How to calculate the physical attack power of DNF skill
Publish: 2021-05-22 02:54:52
1. The attack power of DNF skills is very complex.
there are some skills that only depend on your intelligence or strength, and have nothing to do with magic attack or material attack.
there are also some skills that depend on magic attack or material attack. What's more, the magic attack on the property panel depends on the weapon magic attack, the enhanced ignore magic attack and your intelligence (the same is true for the material attack)
it's definitely the magic attack on the character's property... If you don't believe in yourself, the magic attack of doomsday weapons is only 599, 200%. If the magic attack of weapons is about 1200... How can the attack be so low
it can't be character attack + XXX% weapon attack. The calculation formula of character attack is (weapon based attack + weapon based attack * power * 0.004) * weapon proficient + enhanced ignore defense attack. The number of magic attack may be different, but the calculation method is the same. In other words, the enhancement of weapons, attack and intelligence jointly determine the character's attack. And the attack number in terms of skills is the character's attack. I've seen the calculation of the data party before, and it's confirmed that it's true (sorry, I can't find that post, but I won't cheat people with it)
there are some skills that only depend on your intelligence or strength, and have nothing to do with magic attack or material attack.
there are also some skills that depend on magic attack or material attack. What's more, the magic attack on the property panel depends on the weapon magic attack, the enhanced ignore magic attack and your intelligence (the same is true for the material attack)
it's definitely the magic attack on the character's property... If you don't believe in yourself, the magic attack of doomsday weapons is only 599, 200%. If the magic attack of weapons is about 1200... How can the attack be so low
it can't be character attack + XXX% weapon attack. The calculation formula of character attack is (weapon based attack + weapon based attack * power * 0.004) * weapon proficient + enhanced ignore defense attack. The number of magic attack may be different, but the calculation method is the same. In other words, the enhancement of weapons, attack and intelligence jointly determine the character's attack. And the attack number in terms of skills is the character's attack. I've seen the calculation of the data party before, and it's confirmed that it's true (sorry, I can't find that post, but I won't cheat people with it)
2. 1: Attack power formula
physical attack = Weapon basic physical attack x (1 + 0.004x strength) x (1 + mastery) + enhanced ignore damage
magic attack = Weapon basic magic attack x (1 + 0.004x Intelligence) x (1 + mastery) + enhanced ignore damage
fixed damage physical skill = skill basic physical attack x (1 + 0.004x strength) x (1 + buff effect)
fixed damage Magic skill = skill base magic attack x (1 + 0.004x Intelligence) x (1 + buff effect)
note: buffs such as violent capture, potential explosion, etc. Fixed damage skills are determined only by strength and are not affected by weapon attack and enhancement. As a result, some buffs that enhance attack power have no effect on fixed damage skills
2: Defense damage rection formula
percentage of damage rection = self defense / (attacker's level X200 + self defense)
final defense effect = opponent's basic attack x (1-total percentage of self defense) + opponent's enhanced ignore attack x (1-percentage of self enhanced damage rection) - self enhanced pursuit, increase and decrease - physical strength / 5
note: in PVP, attacker's level system is set to about 100
3: Attack effect damage formula
critical hit damage = total damage x (100% + 50%)
breaking move damage = total damage x (100% + 25%)
back strike damage = total damage x (100% + 0) no damage effect
miss damage = 0 no damage effect
physical attack = Weapon basic physical attack x (1 + 0.004x strength) x (1 + mastery) + enhanced ignore damage
magic attack = Weapon basic magic attack x (1 + 0.004x Intelligence) x (1 + mastery) + enhanced ignore damage
fixed damage physical skill = skill basic physical attack x (1 + 0.004x strength) x (1 + buff effect)
fixed damage Magic skill = skill base magic attack x (1 + 0.004x Intelligence) x (1 + buff effect)
note: buffs such as violent capture, potential explosion, etc. Fixed damage skills are determined only by strength and are not affected by weapon attack and enhancement. As a result, some buffs that enhance attack power have no effect on fixed damage skills
2: Defense damage rection formula
percentage of damage rection = self defense / (attacker's level X200 + self defense)
final defense effect = opponent's basic attack x (1-total percentage of self defense) + opponent's enhanced ignore attack x (1-percentage of self enhanced damage rection) - self enhanced pursuit, increase and decrease - physical strength / 5
note: in PVP, attacker's level system is set to about 100
3: Attack effect damage formula
critical hit damage = total damage x (100% + 50%)
breaking move damage = total damage x (100% + 25%)
back strike damage = total damage x (100% + 0) no damage effect
miss damage = 0 no damage effect
3. How to improve the damage of fixed damage skills, there are mainly the following aspects:
1. Intelligence / strength
fixed damage Magic / physical skills = skill basic magic attack x (1 + 0.004x Intelligence) x (1 + buff effect)
simple summary: every 250 points of intelligence and strength increase = double the basic damage of fixed damage skills, and no posts with reced revenue after stack height are found. In my opinion, the highest priority should be given to the stack height attribute
2. Magic attack / physical attack
fixed damage skills are only determined by strength / intelligence and are not affected by weapon attack and enhancement. Buffs that enhance attack power have no effect on fixed damage skills
simple summary: fixed damage profession can ignore weapon attack power and panel attack power, which is useless and can be abandoned.
