How to calculate the combat effectiveness of the hot blooded Thr
Publish: 2021-03-24 11:53:52
1. The forces of the hot blooded three kingdoms are the population needed by the arms. For example, if you proce a civilian with one population, that's one point force. If you proce a catapult with 10 population, that's 10 point force. The system will automatically add up the population of all arms and calculate the number of points of your forces, which will appear in the ranking
2. First of all, command, 1 point command affects 100 soldiers, ~ 1 point bravery plus 1% attack, ~ 1 point resourcefulness plus 1% defense
generally speaking, ~ ~ you have 1000 soldiers, and each soldier's attack is 100 ~ your 1-point command attack is when your command * 100 is greater than the total number of troops, the troops * attack * (1 + command * bravery%)
when it is less than (force command * 100) * attack + command * 100 * attack * (1 + command * bravery%)
defense is to change bravery into wisdom
Zixia game presents the game's first charge, Rebate
generally speaking, ~ ~ you have 1000 soldiers, and each soldier's attack is 100 ~ your 1-point command attack is when your command * 100 is greater than the total number of troops, the troops * attack * (1 + command * bravery%)
when it is less than (force command * 100) * attack + command * 100 * attack * (1 + command * bravery%)
defense is to change bravery into wisdom
Zixia game presents the game's first charge, Rebate
3. I'm glad to answer for you that the defense value is calculated by the number of troops you kill to occupy your city. The reputation you get is the defense value you get. After playing this game for so long, I found that 1 TQ is a 6-point force. The force is the population you spend on building troops. So killing a TQ will get 6-point reputation. I hope you adopt it
4. The influence of science and technology depends on the Academy, and the damage depends on the internal affairs and resourcefulness. The internal affairs are high, the life is high, the resourcefulness is high, and the defense is high.
charging cars: restraining arms:
attacking the city wall * 10, defending the archers and arrow towers * 54000, charging cars once attacking 250 * 4000, because it's against the city wall, and * 10 = 1000W, then it's two rounds
charging cars: restraining arms:
attacking the city wall * 10, defending the archers and arrow towers * 54000, charging cars once attacking 250 * 4000, because it's against the city wall, and * 10 = 1000W, then it's two rounds
5. Population growth formula
1. Every 10% tax rate affects the population growth rate by 0.05%
2. People's will + tax = 100 and people's will / 100 is greater than the current population / population upper limit
3. Population growth value per hour = the actual population upper limit / 20
after the generals appoint the Taishou in Zhaoxian temple, the internal affairs can improve the resource proction. The calculation formula is as follows
1; When the population is in the upper limit,
generals bonus = internal affairs - city guard level
2. City guard level * 1000 & gt; When the population limit is reached,
generals bonus = city guard level * internal affairs / population limit * 10
intelligence accelerates research speed
force accelerates recruitment speed
intelligence can also prolong the use time or effect of strategy
when fighting, force can increase the number of troops led and attack defense
arms conquer and consumption
food consumption in the city
Spearman: 12
Dao Dun: the grain consumption is 15
bow and arrow: the grain consumption is 20
Qingqi: food consumption is 30<
the increase rate of soldiers fighting cavalry is 180%
70%
shield fighting gun 110%
riding bow 120%
rushing car hitting city wall 150%
throwing stone hitting arrow tower 145%
the field level corresponds to the number of yellow scarf army and the required archers (other arms with 4-6 types each have requirements for operation, unskilled archers * 2)
1505
210010
3200 20
4 500 40
5 1000 80
6 2000 150
7 4000 250
8 8000 450
9 20000 900
10 40000 1800
1. Every 10% tax rate affects the population growth rate by 0.05%
2. People's will + tax = 100 and people's will / 100 is greater than the current population / population upper limit
3. Population growth value per hour = the actual population upper limit / 20
after the generals appoint the Taishou in Zhaoxian temple, the internal affairs can improve the resource proction. The calculation formula is as follows
1; When the population is in the upper limit,
generals bonus = internal affairs - city guard level
2. City guard level * 1000 & gt; When the population limit is reached,
generals bonus = city guard level * internal affairs / population limit * 10
intelligence accelerates research speed
force accelerates recruitment speed
intelligence can also prolong the use time or effect of strategy
when fighting, force can increase the number of troops led and attack defense
arms conquer and consumption
food consumption in the city
Spearman: 12
Dao Dun: the grain consumption is 15
bow and arrow: the grain consumption is 20
Qingqi: food consumption is 30<
the increase rate of soldiers fighting cavalry is 180%
70%
shield fighting gun 110%
riding bow 120%
rushing car hitting city wall 150%
throwing stone hitting arrow tower 145%
the field level corresponds to the number of yellow scarf army and the required archers (other arms with 4-6 types each have requirements for operation, unskilled archers * 2)
1505
210010
3200 20
4 500 40
5 1000 80
6 2000 150
7 4000 250
8 8000 450
9 20000 900
10 40000 1800
6. The calculation method of the troops in the school field is different from that in the usual ranking
the number of troops in the ranking is calculated according to the number of people consumed
the school field is based on the number of heads
for example, in the ranking, a CC is the force of 10 people (building a CC needs to consume 10 people)
but in the school yard, a CC is the force of a unit.
