How to calculate the attack power of the king's glory
In King's glory, combat effectiveness is calculated by using a hero to participate in qualifying. Generally speaking, victory will increase combat effectiveness, while failure will rece combat effectiveness. However, if you perform very well in failure, you have a chance to gain points, but the actual measurement shows that this possibility is very small
Their own rank, winning rate and hero score of each set, the higher these things are, the higher their combat effectiveness is. Like the king's, they are generally 4.5w< br />
1. Initial combat effectiveness evaluation rules:
the system inherits the historical data of the hero's qualifying match of the summoner last season, and the inheritance model is built by the number of wins of the hero in each stage, the winning rate of the hero in each stage, and the use frequency of the hero in the hero's cycle, and finally obtains the initial combat effectiveness of the summoner hero. The initial strength of unused heroes in qualifying last season was 100
2. Rules for increasing or decreasing points:
the hero can increase or decrease points only when he participates in qualifying. The increase or decrease model is built by comparing the expected performance calculated by the summoner using the hero's historical score with the score of this match, the opponent's combat power score, and the average performance of the hero's current rank with other players. For victory, the higher the settlement score, the higher the score; Even if you fail, as long as the Summoner's score is high, you can add a small amount of points; In case of failure and low score, the score will be dected. The higher the level of the hero participating in the qualifying match, the higher the bonus of the glory combat power and the more points he gets
3. How to improve the combat effectiveness of glory theater
after qualifying, players can see the data of glory combat power in the settlement panel, which is calculated according to the performance of the game, recent achievements and glory coefficient. Generally speaking, the better the performance in a single game (killing, more assists, no hang up behavior, etc.) and the more combat power they can increase if they win. So there is only one way to improve their combat power, It's always using heroes in qualifying< Since the launch of the S6 season, the glory combat effectiveness system has basically reached the original design expectations. However, e to some loopholes in the combat effectiveness calculation design, there are also some cases of brushing the glory combat effectiveness of the B hero by dropping the score of the a hero and then using the score of the B hero
the calculation rules of glory combat power are very complex, so let me briefly describe the situation after the next update:
1. Glory combat power points will be inherited according to the fixed rules in each season, which is similar to the inheritance of ranking ring the season update.
2. During the S8 season update, Some heroes (such as Li luna) in the worst hit areas will have a great decline in their fighting power after inheritance, which is equivalent to squeezing out the previous water; However, some heroes (such as Bai Qi and Sun Bin) who are not affected by the brush points will have relatively small changes after inheriting their combat power points
3. After the S8 season, a hero will not increase his performance points after winning 250 games in the platinum Bureau (700 games before), and a hero can only get 2500 performance points in the platinum bureau at most; In short, if you have been in the platinum Bureau, it is almost impossible to reach the strongest level of national service
in general, we hope that for most players, this system is valuable. No matter how many ranks you have, you can have a hero to compare and rank in your school / company (or even district / municipal level). But for the top national service, the strongest one needs at least the strength of the king rank.
1. Initial combat effectiveness evaluation rules:
the system inherits the historical data of the hero's qualifying match of the summoner last season, and the inheritance model is built by the number of wins of the hero in each stage, the winning rate of the hero in each stage, and the use frequency of the hero in the hero's cycle, and finally obtains the initial combat effectiveness of the summoner hero. The initial strength of unused heroes in qualifying last season was 100
2. Rules for increasing or decreasing points:
the hero can increase or decrease points only when he participates in qualifying. The increase or decrease model is built by comparing the expected performance calculated by the summoner using the hero's historical score with the score of this match, the opponent's combat power score, and the average performance of the hero's current rank with other players. For victory, the higher the settlement score, the higher the score; Even if you fail, as long as the Summoner's score is high, you can add a small amount of points; In case of failure and low score, the score will be dected. The higher the level of the hero participating in the qualifying match, the higher the bonus of the glory combat power and the more points he gets
3. How to improve the combat effectiveness of glory theater
after qualifying, players can see the data of glory combat power in the settlement panel, which is calculated according to the performance of the game, recent achievements and glory coefficient. Generally speaking, the better the performance in a single game (killing, more assists, no hang up behavior, etc.) and the more combat power they can increase if they win. So there is only one way to improve their combat power, It's always using heroes in qualifying< Since the launch of the S6 season, the glory combat effectiveness system has basically reached the original design expectations. However, e to some loopholes in the combat effectiveness calculation design, there are also some cases of brushing the glory combat effectiveness of the B hero by dropping the score of the a hero and then using the score of the B hero.
