How to improve the computing power of graphics card
Publish: 2021-03-24 23:18:54
1. Overclocking: let the computer accessories work at higher than the standard frequency, mainly including CPU, graphics card, memory overclocking, CPU overclocking is relatively troublesome, graphics card has a lot of overclocking software, relatively simple and safe. Now just talk about graphics card overclocking
graphics card overclocking: by improving the core frequency and memory frequency of graphics card, 3D performance can be improved. Generally, the manufacturers of graphics cards will reserve a certain capacity for overclocking, but not too much, otherwise they will not be able to boot, or even burn the graphics card. Even in a reasonable range of overclocking, e to excessive heat generation and other reasons, it will still cause irreversible damage to the graphics card, which will rece the life of the graphics card. The harder the overclocking, the faster the damage. Generally, you can get 15% ~ 30% performance improvement. If you play beyond the limit, you have to rece the image quality before playing. Overclocking is only useful for playing games. If you don't play games, you can change the frequency back to normal.
graphics card overclocking: by improving the core frequency and memory frequency of graphics card, 3D performance can be improved. Generally, the manufacturers of graphics cards will reserve a certain capacity for overclocking, but not too much, otherwise they will not be able to boot, or even burn the graphics card. Even in a reasonable range of overclocking, e to excessive heat generation and other reasons, it will still cause irreversible damage to the graphics card, which will rece the life of the graphics card. The harder the overclocking, the faster the damage. Generally, you can get 15% ~ 30% performance improvement. If you play beyond the limit, you have to rece the image quality before playing. Overclocking is only useful for playing games. If you don't play games, you can change the frequency back to normal.
2. NVIDIA's SLI technology does not limit the number of graphics cards, but limits the graphics card itself. Because only high-end graphics cards support SLI technology, I believe you know that 760 is qualified, but 210 is completely bright, which has nothing to do with high-end graphics cards. Moreover, different cores cannot form SLI.
3. When you buy a graphics card, by default, the performance is basically determined. You can overclock or simply set it in the driver to improve the performance of the graphics card. Some graphics card drivers have this option, while others don't. as for overclocking, you need to consider factors such as heat dissipation, graphics card constitution, and manual ability. Therefore, there is no need to overclock, except for enthusiasts. And you don't think the performance of your graphics card is enough. For example, 7300le can't reach the level of 7300gt even if it is overclocking.
4. LZ Hello,
if you choose all the
performance you can see,
have the performance and quality options, you play the game card,
I suggest you add it alone,
integrated graphics card playing games really suck,
friendship tips,
hope to adopt.
if you choose all the
performance you can see,
have the performance and quality options, you play the game card,
I suggest you add it alone,
integrated graphics card playing games really suck,
friendship tips,
hope to adopt.
5. I put forward several effective suggestions for reference:
1. If you remove Vista and refit XP, the system will be much faster
2. Replace the graphics card
3. Add memory to 2G.
1. If you remove Vista and refit XP, the system will be much faster
2. Replace the graphics card
3. Add memory to 2G.
6.
Taking NVIDIA graphics card as an example, the setting steps of win7 system are as follows:
-
right click on the desktop to select NVIDIA control panel
7. Graphics drive this winter is not the latest on the best, blind pursuit of new is a wrong idea. So each graphics card chip has its own strongest driver version. Generally speaking, the latest driver is the best one to support high-end graphics cards, so my mx440 has been using 53.03. It is recommended to install Omega driver. If there is something wrong in it, please try your best to put it forward and make changes
★ NVIDIA graphics card [graphics card settings]
* OpenGL:
turn off "enable buffer expansion" and "allow double-sided expansion to use local video memory"
turn on & quot; Disable support for CPU enhanced instruction set "
default color depth of texture: always use 16bpp
buffer flip mode: use bit block transfer
3D smoothing setting: off (i.e. remove the" application controlled "hook)
vertical synchronization: always turn off
anisotropic filtering: off (i.e. remove the" application controlled "hook)
maximum Usage: 14
* D3D:
turn on "trilinear filtering"
turn off "enable atomization simulation"
MIP "best performance"
PCI texture "23 & quot
* fixed refresh frequency
* use similar nvcool software to open the hidden function and over frequency
- [graphics card settings]
it's no different from n-card, it turns off the special effects
(a card setting is relatively complex, it is recommended to install simplified Chinese version, good white dot)
1. D3D custom settings
click "use custom settings" and then click "custom" button to switch to the custom page. ATI has been using smoothvision to name its image quality enhancement technology since the beginning of
in the radon 8500, and it has been
developed to version 2.1 in the radon 9800XT. It includes full screen anti aliasing (named "anti aliasing" in driver) and anisotropic filtering
in the specific settings of ATI driver, if we check "application preferences", it means that the level settings of full screen anti saw
