How much of poison King B is qualified
Publish: 2021-05-19 04:16:07
1. Ordinary player 1 physical attack power ≈ 6 panels. The equipment is good enough and the power is high enough to reach 10 ~ 15.
simple formula board = weapon attack power (+ enchant) × power × 0.004+1 × 1 + Weapon Mastery additional percentage attack power)
the formula of the relationship between panel attack and power, weapon physical attack:
physical attack = Weapon basic physical attack x (1 + 0). 004x force)
weapon basic physical attack + weapon basic physical attack x0. 004x force
assuming that the weapon's basic physical attack is a and the force is B,
panel physical attack = a + ax0. 004xb -------- ① set the value of enchanted power card to m
panel physical attack = a + ax0. 004x (B + m) ---- ②
after enchanting m power, the increased panel physical attack is ② - ① = ax0. 004m
the number of attacks increased is related to the weapon object attack
set the value of the enchanted attack card to n (the physical attack card adds the number of weapon physical attacks, not the number of N on the panel)
surface physical attack = (a + n) + (a + n) x0. 004xb -------- ③
after enchanting n attacks, the physical attack on the panel is increased to ③ - ① = n + nx0. 004xb
how many attacks increase is related to power. Basic magic attack = {(weapon magic attack + magic attack enchant + double attack left slot + pet and various buff basic attack)} ×( 1 + Intelligence ÷ 250) total panel magic attack = basic magic attack + ignore magic attack, actual attack = damage = [basic attack] × Skill percentage + fixed damage ×( 1 + Intelligence ÷ 250)] ×( 1 - injury rection rate) ×[ 1 + (belong to strong - Monster belong to resistance) ÷ 220] + ignore magic attack × Skill percentage × Ignore attack effect
influence percentage some elements of magic attack power are: magic attack power, intelligence, ignore defense attack power (weapon enhancement), attribute resistance, skill percentage, object magic defense, magic attack ratio
monster magic damage rection = 1 - actual magic defense X / (actual magic defense x + attacker level * 200)
in DNF, All percentage rate classes decrease or increase are calculated after fixed value classes decrease or increase, whether it's attack power, CD, defense power, etc.
simple formula board = weapon attack power (+ enchant) × power × 0.004+1 × 1 + Weapon Mastery additional percentage attack power)
the formula of the relationship between panel attack and power, weapon physical attack:
physical attack = Weapon basic physical attack x (1 + 0). 004x force)
weapon basic physical attack + weapon basic physical attack x0. 004x force
assuming that the weapon's basic physical attack is a and the force is B,
panel physical attack = a + ax0. 004xb -------- ① set the value of enchanted power card to m
panel physical attack = a + ax0. 004x (B + m) ---- ②
after enchanting m power, the increased panel physical attack is ② - ① = ax0. 004m
the number of attacks increased is related to the weapon object attack
set the value of the enchanted attack card to n (the physical attack card adds the number of weapon physical attacks, not the number of N on the panel)
surface physical attack = (a + n) + (a + n) x0. 004xb -------- ③
after enchanting n attacks, the physical attack on the panel is increased to ③ - ① = n + nx0. 004xb
how many attacks increase is related to power. Basic magic attack = {(weapon magic attack + magic attack enchant + double attack left slot + pet and various buff basic attack)} ×( 1 + Intelligence ÷ 250) total panel magic attack = basic magic attack + ignore magic attack, actual attack = damage = [basic attack] × Skill percentage + fixed damage ×( 1 + Intelligence ÷ 250)] ×( 1 - injury rection rate) ×[ 1 + (belong to strong - Monster belong to resistance) ÷ 220] + ignore magic attack × Skill percentage × Ignore attack effect
influence percentage some elements of magic attack power are: magic attack power, intelligence, ignore defense attack power (weapon enhancement), attribute resistance, skill percentage, object magic defense, magic attack ratio
monster magic damage rection = 1 - actual magic defense X / (actual magic defense x + attacker level * 200)
in DNF, All percentage rate classes decrease or increase are calculated after fixed value classes decrease or increase, whether it's attack power, CD, defense power, etc.
2. Attack light set, poison mine is percentage magic skill, best enchant magic attack power, scarlet letter choose intelligence.
3. Low, 1200 barely. It's generally acknowledged that 1300 has enhanced left and right slots, full power equipment, pets, fashion power, enchantment.
