How to calculate the attack power
Orange + 12%, where 12% is the fluctuation value of critical hit, which means it increases with the increase of critical hit (rune, equipment bonus), such as 8%, 13%, 14%, 26%
similarly, crimson + 8% is the fluctuation value of attack speed, which is affected by Rune talent and equipment bonus
summary: attack power, critical hit and attack speed will increase the total attack power of Ember. Add dragon buff after the magic suit, and you can get 800-900 + total attack power! The fourth shot was a second shot.
x = [(2 ~ 40 upgrade according to the level)%
+ (40% critical hit probability) + (25% additional attack speed)]
full attack power
here is the conclusion, critical hit is more appropriate! In fact, one attack speed suit is OK. The attack speed suit recommended here is artillery. Because Jin itself has no displacement, it is more appropriate to choose artillery for output. Some people will wonder why the dance of mirage can't be proced, because Jin is more consumed from a long distance. If you only want to save your life to proce the dance of mirage, then the cost performance is not high
the selection of the main stack critical hit here is also related to the selection of equipment. It is suggested that you should make a blue suction knife to cooperate with critical hit rection CD, which is undoubtedly a very good cooperation for ember, not just the attack power bonus
and for the slow attack speed of Jin, critical hit is more suitable for the situation!
x = [(2 ~ 40 upgrade according to level)% + (40% critical hit probability) + (25% extra attack speed)] full attack power
here is the conclusion, critical hit is more appropriate! In fact, one attack speed suit is OK. The attack speed suit here is artillery. Because the ember itself has no displacement, it's more appropriate to choose artillery for output. Some people will wonder why the ghost dance can't be proced, because ember is more consumed from a long distance. If the ghost dance is only for life, the cost performance is not high
the selection of the main stack critical hit here is also related to the selection of equipment. It is suggested that you should make a blue suction knife to cooperate with critical hit rection CD, which is undoubtedly a very good cooperation for ember, not just the reason of attack power bonus
moreover, for the slow attack ADC like Jin, critical hit is more suitable for its situation!
Ember will gain an additional attack bonus of 4 / 5 / 6 / 7 / 8 / 9 / 10 / 11 / 12 / 14 / 16 / 20 / 24 / 28 / 32 / 36 / 40 / 44% (+ 4% per 10% critical chance) (+ 2.5% per 10% extra attack speed) from all equipment and runes that can increase attack speed and critical hit. In addition, critical hit also provides a movement speed bonus of 10% (+ 4% per 10% attack speed bonus) for 2 seconds
ember's attack speed can be converted into attack power, (+ 2.5% for every 10% increase in attack speed), which means that if you have 100 attack power and 10% attack speed at this time, you can gain an additional 2.5 attack power bonus
< H2 > extended materials
the growth and transformation of EMBER:
the critical hit rate of Ember can be converted into attack power (+ 4% for every 10% increase in critical hit probability). This means that if you have 100 attack power and use 10% critical hit equipment at this time, you can gain 4 additional attack power
Jin's growth is passive. Unlike ordinary ADCs, he increases attack power by about 2 points per level. His attack power growth is also based on the percentage of equipment growth (+ 2% ~ 40% based on level). This means that if you have 100 attack power at level 18, you will gain 40 additional attack power
range: 550
movement speed: 325
attack power: 53
growth attack power: 4
Health Value: 540
growth health value: 85
mana value: 300
growth mana value: 50
life recovery: 1.1
alt life recovery: 0.1
mana recovery: 1.2
growth mana recovery: 0.16
armor: 20
growth armor: 3.5
magic resistance: 30
the gun in Jin's hand - "whispering" is filled with four bullets. The last shot must be a critical hit and cause 15 / 20 / 25% additional damage based on the target's lost health. After the four rounds have been fired, it will take some time to reload