teeth and anisotropic filtering should be handed over to the 3D program for processing, and it also means that the full screen anti saw
teeth and anisotropic filtering in the driver have been turned off. If we cancel the check, we can freely set the two levels
in the driver. The full screen anti aliasing of ATI driver can only be up to 6 times, and the maximum resolution of
is controlled at 1920 when using 6 times anti aliasing × 1200 It seems that this level is less than 8 times of the maximum available anti aliasing of NVIDIA driver, but this is actually the difference between the two kinds of graphics card design ideas. The maximum available anti aliasing level of the graphics card is not directly proportional to the anti aliasing performance of the
card. Moreover, too high anti aliasing will lead to the rapid decline of game performance, and its technical display
significance is greater than the actual significance. So ATI's engineers set the maximum anti aliasing level at 6 times, which has the actual
value. In practical applications, we should not turn on anti aliasing for the graphics cards below and below the radon9200. When using high resolution, it is the solution to improve the image quality of such low-end cards. However, the medium and high-end graphics cards with the level of
and above can use 2x and 4x anti aliasing appropriately. As for 6x anti aliasing, you can enjoy the image quality once in a while
<
anisotropic filtering consumes much less resources for graphics card than anti aliasing, and it can effectively rece texture aliasing
and provide more accurate mapping method and clearer material performance, so as to improve the image quality. The performance and quality options above the sliding bar of anisotropic filtering
are actually corresponding to bilinear filtering and trilinear filtering. Although using bilinear filtering can
slightly improve the speed, it is recommended that you choose the quality option to use trilinear filtering to obtain more compelling
real picture effect. As for the level setting of anisotropic filtering, it can be set to 2
times for the graphics card of the radon9200 and below, 4 times for the old game, and 8 times or
16 times for the medium and high-end graphics card of the radon9500 and above. However, there are both advantages and disadvantages in everything. When the anisotropic filtering is too high, it will lead to some
text strokes adhesion in the game, which can not be distinguished clearly. Therefore, when high-level anisotropic filtering is turned on, the game type should also be considered
texture preference: it defines the level of delicacy of texture mapping, which is divided into four levels: high quality, quality, performance and high performance. Recing its quality has a great impact on the image quality, and the improvement of speed is not necessarily obvious, so we
recommend that the graphics card settings should be kept at the level of quality, even if the low-end card wants to pursue speed, the worst should be guaranteed at the level of
performance. All high-end cards should be of high quality<
mipmap detail level: in 3D games, according to the distance difference between the scene and the player, the graphics card will automatically adjust
texture maps with different detail sizes to avoid the distortion of depth of field caused by using the same size texture at different distances. Here,
it is also divided into four levels. For the same reason as setting texture preferences, we suggest that everyone use the quality
level, and high-quality level can be used for high-end cards
wait for vertical synchronization signal: when this item is turned on, the display driver will wait for the vertical
synchronization signal of the display ring buffer exchange, that is, the number of frames of the game will be affected by the screen refresh rate of the display. Therefore, we should firmly
turn off this project. However, it may also have some side effects, such as: picture jitter, keyboard and mouse input delay
fortunately, the probability of this kind of situation is very small, and specific problems can be solved<
truform: this technology was once wildly hyped up by ATI in the 8500s. Through this technology, the contour of personas can be
smoother when a certain number of polygons are used, such as shoulders, joints and elbows
. Originally, this is a good technology, but because there are not many game manufacturers who accept this technology, and when it implements the round
sliding command, it is often not easy to distinguish the object, and many parts that should not be dealt with are also changed, creating ridiculous effects such as the round gun body in the game, so it graally declines. It should also be noted that this technology is supported by hardware on the
8500. However, it is said that this technology will be changed to software support by ATI
because there are not many manufacturers supporting this technology in the future graphics cards. So opening it also slows down the game. Therefore, we suggest that you set this to start
and end close. You can only open it when you play games that are clearly marked to support this technology
the above options are explained in terms of the blue version of the radon 9800XT, while the driver setting interface of low-end cards such as the radon 9200 is slightly different. The levels of full screen anti aliasing and anisotropic filtering do not change much, but anisotropic filtering is separated from smoothvision, and smoothvision has no version number, which means it is version 1.0. 2X anti aliasing maximum resolution from 2048 × 1536 to
1280 × 1024 The other options make no difference
let's take a look at the smartshader effect in D3D. This is also a good
