Position: Home page » Computing » How to calculate the attack power

How to calculate the attack power

Publish: 2021-05-19 18:04:46
1. 20% of total attack power, here 20% is a fixed value
Orange + 12%, where 12% is the fluctuation value of critical hit, which means it increases with the increase of critical hit (rune, equipment bonus), such as 8%, 13%, 14%, 26%
similarly, crimson + 8% is the fluctuation value of attack speed, which is affected by Rune talent and equipment bonus
summary: attack power, critical hit and attack speed will increase the total attack power of Ember. Add dragon buff after the magic suit, and you can get 800-900 + total attack power! The fourth shot was a second shot.
2. New hero passive attack power calculation formula
x = [(2 ~ 40 upgrade according to the level)%
+ (40% critical hit probability) + (25% additional attack speed)]
full attack power
here is the conclusion, critical hit is more appropriate! In fact, one attack speed suit is OK. The attack speed suit recommended here is artillery. Because Jin itself has no displacement, it is more appropriate to choose artillery for output. Some people will wonder why the dance of mirage can't be proced, because Jin is more consumed from a long distance. If you only want to save your life to proce the dance of mirage, then the cost performance is not high
the selection of the main stack critical hit here is also related to the selection of equipment. It is suggested that you should make a blue suction knife to cooperate with critical hit rection CD, which is undoubtedly a very good cooperation for ember, not just the attack power bonus
and for the slow attack speed of Jin, critical hit is more suitable for the situation!
3. New hero's passive attack power calculation formula

x = [(2 ~ 40 upgrade according to level)% + (40% critical hit probability) + (25% extra attack speed)] full attack power

here is the conclusion, critical hit is more appropriate! In fact, one attack speed suit is OK. The attack speed suit here is artillery. Because the ember itself has no displacement, it's more appropriate to choose artillery for output. Some people will wonder why the ghost dance can't be proced, because ember is more consumed from a long distance. If the ghost dance is only for life, the cost performance is not high

the selection of the main stack critical hit here is also related to the selection of equipment. It is suggested that you should make a blue suction knife to cooperate with critical hit rection CD, which is undoubtedly a very good cooperation for ember, not just the reason of attack power bonus

moreover, for the slow attack ADC like Jin, critical hit is more suitable for its situation!
4.

Ember will gain an additional attack bonus of 4 / 5 / 6 / 7 / 8 / 9 / 10 / 11 / 12 / 14 / 16 / 20 / 24 / 28 / 32 / 36 / 40 / 44% (+ 4% per 10% critical chance) (+ 2.5% per 10% extra attack speed) from all equipment and runes that can increase attack speed and critical hit. In addition, critical hit also provides a movement speed bonus of 10% (+ 4% per 10% attack speed bonus) for 2 seconds

ember's attack speed can be converted into attack power, (+ 2.5% for every 10% increase in attack speed), which means that if you have 100 attack power and 10% attack speed at this time, you can gain an additional 2.5 attack power bonus

< H2 > extended materials

the growth and transformation of EMBER:

the critical hit rate of Ember can be converted into attack power (+ 4% for every 10% increase in critical hit probability). This means that if you have 100 attack power and use 10% critical hit equipment at this time, you can gain 4 additional attack power

Jin's growth is passive. Unlike ordinary ADCs, he increases attack power by about 2 points per level. His attack power growth is also based on the percentage of equipment growth (+ 2% ~ 40% based on level). This means that if you have 100 attack power at level 18, you will gain 40 additional attack power

5. List of basic attributes of Xi Ming Shi Jin
range: 550
movement speed: 325
attack power: 53
growth attack power: 4
Health Value: 540
growth health value: 85
mana value: 300
growth mana value: 50
life recovery: 1.1
alt life recovery: 0.1
mana recovery: 1.2
growth mana recovery: 0.16
armor: 20
growth armor: 3.5
magic resistance: 30
6. Whispering passively
the gun in Jin's hand - "whispering" is filled with four bullets. The last shot must be a critical hit and cause 15 / 20 / 25% additional damage based on the target's lost health. After the four rounds have been fired, it will take some time to reload
ember's critical damage is 150%, which is lower than the normal critical damage, and his attack speed will not benefit from the attack speed bonus. Instead, ember will gain an attack bonus of 2% - 40% (+ 4% per 10% critical chance) (+ 2.5% per 10% extra attack speed) from all equipment and runes that can increase attack speed and critical hit. In addition, critical hit also provides a movement speed bonus of 10% (+ 1% for every 40% attack speed bonus) for 2 seconds

man dance grenade Q
cost: 30 / 35 / 40 / 45 / 50 mana
cooldown: 7 / 6.5 / 6 / 5.5 / 5
range: 600

