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How is lol combat effectiveness calculated

Publish: 2021-03-27 20:38:26
1. Detailed algorithm of combat effectiveness
1. Basic score

for all players participating in qualifying, the game will initialize their qualifying score (also known as rank score) to 1200 by default, which can be divided into three types: team 3v3, team 5v5 and single 5v5 (two person team is considered as single person); Scores below 1200 will not be displayed and can be found in the game
the basic score in combat effectiveness is converted based on the official rank score of the game. The detailed rules are as follows:
(1) take the highest score of three kinds of qualifying competitions (5v5 single row, 5v5 group row, 3v3 group row) as the rank value; If a player has never played a qualifying game, the average rank score is 1150
(2) basic score = rank weighted average score * 1.2 * (1 + (rank weighted average score-1000) / 2000) ^ 1.6
in brief, if the player's rank score is higher, the basic score is higher, showing exponential growth. A 1300 player's rank bonus is 1900, while a 2000 player's rank bonus is 4600
in addition, rank also has a bonus effect in the calculation of the other two combat effectiveness components, so the most effective way to improve combat effectiveness is to play qualifying

in addition, if a player only plays computer games, his basic score is 1.2 * (600 + level * 10)
2. Winning field plus component
the more winning games, the more bonus points
the score of this game will increase steadily, mainly reflecting whether a player is old enough. The upper limit is 3800 points (increased to 3800 points on November 29, 2012)
the formula is: 2 * match winning games ^ 0.9 + 3 * total winning games ^ 0.9 in various qualifying matches of the current season
computer only players' winning games plus composition is winning games * 1.5

3. Winning rate plus composition
winning rate is winning games / total games, which is represented by winratio below
the detailed rules are as follows:
(1) first calculate the win ratio of the match match and all season qualifying
(2) if the winning rate exceeds 70%, it will be only 70%; It is extremely rare to win more than 70% of matches in more than 100 matches
(3) if the winning rate is more than 50%, the formula of winning rate plus component is 750 + 100 * (winratio-50) ^ 0.7; If the winning rate is less than 50%, the formula of winning rate plus composition is 750 - (100 * (50 - $winratio) ^ 0.7). (4) based on the third step above, adjust the winning field:
- if the winning field is less than 40, the winning rate plus component is winratioscore * winning field / 40
- further increase winratioscore according to the total number of winning games
(5) on the basis of the fourth step above, calculate the rank addition. Players with more than 1500 rank points have a graal increase in the winning rate (about 1.6 increase to 2500 points)
(6) finally multiply by 1.2 (optimize on May 5, 2012 to increase the proportion of winning points)
(7) players who only play computer games do not calculate the winning rate

the highest score of this item is about 5000 points; If a person's winning rate is less than 35%, he may only get 0 point
2. Combat effectiveness is a comprehensive value that integrates all kinds of players' performance, and it is a value that reces complexity to simplicity
combat effectiveness consists of three parts: (1) basic score; (2) winning rate plus component; (3) winning field plus component
in short, if a person wins more games, has a higher winning rate, and has higher points in qualifying, the combat effectiveness will be higher
the most important factor in combat effectiveness is the rank of qualifying. The most variable factor is the winning rate plus component, and the most stable growth factor is the winning field plus component