plaything to start adding in catalyst 3.8. ATI refers to its rendering technology as smartshader, which takes advantage of the pixel rendering characteristics of DX9, and can shade the video memory frame cache after rendering, adding interesting effects to the game. Under D3D, there are six kinds of effects, such as black
white, classic and reverse color, with different special effects and unique flavor. Moreover, opening these special effects has little effect on the speed of
play, so you can have a try. However, the number of special effects decreases with the decrease of graphics card level. There is no smartsha der effect in D3D for graphics cards below the radon 9200
there is also a less noticeable compatibility setting in the 3D options page. In it, there will be different compatibility settings according to the
of the graphics card. On the contrary, there are more options for the graphics card of the level of the radon 9200 than the
of the radon 9800XT. It seems that the core improvement has indeed improved the compatibility. Among them, "support 32-bit z-buffer depth" in 3D environment, every
pixel will use a set of data to define the depth of display, so as to correctly display the front and back position of the object. Advanced graphics card
can support 32-bit z-buffer depth, which helps to avoid flicker in complex scenes. However, it will rece the game speed of
to a certain extent, so it is better to turn off low-end cards by default, while high-end cards such as the radon 9800XT have taken
this option and turned on directly by default. There is also a "W-Buffer support" compatible setting, which can be used to replace z-buffer when the game has the error of
interleaving, but the cost is also to rece the game speed“ Alpha dithering mode "
in the default" error diffusion "mode can solve the problem of color transition when alpha mixing, but there are a few need to
adopt" orderly "mode to have better effect“ "Support DXT texture format" is the earliest texture compression method proposed by S3, which was later accepted by Microsoft and became one of the DirectX standards. It can effectively rece the requirement of texture
and minimize the loss of image quality, so it is recommended to open it“ Substituting pixel center "can eliminate the problem that some 3D games
display vertical and horizontal lines around the texture. It is recommended to turn on when these problems occur, because it may cause other problems
2. OpenGL custom settings
let's look at OpenGL settings. Its settings are basically the same as D3D, so the recommended settings are also the same. However, OpenGL has more special effects of smart tshader than that of D3D, adding four kinds of formatting color
, sketch, white ASCII and green ASCII. There are four kinds of
smartshader effects on the video card of the radon 9200, which are better than nothing
the compatibility setting of OpenGL is different from that of D3D. There are two items in the radon 9800XT and three items in the radon 9200“ The function of "force z-buffer depth" has been mentioned before. Here, we can force the depth of z-buffer
to be set precisely. For most games, it's better to set it as forbidden“ "Triple buffer" is an option added from catalyst 3.7. Enabling it can slightly improve the frame speed of the game when vertical synchronization is enabled, but the frame speed should be lower than the refresh speed of vertical synchronization. Moreover, when the memory is small, enabling it will rece the performance of the game, because texture and several
data have less frame cache available. Triple buffering is stored in the main memory. If the memory is not enough to support it to run
, it will
★ NVIDIA graphics card [graphics card settings]
* OpenGL:
turn off "enable buffer expansion" and "allow double-sided expansion to use local video memory"
turn on & quot; Disable support for CPU enhanced instruction set "
default color depth of texture: always use 16bpp
buffer flip mode: use bit block transfer
3D smoothing setting: off (i.e. remove the" application controlled "hook)
vertical synchronization: always turn off
anisotropic filtering: off (i.e. remove the" application controlled "hook)
maximum Usage: 14
* D3D:
turn on "trilinear filtering"
turn off "enable atomization simulation"
MIP "best performance"
PCI texture "23 & quot
* fixed refresh frequency
* use similar nvcool software to open the hidden function and over frequency
- [graphics card settings]
it's no different from n-card, it turns off the special effects
(a card setting is relatively complex, it is recommended to install simplified Chinese version, good white dot)
1. D3D custom settings
click "use custom settings" and then click "custom" button to switch to the custom page. ATI has been using smoothvision to name its image quality enhancement technology since the beginning of
in the radon 8500, and it has been
developed to version 2.1 in the radon 9800XT. It includes full screen anti aliasing (named "anti aliasing" in driver) and anisotropic filtering
in the specific settings of ATI driver, if we check "application preferences", it means that the level settings of full screen anti saw
teeth and anisotropic filtering should be handed over to the 3D program for processing, and it also means that the full screen anti saw
teeth and anisotropic filtering in the driver have been turned off. If we cancel the check, we can freely set the two levels
in the driver. The full screen anti aliasing of ATI driver can only be up to 6 times, and the maximum resolution of
is controlled at 1920 when using 6 times anti aliasing × 1200 It seems that this level is less than 8 times of the maximum available anti aliasing of NVIDIA driver, but this is actually the difference between the two kinds of graphics card design ideas. The maximum available anti aliasing level of the graphics card is not directly proportional to the anti aliasing performance of the
card. Moreover, too high anti aliasing will lead to the rapid decline of game performance, and its technical display
