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怎麼去優配擂斯中心部

發布時間: 2022-06-18 20:23:52

㈠ RO 優配擂斯和朱諾是什麼關系

同出吧?朱諾是靠什麼水晶飛起來的 然後開優配有個瘋狂科學家打小貝的任務 而又是古代遺跡 那麼聯想一下 也就是那科學家試驗那什麼水晶失敗後造成的廢墟》?畢竟現在朱諾的機械科技已經沒落了

㈡ RO仙境傳說SF中OX的答案!

這是腳本...
前面顯示1的是錯的,0則是對..
我要紅旗~~~

Qz0000:
if ($@QZnum == 0)set $@GameQz$,"不賣雙刃短劍的城市是普隆德拉,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"不賣雙刃短劍的城市是姜餅城,對或錯?";
set $@GameAns,$@QZnum;
Qz0001:
if ($@QZnum == 0)set $@GameQz$,"秘銀金屬盔甲重量550,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"怪物情報是巫師專有的技能,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0002:
if ($@QZnum == 0) set $@GameQz$,"劍士的技能怒爆的攻擊 圍為5X5格,對或錯?";
if ($@QZnum == 1) set $@GameQz$,"劍士的技能怒爆的攻擊 圍為3X3格,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0003:
if ($@QZnum == 0) set $@GameQz$,"劍士的技能怒爆的攻擊 圍為25格,對或錯?";
if ($@QZnum == 1) set $@GameQz$,"劍士的技能狂擊的攻擊 圍為5X5格,對或錯?";
set $@GameAns,1;
goto ChQend;
Qz0004:
if ($@QZnum == 0) set $@GameQz$,"法師的技能心靈爆破是單目標法術,對或錯?";
if ($@QZnum == 1) set $@GameQz$,"法師的技能火狩是火球術的前置技能,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0005:
set $@QUNUM2,$@QZnum+4;
set $@GameQz$,"法師的技能心靈爆破LV" + $@QUNUM2 + "是聖靈召喚的前置技能,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0006:
set $@GameQz$,"在一般狀況下弓箭手的射程比其他職業的射程多了1" + $@QZnum * 2 + "格,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0007:
set $@QZnum,rand(2)*2 + 16;
set $@GameQz$,"弓箭手的技能心神凝聚LV10增加" + $@QZnum + "DEX,對或錯?";
if ($@QZnum == 18)set $@GameAns,0;
if ($@QZnum == 16)set $@GameAns,1;
goto ChQend;
Qz0008:
if ($@QZnum == 0)set $@GameQz$,"RO的故事主要發生在米德加爾特王國,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"RO的故事主要發生在米德加德爾王國,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0009:
if ($@QZnum == 0)set $@GameQz$,"RO的故事中創造世界的巨人為太初巨人,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"RO的故事中創造世界的巨人為盤古巨人,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0010:
if ($@QZnum == 0)set $@GameQz$,"增加DEX會影響ASPD,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"LUK會影響掉寶率,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0011:
if ($@QZnum == 0)set $@GameQz$,"增加DEX會影響ATK,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"LUK會影響掉FREE,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0012:
if ($@QZnum == 0)set $@GameQz$,"以屬性而言,暗屬性攻擊可以對天使玻利造成二倍傷害,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"不管是使用任何屬性的武器攻擊無屬性的怪物,傷害都是100%,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0013:
if ($@QZnum == 0)set $@GameQz$,"怪物波利之王的等級跟綠棉 一樣,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"波力的HP比瘋兔多,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0014:
if ($@QZnum == 0)set $@GameQz$,"刺客對自己施展塗毒之後打巴風特會一直miss,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"以屬性而言,聖屬性攻擊可以對死靈騎士造成二倍傷害,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0015:
if ($@QZnum == 0)set $@GameQz$,"除了痊癒術與時間到自動解除之外,沒有辦法解除暈眩狀態,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"玩家若想使敵方陷入詛咒狀態,只能以插上魔鍋蛋卡的武器攻擊,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0016:
if ($@QZnum == 0)set $@GameQz$,"祭師除了解毒以外,可以使用技能解除所有發生在玩家上異常狀態,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"使用萬能葯可以解除睡眠狀態,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0017:
if ($@QZnum == 0)set $@GameQz$,"獸牙怪會掉落捕捉鬼女的道具,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"行邢者會掉落捕捉鬼女的道具,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0018:
if ($@QZnum == 0)set $@GameQz$,"寵物土人的食物是魔物飼料,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"香蕉是捕捉溜溜猴的道具,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0019:
