Blockchain without face recognition
1. When the belt of the belt conveyor carrying the idler group deviates in the middle of the whole belt conveyor, the position of the idler group can be adjusted to adjust the deviation; During manufacturing, the mounting holes on both sides of the idler group are machined with long holes for adjustment. The specific adjustment method (see Figure 1) is to determine which side of the belt is deflected, which side of the idler group moves forward towards the belt, or the other side moves backward. As shown in Figure 1, if the belt deviates in the upward direction, the lower position of the idler group should move to the left, and the upper position of the idler group should move to the right
The adjustment of belt tension is a very important part of belt conveyor deviation adjustment. In addition to being perpendicular to the belt length direction, the two direction changing rollers at the upper part of the heavy hammer tension should also be perpendicular to the gravity vertical line, that is, to ensure that the axis center line is horizontal. When using screw tension or hydraulic cylinder tension, the two bearing seats of tension roller should be translated at the same time to ensure that the roller axis is perpendicular to the belt longitudinal direction. The specific adjustment method of belt deviation is similar to that of roller5. The influence of the blanking position at the transfer point on the belt deviation. The blanking position at the transfer point has a great influence on the belt deviation, especially when the projection of the two belt conveyors on the horizontal plane is vertical. Generally, the relative height of the upper and lower belt conveyors at the transfer point should be considered. The lower the relative height is, the greater the horizontal velocity component of the material is, the greater the lateral impact on the lower belt is, and the material is difficult to center. It makes the material on the cross section of the belt deviate and eventually leads to the belt deviation. If the material deviates to the right, the belt will deviate to the left, and vice versa. In the design process, the relative height of the two belt conveyors should be increased as much as possible. The form and size of the upper and lower funnels and guide grooves of the mobile bulk conveying machinery limited by space should be seriously considered. Generally, the width of the guide groove should be about two-thirds of the width of the belt. In order to rece or avoid belt deviation, a baffle plate can be added to block the material and change the falling direction and position of the material The adjustment of the deviation of p>
6 and two-way running belt conveyer is more difficult than the adjustment of the belt conveyor's deviation. The adjustment of the belt conveyor should first adjust a certain direction and then adjust the other direction. When adjusting, carefully observe the relationship between belt movement direction and deviation trend, and adjust one by one. The emphasis should be put on the adjustment of driving drum and steering drum, followed by the adjustment of idler and material blanking point. At the same time, it should be noted that the stress on the length direction of the belt section should be uniform when the belt is vulcanized, and the stress on both sides should be equal as far as possible when the guide chain traction is used
another point, man ~ if you play with thieves, don't think about fighting hard. If you want to fight hard, play with soldiers, QS or DK. These three professions are fighting hard to achieve the effect. Playing with thieves, you have to know how obscene it is. If you don't play obscene enough, you can't play well with thieves. Enough obscenity + appropriate madness can make DZ play the maximum effect. You seem to like fighting thieves, However, when dancing, if there are no extra enemies near the target, the skill will be wasted and impulsive. If it is controlled, it will be ineffective. If the target disappears, he can avoid several attacks or even all of them. The enemy's invincible refrigerator will flash and dissipate bark and so on. The killing will do no harm. If he is sharp, he will hit cloth clothes, Especially for FS that can flash and refrigerate, nothing else
there are two kinds of damage talents, material damage and poison damage. PVP is usually poison damage. If you insert 7 or PK, you can still play. Poison damage talent, the damage effect of damage increases again and again. Even if you rece physical damage, you still have high damage. Poison damage ignores armor. It has objective numbers like magic effect and plate armor. I also like to explode, but, For a poison wound thief, critical strike doesn't rank first. The first one is attack strength. The damage caused by poison varies according to the attack strength. Of course, he has the lowest basic damage, My thief attributes are: 1159 toughness 160 hit level 43.19 burst attack 4902 attack strength 2.7 blood, the key part is toughness hit, blast attack strength, usually 22 hits awesome force treatment team mate, of course not so high toughness, double DPS requires higher toughness to maintain longer battle time. If it's not enough, it's easy to dodge or miss. It's terrible. It consumes a lot of energy but has no effect. This critical hit probability + this talent will hurt those who are less than 1200 toughness. This attack strength plus this critical hit, within 900 toughness, 3W blood will be killed several times
now you should know something about the power of poison damage talent? Poison: main damage and sub lethal [the poison blade skill needs to set shortcut keys. Usually, it's not easy to be lethal. It needs the cooperation of the poison blade, and then use the poison wound skill. The poison wound skill will change with the number of combo points and the number of layers of the lethal ointment. My attribute usually hits people with low toughness, with a critical hit of at least 8000, I played with a FS player who was less than 100 toughness once, and a poison wound exploded him at 9700 seconds, which dropped directly ~
maybe you don't know much about this talent, so I'll give you a link:
http://db.owan.com/tf/tf3/index_ Wlk.html # f0xfoeroeroguz0bzebfbh0db: pwuv
this is my new talent, as well as the carving configuration
one: shurrik's (21-8-22) "willing match point"
Classic 21 / 8 / 22 addition:
assassinate (21)
improved eviscerate - 3 / 3 points
increases the damage of eviscerate by 15%.
