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Blockchain slogan
Publish: 2021-03-28 02:35:06
1. The so-called blockchain mall is just a cover. In fact, the blockchain mall does not have any practical use. It's just that you can see that blockchain is hot and deliberately connected with blockchain. In fact, mall operators do not know what blockchain is. However, there are malls built with blockchain technology, such as Shaqian mall, but most of them have slogans
the real blockchain application generally refers to the distributed content publishing platform center and the intelligent contract platform Ethereum.
the real blockchain application generally refers to the distributed content publishing platform center and the intelligent contract platform Ethereum.
2. Shopping mall shopping mall shopping mall is still in the development stage, and now it is still young. Block chain mall also needs great technical strength and accumulation. Now the frontier is to develop more than a year's online shopping mall, which is also available soon after the official account.
3. In order to make cybervein more international, two brand upgrades were carried out: for the first time, cybervein was defined as connecting the data that runs the world. At the same time, the logo was changed to purple, becoming a bright flag in the big wave of blockchain; For the second time, the brand slogan was changed to "from then on, data becomes valuable", and the resounding international slogan of decentralized power for data was called out!
4. Bonus has been temporarily frozen, suspected MLM capital chain rupture, this is a very obvious sign<
the CBRC, the Ministry of instry and information technology, the people's Bank of China and the State Administration for Instry and Commerce suggest that in recent years, in the name of "financial mutual assistance", the behavior of promising high returns and luring the public to invest funds has appeared in many places in China. Its main characteristics include: 1
first, there are many names. Common are: "XX financial mutual aid community", "XX financial mutual aid platform", "XX financial mutual aid financing", "XX charity financial mutual aid platform", "XX financial mutual aid investment", "XX mutual aid community", "XX wealth mutual aid platform", etc< Second, it develops rapidly. Relying on the Internet, through the website, blog, wechat, QQ and other platforms, the publicity has a wide range
thirdly, it is confusing. Under the banner of "overseas celebrities", some claim to "destroy the unfair world financial system, break the control of financiers, and create a community for ordinary people" as the goal. Through the establishment of the so-called "fair, just, mutually beneficial and honest financial platform for people to help others", the public can get more help by subsidizing others. At the same time, he falsely claimed that "after market test, he has been mature in many countries for many years, and has hundreds of millions of members in the world" and so on
4. Strong incement. It claims that the investment threshold is low, the cycle is short and the income is high. For example, after free registration, the investment of RMB 60000-60000 can be withdrawn after 15 days, with daily income of 1%, monthly income of 30%, annual income of 23 times, and no handling charge. In addition, if participants develop others to join, they can also get extra income such as recommendation Award (10% of offline investment) and Management Award (the corresponding proportion is determined according to the membership level). There is no upper limit for development personnel and no upper limit for rebate< 5. Strong concealment. Most of them are controlled remotely by overseas personnel, and the investment funds are often transferred through personal bank accounts or through third-party payment platforms
this kind of operation mode violates the law of value, and it is difficult to maintain the capital operation for a long time. Once the capital chain breaks, investors will face serious losses. The general public is requested to raise their awareness of risks, invest rationally and prudently, and prevent their interests from being damaged. At the same time, we can actively report to the relevant departments the clues we have learned about crimes
bitcoin home and many mainstream media have reported similar virtual money pyramid schemes.
the CBRC, the Ministry of instry and information technology, the people's Bank of China and the State Administration for Instry and Commerce suggest that in recent years, in the name of "financial mutual assistance", the behavior of promising high returns and luring the public to invest funds has appeared in many places in China. Its main characteristics include: 1
first, there are many names. Common are: "XX financial mutual aid community", "XX financial mutual aid platform", "XX financial mutual aid financing", "XX charity financial mutual aid platform", "XX financial mutual aid investment", "XX mutual aid community", "XX wealth mutual aid platform", etc< Second, it develops rapidly. Relying on the Internet, through the website, blog, wechat, QQ and other platforms, the publicity has a wide range
thirdly, it is confusing. Under the banner of "overseas celebrities", some claim to "destroy the unfair world financial system, break the control of financiers, and create a community for ordinary people" as the goal. Through the establishment of the so-called "fair, just, mutually beneficial and honest financial platform for people to help others", the public can get more help by subsidizing others. At the same time, he falsely claimed that "after market test, he has been mature in many countries for many years, and has hundreds of millions of members in the world" and so on
4. Strong incement. It claims that the investment threshold is low, the cycle is short and the income is high. For example, after free registration, the investment of RMB 60000-60000 can be withdrawn after 15 days, with daily income of 1%, monthly income of 30%, annual income of 23 times, and no handling charge. In addition, if participants develop others to join, they can also get extra income such as recommendation Award (10% of offline investment) and Management Award (the corresponding proportion is determined according to the membership level). There is no upper limit for development personnel and no upper limit for rebate< 5. Strong concealment. Most of them are controlled remotely by overseas personnel, and the investment funds are often transferred through personal bank accounts or through third-party payment platforms
this kind of operation mode violates the law of value, and it is difficult to maintain the capital operation for a long time. Once the capital chain breaks, investors will face serious losses. The general public is requested to raise their awareness of risks, invest rationally and prudently, and prevent their interests from being damaged. At the same time, we can actively report to the relevant departments the clues we have learned about crimes
bitcoin home and many mainstream media have reported similar virtual money pyramid schemes.
