Blockchain game 2018
according to the classification of cryptogames, hot potato, Collectible transaction, spinach and Ponzi are the main game playing methods among the online blockchain games. The most popular games are hot potato games, including two popular games recently - cryptocelebrities and cryptocountries. There are 35 collections and transactions, ranking second, mainly represented by cryptokitties. Spinach and Ponzi are 17, ranking third, with etherroll and etheremon as the star procts
blockchain games also use a variety of themes, from cats, dogs, dragons, pigs and other animals to people, cars, countries, teams and so on
blockchain game 1.0 era
time: November to December 2017
main playing method: Collection + transaction
representative works: cryptokitties, cryptopunks
blockchain technology gives uniqueness to players' digital assets. This graally leads to the concept of NFT (non fungible tokens). The uniqueness and scarcity of people's assets in blockchain games will not change with the game itself. The concept was first applied by cryptopunks, which was launched by larva labs in June of 17. The system randomly generates 10000 punk avatars, which are put on Ethereum through smart contracts and distributed to players for free for trading
when axiom Zen studio added attributes, reproction and auction functions to NFT, cryptokitties was born. People can buy kittens with different attributes, breed with other cats, or sell their own cats through Dutch auction. Kittens with rare and unique genes are wildly sought after by people, and they get a high premium
people continue to develop on the basis of cryptokitties, adding accessories and combat functions, as well as gold digging, feeding, and looting
blockchain game 2.0 era
time: December 2017 to January 2018
main play method: Ponzi like
masterpiece: etheremon
at the beginning, etheremon's play method was very simple and crude. After a player bought a pet, as long as someone bought the same pet, the player could get a small part of eth reward. The game team quickly made a profit of about 2000 eth in a week. Then completely change the way of play, successfully transformed into a collection + combat game. This kind of Ponzi like game was quickly imitated by other manufacturers, and many imitators such as ethertanks and ethertanks appeared<
blockchain game 3.0 era
time: January 2018
main play method: fixed price, forced price hot potato mode
representative works: cryptocelebrities, cryptocountries
players buy encryption celebrities (Nakamoto, musk, etc.) and encryption countries (Japan, the United States, etc.), e to the uniqueness of assets, Subsequent players can only buy from asset owners at a higher price. The price is forced to rise, and the platform earns part of the price difference. At present, the country with the highest price is Japan, about 700 eth, and the most expensive celebrity is Elon Musk, who is worth about 200 eth
blockchain game 4.0 era
time: February 2018
main playing methods: combination of multiple mechanisms
representative works: world.mycollect, cryptocities
in the game, multi-level sales and sharing, player exploration (randomness), lottery, resource uniqueness and other playing methods are adopted. In cryptocities, for example, players can buy countries, continents and the world to "conquer.". The player who conquers the world can get 1% of the transaction volume of the continent and the country, and the player who conquers the continent can get 1% of the transaction volume of the country. In the future, players who conquer the country can get 1% of the transaction value of their subordinate cities. When exploring a new city, players have a chance to explore gems and get eth rewards
at the same time, spinach games also emerged. The high transparency of blockchains makes it easier for them to gain the trust of investors. The more famous ones are etheroll and vdice. They play simply and rudely. Players spend a certain amount of eth to bet on a certain number. When the number randomly generated by the system is less than that number, they can get profits
in addition, there are RPG (ethercraft), battle games (etherbots) and binary (ethermeng king), etc
2
advantages and disadvantages of blockchain games
throughout these successful cases, we find that blockchain games do have unique advantages:
high degree of trust: trust is quickly established through open source contracts, the use process is completely transparent, and the information is completely symmetrical. Fairness: data can not be tampered with and rules will never change. Assets belong to indivial players: Players' assets will not be lost with the decline of the game. Strong community attribute: blockchain itself has strong transaction and community attributes
of course, the current blockchain game is also in its infancy, with obvious disadvantages:
unable to interact in time: there are uncertain waiting time and congestion in blockchain transactions, so it is difficult to form timely interaction between players. The cost of sending instructions is high: every time the instructions are sent, gas will be consumed, while the price of eth still makes the cost of gas relatively high. Immature development environment: at present, Ethereum's virtual machine and programming language solidness are the most mature development environment in many public chains. But compared with other popular languages, it is still very immature
3
Gamification will boost the implementation of blockchain
in traditional desktop online games, manufacturers constantly encourage new players, leading to inflation, and the real value of all assets of a game account is often far lower than the players' investment. After the emergence of mobile games, the mode of props binding account and account binding ID card soon became popular. This also makes once the player decides to leave a game, he must give up all the virtual assets in the game. The emergence and continuous maturity of blockchain technology will make the decentralized formulation of game rules and decentralized storage of virtual assets technically feasible. The convenience of virtual assets on the chain also makes the blockchain easier to land in the game scene
cryptogames believes that the development direction of blockchain games, or the development direction of classic games (like basketball, football and chess, once the rules are determined, they will last forever), It must be "decentralized":
the rules are determined by the players through negotiation, and the players supervise each other to ensure that the game is carried out according to the rules. All the props used in the game are owned by the players themselves. If someone breaks the rules or is not happy with the game, they can go away directly. There is no centralized organizer in the game itself.
