How to calculate the winning points of lol combat effectiveness
Publish: 2021-05-20 18:37:22
1. You've got a good record. More points to win
2.
1. First of all, carry out the pure gold coin mining operation in the magic land mining. Don't run around when you enter the active . In the map shown below, you should quickly find the treasure stealing goblin
3. If you win a game by 2 points, you will not be dected if you lose.
the winning rate and segments are calculated independently, which will not affect the score of the winning game.
hope to adopt ~!
the winning rate and segments are calculated independently, which will not affect the score of the winning game.
hope to adopt ~!
4. There are the following ways for lol to increase combat effectiveness:
1. Increase the number of fields, which will improve the growth of combat effectiveness
2. The higher the winning rate, the higher the combat effectiveness
3. Improve the rank, which will greatly improve the combat effectiveness
in the middle segment, the increase is the fastest, followed by the winning rate, and the number of games is the slowest.
1. Increase the number of fields, which will improve the growth of combat effectiveness
2. The higher the winning rate, the higher the combat effectiveness
3. Improve the rank, which will greatly improve the combat effectiveness
in the middle segment, the increase is the fastest, followed by the winning rate, and the number of games is the slowest.
5. 1、 The composition of combat effectiveness combat effectiveness is a comprehensive value that integrates all kinds of players' performance, and it is a value that reces complexity to simplicity. Combat effectiveness consists of three parts: (1) basic score, (2) winning rate plus component and (3) winning field plus component
in short, if a person wins more games, has a higher winning rate, and has higher points in qualifying, the combat effectiveness will be higher. Details of each part of the algorithm, will be discussed below. 2、 Where can I find the combat effectiveness? We have the combat effectiveness details page of most players, which can be accessed http://lolbox.owan.com/playerSearch.php Make a query. In addition, it is recommended that you download and use lol box, so that before the game starts, you can see the combat effectiveness of both sides. 3、 How to correctly understand the combat effectiveness? The most important thing in combat effectiveness is the rank of qualifying. The biggest change is the winning rate plus component, and the most stable growth is the winning field plus component. It objectively and comprehensively summarizes a person's combat data. If you want to improve your combat effectiveness, you can start from the above parts
in our practice, 95% of the players think that this score is accurate, but occasionally "failure" situation, as follows: (1) question: the other side has a very high combat effectiveness person, or it seems that the average combat effectiveness of our team is very weak, but we still win! A: the success or failure of lol is not only related to the basic combat effectiveness of players, but also directly related to the mentality, hero collocation, play and other factors. Combat effectiveness is only an auxiliary reference factor 2) My combat power fluctuates a lot. Why? A: (1) when the number of games played is less than 100, the combat effectiveness will fluctuate greatly, but after playing more games, it will fluctuate very steadily 2) If you play qualifying and perform well, the combat effectiveness will increase greatly; On the contrary, if you fall down in qualifying, the combat effectiveness will decline greatly 3) If the data collected by the box is not complete, the combat effectiveness will not be calculated correctly. If you play more games with the box, you can record normally
if you have any comments and suggestions on combat effectiveness indicators, you can leave a message at the end of this article or email me [email protected] Welcome your advice and improve the formula of combat effectiveness. 4、 Detailed algorithm of combat effectiveness 1. Basic score
all players participating in qualifying will default to 1200 points, which can be divided into three types: team 3v3, team 5v5 and single 5v5 (two person team is considered as single person); Scores below 1200 will not be displayed and can be found in the game. The basic score in combat effectiveness is converted on the basis of the official rank score of the game. The detailed rules are as follows: (1) one rank average is calculated by weighted average of three kinds of rank; If a player has never played a qualifying game, the average rank score is 1100 2) Basic score = average rank score * (1 + (average rank score - 1000) / 2000) ^ 1.4 briefly, if the player's rank score is higher, the basic score is also higher, increasing exponentially. A 1300 player's rank bonus is 1580, while a 2000 player's rank bonus is 3528. In addition, rank also has a bonus effect in the calculation of the other two combat effectiveness components, so the most effective way to improve combat effectiveness is to play qualifying