5. The status quo of civil law protection of network virtual property in China
1. The status quo of legislation
network virtual property is still a new thing in China, and the relevant laws to protect it are relatively backward, and there is no definite legislation on the protection of network virtual property in civil law
(1) the relevant provisions of the Constitution and the general principles of civil law are relatively general, but provide space for their interpretation: after the amendment of the Constitution in 2004, the protection of citizens' legitimate private property was explicitly included in the constitution, which provides a great space for the interpretation of civil law property According to the general principles of the civil law, "a citizen's personal property includes his legal income, house, savings, articles for daily use, cultural relics, books and materials, trees, livestock, and other means of proction and other legal property permitted by law." It is not clear that the network virtual property should be included in the personal legal property. However, there is no clear explanation for "other legal property" in China's law, which also provides space for us to interpret it
(2) the protection of network virtual property in the decision on maintaining Internet security is still unclear: Article 4 of the decision stipulates: "in order to protect the personal and property rights of indivials, legal persons and other organizations, those who commit one of the following acts, which constitute a crime, shall be investigated for criminal responsibility in accordance with the relevant provisions of the criminal law... Theft, fraud, illegal use of the Internet "Extortion" and Article 6: "anyone who uses the Internet to infringe upon the legitimate rights and interests of others, which constitutes a civil infringement, shall bear civil liability according to law." The "decision" on the protection of network virtual property is still not clear, but also does not negate the protection of network virtual property, which also provides space for judicial interpretation
from the above legislative situation, China has no clear legal provisions for the handling of such cases, and has not carried out special legislation like South Korea, the United States and Taiwan. After the occurrence of network virtual property disputes, the disputes can not be solved in a timely and effective manner, which has brought great hidden dangers to the security of the Internet. Network virtual property disputes continue to emerge, calling for the relevant legislation and judicial as soon as possible< From the judicial point of view, the civil legal protection of network virtual property mainly involves the following aspects:
(1) the existing burden of proof sharing is obviously unfavorable to players
in civil litigation, generally speaking, it is "who claims, who provides evidence", If the party who claims the right can not provide the corresponding evidence to support his claim, he will bear the adverse consequences of litigation, and the civil dispute of network virtual property is no exception. In the online game environment, most players use the registration information is not real, in this case, not only to prove that they are the real owner of the ID, but also to prove that they lost the type and quantity of network virtual property. Due to the virtual characteristics of online games, the burden of proof is difficult for the players, which is obviously disadvantageous to the players. Because the operation and transaction of network virtual property are all dynamic, after the loss of network virtual property, it is difficult for players to find the relevant traces, and it is even more difficult to prove their legal ownership< (2) it is difficult to determine the value of network virtual property. At present, there is no unified standard for the evaluation and calculation of the value of network virtual property, so it is difficult to get fair compensation after disputes< (3) it is difficult to apply the existing evidence rules to the confirmation of evidence in the case of network virtual property. In essence, network virtual property is just a set of data stored in the computer, one of its characteristics is that it can be copied infinitely. On the other hand, because the game server is always in a state of high-speed movement, it brings considerable difficulties to the fixation of evidence. Once the network virtual property disappears or is deleted by the operator, it is not easy to find the evidence related to the case Article 69 of the regulations on evidence in civil procere clearly stipulates that the following evidence can not be used as the basis for determining the facts of the case alone: (4) copies and reproctions that cannot be checked with the original or the original. " As far as the network virtual property is concerned, it is difficult to distinguish the original and the of the evidence provided by the plaintiff and the defendant in the form of the network virtual property itself, pictures and screenshots. Obviously, it is difficult to apply the existing rules of evidence in the case of network virtual property. A good solution to this problem depends on the breakthrough of the existing rules of evidence in legislation or judicial interpretation
in judicial practice, the basis of coordinating or dealing with disputes related to online virtual property is the previous agreement between players and online game companies, as well as the theory of civil law, combined with the rules of online game itself to choose the applicable jurisprudence. This also reflects the principle of law application in China: there is law, according to law; There is no law, according to convention; There is no convention, according to the law. Just because the basis of dealing with disputes is some legal theories, rather than specific legal provisions, the basis of solving online virtual property disputes in online games lacks legal authority. It can be seen that the current situation of civil law protection of network virtual property in China is not very optimistic. The legal circle should pay more attention to it and improve the existing civil legal provisions in order to stabilize the social legal environment.