the popularity of cryptokitties has greatly promoted private wallet, Blockchain game, as an early application of blockchain, has rapidly promoted the popularity of blockchain. Similarly, the use of game development experience and game design concept to develop a game
1. The commercial blockchain projects launched by IBM have been applied by some companies all over the world
2
3. Blockchain technology is suspected to be used in the digital currency that the central bank plans to issue.
What is blockchain game
there are many definitions of blockchain game at present, one of which is to write the core data into the blockchain and use the data on the chain as the source of random numbers. For example, in the previous game, the currency was decided by the game operator, but e to the decentralized characteristics of the blockchain, the transactions between currencies are transparent, and the transaction data are synchronized to each player. In this way, when the total amount of money remains unchanged, the game will get more value for money
what value can blockchain bring to the game
ownership and liquidity of game assets
on the blockchain, players can own assets in the game, and these assets have liquidity in a broader sense. In traditional games, the points, props, weapons and roles are often owned by the developers, so the centralized developers have more power to make drastic changes to these assets, or even dispose of them at will. These assets in the game can only be limited to the internal circulation of the game. Outside the game, it seems that there is no reuse value, and it is difficult to be given application scenarios again from the technical level
under the logic of blockchain, once the assets in the game are on the chain, these points, props, weapons and characters can completely belong to the player's blockchain address, and the player has ownership of this address and the assets below it. Then we can imagine a number of application scenarios:
1. Asset trading anytime and anywhere: a large number of games do not have the prop trading function. Of course, the original intention of this design is to avoid the confusion of the economic mechanism in the game, prolong the game time of users, and increase the income of developers. Assuming that the above is not the concern of developers, then "props on the chain + Mobile Wallet" can realize online and offline transactions of two users anytime and anywhere. You and your friends chat about a recent PC game ring dinner. Open your mobile wallet to see what kind of weapons and equipment each other has. The experience of completing a transaction is as simple as a wechat code scanning payment. When you come home in the evening, open the PC login game, and the transaction completion tool has already been lying in your equipment bar
2. Game asset reuse: after the assets are linked to each player's address, it is easy for developers to reuse the assets of other games for secondary transformation or cross game reuse. Spiderstore has a game called cryptocuddles, which is a cat fighting game based on encrypted cat. Players log in with their own Ethereum address, and the game will automatically get all the encrypted cats under the address. The role comes from encrypted cat, and only the fighting logic comes from cryptocuddles itself
3. New ways to get users: in traditional games, new games often need to get users again, or use old games to guide new games. Blockchain can break this way and rece the cost of getting customers. For example, the cryptocuddles mentioned above, all users of encryption cat are potential game players who can be directly converted. If the direct reuse of assets involves IP issues, developers can also design in this way. As long as the users who have cats in the encrypted cat can directly obtain certain rewards in the game, such as roles, treasure boxes, props, etc. the verification method only needs to log in with the address and read the data on the chain
in this way, a new game online can completely borrow the user drainage of the existing popular games. Isn't this kind of playing method actually a routine of issuing candy with forked coins and Airdropping new tokens? Using eth or EOS, the currency with the largest number of coin holders, to air drop their own token to the coin holders 1:1, so as to obtain users at a very low cost
spiderstore currently has more than 2000 DAPP games, accumulating hundreds of thousands of users who have played Ethereum games. If a new game needs to be promoted, the simplest way is to air drop game assets to these addresses, which is much more accurate than traditional advertising
others dig with professional mining machines, which are specially used for mining, and the cost performance is much higher than yours.
even if you dig, the machine will work at full load. If you don't use a good cooling environment, it will aggravate the loss of the machine.
it's better to keep doing something better to make money.
if you don't use a good cooling environment, it will aggravate the loss of the machine If you really want to mine, you can contact me. I think cloud mining is good.
however, you must be prepared for disastrous losses when entering the market. bitcoin fluctuates too much against RMB and may fall by half at any time.
now bitcoin price is hard to rise again. If you can't bear such risks, don't enter the market.
