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Ethereum game development

Publish: 2021-03-23 05:28:08
1. blockchain pet game

ether clown is a blockchain pet cultivation game launched by IAC advertising platform, which combines with pet entertainment to make money easily, and at the same time combines with blockchain technology to ensure the interests of players. Experience the fun of raising, working, earning and reselling, beautiful pictures, rich experience and happy income! Make a real game, let players get a more comfortable experience, with the game this well-known proct form, the human into the era of full intelligence
ether clown is a digital collection, a non-standard digital currency (ether currency, etc.), which is based on blockchain and can never be changed. It can be verified by a third-party platform to clearly query the relevant data information! Cryptoclow is a digital and collectable blockchain game based on Ethereum blockchain. Using ether money to adopt clowns can not only resell them, but also use them to breed a new generation of clowns with strange shapes. It can also cultivate them to work and earn money, making the digital collection of clowns more sustainable and playable# Ethereum clown#
2. At the top of Ethereum is DAPP. It exchanges with the smart contract layer through Web3. JS. All smart contracts run on EVM (Ethereum virtual machine) and use RPC calls. Below EVM and RPC are the four core contents of Ethereum, including: blockchain, consensus algorithm, mining and network layer. Except DAPP, all other parts are in the Ethereum client. The most popular Ethereum client is geth (go Ethereum)
3. Blockchain technology is really changing the entire financial instry, and many market observers even believe that it is expected to completely replace the existing payment, trading and banking infrastructure. Blockchain and financial business seem to be a perfect partner, but in other areas, the impact of this new force can not be underestimated - for example, games. Blockchain is indeed likely to change the rules of the game market. For investors, it will be a once-in-a-lifetime opportunity, which should not be missed or missed
how does blockchain lead to changes in the game instry
in the past few years, the game instry has become the focus of many innovations - Virtual Reality (VR), augmented reality and artificial intelligence. However, the contribution and development space of blockchain is unique, which is expected to bring higher transparency and trust to the game instry
investors certainly don't want to be spectators of this trend. They want to catch up with the fast train of the blockchain game. For them, this technology has subversive potential and also brings real economic benefits. Therefore, they decided to use capital to make this emerging technology a breakthrough in the game instry< However, how can DLT bring benefits to developers and the game instry? From the perspective of use cases, blockchain has unlimited possibilities, or will change the instry in a variety of ways:
blockchain can help developers eliminate the gray trading market related to game assets - game developers tend to design games as a closed ecosystem, hoping to ensure that the value in the game will not be mapped with the value in reality. For example, players cannot make money by selling game assets, nor should they trade assets in one game for assets in another. But such control, on the contrary, leads to the emergence of gray market, participants can gather together to complete resource transactions. With the support of blockchain technology, game publishers can embed management rules into token assets, so as to charge transaction fees for every asset transfer in any environment. In this way, users can really freely trade the assets they think are suitable, and publishers can also obtain additional revenue outside the core business
blockchain can also map value and intangible assets - when cryptokitties launched a wave of "cloud cat" on Ethereum, people began to realize the close relationship between DLT and games. The game allows players to use cryptocurrency to buy and trade unique virtual kittens. Because each kitten has a unique identity mark, this collector's game actually uses the so-called irreplaceable signaling (NFT). So far, players have spent millions of dollars on kittens. The most expensive kitten has sold for a sky high price of 600 ethers, more than 173 thousand dollars at the market price at that time. Games such as cryptokitties prove the powerful function of DLT through the token of assets. In this way, each asset can be proved to be unique or scarce, ensuring that users have clear ownership of digital assets, and allowing these assets to interoperate in application scenarios outside the original ecosystem. These functions bring higher perceived value to users, thus increasing the possibility of consuming real money in the application. However, it must be admitted that although cryptokitties show the application prospect of DLT in the field of games, they fail to create a good experience to attract more audiences. The next generation of blockchain games, such as epics digital collectibles, will further seamlessly integrate DLT with a consumer centric and engaging gaming experience
