What is the combat power of the king's glory S22
The system inherits the historical data of Summoner's hero qualifying last season, and the inheritance model is built by the number of games won by the hero in each stage, the winning rate of the hero in each stage, and the use frequency of the hero in the hero cycle, and finally obtains the initial combat power of Summoner's hero. The initial strength of unused heroes in qualifying last season was 100
players need to use the hero to participate in the qualifying competition to increase or decrease the glory combat power. Whether the player increases or decreases the combat power is based on the dimension of "comparison between the expected performance calculated by the summoner using the hero's historical score and this match score, opponent's combat power score, and the average performance of the hero's current rank and other players", To put it bluntly, it all matters
after qualifying, players can see the data of glory combat power on the settlement panel, which is calculated according to the performance of the game, recent achievements and glory coefficient. Generally speaking, the better the performance in a single game (killing, more assists, no hang up behavior, etc.) and the more combat power they can increase if they win
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the way to quickly improve the king's glory combat power
there is only one way to quickly improve, that is to play more qualifying and try to win, so that you can quickly improve. After the update on January 20, 2019, the higher the combat power can be increased if the diamond and King rank win, the less the combat power will be reced if they fail, and the less the bronze, silver and gold win points
the king's glory theater will locate the player's location every week, and reset the glory theater according to the player's location, so the player can change the location of the glory theater by opening the location where he wants to set the glory theater
you can get the ranking of heroes in the glory theater, but the ranking is not immediate and time limited. It is also updated once a week. If you get the title this week, it will be displayed next week
1.
initial combat effectiveness evaluation rules:
the system inherits the historical data of the Summoner's hero qualifying match last season, and the inheritance model is built by the number of games won by the hero in each stage, the winning rate of the hero in each stage, and the use frequency of the hero in the hero cycle, and finally obtains the initial combat effectiveness of the Summoner's hero. The initial strength of unused heroes in qualifying last season was 100<
2.
rules for increasing or decreasing points:
the hero can increase or decrease points only when he participates in qualifying. The increase or decrease model is built by comparing the expected performance calculated by the summoner using the hero's historical score with the score of this match, the opponent's combat power score, and the average performance of the hero's current stage and other players. For victory, the higher the settlement score, the higher the score; Even if you fail, as long as the Summoner's score is high, you can add a small amount of points; In case of failure and low score, the score will be dected. The higher the level of the hero participating in the qualifying match, the higher the bonus of the glory combat power and the more points he gets
3.
how to improve the combat effectiveness of glory theater
after qualifying, players can see the data of glory combat power in the settlement panel, which is calculated according to the performance of the game, recent achievements and glory coefficient. Generally speaking, the better the performance in a single game (killing, more assists, no hang up behavior, etc.) and the more combat power they can increase if they win. So there is only one way to improve their combat power, It's always using heroes in qualifying< Since the launch of the S6 season, the glory combat effectiveness system has basically reached the original design expectations. However, e to some loopholes in the combat effectiveness calculation design, there are also some cases of brushing the glory combat effectiveness of the B hero by dropping the score of the a hero and then using the score of the B hero
the calculation rules of glory combat power are very complex, so let me briefly describe the situation after the next update:
1,
glory combat power points will be inherited according to the fixed rules in each season, similar to the inheritance of ranking in the season update
2,
S8 season update, Some heroes (such as Li luna) in the worst hit areas will have a great decline in their fighting power after inheritance, which is equivalent to squeezing out the previous water; However, some heroes (such as Bai Qi and Sun Bin) who are not affected by the brush points will have relatively small changes after inheriting their combat power points.
3,
after the S8 season, a hero will not increase his performance points after winning 250 games in the platinum Bureau (700 games before), and a hero can only get 2500 performance points in the platinum bureau at most; In short, if you have been in the platinum Bureau, it is almost impossible to reach the strongest level of national service
in general, we hope that for most players, this system is valuable. No matter how many ranks you have, you can have a hero to compare and rank in your school / company (or even district / municipal level). But for the top national service, the strongest one needs at least the strength of the king rank.
after ranking settlement, the system will obtain the heroic glory combat power value according to the single performance and historical achievements
1. Initial combat power
the initial combat power has a lot to do with the player's stage last season. It can be calculated according to the number of games won by the hero in each stage, the winning rate of the hero in each stage, and the use frequency in the hero's cycle, so that the initial combat power can be obtained. If the player didn't use this hero in qualifying last season, the initial combat power of the hero is fixed at 100
2. Combat power addition and subtraction mechanism
players need to use the hero to participate in the qualifying to increase or decrease the glory combat power, and then the players increase or decrease the combat power is calculated according to the historical score of the summoner using the hero. The expected performance is compared with the score of this match, the opponent's combat power score, the opponent's combat power score This hero's current rank is a little complicated to build with the dimension of "average performance of other players"< br />
after qualifying, players can see the data of glory combat power in the settlement panel, which is calculated according to the performance of the game, recent achievements and glory coefficient. Generally speaking, the better the performance in a single game (killing, more assists, no hang up behavior, etc.) and the more combat power they can increase if they win. So there is only one way to improve the combat power, It's always using heroes in qualifying<
3.
in order to prevent high-end players from abusing their fighting power in the low-end game,
the upper limit of glory fighting power is set in different ranks:
the upper limit of hero performance in bronze, silver and gold ranks is 2000
the upper limit of platinum level hero performance score is 3000
the upper limit of diamond level hero performance score is 4000
the maximum score of hero performance of the strongest king is 5000
if it reaches the upper limit of the segment, the combat power will not be increased in victory, but will be dected in failure. If it is a malicious hang up, actor and other behaviors, it will increase the dection of points. If it is serious, it will be awarded the title!
According to the historical data of Summoner's last season's hero qualifying, the system inherits the historical data of Summoner's last season's hero qualifying. The inheritance model is constructed by the number of games won by the hero in each stage, the winning rate of the hero in each stage, and the frequency of use in the hero's cycle, and finally obtains the initial combat power of Summoner's hero. The initial strength of unused heroes in qualifying last season was 100
the hero can only increase or decrease points when participating in qualifying. The increase or decrease model is built by comparing the expected performance calculated by the summoner using the hero's historical score with the match score, opponent's combat power score, the hero's current rank and the average performance of other players. For victory, the higher the settlement score, the higher the score; Even if you fail, as long as the Summoner's score is high, you can add a small amount of points; In case of failure and low score, the score will be dected. The higher the level of the hero participating in the qualifying match, the higher the bonus of glory combat power, and the more points he gets
At the end of each game, the system will settle the player's glory combat power. When settling, it refers to five dimensions for comprehensive evaluation. These five dimensions are: peak combat power, performance of this game, recent achievements, honor coefficient and peak bonus. After a game, we can get the bonus points. First, let's have a careful analysis. I hope it can help you
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