is there any problem? Please accept
2. It is recommended to choose the suitable graphics card according to the actual use needs, use environment, actual budget, and proct comparison of physical stores or online stores
3. It is recommended to consult the local entity dealers or other major e-commerce websites for the description and specific price of the corresponding models, and make a comprehensive judgment and selection based on their own needs. There is no uniform standard for which is better.
makes the game more like a game and has value at the same time. Ether clown is a real blockchain pet nurturing game. As a pet that people love, in addition to "beauty", he acts like a coqueter with his master every day. When he is full, he will work and earn money. When he eats less, he will earn less. A beautiful girl not only does not cost the owner's money, but also makes money (male clown). When he gives birth to a baby, he will not lose shape, and the baby will make money when he grows up, Baby's baby grows up and can make money, the children and grandchildren endless also (female clown)! Etheric clown carries 54 genes (well, there are several more than 23 pairs of your master's genes), each of which is unique
etheric clown is a digital collection, which is a non-standard digital currency (like etheric currency, each unit is equivalent, we call it standard digital currency). Every etheric clown represents the value of a currency, and its value is getting higher and higher. If the owner has a new lover, he can sell etheric clown to make money at any time. Etheric clown is based on blockchain and can never be changed, You can see data information on Ethereum< Next, let's briefly introce the playing methods of ether clown:
1. The proction of ether clown
there are two ways to proce ether clown: one is the official proction, the other is the breeding proction between two ether clowns
one etheric clown is proced every 15 minutes, and the total number is 50000. At certain times, the government will also release some strange clowns with special shapes. The price of the original clown is the average of the prices of the last five clowns in the market
two clowns of different genders can reproce in the breeding center of the market. A clown who plays the role of father can collect the breeding expenses paid by the other party (maternal Master), and there is a certain recovery period after breeding. The clown in the role of mother will have a period of pregnancy. There is no limit to the number of times each etheric clown breeds
2. The appearance of etheric clowns
every etheric clown is unique. Breeding born clowns can inherit their parents' good genes, and may also mutate to become a completely different clown from their parents
3. Etheric clown trading
etheric clowns can be directly used for trading. Users can choose etheric clowns to be auctioned in the trading market and sell their own multiple etheric clowns. When selling, the user sets the highest starting price, the lowest starting price and the auction time. During the auction time, the user graally transits from the highest price set by the seller to the lowest price. After the preset auction time, it will be sold on consignment according to the user's lowest price. If you are not willing to sell at the lowest price, you can set up a long-term auction or an etheric clown to be sold off the shelves. The buyer selects the etheric clown on sale in the trading market, and pays etheric currency to buy his favorite etheric clown if appropriate. If he thinks the price is high, he can also praise and collect the etheric clown. Later, he can understand the dynamic of the etheric clown through "my attention"
4. Etheric clown attribute and working
etheric clown attribute has four values: growth value, strength value, agility value and wisdom value. The 0 generation clown gets the attribute value randomly, and the non-0 generation clown is mainly inherited
when the growth value of ether clown reaches 100 points, you can go to the factory to work and earn money (ETH). Different factories need different talents of ether clown, and working will consume physical strength. The total physical strength is 120 points, and 1 point is consumed every 12 minutes, which can work up to 24 hours. During the period of not working, physical strength can be recovered, a little every 8 minutes. Every 12 minutes for a work, less than 12 minutes do not count
5. Food and feeding of etheric clown
users can buy spinach, beef, carrots, walnuts and other food through the mall to feed etheric clown pets
the ether clown can only eat one food a day. In the early stage, it is suggested to mainly feed spinach to meet the working conditions as soon as possible. In the later stage, it should be fed according to the attributes of the ether clown. When working, select the factory with the highest attribute of ether clown to work
6. The ethereal clown is more lovely when he is exposed to the sun
it's OK, go to the square and have a look. Gathered a lot of lovely masters and clowns
the goal of ether clown is to make a real game and let players get a more comfortable experience. At the same time, it combines with blockchain technology to ensure the interests of players. In the form of game, we will spare no effort to promote blockchain technology and bring human beings into the era of full intelligence!
Hello, I'm the jester of ether, and crypto town is my real name. To be a real blockchain pet development game,
as a pet loved by everyone, what other characteristics do I have besides "beauty"
every day, I will act coquetry with my host; Can work, sometimes silly, sometimes smart, really lovely! Can also breed offspring, each clown's shape is good-looking and different, sometimes with their children and grandchildren to play games, work together! Clowns have to eat every day. Don't forget! Take a look at the square. Here gathered a lot of lovely owners and clowns, if you adopt a very ugly cute clown, also bask in, let everyone know our style