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How to calculate the force attribute of dream journey to the wes

Publish: 2021-05-15 23:05:58
1.

Power of characters:

Terran * 0.7

fairy * 0.6

demon * 0.8

power of Summoner:

1 power = 1.35 damage = 0.4 psychic power

2. Unknown_Error
3. Too distracted to see a doctor
4. Tiktok Kwai mobile phone,

, APP, voice, fast, all kinds of official account are attracting our attention. This is an era of information flooding. If you are not good at managing your time, it's easy to see short videos in a day. but it's very bad for your own development. One day's time is limited. If you spend all your time on entertainment, your work efficiency will not be high and your income will not be improved. The reasons are as follows:

first, today's mobile phones are smart phones< p> Previous mobile phones didn't have as many functions as today's smart phones. In the past, mobile phones were mainly used to make phone calls, send multimedia messages and read novels at most. But now there are too many functions of mobile phones. You can watch TV, play games, and click on it. It's very convenient. Sometimes you don't need to use a computer

Because of the above reasons, mobile phones are more and more distracting. Now, we are obsessed with mobile phones. Everywhere we go, we can see a large table with mobile phones. It's a good thing and a bad thing. The rapid updating of mobile phones shows the rapid progress of this society. The bad thing is that in the face of so much information every day, we have to plan our own time of the day, otherwise the time will slip away unconsciously

5. Yes, especially for children. Children's attention is not fully developed. Playing with mobile phones every day causes their active attention to weaken. This is not enough for children's attention control. It is easy to cause inattention. For details, you can go to the attention EEG training network
6.

The sleeve of road dowel bar is the sleeve of round steel bar arranged in the center of slab thickness at a certain distance along the transverse joint of cement concrete pavement

one end of the dowel bar is fixed in one side plate, and the other end can slide in the adjacent side plate. Its function is to transfer traffic load between two pavement slabs and prevent platform staggering, increase the stress transfer between adjacent concrete blocks, so as to prevent uneven settlement of concrete pavement caused by large local stress of concrete pavement, and transfer stress to make adjacent concrete blocks bear stress together

The load transfer capacity of joints has an important impact on the service performance of cement concrete pavement. The setting of dowel bars at the transverse joints can significantly improve the load transfer capacity between slabs, rece the vertical deformation at the edges and corners of slabs, so as to delay the development speed of dislocation and ensure the long-term service performance of cement concrete pavement

extended data

note:

(1) under the combined action of wheel load and temperature change, there is obvious stress concentration at the interface between dowel bar and concrete. The contact stress concentration occurs in the range of 0-8 cm from the joint surface, while the high tensile stress and principal stress occur near both ends of the rod and the joint surface considering the uniform cooling effect

(2) the maximum principal stress is close to the failure limit of the material under the action of both positive and negative temperature gradients, so it is easy to form initial cracks and crush at the interface, which will increase the looseness of the dowel bar, rece the load transfer capacity, and even cause serious concrete fragmentation around the dowel bar

(3) in order to rece the contact stress, it is necessary to improve the dowel bar device to avoid the contact stress concentration between the dowel bar and the concrete, so as to maintain the load transfer efficiency of the dowel bar within the service life of the pavement, and to avoid the breakage of the concrete slab at the joints

7. Generally, just clamp it on the machine, about 550mm
8. 1 Initial information of various clans:

1) demons
body 12 - Magic 11 - strength 11 - stamina 8 - sensitivity 8
blood 172 - Magic value 107 - hit 55 - damage 43 - defense 11 - speed 8 - Dodge 18 - spirit 17

2) Terrans
body 10 - Magic 10 - strength 10 - enrance 10 - sensitivity 10
blood 150 - Magic value 110 - hit 50 - damage 41 - defense 15 - speed 10 - Dodge 30 - spirit 16

3) fairies
body 12 - Magic Strength 5 - strength 11 - enrance 12 - sensitivity 10
blood 154 - Magic value 97 - hit 48 - damage 46 - defense 19 - speed 10 - Dodge 20 - spirit 13

(2) character attribute relationship ratio

speed = strength * 0.1 + enrance * 0.1 + strength * 0.1 + agility * 0.7 + magic * 0 (Magic acceleration)

spirit = strength * 0.3 + magic * 0.7 + enrance * 0.2 + strength * 0.4 + agility * 0 (agility without spirit)

hiding Avoidance = agility * 1

Hit:
man: strength * 2 + 30
Devil: strength * 2.3 + 27
immortal: strength * 1.7 + 30

damage:
man: strength * 0.7 + 34
Devil: strength * 0.8 + 34
immortal: strength * 0.6 + 40

defense:
man: Enrance * 1.5
Devil: Enrance * 1.3
immortal: Enrance * 1.6

Qi and blood:
man: strength * 5 + 100
Devil: body Force * 6 + 100
immortal: physical strength * 4.5 + 100

