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EOS's blockchain game

Publish: 2021-03-27 11:20:54
1. It's convenient and safe to put it in a reliable exchange. You can go to the wallet ranking to check it
2. At present, the most popular blockchain games, here are two
EOS knight is a popular game all the time. It is a tower climbing game integrating hero upgrading, fighting monsters, keeping pets and making equipment
recently, the daily life of TECAN is relatively high, which is a game ecosystem integrating finance, services and entertainment. Players can "mine", subscribe or sell land, invest and trade, create services to obtain income, and even explore the universe to carry out commercial colonization activities on more planets
if you want to know about blockchain games, you can see the evaluation of blockchain games in the DAPP column of password finance.
3. No, these three are not compatible with each other and each has its own purpose
choose your own direction
the cost of developing an interface is not so high. Except for EOS, there is not much data to be chained, which is basically completed locally.
4. The hunter's red packet pickeown is divided into two roles: the Hunter (sending red packets) and the beast (grabbing red packets). Generally, the game has only one perspective, but the hunter's red packet game has two perspectives to choose from. Grabbing red packets is 100%, but it is possible to "step on thunder", that is, the player who sends red packets can set the trap of stepping on thunder. When the number of red packets you grab matches the number of stepping on thunder, I'm going to return the same EOS to him. I can send him a red envelope up to ten times. It's very exciting and interesting
5. EOS is based on blockchain
3 am. College
6. Spiderstore spider store is a DAPP distribution platform and chain game sharing community, which synchronizes the DAPP rankings of major public chains in the world in real time. All the applications and games included in spiderstore website are pure blockchain games. At present, it covers DAPP and blockchain games on Ethereum eth, grapefruit EOS, wave field Tron, ontology ont, steem and other public chains. The number of blockchain games is constantly updated every day. We provide app, PC website, and wechat applet, so that users can easily play DAPP in any scene.
7. Godapp can learn about it
8.

What is blockchain game

there are many definitions of blockchain game at present, one of which is to write the core data into the blockchain and use the data on the chain as the source of random numbers. For example, in the previous game, the currency was decided by the game operator, but e to the decentralized characteristics of the blockchain, the transactions between currencies are transparent, and the transaction data are synchronized to each player. In this way, when the total amount of money remains unchanged, the game will get more value for money

what value can blockchain bring to the game

ownership and liquidity of game assets

on the blockchain, players can own assets in the game, and these assets have liquidity in a broader sense. In traditional games, the points, props, weapons and roles are often owned by the developers, so the centralized developers have more power to make drastic changes to these assets, or even dispose of them at will. These assets in the game can only be limited to the internal circulation of the game. Outside the game, it seems that there is no reuse value, and it is difficult to be given application scenarios again from the technical level

under the logic of blockchain, once the assets in the game are on the chain, these points, props, weapons and characters can completely belong to the player's blockchain address, and the player has ownership of this address and the assets below it. Then we can imagine a number of application scenarios:

1. Asset trading anytime and anywhere: a large number of games do not have the prop trading function. Of course, the original intention of this design is to avoid the confusion of the economic mechanism in the game, prolong the game time of users, and increase the income of developers. Assuming that the above is not the concern of developers, then "props on the chain + Mobile Wallet" can realize online and offline transactions of two users anytime and anywhere. You and your friends chat about a recent PC game ring dinner. Open your mobile wallet to see what kind of weapons and equipment each other has. The experience of completing a transaction is as simple as a wechat code scanning payment. When you come home in the evening, open the PC login game, and the transaction completion tool has already been lying in your equipment bar

2. Game asset reuse: after the assets are linked to each player's address, it is easy for developers to reuse the assets of other games for secondary transformation or cross game reuse. Spiderstore has a game called cryptocuddles, which is a cat fighting game based on encrypted cat. Players log in with their own Ethereum address, and the game will automatically get all the encrypted cats under the address. The role comes from encrypted cat, and only the fighting logic comes from cryptocuddles itself

3. New ways to get users: in traditional games, new games often need to get users again, or use old games to guide new games. Blockchain can break this way and rece the cost of getting customers. For example, the cryptocuddles mentioned above, all users of encryption cat are potential game players who can be directly converted. If the direct reuse of assets involves IP issues, developers can also design in this way. As long as the users who have cats in the encrypted cat can directly obtain certain rewards in the game, such as roles, treasure boxes, props, etc. the verification method only needs to log in with the address and read the data on the chain

in this way, a new game online can completely borrow the user drainage of the existing popular games. Isn't this kind of playing method actually a routine of issuing candy with forked coins and Airdropping new tokens? Using eth or EOS, the currency with the largest number of coin holders, to air drop their own token to the coin holders 1:1, so as to obtain users at a very low cost

spiderstore currently has more than 2000 DAPP games, accumulating hundreds of thousands of users who have played Ethereum games. If a new game needs to be promoted, the simplest way is to air drop game assets to these addresses, which is much more accurate than traditional advertising

9.

No, all right. If block currency is used for trading in the game or something. It's likely to touch the penalty area. No contact< br />

10. AVIC motor control, aviation power, Chengfa science and technology, etc. limit, AVIC aircraft, AVIC Electromechanical, aerospace electrical, etc
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