What is combat effectiveness
The system inherits the historical data of Summoner's hero qualifying last season, and the inheritance model is built by the number of games won by the hero in each stage, the winning rate of the hero in each stage, and the use frequency of the hero in the hero cycle, and finally obtains the initial combat power of Summoner's hero. The initial strength of unused heroes in qualifying last season was 100
players need to use the hero to participate in the qualifying competition to increase or decrease the glory combat power. Whether the player increases or decreases the combat power is based on the dimension of "comparison between the expected performance calculated by the summoner using the hero's historical score and this match score, opponent's combat power score, and the average performance of the hero's current rank and other players", To put it bluntly, it all matters
after qualifying, players can see the data of glory combat power on the settlement panel, which is calculated according to the performance of the game, recent achievements and glory coefficient. Generally speaking, the better the performance in a single game (killing, more assists, no hang up behavior, etc.) and the more combat power they can increase if they win
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extended materials
the way to quickly improve the king's glory combat power
there is only one way to quickly improve, that is to play more qualifying and try to win, so that you can quickly improve. After the update on January 20, 2019, the higher the combat power can be increased if the diamond and King rank win, the less the combat power will be reced if they fail, and the less the bronze, silver and gold win points
the king's glory theater will locate the player's location every week, and reset the glory theater according to the player's location, so the player can change the location of the glory theater by opening the location where he wants to set the glory theater
you can get the ranking of heroes in the glory theater, but the ranking is not immediate and time limited. It is also updated once a week. If you get the title this week, it will be displayed next week
In King's glory, combat effectiveness is calculated by using a hero to participate in qualifying. Generally speaking, victory will increase combat effectiveness, while failure will rece combat effectiveness. However, if you perform very well in failure, you have a chance to gain points, but the actual measurement shows that this possibility is very small
1.
initial combat effectiveness evaluation rules:
the system inherits the historical data of the Summoner's hero qualifying match last season, and the inheritance model is built by the number of games won by the hero in each stage, the winning rate of the hero in each stage, and the use frequency of the hero in the hero cycle, and finally obtains the initial combat effectiveness of the Summoner's hero. The initial strength of unused heroes in qualifying last season was 100<
2.
rules for increasing or decreasing points:
the hero can increase or decrease points only when he participates in qualifying. The increase or decrease model is built by comparing the expected performance calculated by the summoner using the hero's historical score with the score of this match, the opponent's combat power score, and the average performance of the hero's current stage and other players. For victory, the higher the settlement score, the higher the score; Even if you fail, as long as the Summoner's score is high, you can add a small amount of points; In case of failure and low score, the score will be dected. The higher the level of the hero participating in the qualifying match, the higher the bonus of the glory combat power and the more points he gets
3.
how to improve the combat effectiveness of glory theater
after qualifying, players can see the data of glory combat power in the settlement panel, which is calculated according to the performance of the game, recent achievements and glory coefficient. Generally speaking, the better the performance in a single game (killing, more assists, no hang up behavior, etc.) and the more combat power they can increase if they win. So there is only one way to improve their combat power, It's always using heroes in qualifying< Since the launch of the S6 season, the glory combat effectiveness system has basically reached the original design expectations. However, e to some loopholes in the combat effectiveness calculation design, there are also some cases of brushing the glory combat effectiveness of the B hero by dropping the score of the a hero and then using the score of the B hero
the calculation rules of glory combat power are very complex, so let me briefly describe the situation after the next update:
1,
glory combat power points will be inherited according to the fixed rules in each season, similar to the inheritance of ranking in the season update
2,
S8 season update, Some heroes (such as Li luna) in the worst hit areas will have a great decline in their fighting power after inheritance, which is equivalent to squeezing out the previous water; However, some heroes (such as Bai Qi and Sun Bin) who are not affected by the brush points will have relatively small changes after inheriting their combat power points.
3,
after the S8 season, a hero will not increase his performance points after winning 250 games in the platinum Bureau (700 games before), and a hero can only get 2500 performance points in the platinum bureau at most; In short, if you have been in the platinum Bureau, it is almost impossible to reach the strongest level of national service
in general, we hope that for most players, this system is valuable. No matter how many ranks you have, you can have a hero to compare and rank in your school / company (or even district / municipal level). But for the top national service, the strongest one needs at least the strength of the king rank.
Their own rank, winning rate and hero score of each set, the higher these things are, the higher their combat effectiveness is. Like the king's, they are generally 4.5w< br />
1. Initial combat effectiveness evaluation rules:
the system inherits the historical data of the hero's qualifying match of the summoner last season, and the inheritance model is built by the number of wins of the hero in each stage, the winning rate of the hero in each stage, and the use frequency of the hero in the hero's cycle, and finally obtains the initial combat effectiveness of the summoner hero. The initial strength of unused heroes in qualifying last season was 100
2. Rules for increasing or decreasing points:
the hero can increase or decrease points only when he participates in qualifying. The increase or decrease model is built by comparing the expected performance calculated by the summoner using the hero's historical score with the score of this match, the opponent's combat power score, and the average performance of the hero's current rank with other players. For victory, the higher the settlement score, the higher the score; Even if you fail, as long as the Summoner's score is high, you can add a small amount of points; In case of failure and low score, the score will be dected. The higher the level of the hero participating in the qualifying match, the higher the bonus of the glory combat power and the more points he gets
3. How to improve the combat effectiveness of glory theater
after qualifying, players can see the data of glory combat power in the settlement panel, which is calculated according to the performance of the game, recent achievements and glory coefficient. Generally speaking, the better the performance in a single game (killing, more assists, no hang up behavior, etc.) and the more combat power they can increase if they win. So there is only one way to improve their combat power, It's always using heroes in qualifying< Since the launch of the S6 season, the glory combat effectiveness system has basically reached the original design expectations. However, e to some loopholes in the combat effectiveness calculation design, there are also some cases of brushing the glory combat effectiveness of the B hero by dropping the score of the a hero and then using the score of the B hero
the calculation rules of glory combat power are very complex, so let me briefly describe the situation after the next update:
1. Glory combat power points will be inherited according to the fixed rules in each season, which is similar to the inheritance of ranking ring the season update.
