How is combat effectiveness DNF
Basically speaking, the fixed injury profession depends on strength, intelligence and independence, and the strong is equally important. About 22 genera impose 10% attack power, which is about 100 independence. In addition, there are yellow characters to increase damage, white characters to add damage, broken move damage and so on
All attack power = (basic damage + critical damage + white damage + additional state damage + weapon's independent attack) * percentage
all attack power is the final damage. As the name suggests, it means that your large base damage, including small base damage, yellow critical damage, white damage, and even abnormal state damage, is calculated together, and then the percentage is added. Then the damage after ascension is called final damage
this is a new damage mechanism, which is the last multiplication in the damage calculation formula. Instead of what some people think of as physical magic independence. However, this is the final multiplication. So it's not the higher you stack it, the better. Because if you don't have the yellow white explosion, it's basically no different from the Yellow word's promotion. Its use is to enhance all the attack power, so the higher the attack power of other items, the higher the cost performance
for example, you have only these two with empty tears and shadow. Then you burst out the stone of non silence. You think 18 is better than 18. However, your output is lower, because 18 white characters will be affected by daggers to 25.56
first get the strength 766 + 43 = 809
then the weapon attack is 660
(strength / 250 + 1) * 660, which is about 2796. This is a panel attack without weapon enhancement and without mastering skills
strengthen + 13's ignore Defense + above attack = 2796 + 703 = 3499, I don't know what percentage of the attack is added to the proficient skill. If you calculate by yourself, just multiply this 3499 by the percentage of the proficient additional attack
The calculation method of DNF panel physical attack is as follows:
[Formula description]
panel physical attack calculation formula = [total physical attack * (1 + strength / 250) * (1 + Weapon Mastery percentage + soul chain equipment upgrade + light soldier skill bonus)] + ignore attack power
panel magic attack is the same, the physical attack of the above formula is replaced by magic attack, and the strength is replaced by intelligence
Some notes in the formula:total material attack: the sum of the physical attack power displayed on the weapon, enchanted physical attack power, title / PET / aura / auxiliary equipment, and the material attack provided by the skill
power coefficient: 250 in the formula (1 + power / 250) is the amplification coefficient of power to object attack / fixed damage in DNF; This means that every 250 strength will increase the panel attack by the same value as the total attack
Weapon Mastery: Weapon Mastery is the direct multiplication and amplification of the panel attack; For example, when 30% weapon is proficient in attack power and 20% soul chain, it will directly increase 1 + 30% + 20% = 150% panel attack, instead of 130% * 120% = 156% panel attack
In
extended data
DNF, every 100 points of attribute enhancement will increase 50% of the resistance corresponding to 0 attribute
However, because of the marginal effect, the higher the degree of strength is, the lower the income will be. Therefore, it will be roughly increased by 45% - 50% the story begins with a heroic team of ghost swordsmen, gladiators, clergymen, sharpshooters, magicians and night messengers
combat system
as the representative of action games, the combat system is its biggest feature. Different from MMORPG in the past, DNF continues the horizontal fighting mode of arcade, and gives full play to the sense of pleasure and strike. Combined with a large number of elements in RPG, the battle in DNF has high playability and playability
balance system
after entering the el arena, if there are no other players, you can select the [invite] button to invite players into the room. You can also select the viewing mode after entering the room. Players who do not want to be invited in the el arena can turn off the option of accepting the invitation to fight in the system settings. In view mode, you can select the view button to view the whole battle from a special player's perspective
increase intelligence / strength by a few percent
increase physical attack power / magic attack power / independent attack power by a few percent
Add damage by a few percent
increase damage ring attack
increase critical damage by a few percent
if there is one or more of the above instructions on the equipment, points will be increased. Exotic suits also add points& lt;/ ol>
If you enchant a physical attack card, you will increase the attack power of the weapon. If you enchant a power card, you will increase the attack power of the weapon
for example, if the roaming weapon has a physical attack power of 1000 forces and 400 points, then it should have a physical attack power of 400 points ×( one thousand × 0.004+1) ×( 1 + 0) + 0 = 2000 (no attack power increases mastery and ignore attack power, so the latter two items are zero)
if you enchant 1 point physical attack card, the attack power increase value = (400 + 1) ×( one thousand × 0.004+1) ×( 1 + 0) + 0-2000 (original attack power) = 5
If enchant 1 point of power, then the attack power increase value = 400 ×[( 1000+1) × 0.004+1] ×( 1 + 0) + 0-2000 (original attack power) = 1.6
of course, in the calculation process, you will find that there are many places where the number can not be taken as an integer, but the system will take the integer (only valid in the final result), so the attack power may not be completely accurate, there will be a little error. In addition, some people say that when rounding, the system does not round up, but directly does not calculate all the following decimals. That is to say, 1.1 = 1, 1.9 = 1, that's all. But I tried to calculate it several times, and found that this statement is negative. The system will not dect the number after the decimal point, nor round it, but directly round it up and not show it. Of course, it will also be included in the calculation
1. Although combat effectiveness has no substantial effect, it can not determine the level of damage. For example: my 4W small dark zone milk can be sunny twice, but adding a wild group has no combat power at all. The 6.7w character who may not be hurt is easy to enter the group. If the team leader doesn't know his occupation, whether he will let you in will also take your combat power into consideration. But the combat power also has a basis. If you know how to look at the combat power, you can know how much damage your equipment has been built and how much damage it has.
2. It's better not to stack the combat power in conflict with the damage. For example, if you have 100 magic blasts or you are wearing ghost standing on the street 80, don't stack the magic blasts for the sake of good combat power
3. This article is to enchant from the perspective of increasing combat effectiveness, punch holes, and the damage may not be the highest. So we make our own choices
4, magic knife + 12 and 10 are more than 20000 combat power than the ancient. Because they will be improved soon, they are not tested by the ancient short
2, combat effectiveness calculation
TGP formula is as follows:
it can be roughly concluded that the addition ratio of other attributes is not high when the magic attack is low. Therefore, in terms of improving combat power, trumpet mainly focuses on improving magic attack
4. Equipment bonus formula = (existing equipment score + single equipment bonus) + [(existing equipment score * 0.1) * (single equipment * 0.1)]
5. On the premise of combat power priority, the selection of enchantment and punching is
< P > according to the above combat power calculation formula, It's easy to answer the questions on the first floor: comparison between omnipotent (magic attack 45) and soul: dirigige (magic attack 20, intelligence 50):omnipotent: 45 * 55.6 = 2502
Hun; Diridge: 20 * 55.6 + 42.14 * 50 = 3219
2 pet pearl selection
40 intelligence = 1684 30 magic attack = 1668 combat effectiveness 6 critical hit = 3252 14 dark attribute = 4239
summary:
< P > 1. Although combat effectiveness has no substantive effect, it can't determine the level of damage. For example: my 4W small dark zone milk can be sunny twice, but adding a wild group has no combat power at all. The 6.7w character who may not be hurt is easy to enter the group. If the team leader doesn't know his occupation, whether he will let you in will also take your combat power into consideration. But the combat power also has a basis. If you know how to look at the combat power, you can know how much damage your equipment has been built and how much damage it has.
2. It's better not to stack the combat power in conflict with the damage. For example, if you have 100 magic blasts or you are wearing ghost standing on the street 80, don't stack the magic blasts for the sake of good combat power
3. This article is to enchant from the perspective of increasing combat effectiveness, punch holes, and the damage may not be the highest. So we make our own choices
4, magic knife + 12 and 10 are more than 20000 combat power than the ancient. Because they will be improved soon, they are not tested by the ancient short