Wanxiang Group blockchain Co, Ltd
legal representative: Yang Guo
establishment time: 2018-06-08
registered capital: 10 million RMB
enterprise type: limited liability company
Company Address: Tianjin Binhai hi tech Instrial Park, Huayuan Road, No.1 Wugong science and Technology Cultural Instry Park D block -2-605
It is an indisputable fact that qubu app is suspected of pyramid selling, and qubu's making money is unreliable, so it is not safe
interesting step mode: using blockchain technology to calculate the output of candy based on human movement, participants can proce candy at every step. Candy is very rare and valuable at present. Members feel that candy is valuable, they will buy and sell candy to get cash income, and the platform will charge a handling fee for each transaction. Participants can raise the membership level to ensure more people to participate
Hunan qubu Network Technology Co., Ltd. is suspected of illegal pyramid selling, illegal fund-raising, amount fraud and other illegal acts, and has been put on file for investigation by relevant units. In early August of this year, the official account of the WeChat public warning by the police of Bole was very risky. p>
Hangzhou branch of Shanghai Wanxiang blockchain Co., Ltd. is a branch (unlisted) of a limited liability company incorporated on September 25, 2018. Its registered address is at room a-b102-1183, No. 198, Qidi Road, Xiaoshan Economic and Technological Development Zone, Xiaoshan District, Hangzhou City, Zhejiang Province
the unified social credit code / registration number of Hangzhou branch of Shanghai Wanxiang blockchain Co., Ltd. is 91330109ma2ceku11w, and the enterprise legal person is Xiao Feng
the business scope of Hangzhou branch of Shanghai Wanxiang blockchain Co., Ltd. is: technology development, technology transfer, technology consultation, technology service, business consultation, enterprise management, marketing planning, enterprise marketing planning, meeting service, exhibition and display service in the field of network information and computer network technology, Business activities can only be carried out with the approval of relevant departments)
view more information of Hangzhou branch of Shanghai Wanxiang blockchain Co., Ltd. through aiqicha
please choose from your physical fitness, skin color and needs
for example: removing blackhead, acne, moisturizing, whitening, deep cleaning, freckle and so on
starting from your needs, let's see what the efficacy of facial cleanser focuses on. This choice, contrast, wash for a period of time, you will achieve the desired effect.
Shishang jack is a men's clothing brand, all of which are directly operated. At present, in Handan City, Hebei Province, it is a representative and brand-new star brand in men's physical retail instry. Shishang jack is a brand name independently owned and registered. Its full name is Jack men's JK fashion. As far as I know, since it was founded in November 2004, it mainly focuses on positioning men's fashion, advocating scene oriented wear guide, and creating a one-stop shopping experience for men's fashion with international fashion elements. At present, it is deeply loved by consumers in Handan, and has opened 17 stores. Its brands include trend of thought market, Shi Shang Jack JK fashion and D & amp; 6 and other stores with different categories and different people wearing styles. The most popular is the jack star flagship store in Zhonghua street, which is now the place of wanghong punch in. Recently, they have spent a lot of money to build dozens of fashion theorists, make short videos, build their own IP platform of fashion concept, and make a bold attempt for the transformation and reform of the real economy. I like the style of their clothes very much
first, design a beautiful interface to
Open Flash MX
2004, press Ctrl + F8 to create a new movie clip, named "window". Then draw a window interface in the main stage As shown in Figure 1, the size is 550 * 400, how to draw? Draw whatever you want!)
note: the interface design should not be too expensive, but should have the main color. I use light green here
it is not recommended to use dazzling colors, because the whole courseware should be well coordinated. It's too dark to make people feel depressed. It's too bright to make eyes ache. Moderate is best
the style depends on personal preference, for example, I like the window style. There are also many people like windowless, all by your own hobby. In my layout, the title bar is on the top, the button control area is on the right, and some instructions are displayed below
after preliminary preparation, drag and drop it into the scene to coincide with the stage. In the "properties" column, enter: window
in the instance name. 2. After the interface is finished, we need to make interactive buttons.