in addition, if a player only plays computer games, his basic score is 600 + level * 10
2. The winning rate plus component winning rate is the winning / total games, which is represented by winratio below. The detailed rules are as follows: (1) because more than 95% of the players often play match games, the winning rate is only the winning rate of match games; If this person doesn't play a match match, the winning rate will be the one in qualifying 2) If the winning rate exceeds 70%, it will be only 70%; It is extremely rare to win more than 70% of matches in more than 100 matches 3) If the winning rate is more than 50%, the formula of winning rate plus composition is 750 + 100 * (winratio-50) ^ 0.7; If the winning rate is less than 50%, the formula of winning rate plus composition is 750 - (100 * (50 - $winratio) ^ 0.7). (4) based on the third step above, adjust the winning field:
- if the winning field is less than 20, the winning rate plus component is winratioscore * winning field / 20
- if the winning field is greater than 50, 100, 150, 300 and 500, then multiply winratioscore by 1.1, 1.15, 1.2, 1.25 and 1.3 (5) respectively. On the basis of the fourth step above, carry out rank condition: multiply by 0.65 * (Rank / 1000) ^ 1.1, if 0.65 * (Rank / 1000) ^ 1.1 & lt; 1, the original score remains unchanged 6) Computer only players don't count the odds
the highest score of this item is about 3000; If a person's winning rate is less than 35%, he may only get 0 point Theoretically, this part of the score will change greatly, but considering that the official matching system is very perfect, it is difficult to win more than 60% after a certain number of games, and the actual fluctuation of this part is not too big. 3. The more victories people have, the more points they will get. The score of this game will increase steadily, mainly reflecting whether a player is old enough
accounting calculates the winning field plus component of the following two modes, and takes the highest one 1) For each winning match, 2 points will be added, up to 4000 points 2) The formula of the score of the winning field plus the component rank in qualifying is (rank-1000) * 1.5 + the total winning field of qualifying * 3; The total winning games of qualifying will also include the total winning games of last season. The upper limit is 5000 points. For computer only players, the number of wins is 1.5
in short, if a person wins more games, has a higher winning rate, and has higher points in qualifying, the combat effectiveness will be higher. Details of each part of the algorithm, will be discussed below. 2、 Where can I find the combat effectiveness? We have the combat effectiveness details page of most players, which can be accessed http://lolbox.owan.com/playerSearch.php Make a query. In addition, it is recommended that you download and use lol box, so that before the game starts, you can see the combat effectiveness of both sides. 3、 How to correctly understand the combat effectiveness? The most important thing in combat effectiveness is the rank of qualifying. The biggest change is the winning rate plus component, and the most stable growth is the winning field plus component. It objectively and comprehensively summarizes a person's combat data. If you want to improve your combat effectiveness, you can start from the above parts
in our practice, 95% of the players think that this score is accurate, but occasionally "failure" situation, as follows: (1) question: the other side has a very high combat effectiveness person, or it seems that the average combat effectiveness of our team is very weak, but we still win! A: the success or failure of lol is not only related to the basic combat effectiveness of players, but also directly related to the mentality, hero collocation, play and other factors. Combat effectiveness is only an auxiliary reference factor 2) My combat power fluctuates a lot. Why? A: (1) when the number of games played is less than 100, the combat effectiveness will fluctuate greatly, but after playing more games, it will fluctuate very steadily 2) If you play qualifying and perform well, the combat effectiveness will increase greatly; On the contrary, if you fall down in qualifying, the combat effectiveness will decline greatly 3) If the data collected by the box is not complete, the combat effectiveness will not be calculated correctly. If you play more games with the box, you can record normally
if you have any comments and suggestions on combat effectiveness indicators, you can leave a message at the end of this article or email me [email protected] Welcome your advice and improve the formula of combat effectiveness. 4、 Detailed algorithm of combat effectiveness 1. Basic score