blockchain can help users purchase, sell and store in-game assets - with the help of DLT, the distribution and transaction of in-game assets will usher in an unprecedented new situation
developers can introce rules that allow players to purchase assets with cryptocurrency in game design, so as to make the whole purchase process easier, faster and safer. Similarly, cryptocurrency can also solve the micro transaction challenge. But game publishers are also very clear that most ordinary players are not familiar with the transaction mode of cryptocurrency, so they will hide these elements behind the regular payment gateway. In addition, developers can also use frameworks created specifically for digital assets in the game. As mentioned above, cryptokitties is built on Ethereum, and more blockchain implementation standards specifically for game design have emerged. Dgoods is such a solution, which is a token framework initially established for eosio protocol
mythical games is a developer that uses dgoods to build an in-game asset trading system. The company plans to launch its first game, blankos, in 2020. Blankos is expected to become the largest blockchain game so far, which can dock with many player communities such as PC, game console and mobile devices
it is believed that in the near future, more developers will use digital asset framework to design in-game economic system and jointly improve asset operation process
blockchain can help developers improve customer engagement and increase the average revenue per player (arppu) - NFT is expected to play a huge positive role in this regard. Game publishers have long noticed that e to the higher perceived value of users, games matching blockchain technology often have higher arppu indicators. NFT is also quietly changing the interaction between brands and consumers. This new marketing method no longer emphasizes the invasiveness, but pays more attention to the final consumer value, and improves the participation. For example, azarus has set up a set of E-sports network on the twitch streaming media platform. Players who watch E-sports content for a long time can get aza coin as a reward, and use this token to exchange game items. This way of turning the viewing time of game related content into rewards for items in the game will encourage players to pay attention to the game for a long time, and then increase their enthusiasm in the actual play. In view of the good participation effect brought by this new marketing method, I believe that more game publishers will invest considerable marketing funds in this field in the future
promote market growth
the game market has a considerable scale, and the blockchain has also attracted many investors; The combination of the two is pushing the development of the game instry to a new height
today, more than 2 billion players play games on computers or smartphones. Newzoo, a game and E-sports analysis company, estimates that the total number of gamers in the world is as high as 2.5 billion, which means that one out of every three people is a gamer. By the end of this year, the total spending of global users on games will reach US $152.1 billion, an increase of 9.6% over 2018
obviously, games have become one of the fastest growing instries in the world, while blockchain has brought countless unprecedented possibilities through a more open and credible environment, which has become an important means and pillar factor to enhance the image of the game instry. This in turn will attract a large number of investors, especially those who focus on the direction of DLT games
many excellent investors for blockchain have begun to include game companies in their portfolios. For example, venture capital firm SVK crypto has officially invested in mythical games, azarus and high fidelity. Among them, high fidelity is a VR platform established with the participation of Philip Rosedale, the developer of the popular game second life. It plans to use blockchain technology to manage the ownership of assets and currencies in the game
in addition to SVK crypto, the EOS VC consortium of block.one also includes Galaxy digital and finlab AG. Interestingly, finlab AG has also shown interest in the gaming instry, especially in investing in upland. Galaxy digital, one of the three brothers, is naturally unwilling to lag behind. Recently, it has also participated in the financing of immutable, a Sydney blockchain game start-up
in a word, institutional investors for blockchain hope to take action in the fast-growing game instry. The continuous injection of relevant capital may comprehensively promote the development and maturity of the blockchain game market.
4. Ether clown is a digital and collectable blockchain game based on Ethereum blockchain. But it's not just a game, it's also a valuable digital collection. Clowns can work / breed / sell to earn money.
5. Ether clown is a digital and collectable blockchain game based on Ethereum blockchain. Using ether money to adopt clowns can be resold, and they can also be used to breed a new generation of clowns with strange shapes. They can also be cultivated to work and earn money, which makes the digital collection of clowns more sustainable and playable.
