How to calculate the attack power of two skills
Publish: 2021-05-16 02:01:10
1. How to improve the damage of fixed damage skills, there are mainly the following aspects:
1. Intelligence / strength
fixed damage Magic / physical skills = skill basic magic attack x (1 + 0.004x Intelligence) x (1 + buff effect)
simple summary: every 250 points of intelligence and strength increase = double the basic damage of fixed damage skills, and no posts with reced revenue after stack height are found. In my opinion, the highest priority should be given to the stack height attribute
2. Magic attack / physical attack
fixed damage skills are only determined by strength / intelligence and are not affected by weapon attack and enhancement. Buffs that enhance attack power have no effect on fixed damage skills
simple summary: fixed damage profession can ignore weapon attack power and panel attack power, which is useless and can be abandoned.
Third, independent attack
according to the formula,
only when the independent attack power exceeds 1000 points can it begin to take effect. After that, every independent attack power increases 0.1% fixed damage skill damage, That is to say, increasing 1% damage per 10 points is only effective for fixed damage, but not for percentage skill.
simple summary: there are different opinions among experts about this item. The main controversial point is that more than how many points independently start to have effect. On the Internet, it is said that (978 points, 960 points, 900 points, 980 points, 1000 points) relative to a single strong skill, the advantage lies in the whole system strengthening The damage increase of attribute enhancement
explain, After version 70, the damage increased by 45% of attribute enhancement is equal to 20%
[(power / intelligence x weapon attack power) / 250 + weapon attack power] x professional weapons are proficient in the damage increase of X attribute enhancement, attribute enhancement calculation and decrement bonus
attribute enhancement damage = actual damage * (1 + attribute enhancement value / 22.5)
decrement principle
from the above formula, we can know when the original attribute enhancement It becomes n + m (M & gt; 0)
damage a = actual damage * (1 + n / 22.5)
damage B = actual damage * [1 + (M + n) / 22.5]
the ratio of damage increase before and after enhancement = m / (M + n) * 100%
it can be seen that the larger n is, the higher the original strength is
the ratio of damage increase after enhancement of equipment promotion attributes is lower
simple summary: belong to Whether sexual reinforcement is a single attribute or a whole attribute depends on one's own occupation and financial situation
finally, an attack effect damage formula is attached
critical hit damage = total damage x (100% + 50%)
broken move damage = total damage x (100% + 25%)
back hit damage = total damage x (100% + 0) has no damage effect
1. Intelligence / strength
fixed damage Magic / physical skills = skill basic magic attack x (1 + 0.004x Intelligence) x (1 + buff effect)
simple summary: every 250 points of intelligence and strength increase = double the basic damage of fixed damage skills, and no posts with reced revenue after stack height are found. In my opinion, the highest priority should be given to the stack height attribute
2. Magic attack / physical attack
fixed damage skills are only determined by strength / intelligence and are not affected by weapon attack and enhancement. Buffs that enhance attack power have no effect on fixed damage skills
simple summary: fixed damage profession can ignore weapon attack power and panel attack power, which is useless and can be abandoned.
Third, independent attack
according to the formula,
only when the independent attack power exceeds 1000 points can it begin to take effect. After that, every independent attack power increases 0.1% fixed damage skill damage, That is to say, increasing 1% damage per 10 points is only effective for fixed damage, but not for percentage skill.
simple summary: there are different opinions among experts about this item. The main controversial point is that more than how many points independently start to have effect. On the Internet, it is said that (978 points, 960 points, 900 points, 980 points, 1000 points) relative to a single strong skill, the advantage lies in the whole system strengthening The damage increase of attribute enhancement
explain, After version 70, the damage increased by 45% of attribute enhancement is equal to 20%
[(power / intelligence x weapon attack power) / 250 + weapon attack power] x professional weapons are proficient in the damage increase of X attribute enhancement, attribute enhancement calculation and decrement bonus
attribute enhancement damage = actual damage * (1 + attribute enhancement value / 22.5)
decrement principle
from the above formula, we can know when the original attribute enhancement It becomes n + m (M & gt; 0)
damage a = actual damage * (1 + n / 22.5)
damage B = actual damage * [1 + (M + n) / 22.5]
the ratio of damage increase before and after enhancement = m / (M + n) * 100%
it can be seen that the larger n is, the higher the original strength is
the ratio of damage increase after enhancement of equipment promotion attributes is lower
simple summary: belong to Whether sexual reinforcement is a single attribute or a whole attribute depends on one's own occupation and financial situation
finally, an attack effect damage formula is attached
critical hit damage = total damage x (100% + 50%)
broken move damage = total damage x (100% + 25%)
back hit damage = total damage x (100% + 0) has no damage effect
2. The percentage is the weapon attack multiplied by the percentage
the actual output of fixed damage skill is related to strength
the actual output of fixed damage skill is related to strength
3. Immediate damage = original damage * skill coefficient * (1 + elite damage) * (1 + element damage) * (1 + vulnerable a + vulnerable B + skill damage increase + strong and horizontal +...)