1. The status quo of legislation
network virtual property is still a new thing in China, and the relevant laws to protect it are relatively backward, and there is no definite legislation on the protection of network virtual property in civil law
(1) the relevant provisions of the Constitution and the general principles of civil law are relatively general, but provide space for their interpretation: after the amendment of the Constitution in 2004, the protection of citizens' legitimate private property was explicitly included in the constitution, which provides a great space for the interpretation of civil law property According to the general principles of the civil law, "a citizen's personal property includes his legal income, house, savings, articles for daily use, cultural relics, books and materials, trees, livestock, and other means of proction and other legal property permitted by law." It is not clear that the network virtual property should be included in the personal legal property. However, there is no clear explanation for "other legal property" in China's law, which also provides space for us to interpret it
(2) the protection of network virtual property in the decision on maintaining Internet security is still unclear: Article 4 of the decision stipulates: "in order to protect the personal and property rights of indivials, legal persons and other organizations, those who commit one of the following acts, which constitute a crime, shall be investigated for criminal responsibility in accordance with the relevant provisions of the criminal law... Theft, fraud, illegal use of the Internet "Extortion" and Article 6: "anyone who uses the Internet to infringe upon the legitimate rights and interests of others, which constitutes a civil infringement, shall bear civil liability according to law." The "decision" on the protection of network virtual property is still not clear, but also does not negate the protection of network virtual property, which also provides space for judicial interpretation
from the above legislative situation, China has no clear legal provisions for the handling of such cases, and has not carried out special legislation like South Korea, the United States and Taiwan. After the occurrence of network virtual property disputes, the disputes can not be solved in a timely and effective manner, which has brought great hidden dangers to the security of the Internet. Network virtual property disputes continue to emerge, calling for the relevant legislation and judicial as soon as possible< From the judicial point of view, the civil legal protection of network virtual property mainly involves the following aspects:
(1) the existing burden of proof sharing is obviously unfavorable to players
in civil litigation, generally speaking, it is "who claims, who provides evidence", If the party who claims the right can not provide the corresponding evidence to support his claim, he will bear the adverse consequences of litigation, and the civil dispute of network virtual property is no exception. In the online game environment, most players use the registration information is not real, in this case, not only to prove that they are the real owner of the ID, but also to prove that they lost the type and quantity of network virtual property. Due to the virtual characteristics of online games, the burden of proof is difficult for the players, which is obviously disadvantageous to the players. Because the operation and transaction of network virtual property are all dynamic, after the loss of network virtual property, it is difficult for players to find the relevant traces, and it is even more difficult to prove their legal ownership< (2) it is difficult to determine the value of network virtual property. At present, there is no unified standard for the evaluation and calculation of the value of network virtual property, so it is difficult to get fair compensation after disputes< (3) it is difficult to apply the existing evidence rules to the confirmation of evidence in the case of network virtual property. In essence, network virtual property is just a set of data stored in the computer, one of its characteristics is that it can be copied infinitely. On the other hand, because the game server is always in a state of high-speed movement, it brings considerable difficulties to the fixation of evidence. Once the network virtual property disappears or is deleted by the operator, it is not easy to find the evidence related to the case Article 69 of the regulations on evidence in civil procere clearly stipulates that the following evidence can not be used as the basis for determining the facts of the case alone: (4) copies and reproctions that cannot be checked with the original or the original. " As far as the network virtual property is concerned, it is difficult to distinguish the original and the of the evidence provided by the plaintiff and the defendant in the form of the network virtual property itself, pictures and screenshots. Obviously, it is difficult to apply the existing rules of evidence in the case of network virtual property. A good solution to this problem depends on the breakthrough of the existing rules of evidence in legislation or judicial interpretation
in judicial practice, the basis of coordinating or dealing with disputes related to online virtual property is the previous agreement between players and online game companies, as well as the theory of civil law, combined with the rules of online game itself to choose the applicable jurisprudence. This also reflects the principle of law application in China: there is law, according to law; There is no law, according to convention; There is no convention, according to the law. Just because the basis of dealing with disputes is some legal theories, rather than specific legal provisions, the basis of solving online virtual property disputes in online games lacks legal authority. It can be seen that the current situation of civil law protection of network virtual property in China is not very optimistic. The legal circle should pay more attention to it and improve the existing civil legal provisions in order to stabilize the social legal environment.
6. No problem at all. I can only answer so many questions. I don't know more. You can ask other people to see if they know.
7. NBA 2020 brilliant career, that point can point skills, that is to say, for example, break through the shooting block and so on, these skills can point
8. Among the nba2k20, VC money is the common currency in the game in the career mode. It is necessary to consume VC money in the purchase of jerseys and shoes, learning to shoot and dribble, tattoo and haircut, buying props and ability points
however, the self built player rating system is divided into two parts. The first part is potential value, which needs to accumulate experience value through competition. After reaching 100%, the player's potential limit can be improved. The second is the ability value attribute, which can improve the player's attribute score through VC coin purchase.
however, the self built player rating system is divided into two parts. The first part is potential value, which needs to accumulate experience value through competition. After reaching 100%, the player's potential limit can be improved. The second is the ability value attribute, which can improve the player's attribute score through VC coin purchase.
9. One time dection and can follow Apple ID
10. It will take more than 100000 fans to get the final gift package, because his rules are more advanced.
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