ember's critical damage is 150%, which is lower than the normal critical damage, and his attack speed will not benefit from the attack speed bonus. Instead, ember will gain an attack bonus of 2% - 40% (+ 4% per 10% critical chance) (+ 2.5% per 10% extra attack speed) from all equipment and runes that can increase attack speed and critical hit. In addition, critical hit also provides a movement speed bonus of 10% (+ 1% for every 40% attack speed bonus) for 2 seconds
man dance grenade Q
cost: 30 / 35 / 40 / 45 / 50 mana
cooldown: 7 / 6.5 / 6 / 5.5 / 5
range: 600
Jin throws a grenade at a target. After hitting, the grenade will bounce between nearby enemy targets four times. Every time a man dance grenade kills an enemy, the next bounce of the grenade deals additional physical damage
minimum damage: 60 / 85 / 110 / 135 / 160 (+ 0.3 / 0.35 / 0.4 / 0.45 / 0.5) (+ 0.6)
maximum damage: 147.62/209.13/270.64/332.15/393.66 (+ 0.7381/0.8611/0.9842/1.1072/1.2302) (+ 1.4762)
lethal Huacai w
range: 2500
cost: 60 / 70 / 80 / 90 / 100 mana
cooldown time: 14
passivity: ordinary attack by embers, [e Wanzhong topple], and Enemy heroes who do damage in any other way will be marked for 4 seconds
active: fire a shot from a very long distance, causing 50 / 85 / 110 / 145 / 180 (+ 0.7) physical damage to all enemy units in the path and the first enemy hero hit. If the hit hero is in the marked state, he will be imprisoned in the same place. At the same time, the movement speed of Ember will increase instantly, lasting for 0.75/1/1.25/1.5/1.75 seconds. If you hit other non hero units, the bullet will pass through the unit and cause 65% of the physical damage when you hit the hero
mass mping e
cost: 40 / 45 / 50 / 55 / 60 mana + 1 charge
cooldown: 2
charge time: 28 / 27 / 26 / 25 / 24
maximum charge: 2
range: 260
ember places a trap on the ground. The trap that has been set will become invisible. The enemy hero who stepped on the trap will be found and marked with the effect of "W fatal brilliance". At the same time, the trap will generate a large-scale deceleration area for 2 seconds. Moments later, the trap explodes, dealing 15 / 75 / 135 / 195 / 255 (+ 1.3) (+ 1) magic damage to all enemies in range, and 65% damage to non hero units
perfect curtain call r
cost: 100 mana
cooldown: 120 / 105 / 90
ember completely assemble the weapon in hand and aim in the specified direction. A wide range of marked heroes will be exposed to his vision. After that, he can fire four times, decelerate the first enemy hero by 80% for 0.75 seconds, and deal additional damage (+ 0.02 per 1% of HP lost) according to the percentage of HP lost R perfect curtain call] will make Jin's fourth and last shot cause extremely high damage, and must be critical hit
minimum damage: 50 / 125 / 200 (+ 0.25)
maximum damage: 150 / 375 / 600 (+ 0.75)
minimum critical hit: 100 / 250 / 400 (+ 0.5)
maximum critical hit: 300 / 750 / 1200 (+ 1.5)
loading: Blue suction knife, sheep knife, endless, artillery, green fork, three items
under normal circumstances, it's about 800 + attack power, but e to the passivity of sheep knife, the attack power of each stack can be increased by one or two hundred, and it reaches 1500 after 6 stacks, without adding three fire dragon Baron buffs and red medicine, so it should be no problem after 1600
x = [(2 ~ 40 upgrade according to level)% + (40% critical hit probability) + (25% extra attack speed)] full attack power
here is the conclusion, critical hit is more appropriate! In fact, one attack speed suit is OK. The attack speed suit recommended here is artillery. Because Jin itself has no displacement, it is more appropriate to choose artillery for output. Some people will wonder why the dance of mirage can't be proced, because Jin is more consumed from a long distance. If you only want to save your life to proce the dance of mirage, then the cost performance is not high
the selection of the main stack critical hit here is also related to the selection of equipment. It is suggested that you should make a blue suction knife to cooperate with critical hit rection CD, which is undoubtedly a very good cooperation for ember, not just the reason of attack power bonus
moreover, for the slow attack ADC like Jin, critical hit is more suitable for its situation!