Is 570 tank world combat power qualified
Publish: 2021-05-21 21:59:36
1. The most direct thing is the field average. You can only do enough damage that is similar to your own health in each game (except for some cars)
My 1.2W efficiency is 1075, and the winning rate is 52.1%
to put it bluntly, you need to pay attention to the field average. This time, I have played a lot of games, and the winning rate is very low for several consecutive times. To stabilize the field average
Second, the low level For example, if you drive a level 5 car, you will cause 1500 injuries to level 5 car and 1500 injuries to level 6 car. Obviously, the latter's efficiency + is more than the latter's
box efficiency will be refreshed every 1-2 days
talk more about the relationship between efficiency and winning rate
if you increase the winning rate by 1%, your comprehensive strength will be improved by 12% The winning rate is 2.5% higher than that of you. When the blood volume of the model is similar, the field team encounter can kill you.
efficiency also means that you have higher income, heavier responsibility and greater hatred.
it's very easy for novices to improve efficiency. Play more powerful non-10 level cars, such as WZ of gold bullet and Kv1 kv1s of 1125 level
My 1.2W efficiency is 1075, and the winning rate is 52.1%
to put it bluntly, you need to pay attention to the field average. This time, I have played a lot of games, and the winning rate is very low for several consecutive times. To stabilize the field average
Second, the low level For example, if you drive a level 5 car, you will cause 1500 injuries to level 5 car and 1500 injuries to level 6 car. Obviously, the latter's efficiency + is more than the latter's
box efficiency will be refreshed every 1-2 days
talk more about the relationship between efficiency and winning rate
if you increase the winning rate by 1%, your comprehensive strength will be improved by 12% The winning rate is 2.5% higher than that of you. When the blood volume of the model is similar, the field team encounter can kill you.
efficiency also means that you have higher income, heavier responsibility and greater hatred.
it's very easy for novices to improve efficiency. Play more powerful non-10 level cars, such as WZ of gold bullet and Kv1 kv1s of 1125 level
2. Level 1: 100
Level 2: 170
Level 3: 300 (70)
Level 4: 380 (30)
Level 5: 600 (100)
Level 6: 800 (50)
Level 7: 1050
level 8: 1350 (- 50)
Level 9: 1750 (- 50)
level 10: 2100 (- 200)
basic damage coefficient
Zhongtan 1, Zhongtan 1, Tanjian 1 (- 0.3) gun 1.4 (- 0.1) Qingtan 1
basic formula (weighted damage value * 800 field all lights up * weighted light up points) * (1.5% * field all lights up) According to the formula (winning rate of single vehicle - 0.4) * 1000, the range is 50-200
(this part was originally intended to be realized by weighted average, but there was no data of single vehicle lighting, so the simulation method was adopted. The result is that if the average lighting ratio of all kinds of tanks is similar to that in the table, the value is accurate. If you lower than the weighted lightening score of the tank is higher than the proportion of the light, you will get light, and the tank higher than the lightening score of the tank is higher than the proportion of the light, you will suffer, but usually the difference is not big)
the last is a special case
the tanks of level 1-3 are calculated according to heavy tank
A32 is calculated according to light tank
Xiafei, 502 and 2801 are calculated according to level 6
1390 is calculated according to level 8
Level 2: 170
Level 3: 300 (70)
Level 4: 380 (30)
Level 5: 600 (100)
Level 6: 800 (50)
Level 7: 1050
level 8: 1350 (- 50)
Level 9: 1750 (- 50)
level 10: 2100 (- 200)
basic damage coefficient
Zhongtan 1, Zhongtan 1, Tanjian 1 (- 0.3) gun 1.4 (- 0.1) Qingtan 1
basic formula (weighted damage value * 800 field all lights up * weighted light up points) * (1.5% * field all lights up) According to the formula (winning rate of single vehicle - 0.4) * 1000, the range is 50-200
(this part was originally intended to be realized by weighted average, but there was no data of single vehicle lighting, so the simulation method was adopted. The result is that if the average lighting ratio of all kinds of tanks is similar to that in the table, the value is accurate. If you lower than the weighted lightening score of the tank is higher than the proportion of the light, you will get light, and the tank higher than the lightening score of the tank is higher than the proportion of the light, you will suffer, but usually the difference is not big)
the last is a special case
the tanks of level 1-3 are calculated according to heavy tank
A32 is calculated according to light tank
Xiafei, 502 and 2801 are calculated according to level 6
1390 is calculated according to level 8
3. It turns out that only those with more than 1000 efficiency can understand the game. My personal thousand effect 1200 +, I never believe those team-mates who are less than 1000 efficiency. To put it simply, if you play more than 20000 games and the efficiency is less than 800, you can't play the game, you can't understand the game, or you can't understand it!
4. Don't care what personal level, the level is slowly improved, the God also has the opening seconds, when you can in the last moment more than 1:5 turnover, even if you use the most powerful and smooth tank, then you are high play. Can save you in the most dangerous time, but also can counter attack, opposite is the qualified player, others are the false god------ What the old tank player told you.
5. After the change, you didn't change it alone, and others did, did you? You only have 650 efficiency, so you have to work hard to improve your technology. It's nearly 20000 games. Even if you change it, the efficiency is not nearly 1000. You can only say that you're still too good.
6. Personally, I think 8000 starts, 10000 doesn't pit, 15000 plays are good. Of course, this has to be combined with combat effectiveness. On 800 + starts, 1000 + is good, 1200 + is great. Of course, I mean mainly using 8, 9, 10 level cars to fight and killing young people with small cars. Even 10000 + combat effectiveness is mentally handicapped!
7. The efficiency value is calculated according to the scores of damage, light up and occupation base. If the total annihilation party doesn't occupy the base more, the efficiency will be improved significantly. Tank world is a slow-paced game. You should judge the situation on the field and make your own move. You can't show up blindly. To use the tank according to the characteristics of the tank, the MT line must die very early. When using a tank, you should give your hardest place to the enemy. You can also increase the incidence angle of the enemy by swinging the body to increase the chance of jumping. This will improve their own efficiency.
8. 1000 or so is enough to kill 70% of the people. The average efficiency of national service is about 670. So don't worry about being sprayed
of course, higher is better. I show my efficiency: 1200 ←_ ←
of course, higher is better. I show my efficiency: 1200 ←_ ←
9. The efficiency value is slightly lower,. The average efficiency value of national service is 600. If you get rid of the new concept, your efficiency value is not qualified
900 games is not a small number. 495 is too low. To be honest, it can not form effective combat effectiveness
when I first played, I had the lowest winning rate of 48. Now I have 3600 games, 52 winning rate and 1009 efficiency.
900 games is not a small number. 495 is too low. To be honest, it can not form effective combat effectiveness
when I first played, I had the lowest winning rate of 48. Now I have 3600 games, 52 winning rate and 1009 efficiency.
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