1. Basic score
all players participating in qualifying will default to 1200 points (also known as rank score), which can be divided into three types: team 3v3, team 5v5 and single 5v5 (2-person team is considered as single person); Scores below 1200 will not be displayed and can be found in the game
the basic score in combat effectiveness is converted based on the official rank score of the game. The detailed rules are as follows:
(1) take the highest score of three kinds of qualifying competitions (5v5 single row, 5v5 group row, 3v3 group row) as the rank value; If a player has never played a qualifying game, the average rank score is 1150
(2) basic score = rank weighted average score * 1.2 * (1 + (rank weighted average score-1000) / 2000) ^ 1.6
in brief, if the player's rank score is higher, the basic score is higher, showing exponential growth. A 1300 player's rank bonus is 1900, while a 2000 player's rank bonus is 4600
in addition, rank also has a bonus effect in the calculation of the other two combat effectiveness components, so the most effective way to improve combat effectiveness is to play qualifying
in addition, if a player only plays computer games, his basic score is 1.2 * (600 + level * 10)
2, winning field plus component
the more victorious battles, the more bonus points
the score of this game will increase steadily, mainly reflecting whether a player is old enough. The upper limit is 3800 points (increased to 3800 points on November 29, 2012)
the formula is: 2 * match winning games ^ 0.9 + 3 * total winning games ^ 0.9 in various qualifying matches of the current season
for computer only players, the winning games plus composition is the number of winning games * 1.5
3, winning rate plus composition
winning rate is the winning games / total games, which is expressed by winratio below
the detailed rules are as follows:
(1) first calculate the win ratio of the match match and all season qualifying
(2) if the winning rate exceeds 70%, it will be only 70%; It is extremely rare to win more than 70% of matches in more than 100 matches
(3) if the winning rate is more than 50%, the formula of winning rate plus component is 750 + 100 * (winratio-50) ^ 0.7; If the winning rate is less than 50%, the formula of winning rate plus composition is 750 - (100 * (50 - $winratio) ^ 0.7). (4) based on the third step above, adjust the winning field:
- if the winning field is less than 40, the winning rate plus component is winratioscore * winning field / 40
- further increase winratioscore according to the total number of winning games
(5) on the basis of the fourth step above, calculate the rank addition. Players with more than 1500 rank points have a graal increase in the winning rate (about 1.6 increase to 2500 points)
(6) finally multiply by 1.2 (optimize on May 5, 2012 to increase the proportion of winning points)
(7) players who only play computer games do not calculate the winning rate.
3. Detailed algorithm of combat effectiveness
1. Basic score
all players participating in qualifying will initialize their qualifying score (also known as rank score or ELO score) to 1200 by default, which can be divided into three types: team 3v3, team 5v5 and single 5v5 (two person team is considered as single person); Scores below 1200 will not be displayed and can be found in the game
the basic score in combat effectiveness is converted based on the official rank score of the game. The detailed rules are as follows:
(1) one rank average is calculated by weighted average of three kinds of rank; If a player has never played a qualifying game, the average rank score is 1100
(2) basic score = average rank score * 1.2 * (1 + (average rank score-1000) / 2000) ^ 1.6
in brief, if the player's rank score is higher, the basic score is higher, showing exponential growth. A 1300 player's rank bonus is 1900, while a 2000 player's rank bonus is 4600
in addition, rank also has a bonus effect in the calculation of the other two combat effectiveness components, so the most effective way to improve combat effectiveness is to play qualifying
in addition, if a player only plays computer games, his basic score is 600 + level * 10
2, winning rate plus component
winning rate is the number of winning games / total games, which is represented by winratio below< The detailed rules are as follows:
(1) because more than 95% of the players often play match games, the winning rate is only the winning rate of match games; If this person doesn't play a match match, the winning rate will be the one in qualifying
(2) if the winning rate exceeds 70%, it will be only 70%; It is extremely rare to win more than 70% of matches in more than 100 matches
(3) if the winning rate is more than 50%, the formula of winning rate plus component is 750 + 100 * (winratio-50) ^ 0.7; If the winning rate is less than 50%, the formula of winning rate plus composition is 750 - (100 * (50 - $winratio) ^ 0.7). (4) based on the third step above, adjust the winning field:
- if the winning field is less than 20, the winning rate plus component is winratioscore * winning field / 20
- if the winning field is greater than 50, 100, 150, 300, 500, then multiply winratioscore by 1.1, 1.15, 1.2, 1.25, 1.3
(5) on the basis of the fourth step above, carry out rank condition: multiply by 0.65 * (Rank / 1000) ^ 1.1, if 0.65 * (Rank / 1000) ^ 1.1 & lt; 1, the original score remains unchanged. Finally, multiply by 1.2 (optimize on May 5, 2012 to increase the proportion of winning points)
(6) players who only play computer games do not calculate the winning rate
the highest score of this item is about 3000; If a person's winning rate is less than 35%, he may only get 0 point
theoretically, the score of this part will change greatly, but considering that the official matching system is perfect, it is difficult to win more than 60% after a certain number of matches, and the actual fluctuation of this part is not too big
3. The more winning games, the more points
the score of this game will increase steadily, which mainly reflects whether a player is old enough
calculate the winning field plus components of the following modes, and take the highest one
(1) for the match match, 2 points will be added for each match, up to 3000 points
(2) the formula of rank score is (rank-1000) * 1.5 + total score of qualifying * 3
the total wins of qualifying will also be included in the total wins of last season
the upper limit is 3500 points
(3) for computer only players,
the number of wins is 1.5
4.