all players participating in qualifying will default to 1200 points, which can be divided into three types: team 3v3, team 5v5 and single 5v5 (two person team is considered as single person); Scores below 1200 will not be displayed and can be found in the game. The basic score in combat effectiveness is converted on the basis of the official rank score of the game. The detailed rules are as follows: (1) one rank average is calculated by weighted average of three kinds of rank; If a player has never played a qualifying game, the average rank score is 1100 2) Basic score = average rank score * (1 + (average rank score - 1000) / 2000) ^ 1.4 briefly, if the player's rank score is higher, the basic score is also higher, increasing exponentially. A 1300 player's rank bonus is 1580, while a 2000 player's rank bonus is 3528. In addition, rank also has a bonus effect in the calculation of the other two combat effectiveness components, so the most effective way to improve combat effectiveness is to play qualifying
in addition, if a player only plays computer games, his basic score is 600 + level * 10
2. The winning rate plus component winning rate is the winning / total games, which is represented by winratio below. The detailed rules are as follows: (1) because more than 95% of the players often play match games, the winning rate is only the winning rate of match games; If this person doesn't play a match match, the winning rate will be the one in qualifying 2) If the winning rate exceeds 70%, it will be only 70%; It is extremely rare to win more than 70% of matches in more than 100 matches 3) If the winning rate is more than 50%, the formula of winning rate plus composition is 750 + 100 * (winratio-50) ^ 0.7; If the winning rate is less than 50%, the formula of winning rate plus composition is 750 - (100 * (50 - $winratio) ^ 0.7). (4) based on the third step above, adjust the winning field:
- if the winning field is less than 20, the winning rate plus component is winratioscore * winning field / 20
- if the winning field is greater than 50, 100, 150, 300 and 500, then multiply winratioscore by 1.1, 1.15, 1.2, 1.25 and 1.3 (5) respectively. On the basis of the fourth step above, carry out rank condition: multiply by 0.65 * (Rank / 1000) ^ 1.1, if 0.65 * (Rank / 1000) ^ 1.1 & lt; 1, the original score remains unchanged 6) Computer only players don't count the odds
the highest score of this item is about 3000; If a person's winning rate is less than 35%, he may only get 0 point Theoretically, this part of the score will change greatly, but considering that the official matching system is very perfect, it is difficult to win more than 60% after a certain number of games, and the actual fluctuation of this part is not too big. 3. The more victories people have, the more points they will get. The score of this game will increase steadily, mainly reflecting whether a player is old enough
accounting calculates the winning field plus component of the following two modes, and takes the highest one 1) For each winning match, 2 points will be added, up to 4000 points 2) The formula of the score of the winning field plus the component rank in qualifying is (rank-1000) * 1.5 + the total winning field of qualifying * 3; The total winning games of qualifying will also include the total winning games of last season. The upper limit is 5000 points. For computer only players, the number of wins is 1.5
6. Combat effectiveness is your basic score + winning rate score + winning field score = the ranking of combat effectiveness will greatly affect the basic score. The winning rate score seems to be calculated according to the matching winning rate, and the top is 70%. The winning field score is 2 points for each winning field. It's the fastest way to improve combat effectiveness
7. It matters
combat effectiveness consists of three parts: (1) basic score; (2) winning rate plus component; (3) winning field plus component
in short, if a person wins more games, has a higher winning rate, and has higher points in qualifying, the combat effectiveness will be higher
the detailed rules are as follows:
(1) because more than 95% of the players often play match games, the winning rate is only the winning rate of match games; Unless this person doesn't play a match, it's only qualifying
(2) if the winning rate exceeds 70%, it will be only 70%; It is extremely rare to win more than 70% of matches in more than 100 matches
(3) if the winning rate is more than 50%, the formula of winning rate plus component is 750 + 100 * (winratio-50) ^ 0.7; If the winning rate is less than 50%, the formula of winning rate plus composition is 750 - (100 * (50 - $winratio) ^ 0.7). (4) based on the third step above, adjust the winning field:
- if the winning field is less than 20, the winning rate plus component is winratioscore * winning field / 20
- if the winning field is greater than 50, 100, 150, 300, 500, then multiply winratioscore by 1.1, 1.15, 1.2, 1.25, 1.3
(5) on the basis of the fourth step above, carry out ELO condition: multiply by 0.65 * (ELO / 1000) ^ 1.1, if 0.65 * (ELO / 1000) ^ 1.1 & lt; 1, the original score remains unchanged