Third, independent attack
according to the formula,
only when the independent attack power exceeds 1000 points can it begin to take effect. After that, every independent attack power increases 0.1% fixed damage skill damage, That is to say, increasing 1% damage per 10 points is only effective for fixed damage, but not for percentage skill.
simple summary: there are different opinions among experts about this item. The main controversial point is that more than how many points independently start to have effect. On the Internet, it is said that (978 points, 960 points, 900 points, 980 points, 1000 points) relative to a single strong skill, the advantage lies in the whole system strengthening The damage increase of attribute enhancement
explain, After version 70, the damage increased by 45% of attribute enhancement is equal to 20%
[(power / intelligence x weapon attack power) / 250 + weapon attack power] x professional weapons are proficient in the damage increase of X attribute enhancement, attribute enhancement calculation and decrement bonus
attribute enhancement damage = actual damage * (1 + attribute enhancement value / 22.5)
decrement principle
from the above formula, we can know when the original attribute enhancement It becomes n + m (M & gt; 0)
damage a = actual damage * (1 + n / 22.5)
damage B = actual damage * [1 + (M + n) / 22.5]
the ratio of damage increase before and after enhancement = m / (M + n) * 100%
it can be seen that the larger n is, the higher the original strength is
the ratio of damage increase after enhancement of equipment promotion attributes is lower
simple summary: belong to Whether sexual reinforcement is a single attribute or a whole attribute depends on one's own occupation and financial situation
finally, an attack effect damage formula is attached
critical hit damage = total damage x (100% + 50%)
broken move damage = total damage x (100% + 25%)
back hit damage = total damage x (100% + 0) has no damage effect
1. Intelligence / strength
fixed damage Magic / physical skills = skill basic magic attack x (1 + 0.004x Intelligence) x (1 + buff effect)
simple summary: every 250 points of intelligence and strength increase = double the basic damage of fixed damage skills, and no posts with reced revenue after stack height are found. In my opinion, the highest priority should be given to the stack height attribute
2. Magic attack / physical attack
fixed damage skills are only determined by strength / intelligence and are not affected by weapon attack and enhancement. Buffs that enhance attack power have no effect on fixed damage skills
simple summary: fixed damage profession can ignore weapon attack power and panel attack power, which is useless and can be abandoned.
Third, independent attack
according to the formula,
only when the independent attack power exceeds 1000 points can it begin to take effect. After that, every independent attack power increases 0.1% fixed damage skill damage, That is to say, increasing 1% damage per 10 points is only effective for fixed damage, but not for percentage skill.
simple summary: there are different opinions among experts about this item. The main controversial point is that more than how many points independently start to have effect. On the Internet, it is said that (978 points, 960 points, 900 points, 980 points, 1000 points) relative to a single strong skill, the advantage lies in the whole system strengthening The damage increase of attribute enhancement
explain, After version 70, the damage increased by 45% of attribute enhancement is equal to 20%
[(power / intelligence x weapon attack power) / 250 + weapon attack power] x professional weapons are proficient in the damage increase of X attribute enhancement, attribute enhancement calculation and decrement bonus
attribute enhancement damage = actual damage * (1 + attribute enhancement value / 22.5)
decrement principle
from the above formula, we can know when the original attribute enhancement It becomes n + m (M & gt; 0)
damage a = actual damage * (1 + n / 22.5)
damage B = actual damage * [1 + (M + n) / 22.5]
the ratio of damage increase before and after enhancement = m / (M + n) * 100%
it can be seen that the larger n is, the higher the original strength is
the ratio of damage increase after enhancement of equipment promotion attributes is lower
simple summary: belong to Whether sexual reinforcement is a single attribute or a whole attribute depends on one's own occupation and financial situation
finally, an attack effect damage formula is attached
critical hit damage = total damage x (100% + 50%)
broken move damage = total damage x (100% + 25%)
back hit damage = total damage x (100% + 0) has no damage effect
4. Who knows how to calculate? I've seen a lot of posts, but it's not right in the end. I only know that the higher the layout is, the better when you brush a picture with something you take. Most of the skills of sword spirit are physical attacks.
