Go to Tanggu No5 Central Hospital
Publish: 2021-05-22 17:21:37
1.
8. As we all know, the star level of this game represents the source of funds. Starting from the stars
PS: score, dinosaur score. This dinosaur score is not fixed. It's based on pure - [that is, the percentage of genes] transformation - [that is, changing the genetic genome] battle notoriety - [that is, allowing dinosaurs to fight will get a certain battle score] welfare penalty - [that is, when your dinosaurs are abnormal, do you deal with it in time, if you don't deal with it, or don't deal with it at the first time, The welfare penalty will take effect. Once it works, your dinosaur score will go down. If you rece it, you will lose the total score For example, Tyrannosaurus Rex had only 200 basic scores at the beginning. Then the higher the percentage of genes, the higher the addition. After modification, the gene percentage can be adjusted by 5 genomes. If the modification is completed, the score will be 500. Then + pure + transformation + battle notoriety and so on. A Tyrannosaurus Rex, the score will be more than 600. Notice, this is the dinosaur score. It doesn't correspond to the basic dinosaur score of the total stars
in a word, even the diversity penalty. Take care of the dinosaurs. There is no penalty for welfare. Or less. The first three. Enough for five stars. Basic score + pure + transformation< PS1: facility score
[tourist casualties] even if many people die, it shows disaster. As long as no one dies within a few minutes, it will return to normal immediately
[degree of shelter protection] build a shelter and pay attention to the circle. Just cover up where there are people
[capacity] build a hotel. PS: it's better to build the hotel near the entrance of the park. As soon as you build it, you can build 2-3 blocks. If you leave a place nearby to build restaurants, entertainment and other facilities, the score will be higher. I don't have to pay any attention later. Three hotels, thousands of people don't have to be afraid
key points: satisfaction
[visibility] is whether you can see dinosaurs in the sightseeing platform and tower you have built. If the overlay can be seen, then it's OK. It is suggested to build a sightseeing tower because it is far away and the visibility is very high. There is only a little space for the sightseeing platform. It's impossible to wait for the dinosaurs to come by themselves. The score jumps too much
[food, drink, shopping, entertainment] for drinks and food, you can have a fast food restaurant without a restaurant. Entertainment there is no top ball, just make a recreation hall. Shopping is a clothing store Be sure to pay attention to these needs of various tourist attractions. Sometimes it's still yellow. Don't blindly build the second or third one to occupy space. Directly improve the management staff of the facility, and remember that increasing the management staff will increase the operating costs. Just change the selling price without losing money
[transportation score] this was a long time ago. The transportation score is the distance between the entrance of the park and the main buildings and entertainment. Generally, the hotel, sightseeing and other facilities should be close to the entrance of the park. As for the monorail train, don't pay too much attention to it. For example, in the first island, if there is no monorail train, the transportation score is still above 60%. Just like the fourth Island, there are monorail trains, almost all of which are 0 points
some friends asked, how can monorail trains be built on the fourth island? Not enough space. The fourth island does not need to build a train, even if the transportation score is 0, it will reach 5 stars. The other 90% + will do. I only have two Hotels with delicious drinks and fun. Other tourist facilities are also well-established, with a stable 5-star and sustainable development
even if an island has 3-4 hatcheries and fences and dinosaurs, there is no need to go to any tourist attractions. Once dinosaurs are available, the stars will go up there. There are too many tourist attractions, such as eating, drinking and playing, which can't keep up with each other. If they are far away from the gate and crowded, the transportation will also show red. The score is not high. The lack of food, drink and play can be solved by increasing the number of managers. But transportation is difficult. Especially for 2-3 islands, they need a transportation score to get on 5 satellites
2: main task of the island [mainline task of three departments in each island]
PS: here, I want to remind you that I have seen the strategies of other players, and some players asked, don't play the island again after the mainline task fails. No -- no -- No Once the main task fails, press the C key to enter the main page, from left to right, contract - reputation - task. Once the mainline task fails, you can click the task and start again. Remember, each of the three departments on the island has a main line. We need corresponding satisfaction. It is suggested to do a good job in one, such as science, and only accept science, cancel the others, and go to the contract for one or two minutes. Skip the hard and do the easy. Some people ask why I am satisfied enough and can't take on this main task? You have to go to [reputation] and click the corresponding department to see if you need a front-end task. We've done the front end. Return to the current Island, you will immediately receive the main task of the corresponding departments. If it doesn't start automatically, just manually. What's more, even if two or even three departments are satisfied enough, they can only finish one department's task at a time. If you switch the main task of a department, the current task of the Department will be replaced, but the progress will be saved. But after the completion of the front-end, you need to manually restart and continue the previous task