6. Cryptoclone is a digital and collectable blockchain game based on Ethereum blockchain. The use of ether money to adopt clown pets can not only resell them, but also use them to breed a new generation of clown pets with strange shapes. It can also cultivate them and let them work to make money, which makes the digital collection of clown pets more sustainable and playable. At the same time, based on the characteristics of blockchain development, all clown pet trading, working, breeding, feeding and other values can never be tampered with, ensuring the security of assets
1. The proction and breeding of clown pets
the proction mechanism of clown pets can be divided into two types, one is the official proction (zero generation clown pets), the other is the breeding between two clown pets
the official clown pets can be divided into two categories: ordinary zero generation clown pets and special clown pets. Ordinary zero generation clown pets proce one every 15 minutes, and the total number is only 50000. The appearance of ordinary clown pet is composed of 8 parts. The attributes of each part can be divided into ordinary and rare. The number of rare attributes is less than that of ordinary attributes
Special clown pet is a variant of clown pet. Special clown pets are divided into three categories: creation clown pets, special clown pets and strange clown pets, all belong to generation 0 clown pets. The creation clown pet is the creator of the whole clown pet world. There is one male and one female. It is no longer bred and belongs to the platform. It can't be traded within one month after the release of cryptotown. It will be auctioned after one month. The lowest price is 5 times of the average selling price of all clown pets proced by the platform at the time of auction. Clown pet is a kind of customized clown pet in operation activities, which is limited in quantity and cannot be bred. Strange clown pets are some funny looking clown pets. After they are launched on the platform, they can be purchased directly or mutated ring breeding
two clown pets of different genders can reproce in the breeding center of the market. In each breeding pair, one clown pet bearing the role of father can receive the breeding fee paid by the other (maternal owner). After breeding, there is a certain recovery period, which is related to the clown pet's gene. The clown pet in the role of mother will have a period of pregnancy, and she will not be able to breed again until she gives birth to the baby. There is no limit to the number of breeding times of each etheric clown pet, but the recovery period and pregnancy period will increase with the number of breeding times
male clown pets can click breeding on the details page of clown pets in the "my" interface to carry out hanging list breeding. If there are genes favored by female clown pets, or the price is particularly suitable, female clown pets will soon breed with them to proce the next generation
female clown pets can go directly to the "market" and choose their favorite male clown pets "to be bred". After paying the breeding fee, they can breed the next generation together
2. The appearance of clown pet
the appearance of clown pet is composed of eight parts: eyes, mouth, nose, hair and hat, body shape, pattern shape, pattern color, skin color and clothing color. The attributes of each part can be divided into common and rare. The number of rare attributes is less than that of common attributes, which makes the clown pet with rare attributes more precious
each clown pet is born with 54 gene codes, which are divided into three groups, 18 in each group. The first two groups represent the genetic genes of the clown pet's grandparents and parents, and the third group represents the clown pet's own genes. The 18 genes are divided into nine groups, representing nine attributes, including background color, eyes, mouth and nose, hair and hat, body shape, pattern shape, pattern color, skin color and clothing color. Gene codes and random functions are written on the chain and cannot be changed. The appearance of the clown pet is closely related to the parents and the genetic genes carried by them. The offspring have a higher probability of inheriting the shape of some parts of their parents, which makes the parents' good genes inherited and may also mutate to become a completely different clown pet from their parents. In order to get a baby clown pet with rare attributes, please try to choose those clown pets with more specific attributes for breeding
the appearance of each clown pet is determined by the tamperable genes stored in the smart contract, and each gene is unique, so each clown pet is unique
3. Clown pet trading
selling clown pets
users can choose clown pets to be auctioned in the trading market, and can sell their own multiple clown pets. During the auction, users need to set the highest starting price, the lowest acceptance price and the auction time. The Dutch auction is adopted in the auction. During the auction time, the highest price set by the seller is graally transferred to the lowest price. If the owner is not willing to sell at a low price, a longer auction time can be set or the clown pet can be sold off the shelves
buy clown pets
the buyer selects the clown pets on sale in the trading market and pays ether to buy their favorite clown pets. When the buyer purchases, the transaction will be concluded at the auction price at the current time point. If you have a favorite clown pet, but feel that the price is not suitable for the time being, and want to pay more attention, you can like it and collect it. Later, you can learn about the dynamics of the clown pet through "my attention"< There are four attribute values of clown PET: growth value, strength value, agility value and wisdom value. Generation 0 clown pets get the value of each attribute randomly, and the non generation 0 clown pets are mainly inherited
attribute values can be changed by eating food. Please refer to point 5 of this page for the relationship between attributes and corresponding food
working