generally, we need to make 3-4 kinds of buttons:
1. Control the screen size of courseware and close button (named close)_ btn、fullscree_ btn、small_ BTN):
2. General buttons to respond to courseware content and related operations (because as long as you add a name on it, it can become "play", "stop", "music" and other buttons)
3. Temporary button: it is mainly used for temporary interaction in courseware
detailed manufacturing method (don't bother me):
1. Click Insert - create a new component, or press crtl + F8,
name it as "button", select "button" as the type, and confirm. Each button has four frames: "up" (normal state), "past" (the way the mouse moves up), "down" (the way the mouse clicks down), "click" (it doesn't matter what color it is, it only limits the scope of the mouse). In addition, you can add a little sound to this button, and it will ring when you press it. The method is to click "file" - import a sound. The sound exists in the library. Create a new layer on the button graph, insert a key frame in the "press" frame, and drag the sound from the library into the editing window In fact, there are many kinds of settings for sound. There is no need to make too many settings here, so I won't be able to explain them in detail)
2. According to your own idea, make four different frames respectively, so that your colorful buttons can be made. It is suggested to use more gradients (including linear and radial)
3. Drag and drop the button to the interface, name it and enter the text.
double click the "interface" component in the library to enter the editing state of the film editing "interface". Create a new layer and name it "button". Drag the button to the appropriate position from the library and put it neatly. In the "instance name" in the "attribute" column, enter: (excluding the following Chinese characters)
fullscreen_ BTN full screen close_ BTN Close play_ BTN play stop_ BTN pause back_ BTN
return to music_ BTN music practice_ BTN exercise score_ BTN scoring_ BTN help Kit_ BTN exits
. Create a new layer, named "button text", and use the text tool to input the name of each button on the top of the button (as shown in the figure below):
4. Input script control statements for each button:
create a new layer, named "script". Press F9 to call up the action panel (if it is Flash MX, select "expert mode"), and then enter the following code in the blank:
fullscreen_ BTN. Onrelease = function () {
/ / onrlease means to click and release to run (function)
fscommand ("fullscreen", true) / / fscommand is a command statement, fullscreen is full screen
}
close_ BTN. Onrelease = function() {
fscommand ("quit", true) / / quit means exit
}
play_ btn.onRelease=function(){
_ Root. Play() / / play_ Root. Denotes the main scene, with this prefix to control the main timeline, the same below
}
stop_ btn.onRelease=function(){
_ Root. Stop() / / stop
}
back_ btn.onRelease=function(){
_ Root. Gotoandstop ("mulu")
/ / return to the directory frame (you can find the "label" column in the property panel of the frame with directory in the courseware, and enter: mulu, there will be a small red flag and the word mulu in the timeline)
}
Music_ BTN. Onrelease = function() {
musiccontrol. Play() / / here is a music controlled movie clip, which will be introced later
}
practice_ btn.onRelease=function(){
_ Root. Gotoandstop ("practice") / / jump to the practice content (frame label is practice)
}
score_ btn.onRelease=function(){
score_ mc._ Visible = true / / set the scoreboard to visible. The scoreboard making will be introced later
}
help_ BTN. Onrelease = function() {
helpcontrol. Play() / / set the visible and hidden control of help information, which is described in the following
}
after input, click the tick in the upper part to check the script for errors. If there is an error prompt, check it carefully and input it correctly. Until you are prompted "this script has no errors."