the highest score of this item is about 3000; If a person's winning rate is less than 35%, he may only get 0 point
Third, lol combat effectiveness winning field plus component
the more winning fields, the more points. The score of this game will increase steadily, mainly reflecting whether a player is old enough
accounting calculates the winning field plus component of the following two modes, and takes the highest one
(1) match match winning game plus components: each win, plus 2 points, up to 3000 points
(2) the winning field plus component of qualifying: calculate the ELO Net Score (the highest of the three types), with a maximum of 4000 points
the formula of ELO difference is (elo-1000) * 1.5 + number of difference * 15
combat effectiveness consists of three parts: (1) basic score; (2) winning rate plus component; (3) winning field plus component
in short, if a person wins more games, has a higher winning rate, and has higher points in qualifying, the combat effectiveness will be higher
the detailed rules are as follows:
(1) because more than 95% of the players often play match games, the winning rate is only the winning rate of match games; Unless this person doesn't play a match, it's only qualifying
(2) if the winning rate exceeds 70%, it will be only 70%; It is extremely rare to win more than 70% of matches in more than 100 matches
(3) if the winning rate is more than 50%, the formula of winning rate plus component is 750 + 100 * (winratio-50) ^ 0.7; If the winning rate is less than 50%, the formula of winning rate plus composition is 750 - (100 * (50 - $winratio) ^ 0.7). (4) based on the third step above, adjust the winning field:
- if the winning field is less than 20, the winning rate plus component is winratioscore * winning field / 20
- if the winning field is greater than 50, 100, 150, 300, 500, then multiply winratioscore by 1.1, 1.15, 1.2, 1.25, 1.3
(5) on the basis of the fourth step above, carry out ELO condition: multiply by 0.65 * (ELO / 1000) ^ 1.1, if 0.65 * (ELO / 1000) ^ 1.1 & lt; 1, the original score remains unchanged
the highest score of this item is about 3000; If a person's winning rate is less than 35%, he may only get 0 point
Third, lol combat effectiveness winning field plus component
the more winning fields, the more points. The score of this game will increase steadily, mainly reflecting whether a player is old enough
accounting calculates the winning field plus component of the following two modes, and takes the highest one
(1) match match winning game plus components: each win, plus 2 points, up to 3000 points
(2) the winning field plus component of qualifying: calculate the ELO Net Score (the highest of the three types), with a maximum of 4000 points
the formula of ELO difference is (elo-1000) * 1.5 + number of difference * 15
8. 1、 The composition of combat effectiveness
combat effectiveness is a comprehensive value that integrates all kinds of players' performance, and it is a value that reces complexity to simplicity
combat effectiveness consists of three parts: (1) basic score; (2) winning rate plus component; (3) winning field plus component
in short, if a person wins more games, has a higher winning rate, and has higher points in qualifying, the combat effectiveness will be higher
the algorithm of each part will be discussed in detail
2. Where can I find the combat effectiveness
we have the combat effectiveness details page of most players, which can be accessed http://lolbox.owan.com/playerSearch.php
query
in addition, it is recommended that you download and use lol box or lol box mobile version. In the game, you can see the combat effectiveness of both sides< Third, how to correctly understand the combat effectiveness
in the combat effectiveness, the most important thing is the rank conversion score of qualifying, the biggest change is the winning rate plus component, and the most stable growth is the winning field plus component
it objectively and comprehensively summarizes a person's combat data. If you want to improve your combat effectiveness, you can start from the above parts
in our practice, 95% of the players think that this score is accurate, but occasionally "failure" situation, as follows:
1. Question: the other side has a very high combat effectiveness person, or it seems that the average combat effectiveness of our team is very weak, but we still win
A: the success or failure of lol is not only related to the basic combat effectiveness of players, but also directly related to the mentality, hero collocation, play and other factors. Combat effectiveness is only an auxiliary reference factor
2. My combat effectiveness fluctuates greatly. Why
A: (1) when the number of games played is less than 100, the combat effectiveness will fluctuate greatly, but after playing more games, it will fluctuate stably
(2) if you play qualifying and perform well, the combat effectiveness will increase greatly; On the contrary, if you fall down in qualifying, the combat effectiveness will decline greatly
