Attack power multiplication of DNF skills
there are some skills that only depend on your intelligence or strength, and have nothing to do with magic attack or material attack.
there are also some skills that depend on magic attack or material attack. What's more, the magic attack on the property panel depends on the weapon magic attack, the enhanced ignore magic attack and your intelligence (the same is true for the material attack)
it's definitely the magic attack on the character's property... If you don't believe in yourself, the magic attack of doomsday weapons is only 599, 200%. If the magic attack of weapons is about 1200... How can the attack be so low
it can't be character attack + XXX% weapon attack. The calculation formula of character attack is (weapon based attack + weapon based attack * power * 0.004) * weapon proficient + enhanced ignore defense attack. The number of magic attack may be different, but the calculation method is the same. In other words, the enhancement of weapons, attack and intelligence jointly determine the character's attack. And the attack number in terms of skills is the character's attack. I've seen the calculation of the data party before, and it's confirmed that it's true (sorry, I can't find that post, but I won't cheat people with it)
physical attack = Weapon basic physical attack x (1 + 0.004x strength) x (1 + mastery) + enhanced ignore damage
magic attack = Weapon basic magic attack x (1 + 0.004x Intelligence) x (1 + mastery) + enhanced ignore damage
fixed damage physical skill = skill basic physical attack x (1 + 0.004x strength) x (1 + buff effect)
fixed damage Magic skill = skill base magic attack x (1 + 0.004x Intelligence) x (1 + buff effect)
note: buffs such as violent capture, potential explosion, etc. Fixed damage skills are determined only by strength and are not affected by weapon attack and enhancement. As a result, some buffs that enhance attack power have no effect on fixed damage skills
2: Defense damage rection formula
percentage of damage rection = self defense / (attacker's level X200 + self defense)
final defense effect = opponent's basic attack x (1-total percentage of self defense) + opponent's enhanced ignore attack x (1-percentage of self enhanced damage rection) - self enhanced pursuit, increase and decrease - physical strength / 5
note: in PVP, attacker's level system is set to about 100
3: Attack effect damage formula
critical hit damage = total damage x (100% + 50%)
breaking move damage = total damage x (100% + 25%)
back strike damage = total damage x (100% + 0) no damage effect
miss damage = 0 no damage effect
1. Intelligence / strength
fixed damage Magic / physical skills = skill basic magic attack x (1 + 0.004x Intelligence) x (1 + buff effect)
simple summary: every 250 points of intelligence and strength increase = double the basic damage of fixed damage skills, and no posts with reced revenue after stack height are found. In my opinion, the highest priority should be given to the stack height attribute
2. Magic attack / physical attack
fixed damage skills are only determined by strength / intelligence and are not affected by weapon attack and enhancement. Buffs that enhance attack power have no effect on fixed damage skills
simple summary: fixed damage profession can ignore weapon attack power and panel attack power, which is useless and can be abandoned.
Third, independent attack
according to the formula,
only when the independent attack power exceeds 1000 points can it begin to take effect. After that, every independent attack power increases 0.1% fixed damage skill damage, That is to say, increasing 1% damage per 10 points is only effective for fixed damage, but not for percentage skill.