3: blackout, storm, malicious damage events
PS: if the power is cut off, it is estimated that the power output is increased, but the blackout protection is ignored
suggestion:
two upgrade tanks for small power station, use: 3. 0 power output, 3. 0 power failure protection
three upgrade tanks are used in medium-sized power plants: 3. 0 power output, 2. 0 power output. 3 0 power failure protection
five upgrade tanks are used in large power plants: 3. 0 power output, 3. 0 power output. 3 0 power output. 3 0 power failure protection. 3 0 power failure protection
if there is no 3. 2 for 0. 0, and so on. Be careful not to increase the percentage of power failure. For example, 3. The power output of 0 is to increase the outage probability by 20%, 2. 0 is to increase the outage probability by 10%. And 3. 0 outage protection is to rece the outage probability by 45%. In the end, the probability of blackout is reced by 15%. So generally there is no power cut. Except for [malicious damage event]
PS1: when the storm comes, the first thing to start is to start the tourist shelter, [remember to close the shelter and let the tourists out in the past, otherwise, if there is no money, the facility score will disappear. Because no one bought anything, there was no score The storm will damage the facilities, generally nothing. If the substation is broken, the pole is broken, and the power is cut off. I'm going to fix it. If the patrol center happens to be connected to these places, it cannot be repaired automatically. I have to drive my car by hand to repair it< PS2: malicious damage or damage to all power supply stations, it doesn't matter. A few minutes passed. Even if the fence is electrified, it can operate without electricity, which is equivalent to the same type without electricity. It's important that all the gates of the fence are opened. This has to be reflected. The two most direct methods 1) Add a fence to the opened gate, make a triangle and so on, just don't let the dinosaurs come out. Always pay attention to the Raptor area, that is, the carnivorous dinosaur area, especially the Velociraptor. Once there is a gap in the fence, they will immediately find out and escape to kill tourists 2) Directly use the removal tool to remove the gate, and then the gate will naturally become a fence, which will be built after the normal announcement is restored
4: Game shortcut key
I believe everyone knows this, but I'm afraid that some players still use their hands slowly to find facilities on the map. It's a waste of time. R key is patrol station, T key is asset center, m aerial view map view. Overview of C Park, you can also get contracts here --- look at prestige --- look at stars --- dig --- fossil analysis --- Research --- Island unlock view, etc
some of the main tasks
science departments have no difficulty. After all, they just need to raise something according to the requirements. There's nothing particularly difficult about the entertainment department. The security department is a little tricky. For example, in captivity. But they can't kill each other until the mission is finished. In this case, do as follows
PS: in captivity, some are in a fence, some are not. Generally, we need to raise two in captivity. First, we need to get one. Only the first one hatched after receiving the task is the task target. Move the mouse to view it. As long as it doesn't die until it's done. Nothing else. After hatching --- anesthetize --- then divide the fence into left and right, build a fence in the middle, and divide it into Chuhe and Hanjie. Then transport the first dinosaur to the right. Then hatch the second one, and it's on the left as soon as it comes out. Then complete the follow-up tasks. If you ask them to fight each other, you can take down the fence and let them fight. If it's safe, wait five minutes, maybe you won't be allowed to come out and hurt people. You can't use anesthetics at this time. Once you use anesthetics, time will stop. We have to keep the dinosaurs awake. There is a task to say what makes Lianglong and Velociraptor support for 5 minutes when the comfort is red, and the comfort red dinosaur will hammer the wall. Then, after anesthetizing, put it in a narrow place surrounded by n-layer fence and let them hammer. Anyway, they can't escape. It's only 5 minutes. After the task is finished, we can make them normal< PS1: on the fourth Island, where the security mission is located, the asset protection team does not sell the dinosaurs but lend them out. There is no translation error here. It's really a loan. The mission will be returned later, and some of them will get sick after they are returned. It's OK to ask the patrol team to treat them. The only thing they need is water and food. The dinosaurs will look for them themselves. It's a simple task. Pay attention to the research center. Every island should give priority to the research of dinosaur vaccine. Otherwise, if the expensive dinosaur gets sick and doesn't have that vaccine, then it will be over.
