How to calculate the combat effectiveness of 3D baby dream journ
1) demons
body 12 - Magic 11 - strength 11 - stamina 8 - sensitivity 8
blood 172 - Magic value 107 - hit 55 - damage 43 - defense 11 - speed 8 - Dodge 18 - spirit 17
2) Terrans
body 10 - Magic 10 - strength 10 - enrance 10 - sensitivity 10
blood 150 - Magic value 110 - hit 50 - damage 41 - defense 15 - speed 10 - Dodge 30 - spirit 16
3) fairies
body 12 - Magic Strength 5 - strength 11 - enrance 12 - sensitivity 10
blood 154 - Magic value 97 - hit 48 - damage 46 - defense 19 - speed 10 - Dodge 20 - spirit 13
(2) character attribute relationship ratio
speed = strength * 0.1 + enrance * 0.1 + strength * 0.1 + agility * 0.7 + magic * 0 (Magic acceleration)
spirit = strength * 0.3 + magic * 0.7 + enrance * 0.2 + strength * 0.4 + agility * 0 (agility without spirit)
hiding Avoidance = agility * 1
Hit:
man: strength * 2 + 30
Devil: strength * 2.3 + 27
immortal: strength * 1.7 + 30
damage:
man: strength * 0.7 + 34
Devil: strength * 0.8 + 34
immortal: strength * 0.6 + 40
defense:
man: Enrance * 1.5
Devil: Enrance * 1.3
immortal: Enrance * 1.6
Qi and blood:
man: strength * 5 + 100
Devil: body Force * 6 + 100
immortal: physical strength * 4.5 + 100
Magic:
human: Magic * 3 + 80
Magic: Magic * 2.5 + 80
immortal: Magic * 3.5 + 80
(3) calculation formula of the bonus effect of each skill of each dream sect, Skill Bonus effect
without calculating the equipment effect:
(1) initial value + (2) skill bonus + (3) bonus point = (4) current value
(1) there is data in practice manuscript 3
(2) Skill Bonus - this is the data of certificate requirement
(3) there is data in practice manuscript 3
(4) personal ID data. Note: this data should be the data after taking off all equipment, so that the influence of equipment can be put aside
example: take the calculation of Tiangang skill's bonus damage effect of Tiangong as an example
thinking: according to (initial damage + point growth damage + Tiangang Skill Bonus damage = current character damage), the, There are:
Tiangang Skill Bonus damage = current character damage - initial damage - point growth damage
Tiangang Skill Bonus damage at each level = Tiangang Skill Bonus damage / Tiangang skill level
this can be assumed as follows:
the total strength points when removing all equipment are x
the total damage points when removing all equipment are y
the skill level is Z
kinds The initial attribute of the corresponding qualification of the race is a
the initial attribute of the corresponding ability of the race is B
the attribute relationship is f
then the attack effect of each skill level: (Y - (x-a) * F-B) / Z
considering that some skills are added by percentage, not absolute value
then: (Y - (x-a) * F-B) = the total damage of level Z skills
suppose: the percentage bonus coefficient of skills is: C
then: {(x-a) * F + B} (1 + ZC) = y
that is: C = ([y / {(x-a) * F + B}] - 1) / Z
if you are interested, you can use your own data to see:
absolute bonus: (Y - (x-a) * F-B) / Z
percentage bonus: C = ([y / {(x-a) * F + B}] - 1) / Z < br />
bonus damage of Tiangang at each level: (Y - (X-11) * 0.6-46) / Z
percentage bonus of Tiangang at each level: ([y / {(X-11) * 0.6 + 46}] - 1) / Z
with personal data:
percentage: (353 / ((80-11) * 0.6 + 46) - 1) / 75 = 0.04 = 4%
absolute value: (353 - (80-11) * 0.6-46) / 75 = 3.54
summary:
calculation formula of skill effect of dream schools:
hypothesis:
except When you remove all the equipment, the character attribute points are x (assumed to be strength)
except all the equipment, the corresponding numerical parameter is y (here corresponding to damage)
the skill level is Z (the skill level to be calculated)
the corresponding qualification initial attribute of different races is a
the corresponding ability initial attribute of different races is B
the studied attribute and number The relationship of value is f
the bonus attack effect of each skill level absolute value: (Y - (x-a) * F-B) / Z
the bonus attack effect of each skill level percentage: ([y / {(x-a) * F + B}] - 1) / Z
(4) the growth calculation of each school attribute
thinking: with the character's initial attribute, the growth relationship of each attribute value, and using personal data or referring to the information about ID, You can calculate the growth bonus of skills. Then, according to the relationship between the attributes, we can list the growth formula of the corresponding ability value< (1)
example (1)
regardless of uncertain factors such as equipment, there are two sources of damage in the temple of heaven:
① power growth bonus