significance is greater than the actual significance. So ATI's engineers set the maximum anti aliasing level at 6 times, which has the actual
value. In practical applications, we should not turn on anti aliasing for the graphics cards below and below the radon9200. When using high resolution, it is the solution to improve the image quality of such low-end cards. However, the medium and high-end graphics cards with the level of
and above can use 2x and 4x anti aliasing appropriately. As for 6x anti aliasing, you can enjoy the image quality once in a while
<
anisotropic filtering consumes much less resources for graphics card than anti aliasing, and it can effectively rece texture aliasing
and provide more accurate mapping method and clearer material performance, so as to improve the image quality. The performance and quality options above the sliding bar of anisotropic filtering
are actually corresponding to bilinear filtering and trilinear filtering. Although using bilinear filtering can
slightly improve the speed, it is recommended that you choose the quality option to use trilinear filtering to obtain more compelling
real picture effect. As for the level setting of anisotropic filtering, it can be set to 2
times for the graphics card of the radon9200 and below, 4 times for the old game, and 8 times or
16 times for the medium and high-end graphics card of the radon9500 and above. However, there are both advantages and disadvantages in everything. When the anisotropic filtering is too high, it will lead to some
text strokes adhesion in the game, which can not be distinguished clearly. Therefore, when high-level anisotropic filtering is turned on, the game type should also be considered
texture preference: it defines the level of delicacy of texture mapping, which is divided into four levels: high quality, quality, performance and high performance. Recing its quality has a great impact on the image quality, and the improvement of speed is not necessarily obvious, so we
recommend that the graphics card settings should be kept at the level of quality, even if the low-end card wants to pursue speed, the worst should be guaranteed at the level of
performance. All high-end cards should be of high quality<
mipmap detail level: in 3D games, according to the distance difference between the scene and the player, the graphics card will automatically adjust
texture maps with different detail sizes to avoid the distortion of depth of field caused by using the same size texture at different distances. Here,
it is also divided into four levels. For the same reason as setting texture preferences, we suggest that everyone use the quality
level, and high-quality level can be used for high-end cards
wait for vertical synchronization signal: when this item is turned on, the display driver will wait for the vertical
synchronization signal of the display ring buffer exchange, that is, the number of frames of the game will be affected by the screen refresh rate of the display. Therefore, we should firmly
turn off this project. However, it may also have some side effects, such as: picture jitter, keyboard and mouse input delay
fortunately, the probability of this kind of situation is very small, and specific problems can be solved<
truform: this technology was once wildly hyped up by ATI in the 8500s. Through this technology, the contour of personas can be
smoother when a certain number of polygons are used, such as shoulders, joints and elbows
. Originally, this is a good technology, but because there are not many game manufacturers who accept this technology, and when it implements the round
sliding command, it is often not easy to distinguish the object, and many parts that should not be dealt with are also changed, creating ridiculous effects such as the round gun body in the game, so it graally declines. It should also be noted that this technology is supported by hardware on the
8500. However, it is said that this technology will be changed to software support by ATI
because there are not many manufacturers supporting this technology in the future graphics cards. So opening it also slows down the game. Therefore, we suggest that you set this to start
and end close. You can only open it when you play games that are clearly marked to support this technology
the above options are explained in terms of the blue version of the radon 9800XT, while the driver setting interface of low-end cards such as the radon 9200 is slightly different. The levels of full screen anti aliasing and anisotropic filtering do not change much, but anisotropic filtering is separated from smoothvision, and smoothvision has no version number, which means it is version 1.0. 2X anti aliasing maximum resolution from 2048 × 1536 to
1280 × 1024 The other options make no difference
let's take a look at the smartshader effect in D3D. This is also a good
plaything to start adding in catalyst 3.8. ATI refers to its rendering technology as smartshader, which takes advantage of the pixel rendering characteristics of DX9, and can shade the video memory frame cache after rendering, adding interesting effects to the game. Under D3D, there are six kinds of effects, such as black
white, classic and reverse color, with different special effects and unique flavor. Moreover, opening these special effects has little effect on the speed of
play, so you can have a try. However, the number of special effects decreases with the decrease of graphics card level. There is no smartsha der effect in D3D for graphics cards below the radon 9200
there is also a less noticeable compatibility setting in the 3D options page. In it, there will be different compatibility settings according to the
of the graphics card. On the contrary, there are more options for the graphics card of the level of the radon 9200 than the