PS: score, dinosaur score. This dinosaur score is not fixed. It's based on pure - [that is, the percentage of genes] transformation - [that is, changing the genetic genome] battle notoriety - [that is, allowing dinosaurs to fight will get a certain battle score] welfare penalty - [that is, when your dinosaurs are abnormal, do you deal with it in time, if you don't deal with it, or don't deal with it at the first time, The welfare penalty will take effect. Once it works, your dinosaur score will go down. If you rece it, you will lose the total score For example, Tyrannosaurus Rex had only 200 basic scores at the beginning. Then the higher the percentage of genes, the higher the addition. After modification, the gene percentage can be adjusted by 5 genomes. If the modification is completed, the score will be 500. Then + pure + transformation + battle notoriety and so on. A Tyrannosaurus Rex, the score will be more than 600. Notice, this is the dinosaur score. It doesn't correspond to the basic dinosaur score of the total stars
in a word, even the diversity penalty. Take care of the dinosaurs. There is no penalty for welfare. Or less. The first three. Enough for five stars. Basic score + pure + transformation< PS1: facility score
[tourist casualties] even if many people die, it shows disaster. As long as no one dies within a few minutes, it will return to normal immediately
[degree of shelter protection] build a shelter and pay attention to the circle. Just cover up where there are people
[capacity] build a hotel. PS: it's better to build the hotel near the entrance of the park. As soon as you build it, you can build 2-3 blocks. If you leave a place nearby to build restaurants, entertainment and other facilities, the score will be higher. I don't have to pay any attention later. Three hotels, thousands of people don't have to be afraid
key points: satisfaction
[visibility] is whether you can see dinosaurs in the sightseeing platform and tower you have built. If the overlay can be seen, then it's OK. It is suggested to build a sightseeing tower because it is far away and the visibility is very high. There is only a little space for the sightseeing platform. It's impossible to wait for the dinosaurs to come by themselves. The score jumps too much
[food, drink, shopping, entertainment] for drinks and food, you can have a fast food restaurant without a restaurant. Entertainment there is no top ball, just make a recreation hall. Shopping is a clothing store Be sure to pay attention to these needs of various tourist attractions. Sometimes it's still yellow. Don't blindly build the second or third one to occupy space. Directly improve the management staff of the facility, and remember that increasing the management staff will increase the operating costs. Just change the selling price without losing money
[transportation score] this was a long time ago. The transportation score is the distance between the entrance of the park and the main buildings and entertainment. Generally, the hotel, sightseeing and other facilities should be close to the entrance of the park. As for the monorail train, don't pay too much attention to it. For example, in the first island, if there is no monorail train, the transportation score is still above 60%. Just like the fourth Island, there are monorail trains, almost all of which are 0 points
some friends asked, how can monorail trains be built on the fourth island? Not enough space. The fourth island does not need to build a train, even if the transportation score is 0, it will reach 5 stars. The other 90% + will do. I only have two Hotels with delicious drinks and fun. Other tourist facilities are also well-established, with a stable 5-star and sustainable development
even if an island has 3-4 hatcheries and fences and dinosaurs, there is no need to go to any tourist attractions. Once dinosaurs are available, the stars will go up there. There are too many tourist attractions, such as eating, drinking and playing, which can't keep up with each other. If they are far away from the gate and crowded, the transportation will also show red. The score is not high. The lack of food, drink and play can be solved by increasing the number of managers. But transportation is difficult. Especially for 2-3 islands, they need a transportation score to get on 5 satellites
2: main task of the island [mainline task of three departments in each island]
PS: here, I want to remind you that I have seen the strategies of other players, and some players asked, don't play the island again after the mainline task fails. No -- no -- No Once the main task fails, press the C key to enter the main page, from left to right, contract - reputation - task. Once the mainline task fails, you can click the task and start again. Remember, each of the three departments on the island has a main line. We need corresponding satisfaction. It is suggested to do a good job in one, such as science, and only accept science, cancel the others, and go to the contract for one or two minutes. Skip the hard and do the easy. Some people ask why I am satisfied enough and can't take on this main task? You have to go to [reputation] and click the corresponding department to see if you need a front-end task. We've done the front end. Return to the current Island, you will immediately receive the main task of the corresponding departments. If it doesn't start automatically, just manually. What's more, even if two or even three departments are satisfied enough, they can only finish one department's task at a time. If you switch the main task of a department, the current task of the Department will be replaced, but the progress will be saved. But after the completion of the front-end, you need to manually restart and continue the previous task