② Skill Bonus of Tiangang Qi. The temple of heaven is a fairy, so the relationship between strength and damage should adopt a coefficient of 1.6. The damage bonus effect of Tiangang can be calculated as 3.5 damage / level by the third step
then:
the initial damage of fairies is: 46
the damage corresponding to each point of strength growth is: strength * 0.6
the damage bonus effect of Tiangang is: 3.5 damage / level
suppose:
your character level is: x
the growth of strength at each level is: 1 + y (1 is natural growth, The level of Tiangang is: a
in addition, the initial strength of the fairies is: 11
according to the above information, the formula of the total damage of the heavenly palace is: {46 + 0.6 * (x * (1 + y) - 11)} + 3.5A
then, according to the formula
1) without adding force to the heavenly palace, the level of human and object is 70, Tiangang is level 80
damage = {46 + 0.6 * (70 * (1 + 0) - 11)} + 3.5 * 80 = 361.4
2) Tiangong with + 2 force per level, and also level 70. Tiangang 80
damage = {46 + 0.6 * (70 * (1 + 2) - 11)} + 3.5 * 80 = 445.4
the above data correspond to the naked data without any equipment
suppose that everyone takes a weapon with 200 damage, and then consider the hit plus damage, we can assume that the total number of additional damage of weapons is 250. Then there are:
1) total damage = 361.4 + 250 = 611.4
2) total damage = 445.4 + 250 = 695.4
for example (2) - blood growth formula of dream three races
1) Fairy
in dream, Tiangong is a special sect. Because Tiangong's school has the only skill of adding blood to the dream -- arrogance determination, which other schools don't have. So Tiangong should be special
in addition, the initial blood of Xianzu is 154, the physical strength is 12, and the corresponding relationship between physical strength and blood is 1, physical strength = 4.5 blood. There is also the dream of auxiliary blood skills - fitness. These are common to the fairies<
the initial blood of Xianzu is: 154
the corresponding amount of blood for each point of growth is: 4.5
the blood adding rate of arrogance is: 0.5%
the blood adding rate of physical fitness is: 1%
hypothesis:
your character level is: x
the growth of each level of physique is: 1 + y (1 is natural growth, Y is the point you add)
the arrogance level is: a
the fitness level is: B
then the relationship between the total blood volume of the heavenly palace is: {154 + 4.5X * (1 + y)} * (1 + * a * 0.5% + b * 1%)
the effect of adding blood to the non heavenly palace fairy is to get rid of the arrogance: {154 + 4.5X * (1 + y)} * (1 + b * 1%)
2) the demons
besides the initial blood, the initial physical strength, the total blood volume of the demons The relationship between physical strength and blood is different from that of other fairies<
initial blood of the demons: 172
1 physical strength of the demons = 6 blood
hypothesis:
the level of the demons' character is: x
the growth of each level's physique is: 1 + y (1 is the natural growth, y is the point you add)
the level of physical fitness is: B
the relationship of blood growth of the demons: {172 + 6x * (1 + y)} * (1 + b * 1%)
according to the above formula, When a level 80 whole blood hell is strong at level 80, his blood volume is:
{172 + 6 * 80 * (1 + 5)} * (1 + 80 * 1%) = 3052 * 1.8% = 5493.6
3) Terran
ideas remain unchanged, The initial data are as follows:
initial blood of Terran: 150
corresponding relationship between physical strength and blood of Terran: 1 physical strength = 5 blood
hypothesis:
Terran character level is: x
the growth of each level of physique is: 1 + y, Y is the point you add)
the fitness level is: B
the blood growth relationship of the human race: {150 + 5x * (1 + y)} * (1 + b * 1%)
(V) other applications
for example: the speed conversion formula between daughter village and other sects
hypothesis:
the number of sensitization points per level in daughter village is: x
the number of sensitization points per level in non daughter village is: y
the number of sensitization points per level in daughter village is: x
the number of sensitization points per level in non daughter village is: y
the number of sensitization points in daughter village The speed of each level of Qingge is about: 1.3 (this data can be calculated according to the character's attribute and its application)
because there are 10 points per level, among which 1 min and 1 demon will be assigned
so the growth rate of sensitization should be - 1 + X and 1 + y
for the convenience of discussion, let's assume that both of them are not enchanted, then the corresponding desensitization speed will grow to - 10-2-x and 10-2-y
in this way, without considering acceleration factors such as equipment, assuming that the speed of daughter village and other schools is equal, There are:
(1 + x) 0.7 + 1.3 + (10-2-x) 0.1 = (1 + y) 0.7 + (10-2-y) 0.1
after simplification: 2.17 + x = y
list of experience and money needed for guild cultivation
experience required for level consumes money (once every 2W) accumulatively consumes money (once every 3W)
1 150 30W 30W 45W 45W
2 210 42W 72W 63w 108W
3 290 58w 130W 87W 195w
4 390 78W 208w 117 W 312W
5 510 102W 310W 153W 465W
6 650 130W 440W 195W 660W
7 810 162W 602W 243W 903W
8 990 198W 800W 297W 1200W
9 1190 238W 1038W 357W 1557W
10 1410 282W 1320W 423W 1980W
11 1650 330W 1650W 495W 2475W
12 1910 382W 2032W 573W 3048W
13 2190 438W 2470W 657W 3705W
14 2490 498W 2968W 747W 4452 W
15 2810 562W 3530W 843W 5295W
16 3150 630W 4160W 945W 6240W
17 3510 702W 4862W 1053W 7293W
18 3890 778W 5640W 1167W 8460W
19 4290 858W 6498W 1287W 9747W
20 4710 942W 7440W 1413W 11160W
21 5150 1030W 8740W 1545W 12705W
22 5610 1122W 9592W 1683W 14388W
23 6090 1218W 10810W 1827W 16125W
24 6590 1318w 12128w 1977w 18192w
25 7110 1422w 13550w 20325w
about the skills of the gang, the skills of each level consume the help of the current skill level. That is to say, level 1 consumes 1 point of help and level 10 consumes 10 points. And so on
as for the consumption of gang skills and SM skills. I have checked a lot, but there is no definite consumption law. So you can only add one by one and calculate one by one
list of SM and gang expenses: http://hl.bbs.17173.com/topics/1142/200503/28/2261677 ,1.html
cloud server focuses on high-performance throughput computing power, and focuses on the sum of work over a period of time. Therefore, the architecture of cloud server is very different from that of traditional server
in architecture, cloud server architecture includes cloud processor mole, network processing mole, storage processing mole and system component mole. The advantage of this architecture makes the cloud server can greatly improve the utilization, using multiple cloud processors to complete the system design, introcing the concept of low-power management to complete the centralized rendancy management of the system, and saving a lot of repeated hardware in the system
the cloud server generally includes the sum of all the calculation of thread, core, processor, network, accelerator and other functional units. Therefore, cloud computing generally has a huge amount of data input or massive working set. So what capabilities should the server have? Let's talk about it in detail<
high density
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virtualization
the ability of server virtualization can directly affect the effect of cloud computing. The server virtualization technology realizes the real-time migration of some virtual machines from high load nodes to low load nodes, merges multiple low load virtual machines into one physical node, and closes the rendant idle physical nodes, so as to improve the utilization efficiency of resources, balance the load, and guarantee the performance of upper layer applications, At the same time, it also achieves the purpose of recing energy consumption
therefore, cloud computing can realize the deployment and configuration of virtual machines by using server virtualization technology. Through the rapid deployment and real-time migration of virtual machines, the efficiency of the system can be greatly improved, and the scalability of the software system can be realized through the adjustment of virtual machine resources, so as to ensure that the system can quickly recover from failure and continue to provide services, The reliability and stability of the system are improved. Therefore, when purchasing a cloud server, the support of server hardware virtualization is an important factor to consider the server<
scale out
according to the first feature of cloud computing, "super large scale", the scale out capability of cloud computing server becomes crucial. It can provide higher database and better scalability for such a large number of file access, and provide a more efficient, more secure and more simplified way for the whole cloud computing center, It ensures the flexibility of cloud data center
parallel computing
cloud computing, in a certain form, is the technical route of distributed computing, parallel computing, grid computing, etc. conceptually, cloud computing can be regarded as the organic combination of "Storage Cloud" and "computing cloud", and Computing cloud refers to parallel computing. Therefore, cloud computing can be regarded as the combination of "Storage Cloud" and "computing cloud", The infrastructure of cloud computing is to ensure parallel computing.