so you should say that the affixes of fire skill damage are all self addition and superposition, and the affixes of elite damage are also self addition and superposition, and the addition of fire skill damage and elite monster damage is multiplication and superposition
the DPS damage in the panel refers not to immediate damage, but to the mathematical expectation of damage combined with the original damage and probability type damage (mainly explosive damage) (simple example is to hit once per second, general attack is 10, critical hit is 20, 50% probability critical hit, which is converted into
15dps, which is the mathematical expectation, from the infinite time period, Spread the probability equally to each part).
so you should say that the affixes of fire skill damage are all self addition and superposition, and the affixes of elite damage are also self addition and superposition, and the addition of fire skill damage and elite monster damage is multiplication and superposition
the DPS damage in the panel refers not to immediate damage, but to the mathematical expectation of damage combined with the original damage and probability type damage (mainly explosive damage) (simple example is to hit once per second, general attack is 10, critical hit is 20, 50% probability critical hit, which is converted into
15dps, which is the mathematical expectation, from the infinite time period, Spread the probability equally to each part).
4. Common attack: physical damage value * (target armor * armor penetration percentage - Fixed armor penetration) / ((target armor * armor penetration percentage - Fixed armor penetration) + 100)
skill physical damage: (skill basic damage value + basic attack * physical bonus percentage) * (target armor * armor penetration percentage - Fixed armor penetration) / ((target armor * armor penetration percentage) Ratio - Fixed armor penetration) + 100)
skill spell damage: (skill basic damage value + spell damage intensity * percentage of spell damage bonus) * (target magic resistance * percentage of Spell Penetration - Fixed Spell Penetration) / ((target magic resistance * percentage of Spell Penetration - Fixed Spell Penetration) + 100)
real damage: as much as possible, ignoring target magic resistance.
skill physical damage: (skill basic damage value + basic attack * physical bonus percentage) * (target armor * armor penetration percentage - Fixed armor penetration) / ((target armor * armor penetration percentage) Ratio - Fixed armor penetration) + 100)
skill spell damage: (skill basic damage value + spell damage intensity * percentage of spell damage bonus) * (target magic resistance * percentage of Spell Penetration - Fixed Spell Penetration) / ((target magic resistance * percentage of Spell Penetration - Fixed Spell Penetration) + 100)
real damage: as much as possible, ignoring target magic resistance.
5. The attack power displayed in the attribute bar is (1 + 0.004) × Intelligence / strength) × The attack power of the weapon itself + the attack power of ignoring defense. It's from the Internet
6. Network cloud free resources
7. Ordinary player 1 physical attack power ≈ 6 panels. The equipment is good enough and the power is high enough to reach 10 ~ 15.
simple formula board = weapon attack power (+ enchant) × power × 0.004+1 × 1 + Weapon Mastery additional percentage attack power)
the formula of the relationship between panel attack and power, weapon physical attack:
physical attack = Weapon basic physical attack x (1 + 0). 004x force)
weapon basic physical attack + weapon basic physical attack x0. 004x force
assuming that the weapon's basic physical attack is a and the force is B,
panel physical attack = a + ax0. 004xb -------- ① set the value of enchanted power card to m
panel physical attack = a + ax0. 004x (B + m) ---- ②
after enchanting m power, the increased panel physical attack is ② - ① = ax0. 004m
the number of attacks increased is related to the weapon object attack
set the value of the enchanted attack card to n (the physical attack card adds the number of weapon physical attacks, not the number of N on the panel)
surface physical attack = (a + n) + (a + n) x0. 004xb -------- ③
after enchanting n attacks, the physical attack on the panel is increased to ③ - ① = n + nx0. 004xb
how many attacks increase is related to power. Basic magic attack = {(weapon magic attack + magic attack enchant + double attack left slot + pet and various buff basic attack)} ×( 1 + Intelligence ÷ 250) total panel magic attack = basic magic attack + ignore magic attack, actual attack = damage = [basic attack] × Skill percentage + fixed damage ×( 1 + Intelligence ÷ 250)] ×( 1 - injury rection rate) ×[ 1 + (belong to strong - Monster belong to resistance) ÷ 220] + ignore magic attack × Skill percentage × Ignore attack effect
influence percentage some elements of magic attack power are: magic attack power, intelligence, ignore defense attack power (weapon enhancement), attribute resistance, skill percentage, object magic defense, magic attack ratio
monster magic damage rection = 1 - actual magic defense X / (actual magic defense x + attacker level * 200)
in DNF, All percentage rate classes decrease or increase are calculated after fixed value classes decrease or increase, whether it's attack power, CD, defense power, etc.