after the growth value of clown pet reaches the requirement (100 points), you can go to the factory to work and earn money (ETH). Different kinds of factories need different clown pets. When the clown pet attribute is higher than 800, go to the factory with the corresponding attribute to get an additional bonus. On the basis of 800, for every 10 points higher in the attribute, the revenue can be increased by another 1%. If the strength of clown pet is 801, he can get basic income * (1 + 1%) by working in a power factory. When his strength reaches 811, he can get basic income * (1 + 2%), and the maximum bonus is 20%. When the clown pet attribute is lower than 300, the income from working in the corresponding factory will decrease. For every 10 points lower, the income will decrease by 1%, and the maximum will be reced to 20%
each owner can allow up to three clown pets to work at the same time
the basic income of working
the working system is a part of the platform. The platform will allocate 20% of the previous day's income every day as the basis for calculating the benchmark income. If the clown pet has a profit bonus, the bonus part of the income can reach up to 24% of the previous day's income. Working income is settled by 12 minutes as a working hour, with 5 working hours per hour. Benchmark income = daily income before the platform * 15% / (number of jobs * 24 * 5) * [working time (minutes) / 12]
when the time reaches 0 o'clock or the clown pet's physical strength is 0, the work income of the clown pet will be paid according to the actual working hours at 0 o'clock every day. When every 12 minutes is a work, less than 12 minutes will not be counted
jobs
in the early stage, we opened a total of three factories with a total of 150 jobs. Hosts can sign up for work as soon as possible. If you don't sign up successfully, you can go to the factory interface when you have time. Other clown pets can sign up for work if they leave their places after work
when the total number of owners of the zero generation clown pet on the platform reaches 900, we will open 3 new factories to 300 working seats. The number of work places will continue to increase as the total number of alt clowns and hosts increases
physical strength
physical strength is 120 points in total. Working will consume physical strength, consuming 1 point every 12 minutes, up to 24 hours. During the period of not working, physical strength can be recovered, a little every 8 minutes
5. Clown pet food and feeding
owners can buy spinach, beef, carrots, walnuts and other food through the mall to feed clown pets
feeding spinach is helpful to growth value, beef corresponds to clown pet's strength value, carrot corresponds to agility, walnut corresponds to wisdom. Each food can add 10 corresponding attributes. After property growth, it will not be reced
the price of food is related to the selling price of original clown pets on the platform the previous day. Spinach accounts for 20% of the average trading price of generation 0 clown pets on the platform the previous day, and the other three foods account for 15%. Owners can hoard some food when the price of food is low
clown pets can only eat one food per day. We suggest that spinach should be fed in the early stage to meet the working conditions as soon as possible, and then according to the natural properties of clown pets in the later stage. When working, choose the type of factory with the highest attributes to work
6. It's more lovely to bask in the sun
in order to increase the social attribute of the game, we added the "square" section. Many lovely owners and clown pets gather in the square to share their stories. If you adopt a very ugly and cute clown pet, you can share it with us to let us know our style.
7. Blockchain games mainly refer to the blockchain applications in DAPP, which belong to the game category and need to interact with various blockchain public chains to a certain extent. Blockchain Games began to emerge in November of 17, with a very short history. Compared with mature games, the current playing method is quite simple. In the view of the instry, many games are even just a capital disk wrapped in the game coat
according to the classification of cryptogames, hot potato, Collectible transaction, spinach and Ponzi are the main game playing methods among the online blockchain games. The most popular games are hot potato games, including two popular games recently - cryptocelebrities and cryptocountries. There are 35 collections and transactions, ranking second, mainly represented by cryptokitties. Spinach and Ponzi are 17, ranking third, with etherroll and etheremon as the star procts
blockchain games also use a variety of themes, from cats, dogs, dragons, pigs and other animals to people, cars, countries, teams and so on
blockchain game 1.0 era
time: November to December 2017
main playing method: Collection + transaction
representative works: cryptokitties, cryptopunks
blockchain technology gives uniqueness to players' digital assets. This graally leads to the concept of NFT (non fungible tokens). The uniqueness and scarcity of people's assets in blockchain games will not change with the game itself. The concept was first applied by cryptopunks, which was launched by larva labs in June of 17. The system randomly generates 10000 punk avatars, which are put on Ethereum through smart contracts and distributed to players for free for trading
when axiom Zen studio added attributes, reproction and auction functions to NFT, cryptokitties was born. People can buy kittens with different attributes, breed with other cats, or sell their own cats through Dutch auction. Kittens with rare and unique genes are wildly sought after by people, and they get a high premium
people continue to develop on the basis of cryptokitties, adding accessories and combat functions, as well as gold digging, feeding, and looting
blockchain game 2.0 era
time: December 2017 to January 2018
main play method: Ponzi like
masterpiece: etheremon
at the beginning, etheremon's play method was very simple and crude. After a player bought a pet, as long as someone bought the same pet, the player could get a small part of eth reward. The game team quickly made a profit of about 2000 eth in a week. Then completely change the way of play, successfully transformed into a collection + combat game. This kind of Ponzi like game was quickly imitated by other manufacturers, and many imitators such as ethertanks and ethertanks appeared<
