ transverse working jointtransverse working joint must be set at the end of daily construction or when the pouring process is interrupted for some reason. Its position should be set at the expansion joint or contraction joint. The structure of the working joint set at the expansion joint is the same as that of the expansion joint; The working joint set at the contraction joint shall be of flat joint and dowel bar type< (6) the joint filling material should be firmly bonded with the concrete wall, with good resilience, insoluble in water and impermeable; No extrusion, no flow, strong embedding resistance, aging and cracking resistance at high temperature; The amount of negative temperature drawing is large; It is not brittle and has good rability at low temperature. This design uses tar polyurethane. Generally, the joint shall be filled and sealed in time after the maintenance period, so as to prevent mud and sand from entering the joint. Before filling, the debris in the joint shall be cleaned and carried out in a dry state. It is better to fill the bottom of the joint with porous flexible material before pouring the filler, and then add the filler. The height of the filler shall be level with the board in summer, and slightly lower than the board in winter< br />/
Different races have different ways of addition:
Terran
1, 1 constitution = 5 Qi and blood, 0.1 speed, 0.3 power
2, 1 magic = 3 magic upper limit, 0.7 power
3, 1 strength = 0.66 damage, 0.1 speed, 0.4 dexterity
1 enrance = 1.5 defense, 0.1 speed, 0.2 dexterity5, 1 agility = 0.7 speed, 1 avoidance, 0 dexterity
Xianzu
1, 1 constitution = 4.5 Qi and blood, 0.1 speed, 0.3 spirit
2, 1 magic = 3.5 magic upper limit, 0.7 magic power
3, 1 strength = 0.56 damage, 0.4 dexterity, 0.1 speed
1 enrance = 1.6 defense, 0.2 dexterity, 0.1 speed5, 1 agility = 0.7 speed, 1 avoidance, 0 dexterity
demons
1, 1 constitution = 6 Qi and blood, 0.1 speed, 0.3 spiritual power
2, 1 magic = 2.5 magic upper limit, 0.7 magic power
3, 1 strength = 0.76 damage, 0.1 speed, 0.4 dexterity
1 enrance = 1.4 defense, 0.2 dexterity, 0.1 speed5, 1 agility = 0.7 speed, 1 avoidance, 0 dexterity
{rrrrrrr}
< H2 > extended data
character attribute relations:
1, speed = physical strength * 0.1 + enrance * 0.1 + strength * 0.1 + agility * 0.7 + magic * 0 (Magic acceleration)
2, mental strength = physical strength * 0.3 + magic * 0.7 + enrance * 0.2 + strength * 0.4 + agility * 0 (agility without mental strength)
3, avoidance = agility * 1
4, speed = physical strength * 0.3 + magic * 0.7 + enrance * 0.2 + strength * 0.4 + agility without mental power)
4 Hit:
human: strength * 2 + 30
demon: strength * 2.3 + 27
immortal: strength * 1.7 + 30
5, damage:
human: strength * 0.7 + 34
demon: strength * 0.8 + 34
immortal: strength * 0.6 + 40
6, defense:
human: Enrance * 1.5
demon: Enrance * 1.3
immortal: Enrance * 1.6
7 Qi and blood:
human: physical strength * 5 + 100
demon: physical strength * 6 + 100
immortal: physical strength * 4.5 + 100
8, Magic:
human: Magic * 3 + 80
demon: Magic * 2.5 + 80
immortal: Magic * 3.5 + 80