(3) if your data collected by the box is not complete, the combat effectiveness will not be calculated correctly, so you can use the box to play more games to record normally
3. Why does combat effectiveness not consider the number of heads and assists in a single game
A: combat effectiveness is a macro indicator. For the time being, the data of a single game will not be included in the combat effectiveness. There are two reasons: (1) although it is rare, the box may miss some combat records 2) In practice, it is difficult to design a satisfactory formula to reflect the data of a single game into the combat effectiveness
if you have any comments and suggestions on combat effectiveness indicators, you can leave a message at the end of this article or email me [email protected] Welcome your advice and improve the formula of combat effectiveness< All players participating in qualifying will have a basic level. Please refer to the official instructions for details. We calculate a basic score according to the ranking of players
(1) the first step is to get a rank conversion score according to the rank
the player's winning point will be divided by 2.5 and added to the rank conversion score
If a player has not ranked before, his rank conversion is set to 1150
(2) basic score = rank conversion score * 1.2 * (1 + (rank conversion score-1000) / 2000) ^ 1.6
in brief, if the player's rank and winning point are higher, the basic score is also higher, showing an exponential growth
in addition, the rank conversion score can also be added to the calculation of the other two combat effectiveness components, so the most effective way to improve combat effectiveness is to play qualifying
in addition, if a player only plays computer games, his basic score is 1.2 * (600 + level * 10)
2, winning field plus component
the more winning games, the more bonus points
the score of this game will increase steadily, which mainly reflects whether a player is old enough. The upper limit is 3500 points
the formula is: 2 * match winning games ^ 0.9 + 3 * total winning games of all kinds of qualifying games in the whole season ^ 0.9
the winning games of computer only players are the number of winning games * 1.5
3, the winning rate is the number of winning games / total games, which is represented by winratio below< The detailed rules are as follows:
(1) first calculate the win ratio of match match and all season qualifying
(2) if the winning rate exceeds 70%, it will be only 70%; It is extremely rare to win more than 70% of matches in more than 100 matches
(3) if the winning rate is more than 50%, the formula of winning rate plus components is 750 + 100 * (winratio-50) ^ 0.7; If the winning rate is lower than 50%, the formula of winning rate plus composition is 750
- (100 * (50 - $winratio) ^ 0.7). (4) on the basis of the third step above, adjust the winning field:
- if the winning field is less than 40, the winning rate plus component is winratioscore * winning field / 40<
- further increase winratioscore according to the total number of wins
(5) on the basis of the fourth step above, calculate the rank addition. Players with more than 1500 rank points have a graal increase in the winning rate (about 1.6 to 2500 points)
(6) multiply by 1.2
(7) players who only play computer don't calculate the winning rate
the highest score of this item is about 5000 points; If a person's winning rate is less than 35%, he may only get 0 point
in theory, the score of this part will change greatly, but considering that the official matching system is perfect, it is difficult to win more than 60% after playing more than a certain number of games, and the actual fluctuation of this part will not be too big< br /> http://lol.owan.com/1112/187633871943.html
combat effectiveness is a comprehensive value that integrates all kinds of players' performance, and it is a value that reces complexity to simplicity
combat effectiveness consists of three parts: (1) basic score; (2) winning rate plus component; (3) winning field plus component
in short, if a person wins more games, has a higher winning rate, and has higher points in qualifying, the combat effectiveness will be higher
the algorithm of each part will be discussed in detail
2. Where can I find the combat effectiveness
we have the combat effectiveness details page of most players, which can be accessed http://lolbox.owan.com/playerSearch.php
query
in addition, it is recommended that you download and use lol box or lol box mobile version. In the game, you can see the combat effectiveness of both sides< Third, how to correctly understand the combat effectiveness
in the combat effectiveness, the most important thing is the rank conversion score of qualifying, the biggest change is the winning rate plus component, and the most stable growth is the winning field plus component
it objectively and comprehensively summarizes a person's combat data. If you want to improve your combat effectiveness, you can start from the above parts