5. 10 power is equivalent to 18 attack power
10 intelligence is equivalent to 18 attack power
normal attack damage = object attack - [monster defense percentage] * monster defense - Monster defense
10 intelligence is equivalent to 18 attack power
normal attack damage = object attack - [monster defense percentage] * monster defense - Monster defense
6. 1533 strength, 40 attack is about 320 panels
if you swipe the picture, you will get 3200 damage
if you swipe the picture, you will get 3200 damage
7. If you enchant a physical attack card, you will increase the attack power of the weapon. If you enchant a power card, you will increase the attack power of the weapon
for example, if the roaming weapon has a physical attack power of 1000 forces and 400 points, then it should have a physical attack power of 400 points × one thousand × 0.004+1 × 1 + 0) + 0 = 2000 (no attack power increases mastery and ignore attack power, so the latter two items are zero)
if you enchant 1 point physical attack card, the attack power increase value = (400 + 1) × one thousand × 0.004+1 × 1 + 0) + 0-2000 (original attack power) = 5
If enchant 1 point of power, then the attack power increase value = 400 ×[ 1000+1 × 0.004+1] × 1 + 0) + 0-2000 (original attack power) = 1.6
of course, in the process of calculation, you will find that there are many places where the number can't be integer, but the system will round according to the integer (only valid in the final result), so the attack power may not be completely accurate, there will be a little error. In addition, some people say that when rounding, the system does not round up, but directly does not calculate all the following decimals. That is to say, 1.1 = 1, 1.9 = 1, that's all. But I tried to calculate it several times, and found that this statement is negative. The system will not dect the number after the decimal point, nor round it, but directly round it up and not show it. Of course, it will also be included in the calculation
I'll take my roaming to confirm that the weapon's attack power is 496. See for yourself, the attack power of enhanced 12 is 391. Then the additional attack power of enchant and left slot is 130. LZ. You can calculate it yourself. 4136's attack power is not correct
hand fight! Give it or not. Anyway, I'm bored, right? I'll verify it by myself.
for example, if the roaming weapon has a physical attack power of 1000 forces and 400 points, then it should have a physical attack power of 400 points × one thousand × 0.004+1 × 1 + 0) + 0 = 2000 (no attack power increases mastery and ignore attack power, so the latter two items are zero)
if you enchant 1 point physical attack card, the attack power increase value = (400 + 1) × one thousand × 0.004+1 × 1 + 0) + 0-2000 (original attack power) = 5
If enchant 1 point of power, then the attack power increase value = 400 ×[ 1000+1 × 0.004+1] × 1 + 0) + 0-2000 (original attack power) = 1.6
of course, in the process of calculation, you will find that there are many places where the number can't be integer, but the system will round according to the integer (only valid in the final result), so the attack power may not be completely accurate, there will be a little error. In addition, some people say that when rounding, the system does not round up, but directly does not calculate all the following decimals. That is to say, 1.1 = 1, 1.9 = 1, that's all. But I tried to calculate it several times, and found that this statement is negative. The system will not dect the number after the decimal point, nor round it, but directly round it up and not show it. Of course, it will also be included in the calculation
I'll take my roaming to confirm that the weapon's attack power is 496. See for yourself, the attack power of enhanced 12 is 391. Then the additional attack power of enchant and left slot is 130. LZ. You can calculate it yourself. 4136's attack power is not correct
hand fight! Give it or not. Anyway, I'm bored, right? I'll verify it by myself.
8. Your understanding is correct.
some skills have nothing to do with the attributes of weapons.
for example, the hand of soul devouring of Berserker
the skill description only says more than 200 damage.
it doesn't add much object attack or magic attack.
then this skill only deals more than 200 damage to monsters
some skills have nothing to do with the attributes of weapons.
for example, the hand of soul devouring of Berserker
the skill description only says more than 200 damage.
it doesn't add much object attack or magic attack.
then this skill only deals more than 200 damage to monsters
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