4. Intelligence is the main reason that affects poison damage.
but there is no need to heap intelligence. The poison King adds intelligence to increase poison damage (800 for one poison, and you are only 1600 if you are twice as intelligent as others). The poison king is still the main one. The intelligence of the poison king is far lower than that of the power king. If you want to heap intelligence to 1000, you will give up piling strength to 1500 The awesome force is not very powerful. Oh, my intelligence is only 700, but power 1300, the street attack is 4300 LZ. Do you want to add intelligence to equipment? Let me tell you a good thing: the ring of laro's lost (or the ring of Lola's lost). It's just designed for the poison king. I used one. This physical attack has a certain chance to increase 15% intelligence, which is more than Irwin's. because the elements, the magic way, and the physical skills are not available, this ring finger is very cheap, which is the most suitable for the poison king. Generally, with the claw XXX, it will work immediately In general, the pursuit of intelligence is cloth armour, while poison king is heavy armour. Generally, heavy armour will not increase intelligence. If you want to accumulate intelligence, you can only enchant a jewel with more than 20 intelligence. If you have more than 100 W LZ, you can directly buy 30 intelligence enchant jewels or fill up your ancient memory with a 50 powder cloth armour coat and trousers (ancient memory + 4 in total) and buy a Tianwei giant's eye (ancient memory + 1) < br />If you calculate the ancient memory according to your intelligence 700 (including the equipment added) = 15 * 15 = 225, then replace laro's lost and fight immediately. If you have the effect and enchant it (according to 26 Intelligence) (700 + 225 + 26 * 3) * (1 + 15%) = 1153. If you are afraid that you can't touch laro's effect in the ancient memory time, add laro first 700 + 26 * 3 * (1 + 15%) = 894 894 + 1 5 * 15 = 1119 if LZ intelligence is 1119 and strength is less than 800, there is no output for painting, but PK may be a personality poison king, I ask for points!
but there is no need to heap intelligence. The poison King adds intelligence to increase poison damage (800 for one poison, and you are only 1600 if you are twice as intelligent as others). The poison king is still the main one. The intelligence of the poison king is far lower than that of the power king. If you want to heap intelligence to 1000, you will give up piling strength to 1500 The awesome force is not very powerful. Oh, my intelligence is only 700, but power 1300, the street attack is 4300 LZ. Do you want to add intelligence to equipment? Let me tell you a good thing: the ring of laro's lost (or the ring of Lola's lost). It's just designed for the poison king. I used one. This physical attack has a certain chance to increase 15% intelligence, which is more than Irwin's. because the elements, the magic way, and the physical skills are not available, this ring finger is very cheap, which is the most suitable for the poison king. Generally, with the claw XXX, it will work immediately In general, the pursuit of intelligence is cloth armour, while poison king is heavy armour. Generally, heavy armour will not increase intelligence. If you want to accumulate intelligence, you can only enchant a jewel with more than 20 intelligence. If you have more than 100 W LZ, you can directly buy 30 intelligence enchant jewels or fill up your ancient memory with a 50 powder cloth armour coat and trousers (ancient memory + 4 in total) and buy a Tianwei giant's eye (ancient memory + 1) < br />If you calculate the ancient memory according to your intelligence 700 (including the equipment added) = 15 * 15 = 225, then replace laro's lost and fight immediately. If you have the effect and enchant it (according to 26 Intelligence) (700 + 225 + 26 * 3) * (1 + 15%) = 1153. If you are afraid that you can't touch laro's effect in the ancient memory time, add laro first 700 + 26 * 3 * (1 + 15%) = 894 894 + 1 5 * 15 = 1119 if LZ intelligence is 1119 and strength is less than 800, there is no output for painting, but PK may be a personality poison king, I ask for points!
5. If it's double training, you can also lean to intelligence or force plus points
QP, the power and intelligence are full, the hit is full, and there are nearly 1000 items left to choose from independent or strong full, and a little QP can explode or move alone
QP, the power and intelligence are full, the hit is full, and there are nearly 1000 items left to choose from independent or strong full, and a little QP can explode or move alone
6. Of course, poison King LZ Shuangxiu, but if you enchant, generally LZ can only enchant 3. If you stack one, the damage will be higher, and if you stack two, the damage will be shared. If you have LZ's 30 jewels, it doesn't matter!
7. After all, many skills of the poison king can be stored in seconds, so power is very important. Compared with magic, the intelligence of the poison king doesn't need to be stored. I hope you can adopt it. Thank you
8. It is suggested that the general Duli of the level 70 version of double cultivation is now the 85 version. Intelligence and power are both important. Basically, the following skills coexist with power and wisdom, but it is strongly recommended that you don't learn 2. You will regret it.