in our practice, 95% of the players think that this score is accurate, but occasionally "failure" situation, as follows:
1. Question: the other side has a very high combat effectiveness person, or it seems that the average combat effectiveness of our team is very weak, but we still win
A: the success or failure of lol is not only related to the basic combat effectiveness of players, but also directly related to the mentality, hero collocation, play and other factors. Combat effectiveness is only an auxiliary reference factor
2. My combat effectiveness fluctuates greatly. Why
A: (1) when the number of games played is less than 100, the combat effectiveness will fluctuate greatly, but after playing more games, it will fluctuate stably
(2) if you play qualifying and perform well, the combat effectiveness will increase greatly; On the contrary, if you fall down in qualifying, the combat effectiveness will decline greatly
(3) if your data collected by the box is not complete, the combat effectiveness will not be calculated correctly, so you can use the box to play more games to record normally
3. Why does combat effectiveness not consider the number of heads and assists in a single game
A: combat effectiveness is a macro indicator. For the time being, the data of a single game will not be included in the combat effectiveness. There are two reasons: (1) although it is rare, the box may miss some combat records 2) In practice, it is difficult to design a satisfactory formula to reflect the data of a single game into the combat effectiveness
if you have any comments and suggestions on combat effectiveness indicators, you can leave a message at the end of this article or email me [email protected] Welcome your advice and improve the formula of combat effectiveness< All players participating in qualifying will have a basic level. Please refer to the official instructions for details. We calculate a basic score according to the ranking of players
(1) the first step is to get a rank conversion score according to the rank
the player's winning point will be divided by 2.5 and added to the rank conversion score
If a player has not ranked before, his rank conversion is set to 1150
(2) basic score = rank conversion score * 1.2 * (1 + (rank conversion score-1000) / 2000) ^ 1.6
in brief, if the player's rank and winning point are higher, the basic score is also higher, showing an exponential growth
in addition, the rank conversion score can also be added to the calculation of the other two combat effectiveness components, so the most effective way to improve combat effectiveness is to play qualifying
in addition, if a player only plays computer games, his basic score is 1.2 * (600 + level * 10)
2, winning field plus component
the more winning games, the more bonus points
the score of this game will increase steadily, which mainly reflects whether a player is old enough. The upper limit is 3500 points
the formula is: 2 * match winning games ^ 0.9 + 3 * total winning games of all kinds of qualifying games in the whole season ^ 0.9
the winning games of computer only players are the number of winning games * 1.5
3, the winning rate is the number of winning games / total games, which is represented by winratio below< The detailed rules are as follows:
(1) first calculate the win ratio of match match and all season qualifying
(2) if the winning rate exceeds 70%, it will be only 70%; It is extremely rare to win more than 70% of matches in more than 100 matches
(3) if the winning rate is more than 50%, the formula of winning rate plus components is 750 + 100 * (winratio-50) ^ 0.7; If the winning rate is lower than 50%, the formula of winning rate plus composition is 750
- (100 * (50 - $winratio) ^ 0.7). (4) on the basis of the third step above, adjust the winning field:
- if the winning field is less than 40, the winning rate plus component is winratioscore * winning field / 40<
- further increase winratioscore according to the total number of wins
(5) on the basis of the fourth step above, calculate the rank addition. Players with more than 1500 rank points have a graal increase in the winning rate (about 1.6 to 2500 points)
(6) multiply by 1.2
(7) players who only play computer don't calculate the winning rate
the highest score of this item is about 5000 points; If a person's winning rate is less than 35%, he may only get 0 point
in theory, the score of this part will change greatly, but considering that the official matching system is perfect, it is difficult to win more than 60% after playing more than a certain number of games, and the actual fluctuation of this part will not be too big< br /> http://lol.owan.com/1112/187633871943.html
9. For example, if you lose one and win one, the winning rate is 50%, and if you lose one and win nine, the winning rate is 90%,. For example, if you play 120
and win 40
then the winning rate is 40 / 120
for 100%
and win 40
then the winning rate is 40 / 120
for 100%
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