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Adventure and mining hero personal skills, want to know more about adventure and mining hero personal skills and related information? The following small series to give you a detailed answer, want to understand the players come strong onlookers
Do you understand every hero's personal skills in adventure and mining? The strength of a hero has a lot to do with his personal skills. Xiaobian brings you a complete collection of adventure and mining hero personal skills to help you have a comprehensive understanding of the advantages and disadvantages of skills. If you are interested, please accept it as soon as possible
Pure: the strongest and most practical skills at present, with King PVP one & quot; Dad;, It is the mainstream from the middle to the later stage. The pure advantage, first of all, is stability, second, pure disregard for defense and evasion, and finally, many copies are pure to pass, which is really IMBA. If we really want to talk about the pure weakness, it is the weakness in the early stage, but this stage is very short and harmless
Critical hit: the pioneers of the web version have summarized that the best lineup in the early stage is to attack critical hit stream first. It's true that in the early stage, when everyone's defense is not high enough, the benefit of critical hit is far greater than that of pure attack. In the middle and later stage, when everyone's defense is high enough, critical hit is more likely to catch chickens
Recovery: there are two kinds of recovery skills (self and opponent). The two kinds can be divided into four kinds (self maximum health value, self current health value, opponent's maximum health value, opponent's current health value). Recovery is different from blood sucking. You can recover blood whether you hit or not. In the two categories, those related to their own health value are suitable for PVP, and those related to their opponents are suitable for PVE (some levels must have this skill). I won't go into details
Blood sucking: blood sucking is very weak, yes, very weak. Among the skills of blood sucking, the only one that can be put on the table is the strategy of the two soldiers and guards. The others are weak. However, Zika has been eliminated in the middle and late period, and everyone's defense is high in the middle and late period, so it can't suck much blood. The specific weakness of blood sucking lies in the following points. First, blood sucking can only be profitable if it is hit. Second, most of the blood sucking cards have low absorption rate, with only two soldier guards as high as 200% (but there is no egg use). Finally, blood sucking is a tragedy if it is hit on high defense, with less damage and less blood sucking
Disabled (weak): pvppve are practical, there is only one disadvantage, not necessarily (except Xiuji)
Seal: at present, there are too few and weak seal cards, so people who use seal are very rare, but this does not mean that the seal is weak. In fact, the seal is very strong. In PVP, who seals the other party first will get a great advantage, but the disadvantage is also very obvious. Seal is not a must, and the early effect is very small, and it can not be printed, so we can only wait and see the seal card coming out later
Copy: the stronger the enemy is, the stronger I am
Percentages: there are two kinds of percentages: the opponent's current level and the upper limit of the opponent's level. Among them, the current level is relatively funny (only Satan is OK). The percentage PVP is very weak, and the PVE is passable. It is not recommended to use this skill
Slash: PvE and PvP are very awkward. If you can't hit a person, you don't say it first, and the damage after hitting a person is often lower than that of general attack. There are only two cards available in this series
Backwater: it's similar to chopping, but it's more embarrassing than chopping. It can be defined as useless
Multiplier: note that this multiplier has nothing to do with critical hit. Even 350% is not critical hit. Very simple skills are generally attached to other skills. They can be regarded as a common attack with high damage. They can be used in the early stage, but they are weak in the middle stage
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