How does the original God calculate the attack power
Skill damage = attack power * skill / attack percentage * damage bonus * critical damage bonus * melting evaporation bonus (fixed as fire fighting ice, water fighting fire 2, otherwise 1.5 times) * mastery bonus (only limited to melting evaporation bonus coefficient, 80 points of mastery increases by 15%, higher mastery gains will decrease, 316 points of mastery increases to 51.2%, this coefficient is multiplied by the basic melting evaporation coefficient
attack power = basic attack power (character attack power + weapon white character attack power) * (1 + attack power bonus percentage) + fixed attack power bonus
damage bonus = attack corresponding damage bonus (such as general attack bonus and critical hit bonus) + attribute damage bonus (physics is also a kind of attribute) + total damage bonus
extended materials:
every monster of the original God has different resistances, which are element resistance and physical resistance. Skill damage will be calculated when the skill is taken off, and the subsequent bonus will no longer affect skill damage, but recing resistance will affect it. Compare Guoba of Yiming Xiangling, after recing resistance in the first attack, Second, the damage will increase
for most monsters, the damage enhancement rate is about 90% of the rection rate. For example, 15% rection can increase the damage by about 13%. It can be said that the promotion rate is very large
Attack power begins to dilute when it reaches 670
in the original spirit of the game, the attack power dilution means that the amount of stack is the same kind of bonus, but the final damage is lower than we expected. The higher the dilution of attack power, the lower the damage gain. That is to say, players are always accumulating attack power, but the final damage is not as good as other players whose attack power is lower than their own. This is because in Protoss game, the percentage of physical damage is greater than the percentage of attack power
it should be noted that the income value obtained by using the income * weight ratio is inaccurate, which is actually smaller and close to the weighted average between the upper and lower terms. Percentage element income is very high because it is difficult to be diluted. However, we need to pay attention to the coverage rate of element damage. Our income calculation is based on 100% coverage rate
extended materials:
the original God's tasks are divided into demon task, legend task, commission task and world task. The magic task is the main task and activity task. The legend task is the role plot task. The entrusted task is four tasks a day. The world task is the task triggered occasionally in the wild
in addition, after players reach a certain level, they can start the dispatch task at Katherine of the adventurers Association. According to the different regions that players have visited, they can dispatch the idle characters in their team. Different regions can get different procts
for example, the procts in some areas are rich in meat procts, and the procts in some areas are rich in mineral resources. What players have to do is to send their idle characters to different areas to get what they want
After all, the normal level is relatively low, and the role of the original God is more likely to take weapon bonus and relic bonus. The difference between good relic and weapon bonus is very big
1. Panel attack power = white character attack + green character attack
2. White character attack = character's own attack power + weapon attack power + relic attack power
3. Green attack power = white attack power X (1 + weapon attack power bonus + relic attack power bonus)
that is, panel attack power = (character's own attack power + weapon attack power) * (1 + relic attack power bonus + weapon attack power bonus) + weapon attack power + relic attack power.
In the original God, the role of physical damage bonus is to increase the player's damage. The calculation method of damage in the game is to use the bonus calculation method. For example, the player has 600 basic attack power, and the total attack power has 1800 points. If the attack power is increased by 30%, it is equal to increasing (600 * 30% = 180) attack power
physical damage bonus only has a bonus effect on [white] damage. At present, all characters' skills are elemental damage, so it can only increase the general attack and critical hit damage of non mage characters. Attack power can not only increase skill damage, but also increase common attack / critical hit damage
extended data:
physical damage addition does not participate in all element reactions or all element additions. The attack of rock element character has element reaction: crystal, so it does not belong to physical attack, but element damage. General total damage = attack power * multiplier * increase damage * explosion damage * decrease damage. Physical damage belongs to the range of increase damage
the physical damage bonus is the same as the attack power, and it will be diluted if you go to the heap blindly. It's better to balance the four terms of explosion damage / attack power / increase damage
Original God Ningguang main lineup match:
use 1 life Ningguang main C, Ningguang holy relic wear rock cover + Gladiator cover 2 + 2, sex priority rock injury & gt& gt; Attack = critical hit = critical damage
and then use Barbara to take the Dragon directly and add blood, plus two fire tools to make a double fire resonance to increase the damage by 25%, and the role of fire is to choose to go to work 〉 Xiangling & gt& gt; Amber
extended materials:
under the double blessing of Barbara + and Bennett, the 3000 + attack power's condensing light and striking small monsters are all 3 general attacks and 1 heavy attack, and they are very violent when they fight boss, and they directly kill half blood
because of the existence of the dragon, there is no need to gather the double rock buff. Even the level 1 refining of the dragon has 24% 10 second damage increase, which is much higher than the 15% damage increase of the shield. Sometimes the damage increase of the shield will be broken