how bitcoin is made has aroused people's attention. For its proction, it is mainly through the mining process
in other words, bitcoin uses competitive problem solving methods to issue bonus coins with the participation of the whole network first of all, anyone and all extensive network nodes can download relevant software to participate in the release of bitcoin and also have the opportunity to obtain bitcoin. Secondly, in order to obtain bitcoin, network nodes must complete a specific mathematical problem, that is, for all transactions (confirmed + unconfirmed), SHA-256 is lower than a certain value. There is no shortcut for this kind of calculation, can only be repeated continuously, which requires a lot of computing power. Bitcoin can only be obtained after paying a large amount of computing resources. As & lt; Miner & quot , it will consume a lot of electric energy on the basis of advanced professional mining computer. Fourth, the difficulty of this problem is dynamically adjusted
In fact, virtual currency itself is highly virtual, so there are also great risks. It is undeniable that some people can really benefit from the process of speculation, so it is inevitable. But most people, are reced to other people's leeks, resulting in the loss of their own interests. So we can look at the problem from the following aspects{ RRR}
3. For us, whether we really make money depends on our own investment experience. If we have strong investment technology, we can also achieve income< p> It tells us that whether we can make money by investing in virtual currency depends on our personal strength. If we have rich experience, we can also choose to invest and benefit at this time. But for most ordinary people, virtual currency does have great risks, so it will lead to the loss of their own interests In fact, it has to be said that virtual currency is very virtual, so there will be great risks. some people do seek great benefits for themselves by speculation. But for most people, because of the lack of experience, blind choice of investment, is bound to lead to the loss of their own interests strong>in short, P2P directly connects people and enables people to interact directly through the Internet. P2P makes communication on the network easier, more direct sharing and interaction, and truly eliminates middlemen. P2P means that people can directly connect to other users' computers and exchange files, instead of connecting to the server to browse and download as in the past. Another important feature of P2P is to change the Internet's current big website centered state and return to & quot; Decentralization & quot;, And give the power back to the user. P2P seems to be very new, but just as B2C and B2B transplant common things in the real world to the Internet, P2P is not new. In real life, we communicate face to face or by telephone according to P2P mode every day
even from the perspective of network, P2P is not a new concept. P2P is the foundation of the overall Internet architecture. TCP / IP, the most basic protocol of Internet, has no concept of client and server. All devices are the equal end of communication. Ten years ago, all systems on the Internet had both server and client functions. Of course, the later developed software based on TCP / IP does adopt the client / Server Structure: browser and web server, mail client and mail server. However, for servers, they are still peer-to-peer networking. Take e-mail as an example, there is not a huge and unique e-mail server on the Internet to handle all e-mails, but peer-to-peer e-mail servers cooperate with each other to send e-mails to the corresponding servers. In addition, email between users is always a peer-to-peer communication channel. Of course, but in the past five years, the development of the Internet has at least distanced itself from P2P on the surface, and most of the nodes on the Internet can not communicate directly with other nodes. Napster awakens the peer-to-peer networking that is deeply behind the Internet. Napster's file sharing function is a common thing to share directory in LAN. But Napster's success has led people to realize that this kind of & quot; Peer to peer networking & quot; The possibility of expanding to the whole Internet. Of course, in the eyes of many people, Napster is not pure P2P, it still needs a central coordination mechanism
in fact, many existing services on the network can be classified as P2P. Instant messaging systems such as ICQ, AOL Instant Messenger, Yahoo pager, MSN Messenger from Microsoft and OICQ in China are the most popular P2P applications. They allow users to communicate and exchange information and files with each other. The information exchange between users is not direct, it needs a server in the center to coordinate. However, these systems do not have such functions as search, which are very important for a large number of information sharing. The lack of this feature may be one of the reasons why instant messaging has appeared for a long time, but it has not been able to proce such an impact as Napster
another thing that can be classified as P2P is auction websites, such as eBay. When people summarize the mode of eBay, they use C2C. Is it a bit similar to P2P? EBay is a community that connects people and trades goods. Users can easily search for goods that other users sell. EBay offers some services to make the transaction go smoothly, but the transaction is directly between users. If & quot; Trading & quot; C2C is a special case of P2P, where people exchange goods with each other
but if we look into it carefully, Napster and instant messaging give users the ability to communicate directly and eBay allows users to trade directly. At the same time, they destroy the server-side idea of peer-to-peer networking, which has existed since the advent of the Internet, because they need a central server to coordinate, rather than distributed in different parts of the world Many servers in peer-to-peer networking. It's also the constant claims of gnotella and Freenet that they created & quot; Pure & quot; There is no P2P service of the central server.
the reasons for the bank card being frozen by the criminal investigation team in other places:
(1) the bank card is bound to a certain platform, participates in overseas illegal transactions, and has no overseas income certificate. After verification, the relevant departments will freeze your account
(2) the transaction amount is large, and there are more interactive transfers with different overseas accounts, that is, frequent transfers of unfamiliar accounts may lead to account freezing
(3) the daily flow of the account is large, which leads to the bank system's judgment that you are doing improper transactions and the account will be frozen
(4) the most important point is to transfer money across the border. The IP address is not consistent with the domestic address, which leads to the bank's audit capital is too large and transferred to the criminal investigation team for freezing
(5) if the amount is small, it will be automatically terminated within three to seven working days, but if it is not terminated within three to seven working days, don't panic. The delay period may be within three to six months
(6) gambling has risks, so entertainment should be careful to go to the official platform of the country, and there is no need to tie the card to the domestic IP bank transfer transaction platform, so as to rece losses and increase their own interests
good luck
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