Magic:
human: Magic * 3 + 80
Magic: Magic * 2.5 + 80
immortal: Magic * 3.5 + 80

(3) calculation formula of the bonus effect of each skill of each dream sect, Skill Bonus effect
without calculating the equipment effect:
(1) initial value + (2) skill bonus + (3) bonus point = (4) current value
(1) there is data in practice manuscript 3
(2) Skill Bonus - this is the data of certificate requirement
(3) there is data in practice manuscript 3
(4) personal ID data. Note: this data should be the data after taking off all equipment, so that the influence of equipment can be put aside

example: take the calculation of Tiangang skill's bonus damage effect of Tiangong as an example

thinking: according to (initial damage + point growth damage + Tiangang Skill Bonus damage = current character damage), the, There are:
Tiangang Skill Bonus damage = current character damage - initial damage - point growth damage
Tiangang Skill Bonus damage at each level = Tiangang Skill Bonus damage / Tiangang skill level

this can be assumed as follows:
the total strength points when removing all equipment are x
the total damage points when removing all equipment are y
the skill level is Z
kinds The initial attribute of the corresponding qualification of the race is a
the initial attribute of the corresponding ability of the race is B
the attribute relationship is f
then the attack effect of each skill level: (Y - (x-a) * F-B) / Z

considering that some skills are added by percentage, not absolute value
then: (Y - (x-a) * F-B) = the total damage of level Z skills
suppose: the percentage bonus coefficient of skills is: C
then: {(x-a) * F + B} (1 + ZC) = y
that is: C = ([y / {(x-a) * F + B}] - 1) / Z

if you are interested, you can use your own data to see:
absolute bonus: (Y - (x-a) * F-B) / Z
percentage bonus: C = ([y / {(x-a) * F + B}] - 1) / Z < br />
bonus damage of Tiangang at each level: (Y - (X-11) * 0.6-46) / Z
percentage bonus of Tiangang at each level: ([y / {(X-11) * 0.6 + 46}] - 1) / Z
with personal data:
percentage: (353 / ((80-11) * 0.6 + 46) - 1) / 75 = 0.04 = 4%
absolute value: (353 - (80-11) * 0.6-46) / 75 = 3.54

summary:
calculation formula of skill effect of dream schools:
hypothesis:
except When you remove all the equipment, the character attribute points are x (assumed to be strength)
except all the equipment, the corresponding numerical parameter is y (here corresponding to damage)
the skill level is Z (the skill level to be calculated)
the corresponding qualification initial attribute of different races is a
the corresponding ability initial attribute of different races is B
the studied attribute and number The relationship of value is f

the bonus attack effect of each skill level absolute value: (Y - (x-a) * F-B) / Z
the bonus attack effect of each skill level percentage: ([y / {(x-a) * F + B}] - 1) / Z

(4) the growth calculation of each school attribute

thinking: with the character's initial attribute, the growth relationship of each attribute value, and using personal data or referring to the information about ID, You can calculate the growth bonus of skills. Then, according to the relationship between the attributes, we can list the growth formula of the corresponding ability value< (1)

example (1)

regardless of uncertain factors such as equipment, there are two sources of damage in the temple of heaven:
① power growth bonus
② Skill Bonus of Tiangang Qi. The temple of heaven is a fairy, so the relationship between strength and damage should adopt a coefficient of 1.6. The damage bonus effect of Tiangang can be calculated as 3.5 damage / level by the third step

then:
the initial damage of fairies is: 46
the damage corresponding to each point of strength growth is: strength * 0.6
the damage bonus effect of Tiangang is: 3.5 damage / level
suppose:
your character level is: x
the growth of strength at each level is: 1 + y (1 is natural growth, The level of Tiangang is: a
in addition, the initial strength of the fairies is: 11
according to the above information, the formula of the total damage of the heavenly palace is: {46 + 0.6 * (x * (1 + y) - 11)} + 3.5A

then, according to the formula
1) without adding force to the heavenly palace, the level of human and object is 70, Tiangang is level 80
damage = {46 + 0.6 * (70 * (1 + 0) - 11)} + 3.5 * 80 = 361.4