if ($@QZnum == 0)set $@GameQz$,"獸人之證是捕捉獸人戰士的道具,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"獸人之證是捕捉獸人戰士長的道具,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0020:
if ($@QZnum == 0)set $@GameQz$,"蠍子會掉落捕捉綠蒼蠅的道具,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"靈巧影響了迴避率,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0021:
if ($@QZnum == 0)set $@GameQz$,"魔物信件是抓僵 的道具,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"魔物信件是抓妖道的道具,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0022:
if ($@QZnum == 0)set $@GameQz$,"妖道與僵 生前的關系是鄰居姊姊與弟弟,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"妖道與僵 生前的關系是戀人,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0023:
if ($@QZnum == 0)set $@GameQz$,"鬼女認識妖道,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"妖道與鬼女生前的關系是戀人,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0024:
if ($@QZnum == 0)set $@GameQz$,"彩色蘿卜是抓瘋兔的道具,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"紅蘿卜是抓瘋兔的道具,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0025:
if ($@QZnum == 0)set $@GameQz$,"營養蚯蚓是抓大嘴鳥的道具,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"變態蚯蚓是抓大嘴鳥的道具,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0026:
if ($@QZnum == 0)set $@GameQz$,"變態蚯蚓是抓小雞的道具,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"營養蚯蚓是抓小雞的道具,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0027:
if ($@QZnum == 0)set $@GameQz$,"變態蚯蚓是抓小雞的道具,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"營養蚯蚓是抓小雞的道具,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0028:
if ($@QZnum == 0)set $@GameQz$,"心愛女人的回憶是抓妖道的道具,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"心愛女人的回憶是抓僵 的道具,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0029:
if ($@QZnum == 0)set $@GameQz$,"斧頭對小型怪傷害減半,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"斧頭對小型怪傷害減為75%,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0030:
if ($@QZnum == 0)set $@GameQz$,"槍對大型怪傷害不會增加,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"騎鳥拿槍對小型怪傷害不會減少,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0031:
if ($@QZnum == 0)set $@GameQz$,"不論任何法杖都有MATK+15%的能力加乘,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"法杖的普通攻擊對大型怪的攻擊力為75%,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0032:
if ($@QZnum == 0)set $@GameQz$,"RO的全文是Ragnarok Online,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"RO的全文是Regolark Online,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0033:
if ($@QZnum == 0)set $@GameQz$,"天空之城-朱諾位於尤配擂斯,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"天空之城-朱諾位於米德加爾特,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0034:
if ($@QZnum == 0)set $@GameQz$,"夢幻之島-克魔島位於洞穴中,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"夢幻之島-克魔島是練金術士轉職的地方,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0035:
if ($@QZnum == 0)set $@GameQz$,"魔幻之都—吉芬位於首都的西北方,傳說中這個城市的地底下有一個已滅亡的王國,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"魔幻之都—吉芬位於首都的西北方,與尤配擂斯共和國為鄰,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0036:
if ($@QZnum == 0)set $@GameQz$,"邊境之都—夢羅克,大家謠傳著邪惡之神落基的暗殺者秘密組織密藏在這個城市中的某處,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"邊境之都—夢羅克,大家謠傳著雷神索爾的暗殺者秘密組織密藏在這個城市中的某處,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0037:
if ($@QZnum == 0)set $@GameQz$,"邊境之都—夢羅克,棉花工業在這里獲得高度發展,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"邊境之都—夢羅克是刺客轉職的地方,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0038:
if ($@QZnum == 0)set $@GameQz$,"運河之都—艾爾帕蘭,在原作中是shu-bal-chi-balde共和國最南邊的城市,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"艾爾帕蘭是賢者的轉職場所,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0039:
if ($@QZnum == 0)set $@GameQz$,"港口之都—艾爾貝塔是米德加爾特王國的貿易中心,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"港口之都—艾爾貝塔可以經過坐船的方式通往世界各地,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0040:
if ($@QZnum == 0)set $@GameQz$,"山嶽之都—斐揚是製作各種果汁的地方,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"港口之都—艾爾貝塔可以經過坐船的方式直達骷髏島,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0041:
if ($@QZnum == 0)set $@GameQz$,"山嶽之都—斐揚是傳說中的彩虹故鄉,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"山嶽之都—斐揚是傳說中的雲朵故鄉,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0042:
if ($@QZnum == 0)set $@GameQz$,"烏龜島是只要你搭船靠近的話,就會看到哪裡被一團什麽都看不見的濃霧包圍住的島嶼,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"烏龜將軍出現在烏龜島地下最底層,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0043:
if ($@QZnum == 0)set $@GameQz$,"巫師的技能暗之障壁Lv6時, 消耗40SP跟迴避次數7次,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"當初學者轉職成魔法師時, 形成3號混合液的礦石是紅色魔力礦石,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0044:
if ($@QZnum == 0)set $@GameQz$,"當初學者轉職成魔法師時, 形成3號混合液的礦石是藍色魔力礦石,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"吉芬道具店在吉芬塔為中心6點鍾方向,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0045:
if ($@QZnum == 0)set $@GameQz$,"吉芬道具店在吉芬塔為中心8點鍾方向,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"吉芬道具店在吉芬塔為中心11點鍾方向,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0046:
if ($@QZnum == 0)set $@GameQz$,"鐵匠製作升龍拳套需要的神之金屬比龍爪拳套多,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"水球術只有站在水面上才能施放,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0047:
if ($@QZnum == 0)set $@GameQz$,"吉芬的鐵匠族人最多,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"艾爾貝塔的鐵匠族人最多,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0048:
if ($@QZnum == 0)set $@GameQz$,"有洞的笨拙短劍可以從蜂兵身上獲得,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"有洞的笨拙短劍可以從沙漠之狼身上獲得,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0049:
if ($@QZnum == 0)set $@GameQz$," 蛹可以看到,隱匿/偽裝的盜賊,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"木乃伊可以看到,隱匿/偽裝的盜賊,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0050:
if ($@QZnum == 0)set $@GameQz$,"舞娘的舞蹈中,女神之吻會增加必殺攻擊,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"舞娘的舞蹈中,為你服務會史敵方受到SP傷害,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0051:
if ($@QZnum == 0)set $@GameQz$,"到克魔島之前,位於發樂斯燈塔島,東北方的海邊地名是克克魔 海邊,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"到克魔島之前,位於發樂斯燈塔島,東北方的海邊地名是克幕克 海邊,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0052:
if ($@QZnum == 0)set $@GameQz$,"克魔島賭博場的負責人是 無,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"克魔島賭博場的負責人是 水伊樂娜,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0053:
if ($@QZnum == 0)set $@GameQz$,"在舞台跳完舞之後,對舞伴沒禮貌的行動是不足於當自己的舞伴而拒絕人家,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"在舞台跳完舞之後,對舞伴沒禮貌的行動是提議跳其它的舞蹈,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0054:
if ($@QZnum == 0)set $@GameQz$,"位於克魔島的卡普拉正式名稱是卡普拉 西部分社,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"位於克魔島的卡普拉正式名稱是卡普拉 西部服務社,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0055:
if ($@QZnum == 0)set $@GameQz$,"二級武器一口氣沖到+9的成功率是4.8%,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"叄級武器一口氣沖到+9的成功率是1.3%,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0056:
if ($@QZnum == 0)set $@GameQz$,"四級武器精練過+1時ATK+7,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"沙漠毒蠍是地屬性怪物,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0057:
if ($@QZnum == 0)set $@GameQz$,"艾斯恩魔女是無屬性怪物,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"沙漠毒蠍是毒屬性怪物,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0058:
if ($@QZnum == 0)set $@GameQz$,"舞娘的練習舞蹈技能效果是增加舞蹈技能的效果,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"舞娘的練習舞蹈技能效果是重復上次舞蹈技能的效果,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0059:
if ($@QZnum == 0)set $@GameQz$,"普隆德拉的禮品商人不賣的物品是花束,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"普隆德拉的禮品商人不賣的物品是白色盤子,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0060:
if ($@QZnum == 0)set $@GameQz$,"有賣雙刃短劍的城市是夢羅克,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"不賣雙刃短劍的城市是吉芬,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0061:
if ($@QZnum == 0)set $@GameQz$,"鬼火會掉酒精,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"狂暴鬼火會掉酒精,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0062:
if ($@QZnum == 0)set $@GameQz$,"佑比是普隆德拉的居民,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"比娜是普隆德拉的居民,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0063:
if ($@QZnum == 0)set $@GameQz$,"佑羅是普隆德拉的居民,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"克里斯多夫是普隆德拉的居民,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0064:
if ($@QZnum == 0)set $@GameQz$,"小巴風特是會給「天地樹葉子」的魔物,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"馬爾杜克是會給「天地樹葉子」的魔物,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0065:
if ($@QZnum == 0)set $@GameQz$,"與祭司轉職沒有關系的人是文強 派內迪特,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"與祭司轉職沒有關系的人是湯姆斯 塞爾班特斯,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0066:
if ($@QZnum == 0)set $@GameQz$,"吉芬的魔法商人不賣的物品是大衣,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"吉芬的所有商店都不賣厚刃劍,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0067:
if ($@QZnum == 0)set $@GameQz$,"最年輕的卡普拉職員的名字是德帛硫,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"最年輕的卡普拉職員的名字是泰依琳,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0068:
if ($@QZnum == 0)set $@GameQz$,"初學者轉職成為魔法師時,可以成為混合劑4號的觸媒的礦石是透明的寶石,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"初學者轉職成為魔法師時,可以成為混合劑4號的觸媒的礦石是藍色魔力礦石,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0069:
if ($@QZnum == 0)set $@GameQz$,"與迷藏森林最近的城市是普隆德拉,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"與迷藏森林最近的城市是朱諾,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0070:
if ($@QZnum == 0)set $@GameQz$,"當魔物是不死屬性Lv2時,比起火屬性聖屬性所增加的傷害力是50%,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"當魔物是不死屬性Lv2時,比起火屬性聖屬性所增加的傷害力是75%,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0071:
if ($@QZnum == 0)set $@GameQz$,"不能從 神官獲得的物品是神聖之帽,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"不能從 神官獲得的物品是聖職之帽,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0072:
if ($@QZnum == 0)set $@GameQz$,"插卡而言,對惡魔型魔物最好的劍是」交叉的〃開頭,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"插卡而言,對惡魔型魔物最好的劍是」可惡的〃開頭,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0073:
if ($@QZnum == 0)set $@GameQz$,"不能從土人身上獲得的物品是黃金錘子,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"不能從土人身上獲得的物品是黃金,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0074:
if ($@QZnum == 0)set $@GameQz$,"可以對惡魔型魔物,減少傷害力的鋼盾是激烈的鋼盾,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"可以對惡魔型魔物,減少傷害力的鋼盾是護身符的鋼盾,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0075:
if ($@QZnum == 0)set $@GameQz$,"天使之護Lv. 7時,對不死系增加的防禦力是21,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"天使之護Lv. 6時,對不死系增加的防禦力是21,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0076:
if ($@QZnum == 0)set $@GameQz$,"騎兵修練學到Lv3時攻擊速度是平常時的80%,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"騎兵修練學到Lv3時攻擊速度是平常時的60%,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0077:
if ($@QZnum == 0)set $@GameQz$,"天使之擊修練完成時對不死系的攻擊力增加+30,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"天使之擊只屬於服事的技能,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0078:
if ($@QZnum == 0)set $@GameQz$,"偽裝可以在對方看不到的情況下移動,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"後退迴避可以在對方看不到的情況下移動,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0079:
if ($@QZnum == 0)set $@GameQz$,"人物等級由LV98升到LV99需要99999999的EXP,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"人物等級由LV98升到LV99需要999999999的EXP,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0080:
if ($@QZnum == 0)set $@GameQz$,"劍士技能單手劍使用熟練度LV5,使用單手劍時可增加攻擊力20,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"劍士技能單手劍使用熟練度LV8,使用單手劍時可增加攻擊力30,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0081:
if ($@QZnum == 0)set $@GameQz$,"劍士技能狂暴狀態為快要死亡時(HP在25%以下)會變成狂暴狀態,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"劍士技能狂暴狀態為快要死亡時(HP在33%以下)會變成狂暴狀態,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0082:
set $@QUNUM2,rand(9)+1;
set $@QUNUM3,$@QUNUM2+1;
if ($@QZnum == 0)set $@GameQz$,"法師技能暗之障壁LV" + $@QUNUM2 + "能迴避敵人" + $@QUNUM3 + "次攻擊,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"法師技能暗之障壁LV" + $@QUNUM2 + "能迴避敵人" + $@QUNUM2 + "次攻擊,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0083:
if ($@QZnum == 0)set $@GameQz$,"法師技能冰凍術成功凍結目標的機率與INT無關,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"法師技能冰凍術成功凍結目標的機率與怪物屬性無關,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0084:
if ($@QZnum == 0)set $@GameQz$,"使用石化術需使用一顆紅色魔力礦石做為催化劑,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"使用石化術需使用一顆黃色魔力礦石做為催化劑,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0085:
if ($@QZnum == 0)set $@GameQz$,"使用傳送之陣需使用一顆藍色魔力礦石做為催化劑,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"使用傳送之陣需使用一顆藍色的寶石做為催化劑,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0086:
set $@QUNUM2,rand(9)+1;
if ($@QZnum == 0)set $@GameQz$,"盜賊技能隱匿LV" + $@QUNUM2 + "持續時間" + ($@QUNUM2 * 30) + "秒,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"盜賊技能隱匿LV" + $@QUNUM2 + "持續時間" + ($@QUNUM2 * 40) + "秒,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0087:
if ($@QZnum == 0)set $@GameQz$,"噴砂的攻擊力為一般的四分之五,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"噴砂的攻擊力為一般的150%,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0088:
set $@QUNUM2,rand(5)+1;
if ($@QZnum == 0)set $@GameQz$,"祭師的技能神威祈福在LV" + $@QUNUM2 + "時可增加" + ($@QUNUM2 * 5 ) + "ATK,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"祭師的技能神威祈福在LV" + $@QUNUM2 + "時可增加" + ($@QUNUM2 * 6 ) + "ATK,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0089:
if ($@QZnum == 0)set $@GameQz$,"噴砂技能的攻擊力為一般的四分之五而且有機會使對方陷入黑暗狀態,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"噴砂技能的攻擊力為一般的125%而且有機會使對方陷入混亂狀態,對或錯?";
set $@GameAns,$@QZnum;
goto ChQend;
Qz0090:
if ($@QZnum == 0)set $@GameQz$,"使用火焰屬性附加時需要消耗火靈礦石一顆,對或錯?";
if ($@QZnum == 1)set $@GameQz$,"使用火焰屬性附加時需要消耗火靈原石一顆,對或錯?";
set $@GameAns,$@QZnum;
goto C

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