Jin throws a grenade at a target. After hitting, the grenade will bounce between nearby enemy targets four times. Every time a man dance grenade kills an enemy, the next bounce of the grenade deals additional physical damage
minimum damage: 60 / 85 / 110 / 135 / 160 (+ 0.3 / 0.35 / 0.4 / 0.45 / 0.5) (+ 0.6)
maximum damage: 147.62/209.13/270.64/332.15/393.66 (+ 0.7381/0.8611/0.9842/1.1072/1.2302) (+ 1.4762)

lethal Huacai w
range: 2500
cost: 60 / 70 / 80 / 90 / 100 mana
cooldown time: 14

passivity: ordinary attack by embers, [e Wanzhong topple], and Enemy heroes who do damage in any other way will be marked for 4 seconds
active: fire a shot from a very long distance, causing 50 / 85 / 110 / 145 / 180 (+ 0.7) physical damage to all enemy units in the path and the first enemy hero hit. If the hit hero is in the marked state, he will be imprisoned in the same place. At the same time, the movement speed of Ember will increase instantly, lasting for 0.75/1/1.25/1.5/1.75 seconds. If you hit other non hero units, the bullet will pass through the unit and cause 65% of the physical damage when you hit the hero

mass mping e
cost: 40 / 45 / 50 / 55 / 60 mana + 1 charge
cooldown: 2
charge time: 28 / 27 / 26 / 25 / 24
maximum charge: 2
range: 260
ember places a trap on the ground. The trap that has been set will become invisible. The enemy hero who stepped on the trap will be found and marked with the effect of "W fatal brilliance". At the same time, the trap will generate a large-scale deceleration area for 2 seconds. Moments later, the trap explodes, dealing 15 / 75 / 135 / 195 / 255 (+ 1.3) (+ 1) magic damage to all enemies in range, and 65% damage to non hero units

perfect curtain call r
cost: 100 mana
cooldown: 120 / 105 / 90

ember completely assemble the weapon in hand and aim in the specified direction. A wide range of marked heroes will be exposed to his vision. After that, he can fire four times, decelerate the first enemy hero by 80% for 0.75 seconds, and deal additional damage (+ 0.02 per 1% of HP lost) according to the percentage of HP lost R perfect curtain call] will make Jin's fourth and last shot cause extremely high damage, and must be critical hit
minimum damage: 50 / 125 / 200 (+ 0.25)
maximum damage: 150 / 375 / 600 (+ 0.75)
minimum critical hit: 100 / 250 / 400 (+ 0.5)
maximum critical hit: 300 / 750 / 1200 (+ 1.5)
7. In this version, I tested that it should be able to have 1600 +
loading: Blue suction knife, sheep knife, endless, artillery, green fork, three items
under normal circumstances, it's about 800 + attack power, but e to the passivity of sheep knife, the attack power of each stack can be increased by one or two hundred, and it reaches 1500 after 6 stacks, without adding three fire dragon Baron buffs and red medicine, so it should be no problem after 1600
8. The general basic attributes of Ember are similar to that of ice. The range, speed and double resistances are the same, so the attack power doesn't matter. The most important thing for ember is the panel attack. The attack speed is limited to passivity, and only increases with the level, without any attack speed bonus. The additional attack speed will be converted to the attack power bonus, and the critical damage will be reced by 25% by default, The fourth round is full critical damage, with a slash effect. Each critical will provide a movement speed bonus, and the amount is determined by the critical hit rate. As for the specific data into the game. The ad bonus of skills can only be said to be very low, especially the damage of W and R panels that can be poked remotely is very low. W can only be used as a control. The damage of R depends on the bonus of killing effect. The damage of Q and E is a little higher, but the casting distance of Q is short, and E is difficult to deal damage. It can only be used to slow down and cooperate with W. e to the characteristics of high ash ad, the skill bonus must be set to extremely low, Otherwise, there will be imbalance
9. New hero's passive attack power calculation formula

