How to calculate the basic attributes of DNF combat effectivenes
Basically speaking, the fixed injury profession depends on strength, intelligence and independence, and the strong is equally important. About 22 genera impose 10% attack power, which is about 100 independence. In addition, there are yellow characters to increase damage, white characters to add damage, broken move damage and so on
1. Although combat effectiveness has no substantial effect, it can not determine the level of damage. For example: my 4W small dark zone milk can be sunny twice, but adding a wild group has no combat power at all. The 6.7w character who may not be hurt is easy to enter the group. If the team leader doesn't know his occupation, whether he will let you in will also take your combat power into consideration. But the combat power also has a basis. If you know how to look at the combat power, you can know how much damage your equipment has been built and how much damage it has.
2. It's better not to stack the combat power in conflict with the damage. For example, if you have 100 magic blasts or you are wearing ghost standing on the street 80, don't stack the magic blasts for the sake of good combat power
3. This article is to enchant from the perspective of increasing combat effectiveness, punch holes, and the damage may not be the highest. So we make our own choices
4, magic knife + 12 and 10 are more than 20000 combat power than the ancient. Because they will be improved soon, they are not tested by the ancient short
2, combat effectiveness calculation
TGP formula is as follows:
it can be roughly concluded that the addition ratio of other attributes is not high when the magic attack is low. Therefore, in terms of improving combat power, trumpet mainly focuses on improving magic attack
4. Equipment bonus formula = (existing equipment score + single equipment bonus) + [(existing equipment score * 0.1) * (single equipment * 0.1)]
5. On the premise of combat power priority, the selection of enchantment and punching is
< P > according to the above combat power calculation formula, It's easy to answer the questions on the first floor: comparison between omnipotent (magic attack 45) and soul: dirigige (magic attack 20, intelligence 50):omnipotent: 45 * 55.6 = 2502
Hun; Diridge: 20 * 55.6 + 42.14 * 50 = 3219
2 pet pearl selection
40 intelligence = 1684 30 magic attack = 1668 combat effectiveness 6 critical hit = 3252 14 dark attribute = 4239
summary:
< P > 1. Although combat effectiveness has no substantive effect, it can't determine the level of damage. For example: my 4W small dark zone milk can be sunny twice, but adding a wild group has no combat power at all. The 6.7w character who may not be hurt is easy to enter the group. If the team leader doesn't know his occupation, whether he will let you in will also take your combat power into consideration. But the combat power also has a basis. If you know how to look at the combat power, you can know how much damage your equipment has been built and how much damage it has.
2. It's better not to stack the combat power in conflict with the damage. For example, if you have 100 magic blasts or you are wearing ghost standing on the street 80, don't stack the magic blasts for the sake of good combat power
3. This article is to enchant from the perspective of increasing combat effectiveness, punch holes, and the damage may not be the highest. So we make our own choices
4, magic knife + 12 and 10 are more than 20000 combat power than the ancient. Because they will be improved soon, they are not tested by the ancient short
550ti large heat dissipation design shrinks, your chassis is st-proof (poor air permeability) only one chassis fan chassis poor heat dissipation
the graphics card itself can withstand the temperature of more than 100 degrees (the vast majority can reach 110 degrees or even higher), and then the performance of the video card begins to decline when the quality reaches a certain temperature, and then the high screen crash
32-bit and 64 bit The difference between 64 bit and 32-bit is that 64 bit is better for the new graphics card and game optimization, which can give full play to all the performance of the graphics card. This may be the reason why the temperature of the graphics card is higher than that of 32-bit
as for the temperature limit of your graphics card, you can test it with the donut software
my graphics card will crash after 115 degrees This problem is found in the test)
because the doughnut can make the graphics card work full-time, which is far higher than the requirements of the game, so as long as the graphics card can pass the doughnut test, you don't have to worry about the temperature problem in daily games
but the reality is that many graphics cards can't pass the doughnut test (mine is --). This can be solved by DIY to improve the heat dissipation of the graphics card International example:
I use the hd6870 super frequency Version (Dylan Hengjin hd6870 cooneng). The game temperature is between 80 and 90 degrees, and the doughnut test ends with a flower screen crash (the temperature is up to 115 --) through research, I found that the original heat sink is pretty good, but the original fan is not enough, so I removed the original fan and the deflector, and online purchased the video card Companion (that is, 2 or 3 cases) The fan is connected together and fixed in the chassis)
