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Tencent game blockchain

Publish: 2021-05-24 17:12:12
1. All along, the typical game assets are in a closed system, lack of commonality. Although virtual assets such as Blizzard battle. Net points and Tencent q-coin have certain versatility, they are only limited to their own proct matrix, and the transaction behavior between players is relatively limited. And there are many loopholes in the external game asset trading platform. From time to time, there are fraud means such as "seller's prop tracing" or "buyer's black card payment"

in addition, although the laws of most countries protect the virtual assets in the game, the game assets still rely heavily on the survival of procts. In special cases (such as online game service), users' virtual assets are likely to become worthless

the emergence of blockchain technology is expected to change the situation of players' virtual asset circulation and limited transaction. By converting digital props into encrypted assets through blockchain, the transaction threshold and transaction risk of players can be reced, and the transaction of players is no longer limited to a single game / platform.
2. 1. Traditional games are highly centralized, that is, game developers fully control the whole game, while blockchain games are decentralized, and no matter the game operation process or interests are open and transparent

2, value, in traditional games, is just playing games, which has no investment value, while blockchain games can bring users collection value and actual income. And the revenue and data information won't disappear, and the blockchain data will last forever

3. In traditional games, monopoly can only be broken in a certain game field, that is to say, the traditional game market is a monopoly market, and blockchain games may break the monopoly of the market.
3. On mercerization in electronics
4.

What is blockchain game

there are many definitions of blockchain game at present, one of which is to write the core data into the blockchain and use the data on the chain as the source of random numbers. For example, in the previous game, the currency was decided by the game operator, but e to the decentralized characteristics of the blockchain, the transactions between currencies are transparent, and the transaction data are synchronized to each player. In this way, when the total amount of money remains unchanged, the game will get more value for money

what value can blockchain bring to the game

ownership and liquidity of game assets

on the blockchain, players can own assets in the game, and these assets have liquidity in a broader sense. In traditional games, the points, props, weapons and roles are often owned by the developers, so the centralized developers have more power to make drastic changes to these assets, or even dispose of them at will. These assets in the game can only be limited to the internal circulation of the game. Outside the game, it seems that there is no reuse value, and it is difficult to be given application scenarios again from the technical level

under the logic of blockchain, once the assets in the game are on the chain, these points, props, weapons and characters can completely belong to the player's blockchain address, and the player has ownership of this address and the assets below it. Then we can imagine a number of application scenarios:

1. Asset trading anytime and anywhere: a large number of games do not have the prop trading function. Of course, the original intention of this design is to avoid the confusion of the economic mechanism in the game, prolong the game time of users, and increase the income of developers. Assuming that the above is not the concern of developers, then "props on the chain + Mobile Wallet" can realize online and offline transactions of two users anytime and anywhere. You and your friends chat about a recent PC game ring dinner. Open your mobile wallet to see what kind of weapons and equipment each other has. The experience of completing a transaction is as simple as a wechat code scanning payment. When you come home in the evening, open the PC login game, and the transaction completion tool has already been lying in your equipment bar

2. Game asset reuse: after the assets are linked to each player's address, it is easy for developers to reuse the assets of other games for secondary transformation or cross game reuse. Spiderstore has a game called cryptocuddles, which is a cat fighting game based on encrypted cat. Players log in with their own Ethereum address, and the game will automatically get all the encrypted cats under the address. The role comes from encrypted cat, and only the fighting logic comes from cryptocuddles itself

3. New ways to get users: in traditional games, new games often need to get users again, or use old games to guide new games. Blockchain can break this way and rece the cost of getting customers. For example, the cryptocuddles mentioned above, all users of encryption cat are potential game players who can be directly converted. If the direct reuse of assets involves IP issues, developers can also design in this way. As long as the users who have cats in the encrypted cat can directly obtain certain rewards in the game, such as roles, treasure boxes, props, etc. the verification method only needs to log in with the address and read the data on the chain

in this way, a new game online can completely borrow the user drainage of the existing popular games. Isn't this kind of playing method actually a routine of issuing candy with forked coins and Airdropping new tokens? Using eth or EOS, the currency with the largest number of coin holders, to air drop their own token to the coin holders 1:1, so as to obtain users at a very low cost

spiderstore currently has more than 2000 DAPP games, accumulating hundreds of thousands of users who have played Ethereum games. If a new game needs to be promoted, the simplest way is to air drop game assets to these addresses, which is much more accurate than traditional advertising

5. Master yuan, the father of Xia Zongchang and Yuan Shaoyun, invited master Daonan to send a female cotton demon in front of him to lure him to live, suck his essence Yang, and he was found out; He also manipulated clay figurines and paper men with magic to kill and defeat them. Yu Sheng finds master Daonan and subes him. When he learns the truth, he vows to fight to death to defeat yuan Shaoyun.
6. Now it has entered the blockchain mode, and the ether clown is our brand-new blockchain leisure and entertainment game. Providing for an etheric clown can not only add a lot of fun to our life, but also make money by working, falling in love, getting married and having children! Cryptoclones is a digital and collectable blockchain game based on Ethereum blockchain. Using ether money to adopt clowns can be resold, and they can also be used to breed a new generation of clowns with strange shapes. They can also be cultivated to work and earn money, which makes the digital collection of clowns more sustainable and playable.
7.

No, all right. If block currency is used for trading in the game or something. It's likely to touch the penalty area. No contact< br />

8. Ore to take pick to Bari underground mining. The mine of ant cave needs to be explored, but it still needs to be mined with pickaxe after it is explored.
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