x = [(2 ~ 40 upgrade according to level)% + (40% critical hit probability) + (25% extra attack speed)] full attack power

here is the conclusion, critical hit is more appropriate! In fact, one attack speed suit is OK. The attack speed suit recommended here is artillery. Because Jin itself has no displacement, it is more appropriate to choose artillery for output. Some people will wonder why the dance of mirage can't be proced, because Jin is more consumed from a long distance. If you only want to save your life to proce the dance of mirage, then the cost performance is not high

the selection of the main stack critical hit here is also related to the selection of equipment. It is suggested that you should make a blue suction knife to cooperate with critical hit rection CD, which is undoubtedly a very good cooperation for ember, not just the reason of attack power bonus

moreover, for the slow attack ADC like Jin, critical hit is more suitable for its situation!
10. The first characteristic of Jin is that he has a long hand. W can stop people at a very long distance. This is really a core skill. It is extremely useful no matter whether he starts, pursues or protects his life. In addition, when the regiment is fighting, he can stand in a relatively safe position and use w to start the regiment, which can mainly avoid being watched by the assassins on the opposite side. Moreover, if it is too late for support, he can get there, Super long range W and moves can also effectively reverse the situation. It's not bad for w to poke in the later stage. Although w's damage is not high in the early stage and can only be used as a personal controller, when your attack power bonus is 300 or 400 in the later stage, the damage of a w combined with fire touch is at least 300 or 400, which is equivalent to a small verus, and the range is far beyond it, You can't really play without fire. The high ad feature combined with fire touch has at least two or three hundred damage, and fire doesn't have a CD. It can trigger every skill hit. Besides, the second point is that the ad bonus is high. Jin's loading is similar to wheel Ma's, but with the same three piece set, wheel Ma can attack 300 at most, but Jin can reach 435. This is what Jin passively gives. Jin's attack speed is fixed. Any attack speed increase can't increase his attack speed, but attack speed and critical hit rate will be converted into attack bonus, In addition, Jin's passivity also provides another ad bonus based on the additional attack power Jin gets. This is to make up for the defect of Jin's attack speed to the greatest extent. The Jin attack power of traditional six gods costume can reach 731. Some people have tried to take extreme attack power and finally reach 1016 points. However, limited to the short board of attack speed, Jin can hardly play damage without good lineup and cooperation, It is also because of the defect of attack speed that Jin becomes one of the weakest ADCs in the later stage. No matter how high your attack power is, when you have two shots from a, the opposite ADC will sweep you to death. Therefore, Jin must cooperate with his teammates to give full play to his best strength. The last point is Jin's fourth shot, which is also his biggest output point, The critical damage of the first three shots of Ember will be reced by 25%, while the fourth shot will cause the full amount of critical damage. But the most important thing is that the killing effect of the fourth shot is the same as that of the third shot, which is a Galen move. This is the most terrible place of Ember. When you see the resial blood, the fourth shot is a second kill, a live long-range Galen move, And in the later stage, even if there is only half blood on the opposite side, as long as it is not meat, it can be taken away by the fourth shot. The main output of Jin still depends on Ping a, and the harvest can be achieved by the fourth shot as much as possible. In the later stage, it is really terrible, but the only premise is that his teammates will cooperate. In my personal opinion, Jin is the ADC that eats the lineup most besides big mouth.
Hot content
Inn digger Publish: 2021-05-29 20:04:36 Views: 341
Purchase of virtual currency in trust contract dispute Publish: 2021-05-29 20:04:33 Views: 942
Blockchain trust machine Publish: 2021-05-29 20:04:26 Views: 720
Brief introduction of ant mine Publish: 2021-05-29 20:04:25 Views: 848
Will digital currency open in November Publish: 2021-05-29 19:56:16 Views: 861
Global digital currency asset exchange Publish: 2021-05-29 19:54:29 Views: 603
Mining chip machine S11 Publish: 2021-05-29 19:54:26 Views: 945
Ethereum algorithm Sha3 Publish: 2021-05-29 19:52:40 Views: 643
Talking about blockchain is not reliable Publish: 2021-05-29 19:52:26 Views: 754
Mining machine node query Publish: 2021-05-29 19:36:37 Views: 750