of the radon 9800XT. It seems that the core improvement has indeed improved the compatibility. Among them, "support 32-bit z-buffer depth" in 3D environment, every
pixel will use a set of data to define the depth of display, so as to correctly display the front and back position of the object. Advanced graphics card
can support 32-bit z-buffer depth, which helps to avoid flicker in complex scenes. However, it will rece the game speed of
to a certain extent, so it is better to turn off low-end cards by default, while high-end cards such as the radon 9800XT have taken
this option and turned on directly by default. There is also a "W-Buffer support" compatible setting, which can be used to replace z-buffer when the game has the error of
interleaving, but the cost is also to rece the game speed“ Alpha dithering mode "
in the default" error diffusion "mode can solve the problem of color transition when alpha mixing, but there are a few need to
adopt" orderly "mode to have better effect“ "Support DXT texture format" is the earliest texture compression method proposed by S3, which was later accepted by Microsoft and became one of the DirectX standards. It can effectively rece the requirement of texture
and minimize the loss of image quality, so it is recommended to open it“ Substituting pixel center "can eliminate the problem that some 3D games
display vertical and horizontal lines around the texture. It is recommended to turn on when these problems occur, because it may cause other problems
2. OpenGL custom settings
let's look at OpenGL settings. Its settings are basically the same as D3D, so the recommended settings are also the same. However, OpenGL has more special effects of smart tshader than that of D3D, adding four kinds of formatting color
, sketch, white ASCII and green ASCII. There are four kinds of
smartshader effects on the video card of the radon 9200, which are better than nothing
the compatibility setting of OpenGL is different from that of D3D. There are two items in the radon 9800XT and three items in the radon 9200“ The function of "force z-buffer depth" has been mentioned before. Here, we can force the depth of z-buffer
to be set precisely. For most games, it's better to set it as forbidden“ "Triple buffer" is an option added from catalyst 3.7. Enabling it can slightly improve the frame speed of the game when vertical synchronization is enabled, but the frame speed should be lower than the refresh speed of vertical synchronization. Moreover, when the memory is small, enabling it will rece the performance of the game, because texture and several
data have less frame cache available. Triple buffering is stored in the main memory. If the memory is not enough to support it to run
, it will
8.
Tools / materials: take win7 as an example
First, on the desktop, click the "start" icon9. Hello, software optimization. If you want to improve the performance of the host computer, you will know that it's not really useless. Instead, it automatically filters out some rendant files of the system. If the software can improve the performance of the machine, who will pay to upgrade the computer
the building owner said that your processor is not good, Celeron (R) CPU 2.80GHz 2.79ghz can't play the flat version of DNF
we really need to find out the hardware problem, that is, 1GB of memory is slightly lacking
you should know that the performance of a computer is very good and smooth when you just buy it home
after a long time of use, you will find that no matter how you optimize or compare the card
why? Clear the system garbage file system will be smooth? The answer is no
since you only play DNF, a game with low configuration, the heat generated by the accelerated graphics card will accelerate the scrapping of the graphics card
it doesn't matter whether you want to score or not, but what you need to correct is the reason for the slow system. Many experts can't judge what the reason is
I can only say that you can enter the Windows Task Manager to see how much CPU utilization you have It's time to use the optimization master. It's only the same performance as the computer you just bought. It's impossible to improve the performance. Use the optimization master to find malicious processes and then terminate them.
a very simple way is to format all the computers and install them into the system. By the way, install them in 1GB of ram. If you still have the card, I'll give you all the points!
the building owner said that your processor is not good, Celeron (R) CPU 2.80GHz 2.79ghz can't play the flat version of DNF
we really need to find out the hardware problem, that is, 1GB of memory is slightly lacking
you should know that the performance of a computer is very good and smooth when you just buy it home
after a long time of use, you will find that no matter how you optimize or compare the card
why? Clear the system garbage file system will be smooth? The answer is no
since you only play DNF, a game with low configuration, the heat generated by the accelerated graphics card will accelerate the scrapping of the graphics card
it doesn't matter whether you want to score or not, but what you need to correct is the reason for the slow system. Many experts can't judge what the reason is
I can only say that you can enter the Windows Task Manager to see how much CPU utilization you have It's time to use the optimization master. It's only the same performance as the computer you just bought. It's impossible to improve the performance. Use the optimization master to find malicious processes and then terminate them.
a very simple way is to format all the computers and install them into the system. By the way, install them in 1GB of ram. If you still have the card, I'll give you all the points!
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