simple formula board = weapon attack power (+ enchant) × power × 0.004+1 × 1 + Weapon Mastery additional percentage attack power)
the formula of the relationship between panel attack and power, weapon physical attack:
physical attack = Weapon basic physical attack x (1 + 0). 004x force)
weapon basic physical attack + weapon basic physical attack x0. 004x force
assuming that the weapon's basic physical attack is a and the force is B,
panel physical attack = a + ax0. 004xb -------- ① set the value of enchanted power card to m
panel physical attack = a + ax0. 004x (B + m) ---- ②
after enchanting m power, the increased panel physical attack is ② - ① = ax0. 004m
the number of attacks increased is related to the weapon object attack
set the value of the enchanted attack card to n (the physical attack card adds the number of weapon physical attacks, not the number of N on the panel)
surface physical attack = (a + n) + (a + n) x0. 004xb -------- ③
after enchanting n attacks, the physical attack on the panel is increased to ③ - ① = n + nx0. 004xb
how many attacks increase is related to power. Basic magic attack = {(weapon magic attack + magic attack enchant + double attack left slot + pet and various buff basic attack)} ×( 1 + Intelligence ÷ 250) total panel magic attack = basic magic attack + ignore magic attack, actual attack = damage = [basic attack] × Skill percentage + fixed damage ×( 1 + Intelligence ÷ 250)] ×( 1 - injury rection rate) ×[ 1 + (belong to strong - Monster belong to resistance) ÷ 220] + ignore magic attack × Skill percentage × Ignore attack effect
influence percentage some elements of magic attack power are: magic attack power, intelligence, ignore defense attack power (weapon enhancement), attribute resistance, skill percentage, object magic defense, magic attack ratio
monster magic damage rection = 1 - actual magic defense X / (actual magic defense x + attacker level * 200)
in DNF, All percentage rate classes decrease or increase are calculated after fixed value classes decrease or increase, whether it's attack power, CD, defense power, etc.
8. ①∵BC⊥BD,
∴∠DBE+∠CBE=90°,∠ABC+∠DBF=90°,
又∵BD平分∠EBF,
∴∠DBE=∠DBF,
∴∠ABC=∠CBE,
即BC平分∠ABE,正确
②由AB ∥ CE,BC平分∠ABE、∠ACE易证∠ACB=∠CBE,∴AC ∥ BE正确
③∵BC⊥AD,∴∠BCD+∠D=90°正确
④无法证明∠DBF=60°,故错误.
故选C.
∴∠DBE+∠CBE=90°,∠ABC+∠DBF=90°,
又∵BD平分∠EBF,
∴∠DBE=∠DBF,
∴∠ABC=∠CBE,
即BC平分∠ABE,正确
②由AB ∥ CE,BC平分∠ABE、∠ACE易证∠ACB=∠CBE,∴AC ∥ BE正确
③∵BC⊥AD,∴∠BCD+∠D=90°正确
④无法证明∠DBF=60°,故错误.
故选C.
9. 1: Attack power formula
physical attack = Weapon basic physical attack x (1 + 0.004x strength) x (1 + mastery) + enhanced ignore damage
magic attack = Weapon basic magic attack x (1 + 0.004x Intelligence) x (1 + mastery) + enhanced ignore damage
fixed damage physical skill = skill basic physical attack x (1 + 0.004x strength) x (1 + buff effect)
fixed damage magic skill= Skill basic magic attack x (1 + 0.004x Intelligence) x (1 + buff effect)
note: buffs such as violent capture, potential explosion, etc. Fixed damage skills are determined only by strength and are not affected by weapon attack and enhancement. As a result, some buffs that enhance attack power have no effect on fixed damage skills
2: Defense damage rection formula
percentage of damage rection = self defense / (attacker's level X200 + self defense)
final defense effect = opponent's basic attack x (1-total percentage of self defense) + opponent's enhanced ignore attack x (1-percentage of self enhanced damage rection) - self enhanced pursuit damage rection physical strength / 5
note: attacker's level system is set at about 100 in PVP
3: attack effect Result damage formula
critical hit damage = total damage x (100% + 50%)
broken move damage = total damage x (100% + 25%)
back hit damage = total damage x (100% + 0) no damage effect
miss damage = 0 no damage effect
physical attack = Weapon basic physical attack x (1 + 0.004x strength) x (1 + mastery) + enhanced ignore damage
magic attack = Weapon basic magic attack x (1 + 0.004x Intelligence) x (1 + mastery) + enhanced ignore damage
fixed damage physical skill = skill basic physical attack x (1 + 0.004x strength) x (1 + buff effect)
fixed damage magic skill= Skill basic magic attack x (1 + 0.004x Intelligence) x (1 + buff effect)
note: buffs such as violent capture, potential explosion, etc. Fixed damage skills are determined only by strength and are not affected by weapon attack and enhancement. As a result, some buffs that enhance attack power have no effect on fixed damage skills
2: Defense damage rection formula
percentage of damage rection = self defense / (attacker's level X200 + self defense)
final defense effect = opponent's basic attack x (1-total percentage of self defense) + opponent's enhanced ignore attack x (1-percentage of self enhanced damage rection) - self enhanced pursuit damage rection physical strength / 5
note: attacker's level system is set at about 100 in PVP
3: attack effect Result damage formula
critical hit damage = total damage x (100% + 50%)
broken move damage = total damage x (100% + 25%)
back hit damage = total damage x (100% + 0) no damage effect
miss damage = 0 no damage effect
Hot content