9cm fan X3 blows on the graphics card (generally, two are enough, three are too long, and half of them are longer than the length of the graphics card) and the effect is obvious. The highest temperature of 97 ℃ passes the doughnut test several times smoothly, and the highest temperature of the game also drops to 70-80 ℃
in actual use, it is not necessary to pass the doughnut test, as long as there is no problem ring the game If you really want to rece the temperature of the graphics card, you can refer to my method. The price of the graphics card partner is not expensive. The general model of 9cmx2 is more than 10 pieces and 20 pieces
1. Every 22 points of attribute enhancement increases the damage of the corresponding attribute attack by 10%
2. This effect does not conflict with any other effect
3. When attacking with multiple attributes, the damage bonus is calculated according to the one with the highest enhancement value of the character's attributes
4. The damage bonus provided by attribute enhancement did not decrease
the so-called "attribute strong decline" refers to that the higher the attribute enhancement value is, the more difficult it is to continue to improve. If the attribute strength reaches a certain value, if it continues to improve, it often invests a lot, and the improvement value is very small, so there will be "diminishing returns"
5. Attribute attack effects (such as weapon fire card, crystal contract ice attribute, light blade effect, drinking salamander potion, etc.) will make all the character's attacks have corresponding attributes, while some skills' own attributes only affect the attack effect of this skill
extended data:
combat system
as the representative of action games, the combat system is its biggest feature. Different from MMORPG in the past, DNF continues the horizontal fighting mode of arcade, and gives full play to the sense of pleasure and strike
combined with a large number of elements in RPG, the combat in DNF has high playability and playability
balance system
after entering the el arena, if there are no other players, you can select the [invite] button to invite players into the room. You can also select the viewing mode after entering the room
players who do not want to be invited in the el field can turn off the option of accepting the invitation to fight in the system settings. In view mode, you can select the view button to view the whole battle from a special player's perspective
trading system
in the game, the flow of goods among players is realized through the trading system. Players can exchange goods directly or set up stalls
in the transaction, the buyer and the seller need to confirm before the transaction, as long as it is non binding items or money can be traded (except task items)
but in the stall, you can't exchange between items, you can only use game currency to exchange items, so the stall is similar to a "buy it now" player store, where buyers can buy items directly after they see them
task system
task system is an important part of every game. Players can receive a certain task through a specific NPC ring the game. Then according to the requirements of the mission conditions to collect items or kill monsters and other ways to achieve the mission requirements
find the corresponding NPC to complete the task to get the reward. In DNF, there are many tasks: some need materials, some need to send letters or find NPCs, some need to fight monsters, some need technical evaluation, and some need to collect items, which can be repeated
tasks are mainly divided into main line, common, repetition, achievement, daily, cultivation, emergency, job transfer and awakening
mainline task: equivalent to a story or a plot. Start with an NPC and divide the task into several steps. The task will start with the NPC that caused the plot until the end of the task
when the task is completed to the last step, a certain conditional task will be formed for the role to follow up, and the follow-up task cannot be triggered if the pre task is not completed. Each task can only be completed once
normal task: Branch task. Common tasks are optional. Any role can enjoy the task as long as it reaches the level. Generally, there are no conditional roles
tasks start from the role level until the end of the task, and most common tasks are separate tasks. After completion, subsequent tasks will not be triggered. Each common task can be completed once
achievement task: refers to the task that you can get some equipment or titles by collecting materials or defeating some special monsters
daily task: as the name indicates, it can only be accepted once a day. By completing this task, you can get some tradable materials or non tradable task materials that can be used for artifact equipment
transfer task: a task that can be accepted when a role reaches a certain level. Tasks are only allowed to be performed by the corresponding roles, initiated by the role's vocational skills tutor, through many NPCs until the end
after completing the task, the role can change to the occupation corresponding to the task content. The content of the task is to fight monsters. Technical evaluation is required. Collect anything
transfer task is the task to be completed when each occupation is converted to a higher level occupation. After the job transfer, the role changes to a new occupation. They can learn new vocational skills
awakening task: when a character can be awakened or re awakened, he or she can accept the task and wake up after completing the task assigned by the tutor