remorseless attacks - 5 / 5 points
after killing an experienced target, Increases the critical hit rate of SS, ambush and ghost strike by 40%.
increases your critical hit rate by 5%.
increases your sap, ambush, garrote, and so on The chance to hit the target is increased by 5%.
lethality - 5 / 5 points
increases the critical strike damage of SS, gouge, backstab, ambush, ghostly strike and bloodletting skills by 30%.
cold blood - 1 / 1 points
when activated, it makes your next evil attack Back stab Ambush or evisceration increases the chance of a critical strike by 100%
combat talent (8 points)
improved gouge - 3 / 3 points
increases the ration of your gouge skill by 1.5 seconds.
improved Sinister Strike - 2 / 2 points
reces the energy consumption of your Sinister Strike skill by 5 points.
improved backstab - 3 / 3 points
increases the critical hit rate of your backstab skill by 30%.
keenness (22)
Master of deception - 5 / 5 points
reces your chance of being detected by enemies in stealth state
opportunity - 5 / 5 points
enables you to use backstab in the back Ambush and garrote damage increased by 20%.
improved ambush - 3 / 3 points
increases your ambush skill crit rate by 40%.
initiative level 5 / 5
gives you a 75% chance to increase one combo point after ambush, garrote and sneak attack<
ghost strike level 1 / 1
can give the enemy an attack that causes 125% weapon damage. At the same time, it increases the dodge rate by 15% in 7 seconds and gives 1 combo point
wait for the opportunity to launch [preparation] level 1 / 1
after activating this skill, other skills of the thief will cool down immediately. 10 minutes CD<
improved garrote Level 2 / 2
the effective period of garrote is extended by 6 seconds, but the damage is reced by 10%
two stuck's (21-4-26) "calm control point"
[assassinate] 21 points
· enhanced evisceration Level 3 / 3
increases the damage caused by your evisceration by 15%
· malicious level 5 / 5
increases your critical strike chance by 5%
· ruthless Level 3 / 3
gives your finishing skill a 60% chance to increase a combo point for the target<
· murder Level 2 / 2
increases the chance that your stuffy stick, ambush, strangle or sneak attack skills will hit the target by 5%
· ruthless strike level 1 / 1
your finishing skill has a 20% chance to recover 25 energy points per combo point<
· deadly sneak attack level 5 / 5
increases the additional damage caused by the critical strike of your evil attack, garrote, backstab, ghost attack or bleeding skill by 30%
· improved quick acting poison level 1 / 5
increases the chance that your quick acting poison works on enemies by 2%
· cold blooded level 1 / 1
after activation, the chance of your next vicious attack, backstab, ambush or evisceration to cause a fatal strike increases by 100%<
[Combat] 4 points
· strengthen chisel skill level 3 / 3
increase the effect ration of your chisel skill by 1.5 seconds<
· lightning reflex level 1 / 5
increases your dodge probability by 1%<
[sharpness] 26 points
· quickly hide Level 3 / 5
rece the cooldown of your stealth skill by 3 seconds.