the number of troops in the ranking is calculated according to the number of people consumed
the school field is based on the number of heads
for example, in the ranking, a CC is the force of 10 people (building a CC needs to consume 10 people)
but in the school yard, a CC is the force of a unit.
7. Fainting, you asked the commander's upstairs how to attack you. I don't know what level of your technology is. You can calculate it yourself. For example, your commander's technology is 188, commander's technology is 8, which means
188 * 1.8 * 100 = 33840. Will be unified * (1 + technology command) * 100 population
188 * 1.8 * 100 = 33840. Will be unified * (1 + technology command) * 100 population
8. Super unification refers to your general's effective leading rate. For example, your general's effective leading rate is 100 soldiers (that is, full unification state). At this time, he can add 100 attack points to each soldier completely, and the attack power also plays the greatest role of the general, such as full speed full attack full defense. On the contrary, if you take 1000 soldiers to go out, the 100 point attack effect will be weakened and distributed to each soldier. For example, some soldiers are assigned 0.5 point attack and some 0.1 point attack, so the effect is different. Therefore, if you have more soldiers, the attack is reced, and the strengthening effect of your troops' defense is not strong enough. In the future, you can have a deep understanding when you develop the TQ QQ collision between man Tong and people dissatisfied with man Tong.
9. Attack * (1 + science and technology + general force / 100) = attack of current arms
defense of arms + defense of arms * (1 + science and technology + general intelligence / 100) = defense of current arms
don't count the combination of arms
close combat (attack * attack) / (attack + defense) = damage HP
count the combination of arms (percentage of combination of arms and general force *) and substitute it into the above formula Substituting into attack 1
attack (attack * attack) / (attack 1 + defense) = damage health
calculation algorithm of long-range soldier
(attack / 2 of long-range soldier) * (1 + science and technology + general force / 100) = attack of current Army
not counting the balance of arms
half damage range damage attack (attack * attack) / (attack + defense) = damage health
full damage range damage after close combat (attack * attack) / (attack + defense) * 2 = damage HP
calculate the balance of arms (the percentage of arms plus post work * balance) and substitute it into the above formula. The balance of arms plus post work is substituted into the balance of attack
close combat post (attack * attack) / (attack 1 + defense) = damage HP
defense of arms + defense of arms * (1 + science and technology + general intelligence / 100) = defense of current arms
don't count the combination of arms
close combat (attack * attack) / (attack + defense) = damage HP
count the combination of arms (percentage of combination of arms and general force *) and substitute it into the above formula Substituting into attack 1
attack (attack * attack) / (attack 1 + defense) = damage health
calculation algorithm of long-range soldier
(attack / 2 of long-range soldier) * (1 + science and technology + general force / 100) = attack of current Army
not counting the balance of arms
half damage range damage attack (attack * attack) / (attack + defense) = damage health
full damage range damage after close combat (attack * attack) / (attack + defense) * 2 = damage HP
calculate the balance of arms (the percentage of arms plus post work * balance) and substitute it into the above formula. The balance of arms plus post work is substituted into the balance of attack
close combat post (attack * attack) / (attack 1 + defense) = damage HP
10. Internal affairs: there are two situations
1; When the population is in the upper limit,
generals bonus = internal affairs - warden level
2. Warden level * 1000 & lt; When the population limit is reached,
General bonus = city guard level * internal affairs / population limit * 10
bravery:
general attribute 1 points plus attack + 1%
increase the speed of building troops and increase the effective upper limit of leading troops
resourcefulness:
general attribute 1 points plus Defense + 1%
increase the research speed and increase the success rate of strategy
now you know, Your rank of general is too low. You can only add a part of the population
1; When the population is in the upper limit,
generals bonus = internal affairs - warden level
2. Warden level * 1000 & lt; When the population limit is reached,
General bonus = city guard level * internal affairs / population limit * 10
bravery:
general attribute 1 points plus attack + 1%
increase the speed of building troops and increase the effective upper limit of leading troops
resourcefulness:
general attribute 1 points plus Defense + 1%
increase the research speed and increase the success rate of strategy
now you know, Your rank of general is too low. You can only add a part of the population
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