2) Tiangong with + 2 force per level, and also level 70. Tiangang 80
damage = {46 + 0.6 * (70 * (1 + 2) - 11)} + 3.5 * 80 = 445.4

the above data correspond to the naked data without any equipment

suppose that everyone takes a weapon with 200 damage, and then consider the hit plus damage, we can assume that the total number of additional damage of weapons is 250. Then there are:
1) total damage = 361.4 + 250 = 611.4
2) total damage = 445.4 + 250 = 695.4

for example (2) - blood growth formula of dream three races

1) Fairy

in dream, Tiangong is a special sect. Because Tiangong's school has the only skill of adding blood to the dream -- arrogance determination, which other schools don't have. So Tiangong should be special

in addition, the initial blood of Xianzu is 154, the physical strength is 12, and the corresponding relationship between physical strength and blood is 1, physical strength = 4.5 blood. There is also the dream of auxiliary blood skills - fitness. These are common to the fairies<

the initial blood of Xianzu is: 154
the corresponding amount of blood for each point of growth is: 4.5
the blood adding rate of arrogance is: 0.5%
the blood adding rate of physical fitness is: 1%

hypothesis:
your character level is: x
the growth of each level of physique is: 1 + y (1 is natural growth, Y is the point you add)
the arrogance level is: a
the fitness level is: B

then the relationship between the total blood volume of the heavenly palace is: {154 + 4.5X * (1 + y)} * (1 + * a * 0.5% + b * 1%)

the effect of adding blood to the non heavenly palace fairy is to get rid of the arrogance: {154 + 4.5X * (1 + y)} * (1 + b * 1%)

2) the demons

besides the initial blood, the initial physical strength, the total blood volume of the demons The relationship between physical strength and blood is different from that of other fairies<

initial blood of the demons: 172
1 physical strength of the demons = 6 blood

hypothesis:
the level of the demons' character is: x
the growth of each level's physique is: 1 + y (1 is the natural growth, y is the point you add)
the level of physical fitness is: B

the relationship of blood growth of the demons: {172 + 6x * (1 + y)} * (1 + b * 1%)

according to the above formula, When a level 80 whole blood hell is strong at level 80, his blood volume is:
{172 + 6 * 80 * (1 + 5)} * (1 + 80 * 1%) = 3052 * 1.8% = 5493.6

3) Terran

ideas remain unchanged, The initial data are as follows:
initial blood of Terran: 150
corresponding relationship between physical strength and blood of Terran: 1 physical strength = 5 blood

hypothesis:
Terran character level is: x
the growth of each level of physique is: 1 + y, Y is the point you add)
the fitness level is: B

the blood growth relationship of the human race: {150 + 5x * (1 + y)} * (1 + b * 1%)

(V) other applications

for example: the speed conversion formula between daughter village and other sects

hypothesis:

the number of sensitization points per level in daughter village is: x
the number of sensitization points per level in non daughter village is: y
the number of sensitization points per level in daughter village is: x
the number of sensitization points per level in non daughter village is: y
the number of sensitization points in daughter village The speed of each level of Qingge is about: 1.3 (this data can be calculated according to the character's attribute and its application)

because there are 10 points per level, among which 1 min and 1 demon will be assigned
so the growth rate of sensitization should be - 1 + X and 1 + y
for the convenience of discussion, let's assume that both of them are not enchanted, then the corresponding desensitization speed will grow to - 10-2-x and 10-2-y

in this way, without considering acceleration factors such as equipment, assuming that the speed of daughter village and other schools is equal, There are:

(1 + x) 0.7 + 1.3 + (10-2-x) 0.1 = (1 + y) 0.7 + (10-2-y) 0.1

after simplification: 2.17 + x = y

list of experience and money needed for guild cultivation
experience required for level consumes money (once every 2W) accumulatively consumes money (once every 3W)
1 150 30W 30W 45W 45W
2 210 42W 72W 63w 108W
3 290 58w 130W 87W 195w
4 390 78W 208w 117 W 312W
5 510 102W 310W 153W 465W
6 650 130W 440W 195W 660W
7 810 162W 602W 243W 903W
8 990 198W 800W 297W 1200W
9 1190 238W 1038W 357W 1557W
10 1410 282W 1320W 423W 1980W
11 1650 330W 1650W 495W 2475W
12 1910 382W 2032W 573W 3048W
13 2190 438W 2470W 657W 3705W
14 2490 498W 2968W 747W 4452 W
15 2810 562W 3530W 843W 5295W
16 3150 630W 4160W 945W 6240W
17 3510 702W 4862W 1053W 7293W
18 3890 778W 5640W 1167W 8460W
19 4290 858W 6498W 1287W 9747W
20 4710 942W 7440W 1413W 11160W
21 5150 1030W 8740W 1545W 12705W
22 5610 1122W 9592W 1683W 14388W
23 6090 1218W 10810W 1827W 16125W
24 6590 1318w 12128w 1977w 18192w
25 7110 1422w 13550w 20325w

about the skills of the gang, the skills of each level consume the help of the current skill level. That is to say, level 1 consumes 1 point of help and level 10 consumes 10 points. And so on

as for the consumption of gang skills and SM skills. I have checked a lot, but there is no definite consumption law. So you can only add one by one and calculate one by one
list of SM and gang expenses: http://hl.bbs.17173.com/topics/1142/200503/28/2261677 ,1.html
9. You can't get the result, because the ratio of 1 point is too small,
I know that if it's 10 points of strength, it's 10 * 0.7, that's 7 points of damage, corresponding to 21-23 points of hit
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