· master fraud level 5 / 5
when you are in stealth state, rece the chance that the enemy will detect you<
· erratic Level 2 / 5
reces the cooldown of your Dodge, vanish and blinding skills by 30 seconds<
· preemptive level 5 / 5
gives you a 75% chance to gain an additional combo point after using ambush, strangle or sneak attack skills
· ghost attack level 1 / 1
deals 125% weapon damage to the enemy and increases your dodge attack probability by 15% for 7 seconds. Reward 1 combo point
· improved cleavage Level 3 / 3
increases the damage caused by your cleavage skill by 30%<
· improved stuffy stick Level 3 / 3
gives you a 90% chance to switch back to stealth mode after using the stuffy stick skill
· preparation level 1 / 1
when activated, this skill immediately ends the cooldown of your other rogue skills
· improved sneak attack level 2 / 2
reces the energy consumed by your sneak attack skill by 20 points<
· bleeding level 1 / 1
immediately causes damage to the target and makes it bleed continuously, increasing the damage it takes when it is physically attacked by up to 3 points. It can work up to 30 times or last for 15 seconds. Reward 1 combo point< Zod's (30-21-0) "violent dagger fighting thief"
sorry, I didn't find it. Specific talent points
Zod is a very violent thief. Talent is an alternative. 30-21-0 weapon is a classic devil strike and heart seeker. Playing method is a classic violence. He doesn't play WOW now, so there is no update. The specific matching points are: the assassin talent is added to seal fate, the improved armor breaking talent is added by three points, the improved kidney strike talent is added by two points, and the others are the same as the general assassin talent addition. The combat talent is added to dagger specialization by five points, lightning reaction by two points, accuracy by five points, deflection by five points, return by one point, and blade dancing by one point< Four: suken's (31-8-12) "best damage output match point"
in the aspect of assassination
3 points of strengthening and evisceration
5 points of malice
2 points of murder
3 points of cutting (the best thing to use in FB and PK, When PK, it can turn the tables)
5 points of lethal sneak attack
3 points of malicious poison
1 point of cold blood
3 points of intensified kidney attack
5 points of closed destiny
1 point of energy
in battle
2 points of intensified evil attack
3 points of intensified chisel attack
3 points of intensified back stab
keen and convenient
5 points of master fraud
5 points of waiting for the opportunity
1 point of ghost attack Attack
1 point of preemptive attack
this is the 31 / 8 / 12 assassin addition
v. ruler's (17-34-0) "continuous combat power allocation"
assassin talent (17 points)
malice - 5 / 5 points
increases your critical strike probability by 5%
strengthen evisceration - 3 / 3 points
increases the damage caused by your evisceration skill by 15%<
ruthlessness - 3 / 3 points
gives your finishing technique a 60% chance to increase one combo point for the target
heartless strike - 1 / 1 point
your finishing skill has a 20% chance to recover 25 energy points per combo point<
deadly sneak attack - 5 / 5 points
increases the additional damage caused by the critical strike of your evil attack, garrote, backstab, ghost attack or bleeding skill by 30%
combat talent (34 points)
strengthen evil attack - 2 / 2 points
rece the energy consumed by your evil attack skill by 5 points
improved gouge - 3 / 3 points
increases the ration of your gouge skill by 1.5 seconds
skew - 5 / 5 points
increases your parry chance by 5%
precision - 5 / 5 points
increases the chance of your melee weapon hitting the target by 5%<
counterattack - 1 / 1 point
a skill that can be used after parrying an enemy attack, causing 150% weapon damage to the target and disarming it for 6 seconds
enhanced Dodge - 1 / 2 points
increases the effective time of your dodge skill by 2 seconds
al Weapon Specialization - 5 / 5 points
increases the damage done by your second weapon by 50%
improved kick - 2 / 2 points
gives your kick skill a 100% chance to silence the target for 2 seconds<
blade Dance - 1 / 1 point
increases your attack speed by 20%. It can also deal damage to an additional enemy nearby. For 15 seconds
sword Weapon Specialization - 5 / 5 points
gives you a 5% chance to make an additional attack after hitting the enemy with a sword weapon<
aggression - 3 / 3 points
increases the damage of your evil attack and eviscerate skills by 6%
impulse - 1 / 1 point
increases your energy recovery speed by 100% for 15 seconds.
ring menstruation, pay attention to the use of soft and non sticky aunt towel ufresh youmi yo