3: blackout, storm, malicious damage events
PS: if the power is cut off, it is estimated that the power output is increased, but the blackout protection is ignored
suggestion:
two upgrade tanks for small power station, use: 3. 0 power output, 3. 0 power failure protection
three upgrade tanks are used in medium-sized power plants: 3. 0 power output, 2. 0 power output. 3 0 power failure protection
five upgrade tanks are used in large power plants: 3. 0 power output, 3. 0 power output. 3 0 power output. 3 0 power failure protection. 3 0 power failure protection
if there is no 3. 2 for 0. 0, and so on. Be careful not to increase the percentage of power failure. For example, 3. The power output of 0 is to increase the outage probability by 20%, 2. 0 is to increase the outage probability by 10%. And 3. 0 outage protection is to rece the outage probability by 45%. In the end, the probability of blackout is reced by 15%. So generally there is no power cut. Except for [malicious damage event]
PS1: when the storm comes, the first thing to start is to start the tourist shelter, [remember to close the shelter and let the tourists out in the past, otherwise, if there is no money, the facility score will disappear. Because no one bought anything, there was no score The storm will damage the facilities, generally nothing. If the substation is broken, the pole is broken, and the power is cut off. I'm going to fix it. If the patrol center happens to be connected to these places, it cannot be repaired automatically. I have to drive my car by hand to repair it< PS2: malicious damage or damage to all power supply stations, it doesn't matter. A few minutes passed. Even if the fence is electrified, it can operate without electricity, which is equivalent to the same type without electricity. It's important that all the gates of the fence are opened. This has to be reflected. The two most direct methods 1) Add a fence to the opened gate, make a triangle and so on, just don't let the dinosaurs come out. Always pay attention to the Raptor area, that is, the carnivorous dinosaur area, especially the Velociraptor. Once there is a gap in the fence, they will immediately find out and escape to kill tourists 2) Directly use the removal tool to remove the gate, and then the gate will naturally become a fence, which will be built after the normal announcement is restored
4: Game shortcut key
I believe everyone knows this, but I'm afraid that some players still use their hands slowly to find facilities on the map. It's a waste of time. R key is patrol station, T key is asset center, m aerial view map view. Overview of C Park, you can also get contracts here --- look at prestige --- look at stars --- dig --- fossil analysis --- Research --- Island unlock view, etc
some of the main tasks
science departments have no difficulty. After all, they just need to raise something according to the requirements. There's nothing particularly difficult about the entertainment department. The security department is a little tricky. For example, in captivity. But they can't kill each other until the mission is finished. In this case, do as follows
PS: in captivity, some are in a fence, some are not. Generally, we need to raise two in captivity. First, we need to get one. Only the first one hatched after receiving the task is the task target. Move the mouse to view it. As long as it doesn't die until it's done. Nothing else. After hatching --- anesthetize --- then divide the fence into left and right, build a fence in the middle, and divide it into Chuhe and Hanjie. Then transport the first dinosaur to the right. Then hatch the second one, and it's on the left as soon as it comes out. Then complete the follow-up tasks. If you ask them to fight each other, you can take down the fence and let them fight. If it's safe, wait five minutes, maybe you won't be allowed to come out and hurt people. You can't use anesthetics at this time. Once you use anesthetics, time will stop. We have to keep the dinosaurs awake. There is a task to say what makes Lianglong and Velociraptor support for 5 minutes when the comfort is red, and the comfort red dinosaur will hammer the wall. Then, after anesthetizing, put it in a narrow place surrounded by n-layer fence and let them hammer. Anyway, they can't escape. It's only 5 minutes. After the task is finished, we can make them normal< PS1: on the fourth Island, where the security mission is located, the asset protection team does not sell the dinosaurs but lend them out. There is no translation error here. It's really a loan. The mission will be returned later, and some of them will get sick after they are returned. It's OK to ask the patrol team to treat them. The only thing they need is water and food. The dinosaurs will look for them themselves. It's a simple task. Pay attention to the research center. Every island should give priority to the research of dinosaur vaccine. Otherwise, if the expensive dinosaur gets sick and doesn't have that vaccine, then it will be over.
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