Blockchain players
of course, different games have different ways to play. In detail, you may need to focus on a certain game to give you an explanation. Or do you want to develop a blockchain game by yourself? I recommend Chongqing anonymous technology. Blockchain games are all in progress
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Q, someone has analyzed you.
from a technical point of view, blockchain games can make money. However, the original intention of the birth of blockchain games is not to make money for game players
what kind of games are blockchain games? Many games in the name of blockchain in the society do not use blockchain technology at all. Just wearing a vest to deceive Xiao players. Many blockchain games say that their own games can mine, so are the games that can mine really blockchain games
to get back to the point, whether it's a real blockchain game or not has nothing to do with whether to dig or not. Blockchain needs mining. The mining mechanisms include pow (bitcoin, Ethereum, etc.), POS (EOS, etc.) and BFT (ant chain, etc.). Blockchain games are not necessarily mining. Therefore, when gamers see a game that claims to be able to mine in the future, they should not take it for granted that it is a blockchain game
a real blockchain game includes at least two factors. The first is the blockchain wallet, and the second is the game props browser
first, blockchain wallet
blockchain gives game players the real right to own props, which is reflected in it? It's reflected in the blockchain wallet. After the player wins the equipment in the game, the equipment will be automatically sent to the player's blockchain wallet through the smart contract (how long it takes to send depends on the smoothness of the blockchain network at that time)
generally, blockchain wallet is an independent app, which is installed on mobile phones or computers. Not in the game interface. Therefore, a simple way to identify whether it is a real or fake blockchain is to see whether its wallet is an independent app or software. If it is embedded in the game, then it is not a blockchain game
Second, game props browser
blockchain is a public distributed ledger, and everyone can view the information on the chain. Game props browser is specially used to check the information of game props on the chain
therefore, if a blockchain game can't find the relevant information of game props on the game props browser, it is also a fake blockchain game
I'm a blockchain game enthusiast. You are welcome to pay attention to me and communicate with each other. Didi~
What is blockchain game
there are many definitions of blockchain game at present, one of which is to write the core data into the blockchain and use the data on the chain as the source of random numbers. For example, in the previous game, the currency was decided by the game operator, but e to the decentralized characteristics of the blockchain, the transactions between currencies are transparent, and the transaction data are synchronized to each player. In this way, when the total amount of money remains unchanged, the game will get more value for money
what value can blockchain bring to the game
ownership and liquidity of game assets
on the blockchain, players can own assets in the game, and these assets have liquidity in a broader sense. In traditional games, the points, props, weapons and roles are often owned by the developers, so the centralized developers have more power to make drastic changes to these assets, or even dispose of them at will. These assets in the game can only be limited to the internal circulation of the game. Outside the game, it seems that there is no reuse value, and it is difficult to be given application scenarios again from the technical level
under the logic of blockchain, once the assets in the game are on the chain, these points, props, weapons and characters can completely belong to the player's blockchain address, and the player has ownership of this address and the assets below it. Then we can imagine a number of application scenarios:
1. Asset trading anytime and anywhere: a large number of games do not have the prop trading function. Of course, the original intention of this design is to avoid the confusion of the economic mechanism in the game, prolong the game time of users, and increase the income of developers. Assuming that the above is not the concern of developers, then "props on the chain + Mobile Wallet" can realize online and offline transactions of two users anytime and anywhere. You and your friends chat about a recent PC game ring dinner. Open your mobile wallet to see what kind of weapons and equipment each other has. The experience of completing a transaction is as simple as a wechat code scanning payment. When you come home in the evening, open the PC login game, and the transaction completion tool has already been lying in your equipment bar
2. Game asset reuse: after the assets are linked to each player's address, it is easy for developers to reuse the assets of other games for secondary transformation or cross game reuse. Spiderstore has a game called cryptocuddles, which is a cat fighting game based on encrypted cat. Players log in with their own Ethereum address, and the game will automatically get all the encrypted cats under the address. The role comes from encrypted cat, and only the fighting logic comes from cryptocuddles itself
3. New ways to get users: in traditional games, new games often need to get users again, or use old games to guide new games. Blockchain can break this way and rece the cost of getting customers. For example, the cryptocuddles mentioned above, all users of encryption cat are potential game players who can be directly converted. If the direct reuse of assets involves IP issues, developers can also design in this way. As long as the users who have cats in the encrypted cat can directly obtain certain rewards in the game, such as roles, treasure boxes, props, etc. the verification method only needs to log in with the address and read the data on the chain
in this way, a new game online can completely borrow the user drainage of the existing popular games. Isn't this kind of playing method actually a routine of issuing candy with forked coins and Airdropping new tokens? Using eth or EOS, the currency with the largest number of coin holders, to air drop their own token to the coin holders 1:1, so as to obtain users at a very low cost
spiderstore currently has more than 2000 DAPP games, accumulating hundreds of thousands of users who have played Ethereum games. If a new game needs to be promoted, the simplest way is to air drop game assets to these addresses, which is much more accurate than traditional advertising
moreover, sound game has a strong consensus - dpos consensus, which can provide high availability and high performance response support for complex real-time games. Moreover, the main chain of SOG will meet the requirements of all kinds of games from the first echelon to the third echelon. It can be said to bring a very satisfactory experience to the players.