How to calculate combat effectiveness if DNF is strong
Basically speaking, the fixed injury profession depends on strength, intelligence and independence, and the strong is equally important. About 22 genera impose 10% attack power, which is about 100 independence. In addition, there are yellow characters to increase damage, white characters to add damage, broken move damage and so on
1. Although combat effectiveness has no substantial effect, it can not determine the level of damage. For example: my 4W small dark zone milk can be sunny twice, but adding a wild group has no combat power at all. The 6.7w character who may not be hurt is easy to enter the group. If the team leader doesn't know his occupation, whether he will let you in will also take your combat power into consideration. But the combat power also has a basis. If you know how to look at the combat power, you can know how much damage your equipment has been built and how much damage it has.
2. It's better not to stack the combat power in conflict with the damage. For example, if you have 100 magic blasts or you are wearing ghost standing on the street 80, don't stack the magic blasts for the sake of good combat power
3. This article is to enchant from the perspective of increasing combat effectiveness, punch holes, and the damage may not be the highest. So we make our own choices
4, magic knife + 12 and 10 are more than 20000 combat power than the ancient. Because they will be improved soon, they are not tested by the ancient short
2, combat effectiveness calculation
TGP formula is as follows:
it can be roughly concluded that the addition ratio of other attributes is not high when the magic attack is low. Therefore, in terms of improving combat power, trumpet mainly focuses on improving magic attack
4. Equipment bonus formula = (existing equipment score + single equipment bonus) + [(existing equipment score * 0.1) * (single equipment * 0.1)]
5. On the premise of combat power priority, the selection of enchantment and punching is
< P > according to the above combat power calculation formula, It's easy to answer the questions on the first floor: comparison between omnipotent (magic attack 45) and soul: dirigige (magic attack 20, intelligence 50):omnipotent: 45 * 55.6 = 2502
Hun; Diridge: 20 * 55.6 + 42.14 * 50 = 3219
2 pet pearl selection
40 intelligence = 1684 30 magic attack = 1668 combat effectiveness 6 critical hit = 3252 14 dark attribute = 4239
summary:
< P > 1. Although combat effectiveness has no substantive effect, it can't determine the level of damage. For example: my 4W small dark zone milk can be sunny twice, but adding a wild group has no combat power at all. The 6.7w character who may not be hurt is easy to enter the group. If the team leader doesn't know his occupation, whether he will let you in will also take your combat power into consideration. But the combat power also has a basis. If you know how to look at the combat power, you can know how much damage your equipment has been built and how much damage it has.
2. It's better not to stack the combat power in conflict with the damage. For example, if you have 100 magic blasts or you are wearing ghost standing on the street 80, don't stack the magic blasts for the sake of good combat power
3. This article is to enchant from the perspective of increasing combat effectiveness, punch holes, and the damage may not be the highest. So we make our own choices
4, magic knife + 12 and 10 are more than 20000 combat power than the ancient. Because they will be improved soon, they are not tested by the ancient short
the object attack is the sum of the object attacks marked by all the equipment on your body, and then multiplied by your weapon mastery
at present, it is estimated that the critical hit is * 0.5 + 1
coefficient I currently use is 0.115, but there are still problems. With the increase of combat effectiveness, the error will be larger and larger. Now I am looking for the reasons
The steps are as follows:
1. First of all, we normally start the DNF game, select the role to enter the game, press the "m" key to open the role information, and find that we can't find anything related to "combat effectiveness"
extended data
DNF task system
task system is an important part of every game. Players can receive a certain task through a specific NPC ring the game. Then according to the requirements of the mission conditions to collect items or kill monsters and other ways to achieve the mission requirements
find the corresponding NPC to complete the task to get the reward. In DNF, there are many tasks: some need materials, some need to send letters or find NPCs, some need to fight monsters, some need technical evaluation, and some need to collect items, which can be repeated
tasks are mainly divided into main line, common, repetition, achievement, daily, cultivation, emergency, job transfer and awakening
source: Internet: DNF ghost swordsman (male)
1. Below 80 points, every 25 points brings 10% attack gain
There is no formula for the decreasing mode. It is found that 10% gain is obtained at 30 points after 180 pointson the basis of 1000, every 100 points added will increase the skill income by 10%. Every 22 points belong to the target of strong resistance to 0, the income of all skills increased by 10%
extended data:
22 points plus 10% damage, but the higher the income is, the lower the income is. The greatest benefit is 88 points. Of course, no matter how high you are, you also have a bonus. After 88 points, you only increase 10% of the damage every 30 or 40 points
InDNF, every 100 points of attribute enhancement will increase the resistance of the corresponding attribute which is just 0 is 50%
However, because of the marginal effect, the higher the strength, the lower the income. Therefore, it will be increased by 45% - 50%2. Dungeons and warriors is a free role-playing 2D game developed by Korean online game company neople, which was released by Samsung Electronics and officially released in Korea in August 2005. In China, Tencent is the game agent
3. The story begins with a heroic team of ghost swordsmen, gladiators, clergymen, sharpshooters, magicians and night messengers