1、 All players participating in the qualifying competition will be initialized to 1200 points by default, which can be divided into three types: team 3v3, team 5v5 and single 5v5

this score is called rank score (or ELO), and those with score lower than 1200 will not be displayed, so they can be found in the game

The ELO plus component of combat effectiveness is converted on the basis of the official ELO score of the game. The detailed rules are as follows:

(1) if a player has never played in any qualifying match, it will be counted as 1100 points

(2) take the highest one from the three rank scores to calculate

(3) ELO additive component = ELO * (1 + (elo-1000) / 2000) ^ 1.4

briefly, if the ELO score is higher, the ELO additive component is also higher, showing an exponential growth. The ELO score of a player with 1300 points is 1580, while that of a player with 2000 points is 3528

Second, the winning rate plus component is the winning field / total times, which is represented by winratio below

The detailed rules are as follows:

(1) because more than 95% of the players often play match games, the winning rate is only the winning rate of match games; Unless this person doesn't play a match, it's only qualifying

(2) if the winning rate exceeds 70%, it will be only 70%; It is extremely rare to win more than 70% of matches in more than 100 matches

(3) if the winning rate is more than 50%, the formula of winning rate plus composition is 750 + 100 * (winratio-50) ^ 0.7; If the winning rate is less than 50%, the formula of winning rate plus composition is 750 - (100 * (50 - $winratio) ^ 0.7). (4) on the basis of the third step above, adjust the winning field:

- if the winning field is less than 20, the winning rate plus component is winratioscore * winning field / 20

- if the winning field is greater than 50, 100, 150, 300, 500, then multiply winratioscore by 1.1, 1.15, 1.2, 1.25, 1.3

(5) on the basis of the fourth step above, carry out ELO condition: multiply by 0.65 * (Elo / 1000) ^ 1.1, if 0.65 * (ELO / 1000) ^ 1.1 & lt; 1, the original score remains unchanged

the highest score was about 3000; If a person's winning rate is less than 35%, he may only get 0 point

Third, the more winning games, the more points. The score of this game will increase steadily, mainly reflecting whether a player is old enough

calculate the winning field plus component of the following two models, and take the highest one

(1) match match winning field plus components: each win, plus 2 points, up to 3000 points

(2) the winning field plus component of qualifying: calculate the ELO Net Score (the highest of the three types), with the upper limit of 4000 points

the formula of difference points is (elo-1000) * 1.5 + difference points * 15

5.