blockchain game 3.0 era
time: January 2018
main play method: fixed price, forced price hot potato mode
representative works: cryptocelebrities, cryptocountries
players buy encryption celebrities (Nakamoto, musk, etc.) and encryption countries (Japan, the United States, etc.), e to the uniqueness of assets, Subsequent players can only buy from asset owners at a higher price. The price is forced to rise, and the platform earns part of the price difference. At present, the country with the highest price is Japan, about 700 eth, and the most expensive celebrity is Elon Musk, who is worth about 200 eth
blockchain game 4.0 era
time: February 2018
main playing methods: combination of multiple mechanisms
representative works: world.mycollect, cryptocities
in the game, multi-level sales and sharing, player exploration (randomness), lottery, resource uniqueness and other playing methods are adopted. In cryptocities, for example, players can buy countries, continents and the world to "conquer.". The player who conquers the world can get 1% of the transaction volume of the continent and the country, and the player who conquers the continent can get 1% of the transaction volume of the country. In the future, players who conquer the country can get 1% of the transaction value of their subordinate cities. When exploring a new city, players have a chance to explore gems and get eth rewards
at the same time, spinach games also emerged. The high transparency of blockchains makes it easier for them to gain the trust of investors. The more famous ones are etheroll and vdice. They play simply and rudely. Players spend a certain amount of eth to bet on a certain number. When the number randomly generated by the system is less than that number, they can get profits
in addition, there are RPG (ethercraft), battle games (etherbots) and binary (ethermeng king), etc
2
advantages and disadvantages of blockchain games
throughout these successful cases, we find that blockchain games do have unique advantages:
high degree of trust: trust is quickly established through open source contracts, the use process is completely transparent, and the information is completely symmetrical. Fairness: data can not be tampered with and rules will never change. Assets belong to indivial players: Players' assets will not be lost with the decline of the game. Strong community attribute: blockchain itself has strong transaction and community attributes
of course, the current blockchain game is also in its infancy, with obvious disadvantages:
unable to interact in time: there are uncertain waiting time and congestion in blockchain transactions, so it is difficult to form timely interaction between players. The cost of sending instructions is high: every time the instructions are sent, gas will be consumed, while the price of eth still makes the cost of gas relatively high. Immature development environment: at present, Ethereum's virtual machine and programming language solidness are the most mature development environment in many public chains. But compared with other popular languages, it is still very immature
3
Gamification will boost the implementation of blockchain
in traditional desktop online games, manufacturers constantly encourage new players, leading to inflation, and the real value of all assets of a game account is often far lower than the players' investment. After the emergence of mobile games, the mode of props binding account and account binding ID card soon became popular. This also makes once the player decides to leave a game, he must give up all the virtual assets in the game. The emergence and continuous maturity of blockchain technology will make the decentralized formulation of game rules and decentralized storage of virtual assets technically feasible. The convenience of virtual assets on the chain also makes the blockchain easier to land in the game scene
cryptogames believes that the development direction of blockchain games, or the development direction of classic games (like basketball, football and chess, once the rules are determined, they will last forever), It must be "decentralized":
the rules are determined by the players through negotiation, and the players supervise each other to ensure that the game is carried out according to the rules. All the props used in the game are owned by the players themselves. If someone breaks the rules or is not happy with the game, they can go away directly. There is no centralized organizer in the game itself.
the popularity of cryptokitties has greatly promoted private wallet, Blockchain game, as an early application of blockchain, has rapidly promoted the popularity of blockchain. Similarly, the use of game development experience and game design concept to develop a game
8. Ethernet clown is a real blockchain pet development game
cryptoclones is a digital blockchain game with collection value based on Ethereum blockchain. Using ether money to adopt clowns can be resold, and they can also be used to breed a new generation of clowns with strange shapes. They can also be cultivated to work and earn money, which makes the digital collection of clowns more sustainable and playable
the blockchain pet was originally caused by the fire of crypto kitties. It is the first digital game based on blockchain Technology launched by Ethereum. Each pet is unique and cannot be copied in the world. It is understood that Chuangshi cat was even fired to tens of millions of dollars
as a blockchain pet with great sustainability and playability, the future development prospect of ether clown can not be underestimated!
9. Ether clown, full name cryptoclown, is a real blockchain pet development game
cryptoclones is a digital and collectable blockchain game based on Ethereum blockchain. They can also be used to breed a new generation of clowns with strange shapes. They can also be cultivated to work in a virtual factory to earn eth. When I play with my friends, I feel like I am raising a child. I prepare food for him every day. When he is at home, I just want to take care of him, When he's not at home, I look forward to him every day. Raising frogs with him; It's the same, but it's more interesting than raising frogs!!!!
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