so if you want to increase the fighting power of a hero, you can increase it by playing the qualifying peak or playing the hero often
hope to adopt.
initial combat power:
the initial combat power has a lot to do with the player's level last season. It can be calculated according to the number of games won by the hero in each level, the winning rate of the hero in each level, and the use frequency in the hero's cycle, so that the initial combat power can be obtained. If the player didn't use this hero in qualifying last season, the initial combat power of the hero is fixed at 100
combat power addition and subtraction mechanism:
players need to use the hero to participate in the qualifying game to increase or decrease the glory combat power, and then the players increase or decrease the combat power is calculated according to the "Summoner uses the hero's historical score", the expected performance is compared with the match score, the opponent's combat power score The hero's current rank is related to the average performance of other players
after qualifying, players can see the data of glory combat power in the settlement panel, which is calculated according to the performance of this game, recent achievements and glory coefficient. Generally speaking, the better the performance of a single game (killing, more assists, no hang up behavior, etc.) and the more combat power they can increase if they win, so there is only one way to improve their combat power, It's always using heroes in qualifying
The damage output calculation formula is as follows:
1. The damage calculation formula (physical and legal damage are the same): actual damage = output * 602 / (602 + actual resistance), injury free ratio = actual resistance / (actual resistance + 602)
2. Resistance calculation formula: actual resistance = (self resistance + equipment resistance fixed penetration) * (1-proportional penetration)
3. Resistance rection: when resistance is 100, the rection is 14%, 200 is 25%, 300 is 33%, 400 is 40%, 500 is 45%, 600 is 50%, 700 is 54%, 800 is 57%, 900 is 60%, 1000 is 62%, 1100 is 65%, 1200 is 67%, 1300 is 68%, 1400 is 70%
"King's glory" is a MoBa mobile game developed and run by Tencent game Tianmei studio group, which operates on Android, IOS and NS platforms. It was officially tested on Android and IOS platforms on November 26, 2015. In the early stage of the game, the names used include "hero's trail" and "King's alliance" Arena of Valor, the European and American version of the king's glory, was released on the Nintendo switch platform in 2018
the game is a dota like mobile game. The game is mainly played by competitive competition. Players can fight PVP in various ways such as 1v1, 3v3, 5v5, etc. they can also participate in the adventure mode of the game, the breakthrough mode of PVE, and participate in the game qualifying after meeting the conditions
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extended data:
King's glory items props:
1, consumables:
in mobile games, the backpack system includes props, gift bags and runes. Players will display these three kinds of items in the backpack. Props include activity materials, hero fragments, skin fragments, limited time hero experience card, and so on There are runes of one to five levels in runes, such as limited time skin experience card, multiple experience card, gold coin card, horn, etc. the higher the rune level, the stronger the attribute. Players can choose the corresponding runes according to the hero's positioning, and the corresponding attribute of the hero can be increased by runes
2. Weapons and equipment in the game are divided into physical attack, magic attack, defense equipment, mobile equipment and field equipment. The props in the game include Rune fragments, hero fragments and skin fragments. The game also provides skin decoration for heroes, and each skin has certain attributes
after the game starts, players can buy low-level equipment. With the increase of gold coins, players can buy high-level equipment according to the number of gold coins. Each hero can only buy 6 pieces of weapons and equipment in a game. At the beginning of each game, players can choose the corresponding skin. In the game, Rune fragments can create corresponding runes, enough hero fragments can be exchanged for corresponding heroes, and enough skin fragments can be exchanged for corresponding skins
source of reference: network King glory