2. During the S8 season update, Some heroes (such as Li luna) in the worst hit areas will have a great decline in their fighting power after inheritance, which is equivalent to squeezing out the previous water; However, some heroes (such as Bai Qi and Sun Bin) who are not affected by the brush points will have relatively small changes after inheriting their combat power points
3. After the S8 season, a hero will not increase his performance points after winning 250 games in the platinum Bureau (700 games before), and a hero can only get 2500 performance points in the platinum bureau at most; In short, if you have been in the platinum Bureau, it is almost impossible to reach the strongest level of national service
in general, we hope that for most players, this system is valuable. No matter how many ranks you have, you can have a hero to compare and rank in your school / company (or even district / municipal level). But for the top national service, the strongest one needs at least the strength of the king rank.
all-round combat effectiveness and diversified combat effectiveness. As for how to calculate the comprehensive combat effectiveness, I am not very clear! But I can tell you, playing chariot is to follow the car, the less death the better! I usually score 33 points and die three times! Comprehensive combat effectiveness has a lot to do with your death! I dare not say that my comprehensive combat effectiveness is the highest in North China Netcom, but I haven't met anyone higher than me when playing games! My comprehensive combat effectiveness is 2.856! As long as there are few deaths, the comprehensive combat effectiveness will be very high! What this netizen said is too wrong
the less you die, the better! I don't know if what you're talking about here is the combat effectiveness in the game or in the actual combat. The combat effectiveness of the game depends on the experience of constantly upgrading and playing the game. Characters and armored vehicles can be resurrected when they are dead or destroyed. High fighting power of characters in the game means that the longer the game players play, the higher the fighting power. For example, in the two kinds of games of counter war and call of ty! The longer you play, the higher you get. And the tank world is the same
the comprehensive combat effectiveness in the actual combat is not the same as that in the game. The comprehensive combat effectiveness in the actual combat depends on the commander's command ability, the officers' and soldiers' combat ability and other combat abilities. oh In actual combat, we need to rely on playing for a long time in the game. When we die, we can revive. In a team mode, we can end the battle in a few minutes or dozens of minutes. This is not the case
in actual combat and real combat, a campaign and a war, both sides of the enemy and us after many contests and seesaw battles, fighting tactics, actual combat time is generally in a few days or years, in actual combat (real combat) comprehensive combat effectiveness depends on whether the commander has a smart mind and thinking ability And whether the soldiers have the spirit of fearing death, or whether the soldiers have all-round and diversified combat effectiveness.
1. Initial combat effectiveness evaluation rules:
the system inherits the historical data of the hero's qualifying match of the summoner last season, and the inheritance model is built by the number of wins of the hero in each stage, the winning rate of the hero in each stage, and the use frequency of the hero in the hero's cycle, and finally obtains the initial combat effectiveness of the summoner hero. The initial strength of unused heroes in qualifying last season was 100
2. Rules for increasing or decreasing points:
the hero can increase or decrease points only when he participates in qualifying. The increase or decrease model is built by comparing the expected performance calculated by the summoner using the hero's historical score with the score of this match, the opponent's combat power score, and the average performance of the hero's current rank with other players. For victory, the higher the settlement score, the higher the score; Even if you fail, as long as the Summoner's score is high, you can add a small amount of points; In case of failure and low score, the score will be dected. The higher the level of the hero participating in the qualifying match, the higher the bonus of the glory combat power and the more points he gets
3. How to improve the combat effectiveness of glory theater
after qualifying, players can see the data of glory combat power in the settlement panel, which is calculated according to the performance of the game, recent achievements and glory coefficient. Generally speaking, the better the performance in a single game (killing, more assists, no hang up behavior, etc.) and the more combat power they can increase if they win. So there is only one way to improve their combat power, It's always using heroes in qualifying< Since the launch of the S6 season, the glory combat effectiveness system has basically reached the original design expectations. However, e to some loopholes in the combat effectiveness calculation design, there are also some cases of brushing the glory combat effectiveness of the B hero by dropping the score of the a hero and then using the score of the B hero.
so if you want to increase the fighting power of a hero, you can increase it by playing the qualifying peak or playing the hero often
hope to adopt.
initial combat power:
the initial combat power has a lot to do with the player's level last season. It can be calculated according to the number of games won by the hero in each level, the winning rate of the hero in each level, and the use frequency in the hero's cycle, so that the initial combat power can be obtained. If the player didn't use this hero in qualifying last season, the initial combat power of the hero is fixed at 100
combat power addition and subtraction mechanism:
players need to use the hero to participate in the qualifying game to increase or decrease the glory combat power, and then the players increase or decrease the combat power is calculated according to the "Summoner uses the hero's historical score", the expected performance is compared with the match score, the opponent's combat power score The hero's current rank is related to the average performance of other players
after qualifying, players can see the data of glory combat power in the settlement panel, which is calculated according to the performance of this game, recent achievements and glory coefficient. Generally speaking, the better the performance of a single game (killing, more assists, no hang up behavior, etc.) and the more combat power they can increase if they win, so there is only one way to improve their combat power, It's always using heroes in qualifying