1. First of all, carry out the pure gold coin mining operation in the magic land mining. Don't run around when you enter the active . In the map shown below, you should quickly find the treasure stealing goblin

6. 1. The level must be above level 10 in order to equip the pickaxe, a mining tool, which can be purchased from Lana, a grocer in Canossa
2. Once you have a pick, you can go to the nitrate mine on the mainland of leiming or yavite island for mining
3. After entering the mine tunnel, the ore can be mined, and the ore is usually buried at the junction of the tunnel passage and the tunnel wall. Here's a trick. Move the mouse to the corner of the wall. When the mouse turns into a small hoe, it means there's ore there. Click the left button to start mining automatically
4. There are four kinds of ores that can be excavated in the mine cave, which are gold ore, silver ore, copper ore and iron ore
reprinted from: https://..com/question/187137109.html
7. Recently, Kunming public resources trading center issued the "Wuhua District haiyuansi village in city village reconstruction project infrastructure construction and supporting land consolidation early partner bidding notice"

this means that haiyuansi village is about to start reconstruction. Is this reconstruction demolition and reconstruction? Will haiyuansi street, where Kunming people love to rush, be affected< br />

according to the bidding announcement, the reconstruction project of haiyuansi village is planned to start on January 26, 2021 and be completed on July 15, 2023. The total investment of the project is 700 million yuan. The scope of the project is from the west to the Third Ring Road, to the first outlets in the south, to the south of Liyang Star City in the East and to Liyang Star City in the north< br />

"don't dismantle it all. If you can't accept it, we won't dismantle it." Haiyuan Temple residents group a staff member said. For the renovation project, many residents of haiyuansi village said that they heard the news on the 24th, and they were most worried about large-scale demolition and construction

for residents' concerns, the bidding announcement made it clear that the renovation project of haiyuansi village is not demolition and reconstruction, but the implementation of micro renovation of the village in the city< br />
< According to the staff of Kunming housing and Urban Rural Development Bureau, haiyuansi village has been included in the urban renewal plan, but it does not involve demolition and reconstruction. The specific micro transformation will be decided according to the specific situation of each village in the city“ Every place is different. For example, it's about lighting, and some may be about road repair and so on. "< br />

then, after the implementation of haiyuansi village in city reconstruction project, will haiyuansi street, which is busy on Thursdays, be affected

the reporter also learned from the residents committee of Haiyuan community that the fair originally held on the internal road of Haiyuan temple new village has been cancelled

"the epidemic prevention was cancelled at the beginning, and it has been stopped for one year." Haiyuan community neighborhood committee staff said that now, vendors and surrounding villagers spontaneously moved the location of haiyuansi street to a piece of open space near the intersection of West Third Ring Road and haitun road

for this location, residents of haiyuansi village complained: "it's not safe for the old people. It's not convenient to cross the road, there's a slope, you can't drive up, it's raining, it's not convenient at all."

many residents of haiyuansi village said that haiyuansi street has a history of nearly 100 years, and they hope that in this reconstruction project, the old street will be rejuvenated
8.

To dig iron ore in the devil's land, you need to dig in the Royal mine in the thunder . The Royal mine search method is as follows:

1. Find the thunder in the auto Pathfinder, and then find the Royal mine. Click it

9. Equipped with mining tools, move the mouse to the wall and click when the hoe appears
10. 1. Open, consensus, anyone can participate in the blockchain network, each device can be used as a node, and each node is allowed to obtain a complete database . Based on a set of consensus mechanism, nodes jointly maintain the whole blockchain through competitive computing< Br > 2. Decentralized and distrust mechanism: the blockchain consists of many nodes to form a point-to-point network, and there is no centralized equipment and management organization. The data interaction between nodes is verified by digital signature technology, which does not need trust. It only needs to follow the set rules, and there is no cheating and distrust between nodes< Br > 3. The transaction is transparent and both parties are anonymous. The operation rules of the blockchain are open and transparent, and all data information is also open. Each transaction is open and visible to all nodes. Since the nodes are untrusted, each node does not need to disclose its identity, and each participating node is anonymous< Br > 4. It is not tamperable and traceable. The modification of the database by a single node or even multiple nodes can not affect the database of other nodes. Each transaction in the blockchain is connected with two adjacent blocks through cryptography, so all records of each transaction can be traced.
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