3. Making movie clips that realize background music control, scoreboard and help information panel
by the way, it is suggested to create several folders in the library to facilitate the management of many movie clips
click the folder icon in the lower left corner of the library panel to create a folder in the library, which can classify and store various movie clips, such as "sound" and "sound" "Button" and "panel parts" folder, and then drag the corresponding components into them. To use the components in it, just double-click the folder icon
1. Make background music control component
import a MP3 / WAV format music file, not too large, 1-4m is better. After importing, a horn shaped icon will appear in the library panel. Drag it to the sound folder
create a new video clip called "music". Drag the music you just imported into the editing window, click the first frame, and in the properties panel, select "data stream" from the "synchronization" drop-down menu (as shown in the figure below, so that the music can be played with the frame for easy control), and then insert a frame (not a key frame) around 700 frames, If the music is about 720 frames in one minute, calculate it by yourself. Until there is no blue wave in your last frame, it means that the music is just put there
create a new video clip called "music control". In the frame action of the first frame, enter:
stop()
music_ MC. Play() / / let the music play
insert a key frame in the second frame, and input in the frame action:
stop()
music_ MC. Stop() / / let the music stop
double click the "interface" component in the library to enter its editing state, create a new layer and name it "music", drag the movie clips "music" and "music control" just made to any position in the workspace, and name them respectively: music_ MC and musiccontrol. So far, the control element of background music is ready. You can click the "music" button in the interface to control. Press Ctrl + enter to test it
2. Make scoreboard components
in this, we will use "dynamic text", which is a text that can change characters at any time according to requirements, and is used to dynamically display scores
create a new video clip called scoreboard. First draw the board surface, pay attention to match with the main interface. And input the group number of each group with text in the appropriate position
create a new layer, call it "score", click t text tool, set it to "dynamic text" in the property bar, frame out six text areas under the name of panel group, and take "variable" as S1-S6 respectively, as shown in the figure:
make a score adding button and a score subtracting button (not to elaborate the steps), drag and drop them to the appropriate position of scoreboard six times, and the example name is: jia1_ btn,jian1_ btn,jia2_ btn,jian2_ BTN...
... As shown in the figure:
create a new layer, open the frame action panel, and enter six similar codes below:
A1 = 0< br />jia1_ btn.onRelease = function() {
a1++; // Each click adds 1
S1 = A1< br />};< br />Jian1_ btn.onRelease = function() {
a1--; // Each click decreases by 1
S1 = A1
}
...
(the above are the plus and minus points buttons of group 1, you can add another 5! Just change 1 to 2, 3, 4, 5 and 6. Pay attention to be careful and check after input.)
finally, drag in a button that can close the scoreboard and place it in the upper right corner. The instance name is close_ BTN, add a bar in the frame action panel:
close_ btn.onRelease=function(){
_ parent._ Visible = false / / indicates that the upper level (i.e. scoreboard) is not visible
}
at this time, the scoreboard is ready. In the library panel, double-click interface to open its editing status
create a new layer and name it "scoreboard". Drag the "scoreboard" component to an appropriate position in the scene, and enter: score in "instance name"_ mc
You can test your scoreboard again! Ha ha
3. Making a help information component
this is very simple. Create a new movie clip and name it "help information". Draw a 450 * 20 rectangle and add a dynamic text to it. The variable is helptxt
create a new video clip with only two frames, which is similar to music control: help control
action of the first frame: stop ()
help_ mc._ Visible = true / / help is visible
second frame action: stop()
help_ mc._ Visible = false / / help is invisible
when the two are ready, double-click "interface" in the library to enter editing status, create a new layer and name it "help", and drag the "help information" just made to the bar below the interface. Enter: help in the instance name_ MC, and then drag "help control" into the instance name: helpcontrol
to display help information in real time, you need to add some codes. Click the first frame of the interface and enter:
close in the action panel_ BTN. OnRollover = function() {/ / onRollover indicates that the event is triggered when the mouse moves over the button
help_ MC. Helptxt = "prompt: click close this courseware" / / assign a value to the dynamic text variable helptxt, the same below
}
fullscreen_ btn.onRollover=function(){
help_ MC. Helptxt = "prompt: click full screen to display courseware"
}
small_ btn.onRollover=function(){
help_ MC. Helptxt = "prompt: click the small screen to display the courseware"
}
play_ btn.onRollOver=function(){
help_ mc.helptxt=" Tip: click play courseware& quot;< br />}
stop_ btn.onRollOver=function(){
help_ mc.helptxt=" Tip: click pause to play the courseware& quot;< br />}
back_ btn.onRollOver=function(){
help_ mc.helptxt=" Tip: Click to return to the courseware directory& quot;< br />}
music_ btn.onRollOver=function(){
help_ mc.helptxt=" Tip: click play or stop background music& quot;< br />}
score_ btn.onRollOver=function(){
help_ mc.helptxt=" Tip: Click to enter the group scoring system& quot;< br />}
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