Baozhu uses lava SA @ ᦇ Li 30 jewelry plus independence
my poison King control is only playing with the 4 2 85 of the poison king. It's basically a boar set (inheritance is OK). Jewelry is the best for the brave to attack 3-piece set Attack claw ring for poison ring I personally add sand full brick full double throw full tea poison full claw master manbawangquan 5 crazy 1 (now basically only deal with the need for invincible situation) net kick poison thunder storm fierce poison blood chain poison blast sky thunder big brick full and above general physical magic critical hit full one sleep level 1 two sleep strongly suggest not to learn you will regret steel essence iron bone I learned level 10 TP I spent 3 points to strengthen Qigong level 1 poison shadow needle, which is mainly used to cheat pigs. I strongly recommend that at least level 1 control monsters, use level 1 fierce poison to capture the moon, and level 1 grasp the overlord. The invincible will always use it, and it's dark. These are the main other random TP attacks. Level 1 shaman wind storm and level 4 kicking steel, steel and bone level 3. This is my personal QP power intelligence shift for reference only Dynamic hit object storm magic storm independent attacks are full, the rest of the physical or mental, remember that everyone has everyone's play, for reference only
Baozhu uses lava SA @ ᦇ Li 30 jewelry plus independence
my poison King control is only playing with the 4 2 85 of the poison king. It's basically a boar set (inheritance is OK). Jewelry is the best for the brave to attack 3-piece set Attack claw ring for poison ring I personally add sand full brick full double throw full tea poison full claw master manbawangquan 5 crazy 1 (now basically only deal with the need for invincible situation) net kick poison thunder storm fierce poison blood chain poison blast sky thunder big brick full and above general physical magic critical hit full one sleep level 1 two sleep strongly suggest not to learn you will regret steel essence iron bone I learned level 10 TP I spent 3 points to strengthen Qigong level 1 poison shadow needle, which is mainly used to cheat pigs. I strongly recommend that at least level 1 control monsters, use level 1 fierce poison to capture the moon, and level 1 grasp the overlord. The invincible will always use it, and it's dark. These are the main other random TP attacks. Level 1 shaman wind storm and level 4 kicking steel, steel and bone level 3. This is my personal QP power intelligence shift for reference only Dynamic hit object storm magic storm independent attacks are full, the rest of the physical or mental, remember that everyone has everyone's play, for reference only
9. Hello, I'm also the poison king. I'm 67 years old. Standing on the street, I'm more than 900. I'm equipped with a set of real red refining, plus 10 thousand legged centipede, pink auxiliary bar, Captain, Luo Lian's bracelet, high-tech ring, fluctuation ring necklace. I'm going to take in hanik. I feel like brushing the picture, back wrestling plus 5 compulsions, catching the moon, 5 compulsive life saving moves, all kinds of nets, crazy QJ full, QJ full, whirlwind leg 1 escape, Poison thunder man has thousand feet and hanik, you can know the damage. Needle man cooperates with hanik, brick man, awaken man, passive man (you can see the detailed introction) break neck 1, break body. Although there is a back fall, isn't it good to have one more? There are also TP points plus crazy full, full, full of power, foundation is full, I add these, brush the map is awesome, ask the team to answer for you, hope to adopt.
10. Female poison is a percentage occupation, and abnormal damage, such as bleeding poisoning, is a fixed damage, which is related to intelligence. At present, Hanfu has increased the poisoning time from 1 second to 3 seconds, but I don't think the damage is much commission, so it's still not the king's way to use abnormal damage to improve. That is, at present, female poison needs material attack, magic attack and intelligence, the simplest of which are brick attack, magic attack and intelligence attack Storm, cleft ground and sand are all physical attacks, and it's hard to catch up with these physical attacks because of their abnormal damage, especially the crouching tiger overlord fist. If you can grasp them, the damage is not small, that is, the physical attack power is the first choice, followed by the magic attack. Poison mine is a high percentage skill. But if you don't add magic attack, you can consider intelligence. First, intelligence has a bonus to poison mine, although it's not high, But it's not small. Secondly, intelligence has an advantage over magic attack. Intelligence is a bonus to abnormal damage, but magic attack can't do it. So you can choose heap attack with intelligence or strength intelligence. It's not recommended to add magic attack to material attack, because magic attack only has a bonus to percentage magic attack of poison thunder, fierce poison catching moon inflammation and catching moon inflammation, but it's useless for most poisons.
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