simple summary: there are different opinions among experts about this item. The main controversial point is that more than how many points independently start to have effect. On the Internet, it is said that (978 points, 960 points, 900 points, 980 points, 1000 points) relative to a single strong skill, the advantage lies in the whole system strengthening The damage increase of attribute enhancement
explain, After version 70, the damage increased by 45% of attribute enhancement is equal to 20%
[(power / intelligence x weapon attack power) / 250 + weapon attack power] x professional weapons are proficient in the damage increase of X attribute enhancement, attribute enhancement calculation and decrement bonus
attribute enhancement damage = actual damage * (1 + attribute enhancement value / 22.5)
decrement principle
from the above formula, we can know when the original attribute enhancement It becomes n + m (M & gt; 0)
damage a = actual damage * (1 + n / 22.5)
damage B = actual damage * [1 + (M + n) / 22.5]
the ratio of damage increase before and after enhancement = m / (M + n) * 100%
it can be seen that the larger n is, the higher the original strength is
the ratio of damage increase after enhancement of equipment promotion attributes is lower
simple summary: belong to Whether sexual reinforcement is a single attribute or a whole attribute depends on one's own occupation and financial situation
finally, an attack effect damage formula is attached
critical hit damage = total damage x (100% + 50%)
broken move damage = total damage x (100% + 25%)
back hit damage = total damage x (100% + 0) has no damage effect
the actual output of fixed damage skill is related to strength
Yellow damage can't be added, but it can't be missing. White damage can stack, but if you stack too high, the increase is not obvious. There is another kind of damage called increasing skill attack power. This damage is calculated by multiplication, which is better than additional damage (both additional damage and increased attack power are calculated by multiplication)
so you should say that the affixes of fire skill damage are all self addition and superposition, and the affixes of elite damage are also self addition and superposition, and the addition of fire skill damage and elite monster damage is multiplication and superposition
the DPS damage in the panel refers not to immediate damage, but to the mathematical expectation of damage combined with the original damage and probability type damage (mainly explosive damage) (simple example is to hit once per second, general attack is 10, critical hit is 20, 50% probability critical hit, which is converted into
15dps, which is the mathematical expectation, from the infinite time period, Spread the probability equally to each part).
15dps, This is the mathematical expectation of instant damage = original damage * skill coefficient * (1 + elite damage) * (1 + element damage) * (1 + vulnerable a + vulnerable B + skill damage increase + strong horizontal +...)
so you should say that the affixes of fire skill damage are all self additive, and the affixes of elite damage are also self additive, The fire skill damage bonus and the elite monster damage bonus are multiplied
so you should say that the affixes of fire skill damage are all self additive, while the affixes of elite damage are also self additive, and the addition of fire skill damage and elite monster damage is multiplicative
the DPS damage in the panel refers to the mathematical expectation of damage combined with the original damage and the probability type damage (mainly explosive damage) (simple example is to hit once per second, general attack is 10, critical hit is 20, 50% probability critical hit, which is converted into
15dps, which is the mathematical expectation from the infinite time period, Spread the probability equally to each part).
Skill attack power plus 20% means that the damage of a certain skill will be increased. For example, the original damage of anger explosion is 100, but now it is 120
Basic mastery skill + 5, I guess I like the left slot. It only works for flat cutting, but it doesn't add to skills. If it's a percentage occupation like white hand, it's more useful, but it's useless for fixed injury occupation like red eye
you don't need to add to the basic mastery, because this is to strengthen the flat x attack power, jump x attack power and front x attack power. Asura doesn't have to point out. Attack power increased by 10% is how much you used to hit, and the damage you hit after using this skill is 110% of the original
extended materials
basic attack power of characters = panel attack power / (Weapon Mastery * (1 + panel power intelligence / 250)) Weapon Mastery here, we need to write 1 + X% so that is the basic attack power of Magic - = 35067 / (1.17 * (1 + 3219 / 250)) = 2159.97. Some people may think it's useful to work out these, so we can see the data of hero king
the hero King provided 146 points of intelligence and 34 points of three attacks. We use the magic basic attack power we calculated before. If we take off the hero king, our theoretical magic basic attack power will become 2125.97 and our intelligence will become 3073
let's calculate the theoretical panel of the hero king according to the formula. The theoretical panel = 2125.97 * (1 + 3073 / 250) * 1.17 = 33062.32
the panel of three B sets, the panel of B sets, the proficient panel, the proficient panel and the If enchanted, wallet B's intelligence and mastery Intelligence: 35 + 45 + 73 + 59 = 212 Spring Festival jewel and blue witch jewel: 20 basic magic attack and 80 intelligence provide 292 intelligence and 20 magic attack in total. Therefore, this panel's basic magic attack power = 28693 / (1.17 * (1 + 2719 / 250)) = 2065